- Fixed TNormals to use GLfloat
This commit is contained in:
parent
12a28c79b2
commit
7adf94010a
|
@ -38,8 +38,9 @@ uses
|
|||
UCacheManager;
|
||||
|
||||
type
|
||||
TGlVector3f = array[0..2] of GLfloat;
|
||||
PNormals = ^TNormals;
|
||||
TNormals = array[0..3] of Tvector3_single;
|
||||
TNormals = array[0..3] of TGlVector3f;
|
||||
PRadarBlock = ^TRadarBlock;
|
||||
TRadarBlock = array[0..7, 0..7] of Word;
|
||||
|
||||
|
@ -313,6 +314,13 @@ begin
|
|||
Result := (AX shl 16) or AY;
|
||||
end;
|
||||
|
||||
operator := (AVector: Tvector3_single) GLVector: TGlVector3f;
|
||||
begin
|
||||
GLVector[0] := AVector.data[0];
|
||||
GLVector[1] := AVector.data[1];
|
||||
GLVector[2] := AVector.data[2];
|
||||
end;
|
||||
|
||||
{ TLandTextureManager }
|
||||
|
||||
constructor TLandTextureManager.Create;
|
||||
|
@ -1028,8 +1036,10 @@ begin
|
|||
end;
|
||||
|
||||
procedure TLandscape.GetNormals(AX, AY: Word; var ANormals: TNormals);
|
||||
type
|
||||
_Normals = array[0..3] of Tvector3_single;
|
||||
var
|
||||
cells: array[0..2, 0..2] of TNormals;
|
||||
cells: array[0..2, 0..2] of _Normals;
|
||||
north, west, south, east: Tvector3_single;
|
||||
i, j: Integer;
|
||||
|
||||
|
@ -1038,7 +1048,7 @@ var
|
|||
Result := AVector / AVector.length;
|
||||
end;
|
||||
|
||||
function GetPlainNormals(X, Y: SmallInt): TNormals;
|
||||
function GetPlainNormals(X, Y: SmallInt): _Normals;
|
||||
var
|
||||
cell: TMapCell;
|
||||
north, west, south, east: ShortInt;
|
||||
|
|
Loading…
Reference in New Issue