- Fixed lightsources to not draw in flat mode and when the lightlevel is 0
- Fixed tile changes not causing a filter update - Cleanup the project file
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@@ -33,17 +33,7 @@ uses
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{$ENDIF}{$ENDIF}
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SysUtils,
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Interfaces, // this includes the LCL widgetset
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Forms, LResources, lnetvisual, LazOpenGLContext, UdmNetwork, UfrmMain,
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UfrmLogin, UfrmInitialize, UfrmAccountControl, virtualtreeview_package,
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multiloglaz, UfrmEditAccount, UfrmDrawSettings, UfrmBoundaries,
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UfrmElevateSettings, UOverlayUI, UResourceManager, UfrmConfirmation,
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UfrmMoveSettings, UfrmAbout, UfrmHueSettings, UfrmRadar,
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UfrmLargeScaleCommand, UfrmVirtualLayer, UfrmFilter,
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UGUIPlatformUtils, UPlatformTypes, UfrmRegionControl, UPackets,
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UPacketHandlers, UAdminHandling, UGameResources, ULandscape, UfrmToolWindow,
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Logging, UTileDataProvider, UMap, UWorldItem, UStatics, UTiledata, UAnimData,
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UGLFont, UAnimDataProvider, UMulManager, UArtProvider, UTexmapProvider,
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ULightManager, ULight, ULightProvider;
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Forms, LResources, UdmNetwork;
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{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}
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