- Cleanup in ULandscape.pas
- Removed unncessary virtual and ghost tile handling from FillDrawList - Added serial generation and tracking to TScreenBuffer - Added editing state tracking to TScreenBuffer - Changed TScreenBuffer.Store to perform an InsertSort - Changed TScreenBuffer.Store to handle only the most necessary parameters
This commit is contained in:
parent
2f560a7738
commit
61db743ee5
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@ -30,12 +30,12 @@ unit ULandscape;
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interface
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uses
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SysUtils, Classes, math, contnrs, LCLIntf, GL, GLU, ImagingOpenGL,
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Imaging, ImagingClasses, ImagingTypes, ImagingUtility,
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SysUtils, Classes, math, LCLIntf, GL, GLU, ImagingOpenGL, Imaging,
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ImagingClasses, ImagingTypes, ImagingUtility,
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UGenericIndex, UMap, UStatics, UArt, UTexture, UTiledata, UHue, UWorldItem,
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UMulBlock,
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UListSort, UVector, UEnhancedMemoryStream,
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UCacheManager, ULinkedList;
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UVector, UEnhancedMemoryStream,
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UCacheManager;
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type
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TNormals = array[0..3] of TVector;
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@ -97,6 +97,8 @@ type
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TLandscapeChangeEvent = procedure of object;
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TStaticFilter = function(AStatic: TStaticItem): Boolean of object;
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TScreenBuffer = class;
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{ TLandscape }
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TLandscape = class(TObject)
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@ -112,15 +114,13 @@ type
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FOnChange: TLandscapeChangeEvent;
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FOpenRequests: array of Boolean;
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{ Methods }
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function GetNormals(AX, AY: Word): TNormals;
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function GetMapCell(AX, AY: Word): TMapCell;
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function GetStaticList(AX, AY: Word): TList;
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function GetMapBlock(AX, AY: Word): TMapBlock;
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function GetMapCell(AX, AY: Word): TMapCell;
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function GetNormals(AX, AY: Word): TNormals;
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function GetStaticBlock(AX, AY: Word): TSeperatedStaticBlock;
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procedure UpdateStaticsPriority(AStaticItem: TStaticItem;
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APrioritySolver: Integer);
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function GetStaticList(AX, AY: Word): TList;
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{ Events }
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procedure OnRemoveCachedObject(AObject: TObject);
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procedure OnBlocksPacket(ABuffer: TEnhancedMemoryStream);
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procedure OnDrawMapPacket(ABuffer: TEnhancedMemoryStream);
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procedure OnInsertStaticPacket(ABuffer: TEnhancedMemoryStream);
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@ -139,21 +139,22 @@ type
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property Normals[X, Y: Word]: TNormals read GetNormals;
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property OnChange: TLandscapeChangeEvent read FOnChange write FOnChange;
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{ Methods }
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function GetDrawList(AX, AY, AWidth, AHeight: Word; AMinZ, AMaxZ: ShortInt;
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AGhostTile: TWorldItem; AVirtualLayer: TStaticItem; AMap,
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AStatics: Boolean; ANoDraw:Boolean; AStaticsFilter: TStaticFilter): TList;
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procedure UpdateDrawListItems(AList: TList);
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procedure FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
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AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
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ANoDraw: Boolean; AStaticsFilter: TStaticFilter);
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function GetEffectiveAltitude(ATile: TMapCell): ShortInt;
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function GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
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procedure MoveStatic(AStatic: TStaticItem; AX, AY: Word);
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procedure PrepareBlocks(AX1, AY1, AX2, AY2: Word);
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procedure UpdateStaticsPriority(AStaticItem: TStaticItem;
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APrioritySolver: Integer);
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end;
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PBlockInfo = ^TBlockInfo;
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TBlockInfo = record
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ScreenRect: TRect;
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Item: TWorldItem;
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Material: TMaterial;
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Ghost: Boolean;
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Next: PBlockInfo;
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end;
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@ -163,9 +164,11 @@ type
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constructor Create; virtual;
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destructor Destroy; override;
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protected
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{ Fields }
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FFirst: PBlockInfo;
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FLastBlock: PBlockInfo;
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public
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{ Methods }
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procedure Clear; virtual;
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function Iterate(var ABlockInfo: PBlockInfo): Boolean; virtual;
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procedure Add(AItem: TWorldItem); virtual;
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@ -176,11 +179,19 @@ type
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{ TScreenBuffer }
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TScreenBuffer = class(TTileList)
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constructor Create; override;
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protected
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{ Members }
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FSerial: Cardinal;
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public
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procedure OnTileRemoved(ATile: TMulBlock);
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{ Methods }
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procedure Clear; override;
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function Find(AScreenPosition: TPoint): PBlockInfo;
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procedure Store(AScreenRect: TRect; AItem: TWorldItem; AMaterial: TMaterial);
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function GetSerial: Cardinal;
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procedure Store(AItem: TWorldItem; AMaterial: TMaterial = nil;
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AGhost: Boolean = False);
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{ Events }
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procedure OnTileRemoved(ATile: TMulBlock);
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end;
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TStaticInfo = packed record
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@ -190,7 +201,6 @@ type
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TileID: Word;
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Hue: Word;
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end;
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//operator=(AStaticItem: TStaticItem; AStaticInfo: TStaticInfo): Boolean;
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implementation
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@ -206,6 +216,30 @@ begin
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Result := ((AX and $7FFF) shl 15) or (AY and $7FFF);
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end;
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function CompareWorldItems(AItem1, AItem2: Pointer): Integer;
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begin
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if TWorldItem(AItem1).X <> TWorldItem(AItem2).X then
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Exit(TWorldItem(AItem1).X - TWorldItem(AItem2).X);
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if TWorldItem(AItem1).Y <> TWorldItem(AItem2).Y then
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Exit(TWorldItem(AItem1).Y - TWorldItem(AItem2).Y);
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Result := TWorldItem(AItem1).Priority - TWorldItem(AItem2).Priority;
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if Result = 0 then
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begin
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if (TObject(AItem1) is TMapCell) and (TObject(AItem2) is TStaticItem) then
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Result := -1
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else if (TObject(AItem1) is TStaticItem) and (TObject(AItem2) is TMapCell) then
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Result := 1;
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end;
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if Result = 0 then
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Result := TWorldItem(AItem1).PriorityBonus - TWorldItem(AItem2).PriorityBonus;
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if Result = 0 then
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Result := TWorldItem(AItem1).PrioritySolver - TWorldItem(AItem2).PrioritySolver;
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end;
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{ TLandTextureManager }
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constructor TLandTextureManager.Create;
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@ -346,8 +380,6 @@ begin
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end;
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destructor TLandscape.Destroy;
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var
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i: Integer;
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begin
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if FBlockCache <> nil then
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begin
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@ -366,6 +398,18 @@ begin
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inherited Destroy;
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end;
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function TLandscape.GetMapBlock(AX, AY: Word): TMapBlock;
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var
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block: TBlock;
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begin
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Result := nil;
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if (AX >= 0) and (AX < FWidth) and (AY >= 0) and (AY < FHeight) then
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begin
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if FBlockCache.QueryID(GetID(AX, AY), TObject(block)) then
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Result := block.Map;
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end;
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end;
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function TLandscape.GetMapCell(AX, AY: Word): TMapCell;
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var
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block: TMapBlock;
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@ -379,154 +423,6 @@ begin
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end;
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end;
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function TLandscape.GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
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var
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cell: TMapCell;
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begin
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cell := MapCell[AX, AY];
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if cell <> nil then
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Result := cell.Altitude
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else
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Result := ADefault;
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end;
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function TLandscape.GetStaticList(AX, AY: Word): TList;
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var
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block: TSeperatedStaticBlock;
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begin
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Result := nil;
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if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
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begin
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block := GetStaticBlock(AX div 8, AY div 8);
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if block <> nil then
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Result := block.Cells[(AY mod 8) * 8 + AX mod 8];
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end;
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end;
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function Compare(AItem1, AItem2: Pointer): Integer;
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begin
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if TWorldItem(AItem1).X <> TWorldItem(AItem2).X then
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Exit(TWorldItem(AItem1).X - TWorldItem(AItem2).X);
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if TWorldItem(AItem1).Y <> TWorldItem(AItem2).Y then
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Exit(TWorldItem(AItem1).Y - TWorldItem(AItem2).Y);
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Result := TWorldItem(AItem1).Priority - TWorldItem(AItem2).Priority;
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if Result = 0 then
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begin
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if (TObject(AItem1) is TMapCell) and (TObject(AItem2) is TStaticItem) then
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Result := -1
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else if (TObject(AItem1) is TStaticItem) and (TObject(AItem2) is TMapCell) then
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Result := 1;
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end;
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if Result = 0 then
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Result := TWorldItem(AItem1).PriorityBonus - TWorldItem(AItem2).PriorityBonus;
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if Result = 0 then
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Result := TWorldItem(AItem1).PrioritySolver - TWorldItem(AItem2).PrioritySolver;
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end;
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function TLandscape.GetDrawList(AX, AY, AWidth, AHeight: Word;
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AMinZ, AMaxZ: ShortInt; AGhostTile: TWorldItem; AVirtualLayer: TStaticItem;
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AMap, AStatics: Boolean; ANoDraw: Boolean;
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AStaticsFilter: TStaticFilter): TList;
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var
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landAlt: ShortInt;
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drawMapCell: TMapCell;
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drawStatics: TList;
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i, x, y: Integer;
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begin
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Result := TList.Create;
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for x := AX to AX + AWidth do
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for y := AY to AY + AWidth do
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begin
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if AMap then
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begin
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landAlt := GetLandAlt(x, y, 0);
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if (landAlt >= AMinZ) and (landAlt <= AMaxZ) then
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begin
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drawMapCell := GetMapCell(x, y);
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if (drawMapCell <> nil) and (ANoDraw or (drawMapCell.TileID > 2)) then
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begin
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drawMapCell.Priority := GetEffectiveAltitude(drawMapCell);
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drawMapCell.PriorityBonus := 0;
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drawMapCell.PrioritySolver := 0;
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Result.Add(drawMapCell);
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end;
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if AGhostTile is TMapCell then
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begin
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AGhostTile.X := x;
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AGhostTile.Y := y;
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AGhostTile.Priority := GetEffectiveAltitude(TMapCell(AGhostTile));
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AGhostTile.PriorityBonus := 0;
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AGhostTile.PrioritySolver := 0;
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Result.Add(AGhostTile);
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end;
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end;
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end;
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if AStatics then
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begin
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drawStatics := GetStaticList(x, y);
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if drawStatics <> nil then
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for i := 0 to drawStatics.Count - 1 do
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if (TStaticItem(drawStatics[i]).Z >= AMinZ) and
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(TStaticItem(drawStatics[i]).Z <= AMaxZ) and
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((AStaticsFilter = nil) or AStaticsFilter(TStaticItem(drawStatics[i]))) then
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begin
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UpdateStaticsPriority(TStaticItem(drawStatics[i]), i + 1);
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Result.Add(Pointer(drawStatics[i]));
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end;
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if AGhostTile is TStaticItem then
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begin
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UpdateStaticsPriority(TStaticItem(AGhostTile), MaxInt);
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Result.Add(AGhostTile);
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end;
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end;
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//TODO : re add virtual layer
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{if AVirtualLayer <> nil then
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begin
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UpdateStaticsPriority(AVirtualLayer, MaxInt-1);
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Result.Add(AVirtualLayer);
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end;}
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end;
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Result.Sort(@Compare);
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//ListSort(Result, @Compare);
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end;
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procedure TLandscape.UpdateDrawListItems(AList: TList);
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var
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worldItem: TWorldItem;
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i: Integer;
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begin
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for i := 0 to AList.Count - 1 do
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begin
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worldItem := TWorldItem(AList.Items[i]);
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worldItem.CanBeEdited := dmNetwork.CanWrite(worldItem.X, worldItem.Y);
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end;
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end;
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function TLandscape.GetEffectiveAltitude(ATile: TMapCell): ShortInt;
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var
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north, west, south, east: ShortInt;
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begin
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north := ATile.Altitude;
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west := GetLandAlt(ATile.X, ATile.Y + 1, north);
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south := GetLandAlt(ATile.X + 1, ATile.Y + 1, north);
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east := GetLandAlt(ATile.X + 1, ATile.Y, north);
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if Abs(north - south) > Abs(west - east) then
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Result := (north + south) div 2
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else
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Result := (west + east) div 2;
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end;
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function TLandscape.GetNormals(AX, AY: Word): TNormals;
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var
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cells: array[0..2, 0..2] of TNormals;
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@ -609,74 +505,6 @@ begin
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Result[3] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
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end;
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procedure TLandscape.MoveStatic(AStatic: TStaticItem; AX, AY: Word);
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var
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sourceBlock, targetBlock: TSeperatedStaticBlock;
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targetStaticList: TList;
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i: Integer;
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begin
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if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
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begin
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sourceBlock := AStatic.Owner as TSeperatedStaticBlock;
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targetBlock := GetStaticBlock(AX div 8, AY div 8);
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if (sourceBlock <> nil) and (targetBlock <> nil) then
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begin
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sourceBlock.Cells[(AStatic.Y mod 8) * 8 + AStatic.X mod 8].Remove(AStatic);
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targetStaticList := targetBlock.Cells[(AY mod 8) * 8 + AX mod 8];
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targetStaticList.Add(AStatic);
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for i := 0 to targetStaticList.Count - 1 do
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UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
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targetStaticList.Sort(@Compare);
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//ListSort(targetStaticList, @Compare);
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AStatic.UpdatePos(AX, AY, AStatic.Z);
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AStatic.Owner := targetBlock;
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end;
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end;
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end;
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procedure TLandscape.PrepareBlocks(AX1, AY1, AX2, AY2: Word);
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var
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x, y, i, mapID, staticID: Integer;
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coords: TBlockCoordsArray;
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obj: TObject;
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begin
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AX1 := EnsureRange(AX1, 0, FWidth - 1);
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AY1 := EnsureRange(AY1, 0, FHeight - 1);
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AX2 := EnsureRange(AX2, 0, FWidth - 1);
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AY2 := EnsureRange(AY2, 0, FHeight - 1);
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SetLength(coords, 0);
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for x := AX1 to AX2 do
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begin
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for y := AY1 to AY2 do
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begin
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if (not FOpenRequests[y * FWidth + x]) and
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(not FBlockCache.QueryID(GetID(x, y), obj)) then
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begin
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SetLength(coords, Length(coords) + 1);
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i := High(coords);
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coords[i].X := x;
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coords[i].Y := y;
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FOpenRequests[y * FWidth + x] := True;
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end;
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end;
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end;
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if Length(coords) > 0 then
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dmNetwork.Send(TRequestBlocksPacket.Create(coords));
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end;
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function TLandscape.GetMapBlock(AX, AY: Word): TMapBlock;
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var
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block: TBlock;
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begin
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Result := nil;
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if (AX >= 0) and (AX < FWidth) and (AY >= 0) and (AY < FHeight) then
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begin
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if FBlockCache.QueryID(GetID(AX, AY), TObject(block)) then
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Result := block.Map;
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end;
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end;
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function TLandscape.GetStaticBlock(AX, AY: Word): TSeperatedStaticBlock;
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var
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block: TBlock;
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end;
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end;
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procedure TLandscape.UpdateStaticsPriority(AStaticItem: TStaticItem;
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APrioritySolver: Integer);
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function TLandscape.GetStaticList(AX, AY: Word): TList;
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var
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staticTileData: TStaticTileData;
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block: TSeperatedStaticBlock;
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begin
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staticTileData := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
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AStaticItem.PriorityBonus := 0;
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if not ((staticTileData.Flags and tdfBackground) = tdfBackground) then
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AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
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if staticTileData.Height > 0 then
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AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
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AStaticItem.Priority := AStaticItem.Z + AStaticItem.PriorityBonus;
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AStaticItem.PrioritySolver := APrioritySolver;
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Result := nil;
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if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
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begin
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block := GetStaticBlock(AX div 8, AY div 8);
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if block <> nil then
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Result := block.Cells[(AY mod 8) * 8 + AX mod 8];
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end;
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end;
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procedure TLandscape.OnRemoveCachedObject(AObject: TObject);
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var
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block: TBlock;
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begin
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block := AObject as TBlock;
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if block <> nil then
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dmNetwork.Send(TFreeBlockPacket.Create(block.Map.X, block.Map.Y));
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end;
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procedure TLandscape.OnBlocksPacket(ABuffer: TEnhancedMemoryStream);
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@ -724,7 +559,7 @@ begin
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if count > 0 then
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index.Lookup := ABuffer.Position
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else
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index.Lookup := $FFFFFFFF;
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index.Lookup := -1;
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index.Size := count * 7;
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statics := TSeperatedStaticBlock.Create(ABuffer, index, coords.X, coords.Y);
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@ -776,8 +611,7 @@ begin
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targetStaticList.Add(staticItem);
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for i := 0 to targetStaticList.Count - 1 do
|
||||
UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
|
||||
targetStaticList.Sort(@Compare);
|
||||
//ListSort(targetStaticList, @Compare);
|
||||
targetStaticList.Sort(@CompareWorldItems);
|
||||
staticItem.Owner := block;
|
||||
if Assigned(FOnChange) then FOnChange;
|
||||
end;
|
||||
|
@ -835,8 +669,7 @@ begin
|
|||
staticItem.Z := ABuffer.ReadShortInt;
|
||||
for j := 0 to statics.Count - 1 do
|
||||
UpdateStaticsPriority(TStaticItem(statics.Items[j]), j);
|
||||
statics.Sort(@Compare);
|
||||
//ListSort(statics, @Compare);
|
||||
statics.Sort(@CompareWorldItems);
|
||||
if Assigned(FOnChange) then FOnChange;
|
||||
Break;
|
||||
end;
|
||||
|
@ -852,7 +685,6 @@ var
|
|||
staticInfo: TStaticInfo;
|
||||
staticItem: TStaticItem;
|
||||
newX, newY: Word;
|
||||
item: PLinkedItem;
|
||||
begin
|
||||
staticItem := nil;
|
||||
ABuffer.Read(staticInfo, SizeOf(TStaticInfo));
|
||||
|
@ -896,8 +728,7 @@ begin
|
|||
statics.Add(staticItem);
|
||||
for i := 0 to statics.Count - 1 do
|
||||
UpdateStaticsPriority(TStaticItem(statics.Items[i]), i);
|
||||
statics.Sort(@Compare);
|
||||
//ListSort(statics, @Compare);
|
||||
statics.Sort(@CompareWorldItems);
|
||||
staticItem.Owner := targetBlock;
|
||||
end;
|
||||
|
||||
|
@ -907,7 +738,7 @@ end;
|
|||
procedure TLandscape.OnHueStaticPacket(ABuffer: TEnhancedMemoryStream);
|
||||
var
|
||||
block: TSeperatedStaticBlock;
|
||||
i,j : Integer;
|
||||
i : Integer;
|
||||
statics: TList;
|
||||
staticInfo: TStaticInfo;
|
||||
staticItem: TStaticItem;
|
||||
|
@ -932,13 +763,145 @@ begin
|
|||
end;
|
||||
end;
|
||||
|
||||
procedure TLandscape.OnRemoveCachedObject(AObject: TObject);
|
||||
procedure TLandscape.FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
|
||||
AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
|
||||
ANoDraw: Boolean; AStaticsFilter: TStaticFilter);
|
||||
var
|
||||
block: TBlock;
|
||||
landAlt: ShortInt;
|
||||
drawMapCell: TMapCell;
|
||||
drawStatics: TList;
|
||||
i, x, y: Integer;
|
||||
begin
|
||||
block := AObject as TBlock;
|
||||
if block <> nil then
|
||||
dmNetwork.Send(TFreeBlockPacket.Create(block.Map.X, block.Map.Y));
|
||||
ADrawList.Clear;
|
||||
for x := AX to AX + AWidth do
|
||||
for y := AY to AY + AWidth do
|
||||
begin
|
||||
if AMap then
|
||||
begin
|
||||
landAlt := GetLandAlt(x, y, 0);
|
||||
if (landAlt >= AMinZ) and (landAlt <= AMaxZ) then
|
||||
begin
|
||||
drawMapCell := GetMapCell(x, y);
|
||||
if (drawMapCell <> nil) and (ANoDraw or (drawMapCell.TileID > 2)) then
|
||||
begin
|
||||
drawMapCell.Priority := GetEffectiveAltitude(drawMapCell);
|
||||
drawMapCell.PriorityBonus := 0;
|
||||
drawMapCell.PrioritySolver := 0;
|
||||
ADrawList.Store(drawMapCell);
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
if AStatics then
|
||||
begin
|
||||
drawStatics := GetStaticList(x, y);
|
||||
if drawStatics <> nil then
|
||||
for i := 0 to drawStatics.Count - 1 do
|
||||
if (TStaticItem(drawStatics[i]).Z >= AMinZ) and
|
||||
(TStaticItem(drawStatics[i]).Z <= AMaxZ) and
|
||||
((AStaticsFilter = nil) or AStaticsFilter(TStaticItem(drawStatics[i]))) then
|
||||
begin
|
||||
UpdateStaticsPriority(TStaticItem(drawStatics[i]), ADrawList.GetSerial);
|
||||
ADrawList.Store(TWorldItem(drawStatics[i]));
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
function TLandscape.GetEffectiveAltitude(ATile: TMapCell): ShortInt;
|
||||
var
|
||||
north, west, south, east: ShortInt;
|
||||
begin
|
||||
north := ATile.Altitude;
|
||||
west := GetLandAlt(ATile.X, ATile.Y + 1, north);
|
||||
south := GetLandAlt(ATile.X + 1, ATile.Y + 1, north);
|
||||
east := GetLandAlt(ATile.X + 1, ATile.Y, north);
|
||||
|
||||
if Abs(north - south) > Abs(west - east) then
|
||||
Result := (north + south) div 2
|
||||
else
|
||||
Result := (west + east) div 2;
|
||||
end;
|
||||
|
||||
function TLandscape.GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
|
||||
var
|
||||
cell: TMapCell;
|
||||
begin
|
||||
cell := MapCell[AX, AY];
|
||||
if cell <> nil then
|
||||
Result := cell.Altitude
|
||||
else
|
||||
Result := ADefault;
|
||||
end;
|
||||
|
||||
procedure TLandscape.MoveStatic(AStatic: TStaticItem; AX, AY: Word);
|
||||
var
|
||||
sourceBlock, targetBlock: TSeperatedStaticBlock;
|
||||
targetStaticList: TList;
|
||||
i: Integer;
|
||||
begin
|
||||
if (AX >= 0) and (AX <= FCellWidth) and (AY >= 0) and (AY <= FCellHeight) then
|
||||
begin
|
||||
sourceBlock := AStatic.Owner as TSeperatedStaticBlock;
|
||||
targetBlock := GetStaticBlock(AX div 8, AY div 8);
|
||||
if (sourceBlock <> nil) and (targetBlock <> nil) then
|
||||
begin
|
||||
sourceBlock.Cells[(AStatic.Y mod 8) * 8 + AStatic.X mod 8].Remove(AStatic);
|
||||
targetStaticList := targetBlock.Cells[(AY mod 8) * 8 + AX mod 8];
|
||||
targetStaticList.Add(AStatic);
|
||||
for i := 0 to targetStaticList.Count - 1 do
|
||||
UpdateStaticsPriority(TStaticItem(targetStaticList.Items[i]), i);
|
||||
targetStaticList.Sort(@CompareWorldItems);
|
||||
AStatic.UpdatePos(AX, AY, AStatic.Z);
|
||||
AStatic.Owner := targetBlock;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure TLandscape.PrepareBlocks(AX1, AY1, AX2, AY2: Word);
|
||||
var
|
||||
x, y, i: Integer;
|
||||
coords: TBlockCoordsArray;
|
||||
obj: TObject;
|
||||
begin
|
||||
AX1 := EnsureRange(AX1, 0, FWidth - 1);
|
||||
AY1 := EnsureRange(AY1, 0, FHeight - 1);
|
||||
AX2 := EnsureRange(AX2, 0, FWidth - 1);
|
||||
AY2 := EnsureRange(AY2, 0, FHeight - 1);
|
||||
|
||||
SetLength(coords, 0);
|
||||
for x := AX1 to AX2 do
|
||||
begin
|
||||
for y := AY1 to AY2 do
|
||||
begin
|
||||
if (not FOpenRequests[y * FWidth + x]) and
|
||||
(not FBlockCache.QueryID(GetID(x, y), obj)) then
|
||||
begin
|
||||
SetLength(coords, Length(coords) + 1);
|
||||
i := High(coords);
|
||||
coords[i].X := x;
|
||||
coords[i].Y := y;
|
||||
FOpenRequests[y * FWidth + x] := True;
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
if Length(coords) > 0 then
|
||||
dmNetwork.Send(TRequestBlocksPacket.Create(coords));
|
||||
end;
|
||||
|
||||
procedure TLandscape.UpdateStaticsPriority(AStaticItem: TStaticItem;
|
||||
APrioritySolver: Integer);
|
||||
var
|
||||
staticTileData: TStaticTileData;
|
||||
begin
|
||||
staticTileData := ResMan.Tiledata.StaticTiles[AStaticItem.TileID];
|
||||
AStaticItem.PriorityBonus := 0;
|
||||
if not ((staticTileData.Flags and tdfBackground) = tdfBackground) then
|
||||
AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
|
||||
if staticTileData.Height > 0 then
|
||||
AStaticItem.PriorityBonus := AStaticItem.PriorityBonus + 1;
|
||||
AStaticItem.Priority := AStaticItem.Z + AStaticItem.PriorityBonus;
|
||||
AStaticItem.PrioritySolver := APrioritySolver;
|
||||
end;
|
||||
|
||||
{ TMaterial }
|
||||
|
@ -993,8 +956,6 @@ begin
|
|||
|
||||
FTexture := CreateGLTextureFromImage(FGraphic.ImageDataPointer^, 0, 0, False, ifUnknown, @FWidth, @FHeight);
|
||||
glBindTexture(GL_TEXTURE_2D, FTexture);
|
||||
{glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, @FWidth);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, @FHeight);}
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
|
@ -1076,6 +1037,90 @@ end;
|
|||
|
||||
{ TScreenBuffer }
|
||||
|
||||
constructor TScreenBuffer.Create;
|
||||
begin
|
||||
inherited Create;
|
||||
FSerial := 0;
|
||||
end;
|
||||
|
||||
procedure TScreenBuffer.Clear;
|
||||
var
|
||||
current, next: PBlockInfo;
|
||||
begin
|
||||
current := FFirst;
|
||||
while current <> nil do
|
||||
begin
|
||||
next := current^.Next;
|
||||
current^.Item.Locked := False;
|
||||
current^.Item.OnDestroy.UnregisterEvent(@OnTileRemoved);
|
||||
Dispose(current);
|
||||
current := next;
|
||||
end;
|
||||
FFirst := nil;
|
||||
FLastBlock := nil;
|
||||
|
||||
FSerial := 0;
|
||||
end;
|
||||
|
||||
function TScreenBuffer.Find(AScreenPosition: TPoint): PBlockInfo;
|
||||
var
|
||||
current: PBlockInfo;
|
||||
begin
|
||||
Result := nil;
|
||||
current := FFirst;
|
||||
while (current <> nil) and (Result = nil) do
|
||||
begin
|
||||
if (not current^.Ghost) and PtInRect(current^.ScreenRect, AScreenPosition) and
|
||||
current^.Material.HitTest(AScreenPosition.x - current^.ScreenRect.Left,
|
||||
AScreenPosition.y - current^.ScreenRect.Top) then
|
||||
begin
|
||||
Result := current;
|
||||
end;
|
||||
current := current^.Next;
|
||||
end;
|
||||
end;
|
||||
|
||||
function TScreenBuffer.GetSerial: Cardinal;
|
||||
begin
|
||||
Result := FSerial
|
||||
Inc(FSerial);
|
||||
end;
|
||||
|
||||
procedure TScreenBuffer.Store(AItem: TWorldItem; AMaterial: TMaterial = nil;
|
||||
AGhost: Boolean = False);
|
||||
var
|
||||
current, existing: PBlockInfo;
|
||||
begin
|
||||
New(current);
|
||||
AItem.Locked := True;
|
||||
AItem.OnDestroy.RegisterEvent(@OnTileRemoved);
|
||||
current^.Item := AItem;
|
||||
current^.Material := AMaterial;
|
||||
current^.Ghost := AGhost;
|
||||
|
||||
if (FFirst = nil) or (CompareWorldItems(AItem, FFirst) > 0) then
|
||||
begin
|
||||
current^.Next := FFirst;
|
||||
if FFirst = nil then
|
||||
FLastBlock := current;
|
||||
FFirst := current;
|
||||
end else
|
||||
begin
|
||||
existing := FFirst;
|
||||
while (existing^.Next = nil) and
|
||||
(CompareWorldItems(AItem, existing^.Next^.Item) > 0) do
|
||||
begin
|
||||
existing := existing^.Next;
|
||||
end;
|
||||
|
||||
if existing^.Next = nil then
|
||||
FLastBlock := current;
|
||||
|
||||
current^.Next := existing^.Next;
|
||||
existing^.Next := current;
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure TScreenBuffer.OnTileRemoved(ATile: TMulBlock);
|
||||
var
|
||||
currentItem, lastItem, nextItem: PBlockInfo;
|
||||
|
@ -1098,56 +1143,5 @@ begin
|
|||
end;
|
||||
end;
|
||||
|
||||
procedure TScreenBuffer.Clear;
|
||||
var
|
||||
current, next: PBlockInfo;
|
||||
begin
|
||||
current := FFirst;
|
||||
while current <> nil do
|
||||
begin
|
||||
next := current^.Next;
|
||||
current^.Item.Locked := False;
|
||||
current^.Item.OnDestroy.UnregisterEvent(@OnTileRemoved);
|
||||
Dispose(current);
|
||||
current := next;
|
||||
end;
|
||||
FFirst := nil;
|
||||
FLastBlock := nil;
|
||||
end;
|
||||
|
||||
function TScreenBuffer.Find(AScreenPosition: TPoint): PBlockInfo;
|
||||
var
|
||||
current: PBlockInfo;
|
||||
begin
|
||||
Result := nil;
|
||||
current := FFirst;
|
||||
while (current <> nil) and (Result = nil) do
|
||||
begin
|
||||
if PtInRect(current^.ScreenRect, AScreenPosition) and
|
||||
current^.Material.HitTest(AScreenPosition.x - current^.ScreenRect.Left,
|
||||
AScreenPosition.y - current^.ScreenRect.Top) then
|
||||
begin
|
||||
Result := current;
|
||||
end;
|
||||
current := current^.Next;
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure TScreenBuffer.Store(AScreenRect: TRect; AItem: TWorldItem;
|
||||
AMaterial: TMaterial);
|
||||
var
|
||||
current: PBlockInfo;
|
||||
begin
|
||||
New(current);
|
||||
AItem.Locked := True;
|
||||
AItem.OnDestroy.RegisterEvent(@OnTileRemoved);
|
||||
current^.ScreenRect := AScreenRect;
|
||||
current^.Item := AItem;
|
||||
current^.Material := AMaterial;
|
||||
current^.Next := FFirst;
|
||||
FFirst := current;
|
||||
if FLastBlock = nil then FLastBlock := current;
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
object frmMain: TfrmMain
|
||||
Left = 236
|
||||
Left = 232
|
||||
Height = 603
|
||||
Top = 126
|
||||
Width = 766
|
||||
|
|
|
@ -1675,7 +1675,7 @@ begin
|
|||
else
|
||||
staticsFilter := nil;} //TODO : update list on change
|
||||
|
||||
draw := FLandscape.GetDrawList(FX + lowOffX, FY + lowOffY, rangeX, rangeY,
|
||||
{draw := FLandscape.GetDrawList(FX + lowOffX, FY + lowOffY, rangeX, rangeY,
|
||||
frmBoundaries.tbMinZ.Position, frmBoundaries.tbMaxZ.Position,
|
||||
nil, nil, tbTerrain.Down, tbStatics.Down, //TODO : ghost tile and virtual tile!
|
||||
acNoDraw.Checked, nil); //TODO : statics filter!
|
||||
|
@ -1871,7 +1871,7 @@ begin
|
|||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
end;
|
||||
|
||||
draw.Free;
|
||||
draw.Free;}
|
||||
|
||||
FOverlayUI.Draw(oglGameWindow);
|
||||
end;
|
||||
|
|
Loading…
Reference in New Issue