- Added saving of random presets when creating or overwriting one
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@@ -955,6 +955,8 @@ begin
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end;
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cbRandomPreset.ItemIndex := cbRandomPreset.Items.IndexOfObject(preset);
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SaveRandomPresets;
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end;
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end;
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@@ -2491,7 +2493,8 @@ begin
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acElevate.Enabled := (dmNetwork.AccessLevel >= alNormal);
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acDelete.Enabled := (dmNetwork.AccessLevel >= alNormal);
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acHue.Enabled := (dmNetwork.AccessLevel >= alNormal);
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Caption := Format('UO CentrED - [%s (%s)]', [dmNetwork.Username, GetAccessLevelString(dmNetwork.AccessLevel)]);
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Caption := Format('UO CentrED - [%s (%s)]', [dmNetwork.Username,
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GetAccessLevelString(dmNetwork.AccessLevel)]);
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end;
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procedure TfrmMain.RebuildScreenBuffer;
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@@ -2502,7 +2505,8 @@ var
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begin
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Logger.EnterMethod([lcClient], 'RebuildScreenBuffer');
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FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width + oglGamewindow.Height * oglGamewindow.Height) / 44);
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FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width +
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oglGamewindow.Height * oglGamewindow.Height) / 44);
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Logger.Send([lcClient], 'DrawDistance', FDrawDistance);
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{$HINTS off}{$WARNINGS off}
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@@ -2515,7 +2519,8 @@ begin
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FRangeX := FHighOffsetX - FLowOffsetX;
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FRangeY := FHighOffsetY - FLowOffsetY;
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FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8, (FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1);
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FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8,
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(FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1);
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if frmVirtualLayer.cbShowLayer.Checked then
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begin
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