- Fixed light source placement
- Removed unnecessary texturemanager reference
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@@ -892,7 +892,7 @@ begin
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edX.MaxValue := FLandscape.CellWidth;
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edY.MaxValue := FLandscape.CellHeight;
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FOverlayUI := TOverlayUI.Create;
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FLightManager := TLightManager.Create(@GetDrawOffset, FTextureManager);
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FLightManager := TLightManager.Create(@GetDrawOffset);
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ProcessAccessLevel;
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