* Added missing assets

* Fixed compilation on linux
This commit is contained in:
2015-05-01 14:44:54 +02:00
parent 58b24b35ec
commit 6155d91a89
53 changed files with 71310 additions and 210 deletions

View File

@@ -0,0 +1,975 @@
<?xml version="1.0" ?>
<ColorLight Version="1 (24.08.2014)" Server="uoquint.ru" Author="StaticZ">
<Colors> <!-- NOTE: ALLOWED ONLY COLORS WITH IDs FROM 1 TO 15 -->
<Color id="1" r="0xFF" g="0xFF" b="0xFF" name="Default"/>
<Color id="2" r="0xFF" g="0xFF" b="0xFF" name="Bright White"/>
<Color id="3" r="0xE0" g="0xE0" b="0xE0" name="White"/>
<Color id="4" r="0xFF" g="0x80" b="0x00" name="Bright Orange"/>
<Color id="5" r="0xB6" g="0x5C" b="0x00" name="Thin Orange"/>
<Color id="6" r="0xFF" g="0xFF" b="0x00" name="Bright Yellow"/>
<Color id="7" r="0x80" g="0x80" b="0x00" name="Thin Yellow"/>
<Color id="8" r="0xB6" g="0xB6" b="0x00" name="Yellow"/>
<Color id="9" r="0x80" g="0x80" b="0xFF" name="Bright Lilac"/>
<Color id="10" r="0x00" g="0x00" b="0xFF" name="Bright Blue"/>
<Color id="11" r="0x00" g="0x00" b="0x80" name="Thin Blue"/>
<Color id="12" r="0x00" g="0xFF" b="0x00" name="Bright Green"/>
<Color id="13" r="0x00" g="0x80" b="0x00" name="Thin Green"/>
<Color id="14" r="0xFF" g="0x00" b="0x00" name="Bright Red"/>
<Color id="15" r="0xFF" g="0x00" b="0xFF" name="Bright Pink"/>
</Colors>
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<Item ID="0x134D" color="5" />
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<Item ID="0x0E5D" color="11" />
<Item ID="0x0E5E" color="11" />
<Item ID="0x0E5F" color="11" />
<Item ID="0x0E60" color="11" />
<Item ID="0x0E61" color="11" />
<Item ID="0x0E62" color="11" />
<Item ID="0x0E63" color="11" />
<Item ID="0x0E64" color="11" />
<Item ID="0x0E65" color="11" />
<Item ID="0x0E66" color="11" />
<Item ID="0x0E67" color="11" />
<Item ID="0x0E68" color="11" />
<Item ID="0x0E69" color="11" />
<Item ID="0x0E6A" color="11" />
<Item ID="0x0E31" color="14" />
<Item ID="0x0E32" color="14" />
<Item ID="0x0E33" color="14" />
<Item ID="0x0E2D" color="3" />
<Item ID="0x0E2E" color="3" />
<Item ID="0x0E2F" color="3" />
<Item ID="0x0E30" color="3" />
<!-- Original virtual sources -->
<Item ID="0x1646" color="2"/>
<Item ID="0x1647" color="2"/>
</Sources>
</ColorLight>

3876
bin/LocalData/SurfaceInf.xml Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,731 @@
<?xml version="1.0" ?> <!--
Type: DR DL UL UR LL UU FF
□■ ■□ ■■ ■■ ■□ ■■ ■■
■■ ■■ ■□ □■ ■□ □□ ■■
Code: x0E x0D x0B x07 x09 x03 x0F -->
<!--
Type ISO: DR DL UL UR LL UU FF
□ ■ ■ ■ ■ ■ ■
■■ ■□ ■■ □■ ■□ □■ ■■
■ ■ □ ■ □ □ ■
Code: x0E x0D x0B x07 x09 x03 x0F
White: the neighbouring tile type, Grey: the current tile type-->
<!-- Note: this config is unfinished and contains many errors and wrong tiles.
Be carefully, loading some brushes from it can cause errors.
This very need fixing or remaking. If someone have or whanted to fix\complete
it for OSI nonpatch it will be great help.
-->
<TilesBrush>
<Brush Id="0002" Name="Dirt">
<Land ID="0x0070" Chance="0,20" />
<Land ID="0x0071" Chance="0,20" />
<Land ID="0x0072" Chance="0,20" />
<Land ID="0x0073" Chance="0,20" />
<Land ID="0x0074" Chance="0,20" />
<Land ID="0x0075" />
<Land ID="0x0076" />
<Land ID="0x0077" />
<Land ID="0x0078" />
<Edge To="0202" > <!-- Forest -->
<Land Type="LL" ID="0x014d" />
<Land Type="UU" ID="0x014e" />
<Land Type="LL" ID="0x0166" />
<Land Type="UU" ID="0x0165" />
<Land Type="DL" ID="0x00e0" />
<Land Type="UL" ID="0x00e1" />
<Land Type="UR" ID="0x00e2" />
<Land Type="DR" ID="0x00e3" />
<Land Type="DL" ID="0x016a" />
<Land Type="UL" ID="0x016c" />
<Land Type="UR" ID="0x0169" />
<Land Type="DR" ID="0x016b" />
</Edge>
<Edge To="0203" > <!-- Grass -->
<Land Type="UL" ID="0x0079" />
<Land Type="DR" ID="0x007A" />
<Land Type="UR" ID="0x007B" />
<Land Type="DL" ID="0x007C" />
<Land Type="UU" ID="0x0085" />
<Land Type="UU" ID="0x0086" />
<Land Type="LL" ID="0x0087" />
<Land Type="LL" ID="0x0088" />
</Edge>
<Edge To="0205" > <!-- Rock -->
<Land Type="LL" ID="0x00dc" />
<Land Type="UU" ID="0x00dd" />
<Land Type="DL" ID="0x00e0" />
<Land Type="UL" ID="0x00e1" />
<Land Type="UR" ID="0x00e2" />
<Land Type="DR" ID="0x00e3" />
<Land Type="DL" ID="0x0143" />
<Land Type="UL" ID="0x0142" />
<Land Type="UR" ID="0x0144" />
<Land Type="DR" ID="0x0141" />
<Land Type="DL" ID="0x00e8" />
<Land Type="UL" ID="0x00e9" />
<Land Type="UR" ID="0x00ea" />
<Land Type="DR" ID="0x00eb" />
</Edge>
<Edge To="0226" > <!-- Cave -->
<Land Type="LL" ID="0x01de" />
<Land Type="UU" ID="0x01dc" />
<Land Type="DL" ID="0x01e6" />
<Land Type="UL" ID="0x01e5" />
<Land Type="UR" ID="0x01e7" />
<Land Type="DR" ID="0x01e4" />
</Edge>
<Edge To="0206" > <!-- Jungle -->
<Land Type="LL" ID="0x026f" />
<Land Type="UU" ID="0x026e" />
<Land Type="UL" ID="0x01f0" />
<Land Type="DR" ID="0x01f1" />
<Land Type="UR" ID="0x01f2" />
<Land Type="DL" ID="0x01f3" />
<Land Type="UL" ID="0x0272" />
<Land Type="DR" ID="0x0273" />
<Land Type="UR" ID="0x0275" />
<Land Type="DL" ID="0x0274" />
<Land Type="UL" ID="0x0280" />
<Land Type="DR" ID="0x027e" />
<Land Type="UR" ID="0x0281" />
<Land Type="DL" ID="0x027f" />
</Edge>
</Brush>
<Brush Id="0202" Name="Forest">
<Land ID="0x00C4" />
<Land ID="0x00C5" />
<Land ID="0x00C6" />
<Land ID="0x00C7" />
<Land ID="0x00F8" />
<Land ID="0x00F9" />
<Land ID="0x00FA" />
<Land ID="0x00FB" />
<Edge To="0002" > <!-- Grass -->
<Land Type="UU" ID="0x00c8" />
<Land Type="UU" ID="0x00c9" />
<Land Type="LL" ID="0x00cb" />
<Land Type="LL" ID="0x00cc" />
<Land Type="DR" ID="0x00d5" />
<Land Type="DR" ID="0x00d0" />
<Land Type="UL" ID="0x00d6" />
<Land Type="UL" ID="0x00cd" />
<Land Type="DL" ID="0x00d3" />
<Land Type="DL" ID="0x00d4" />
<Land Type="UR" ID="0x00d7" />
<Land Type="UR" ID="0x00ca" />
</Edge>
<Edge To="0203" > <!-- Dirt -->
<Land Type="LL" ID="0x014f" />
<Land Type="UU" ID="0x014c" />
<Land Type="LL" ID="0x0167" />
<Land Type="UU" ID="0x0168" />
<Land Type="DL" ID="0x0162" />
<Land Type="UR" ID="0x0161" />
<Land Type="UL" ID="0x0164" />
<Land Type="DR" ID="0x0163" />
<Land Type="DL" ID="0x0171" />
<Land Type="UR" ID="0x0172" />
<Land Type="UL" ID="0x0173" />
<Land Type="DR" ID="0x0174" />
</Edge>
<Edge To="0205" > <!-- Rock -->
<Land Type="LL" ID="0x00ed" />
<Land Type="UU" ID="0x00ee" />
<Land Type="DL" ID="0x00f0" />
<Land Type="UL" ID="0x00f1" />
<Land Type="UR" ID="0x00f2" />
<Land Type="DR" ID="0x00f3" />
</Edge>
</Brush>
<Brush Id="0203" Name="Grass">
<Land ID="0x0003" />
<Land ID="0x0004" />
<Land ID="0x0005" />
<Land ID="0x0006" />
<Edge To="0211" > <!-- Furrows WN -->
<Land Type="LL" ID="0x000c" />
<Land Type="UU" ID="0x000d" />
<Land Type="UL" ID="0x0011" />
<Land Type="DL" ID="0x000f" />
<Land Type="DR" ID="0x0010" />
<Land Type="UR" ID="0x0012" />
</Edge>
<Edge To="209" > <!-- Furrows EN -->
<Land Type="LL" ID="0x0154" />
<Land Type="UU" ID="0x0153" />
<Land Type="UL" ID="0x0158" />
<Land Type="DL" ID="0x0159" />
<Land Type="DR" ID="0x0157" />
<Land Type="UR" ID="0x0156" />
</Edge>
<Edge To="0202" > <!-- Forest -->
<Land Type="UL" ID="0x00d9" />
<Land Type="UR" ID="0x00db" />
<Land Type="DR" ID="0x00d8" />
<Land Type="DR" ID="0x00ce" />
<Land Type="DL" ID="0x00da" />
<Land Type="LL" ID="0x00cf" />
<Land Type="UU" ID="0x00d1" />
</Edge>
<Edge To="0002" > <!-- Dirt -->
<Land Type="UL" ID="0x016f" />
<Land Type="DR" ID="0x016e" />
<Land Type="UR" ID="0x0170" />
<Land Type="DL" ID="0x016d" />
<Land Type="UL" ID="0x007D" />
<Land Type="DR" ID="0x007E" />
<Land Type="UR" ID="0x0082" />
<Land Type="DL" ID="0x0083" />
<Land Type="LL" ID="0x0089" />
<Land Type="LL" ID="0x008A" />
<Land Type="UU" ID="0x008B" />
<Land Type="UU" ID="0x008C" />
</Edge>
<Edge To="0204" > <!-- Sand -->
<Land Type="LL" ID="0x0038" />
<Land Type="UU" ID="0x003a" />
<Land Type="DL" ID="0x003b" />
<Land Type="UR" ID="0x003c" />
<Land Type="UL" ID="0x003d" />
<Land Type="DR" ID="0x003e" />
</Edge>
<Edge To="0208" > <!-- Dirt Cliff EN-->
<Land Type="LL" ID="0x008e" />
<Land Type="LL" ID="0x0090" />
<Land Type="LL" ID="0x009b" />
<Land Type="LL" ID="0x009e" />
<Land Type="LL" ID="0x009f" />
<Land Type="DR" ID="0x00a0" />
<Land Type="DL" ID="0x00a1" />
</Edge>
<Edge To="0209" > <!-- Dirt Cliff WN-->
<Land Type="UU" ID="0x0093" />
<Land Type="UU" ID="0x0094" />
<Land Type="UU" ID="0x009a" />
<Land Type="UU" ID="0x009c" />
<Land Type="UU" ID="0x009d" />
<Land Type="UR" ID="0x00a2" />
<Land Type="UL" ID="0x00a3" />
</Edge>
<Edge To="0224" > <!-- Dirt Cliff SN-->
<Land Type="DR" ID="0x0097" />
<Land Type="UL" ID="0x0098" />
</Edge>
<Edge To="0206" > <!-- Jungle-->
<Land Type="LL" ID="0x00b3" />
<Land Type="UU" ID="0x00b6" />
<Land Type="DL" ID="0x00c1" />
<Land Type="UL" ID="0x00c2" />
<Land Type="UR" ID="0x00c3" />
<Land Type="DR" ID="0x00c0" />
</Edge>
<Edge To="0205" > <!-- Rock-->
<Land Type="LL" ID="0x0242" />
<Land Type="UU" ID="0x0241" />
<Land Type="LL" ID="0x023c" />
<Land Type="UU" ID="0x0239" />
<Land Type="DL" ID="0x0234" />
<Land Type="UL" ID="0x0231" />
<Land Type="UR" ID="0x0232" />
<Land Type="DR" ID="0x0232" />
<Land Type="DL" ID="0x0240" />
<Land Type="UL" ID="0x023d" />
<Land Type="UR" ID="0x023e" />
<Land Type="DR" ID="0x023f" />
</Edge>
</Brush>
<Brush Id="0204" Name="Sand">
<Land ID="0x0016" />
<Land ID="0x0017" />
<Land ID="0x0018" />
<Land ID="0x0019" />
<Edge To="0203" > <!-- Grass -->
<Land Type="UR" ID="0x0034" />
<Land Type="UL" ID="0x0033" />
<Land Type="DR" ID="0x0035" />
<Land Type="DL" ID="0x0036" />
<Land Type="LL" ID="0x0037" />
<Land Type="UU" ID="0x0039" />
</Edge>
<Edge To="0205" > <!-- Rock -->
<Land Type="UL" ID="0x0120" />
<Land Type="UR" ID="0x0121" />
<Land Type="DR" ID="0x011e" />
<Land Type="DL" ID="0x011f" />
<Land Type="LL" ID="0x0126" />
<Land Type="UU" ID="0x0127" />
</Edge>
<Edge To="0213" > <!-- Sand Cliff EN -->
<Land Type="LL" ID="0x01c6" />
<Land Type="UU" ID="0x01c8" />
</Edge>
<Edge To="0214" > <!-- Sand Cliff WN -->
<Land Type="UL" ID="0x0120" />
<Land Type="UR" ID="0x0121" />
<Land Type="DR" ID="0x011e" />
<Land Type="DL" ID="0x011f" />
<Land Type="LL" ID="0x0126" />
<Land Type="UU" ID="0x0127" />
</Edge>
<Edge To="0206" > <!-- Jungle -->
<Land Type="UL" ID="0x028b" />
<Land Type="UR" ID="0x028d" />
<Land Type="DR" ID="0x028a" />
<Land Type="DL" ID="0x028c" />
<Land Type="LL" ID="0x0283" />
<Land Type="UU" ID="0x0282" />
<Land Type="UL" ID="0x0290" />
<Land Type="UR" ID="0x0291" />
<Land Type="DR" ID="0x028e" />
<Land Type="DL" ID="0x028f" />
</Edge>
<Edge To="0204" > <!-- Planks NE -->
<Land Type="UL" ID="0x02a1" />
<Land Type="UR" ID="0x02a2" />
<Land Type="DR" ID="0x02a3" />
<Land Type="DL" ID="0x02a0" />
<Land Type="LL" ID="0x029e" />
<Land Type="LL" ID="0x029f" />
<Land Type="UU" ID="0x029a" />
<Land Type="UU" ID="0x029b" />
</Edge>
<Edge To="0241" > <!-- Planks WN -->
<Land Type="UL" ID="0x02b2" />
<Land Type="UR" ID="0x02b1" />
<Land Type="DR" ID="0x02b4" />
<Land Type="DL" ID="0x02b3" />
<Land Type="LL" ID="0x02ab" />
<Land Type="LL" ID="0x02ac" />
<Land Type="LL" ID="0x02b6" />
<Land Type="UU" ID="0x02af" />
<Land Type="UU" ID="0x02b0" />
</Edge>
</Brush>
<Brush Id="0205" Name="Rock">
<Land ID="0x022c" />
<Land ID="0x022d" />
<Land ID="0x022e" />
<Land ID="0x022f" />
<Edge To="0204" > <!-- Sand -->
<Land Type="LL" ID="0x0128" />
<Land Type="UU" ID="0x0129" />
<Land Type="UL" ID="0x0122" />
<Land Type="UR" ID="0x0123" />
<Land Type="DR" ID="0x0124" />
<Land Type="DL" ID="0x0125" />
</Edge>
<Edge To="0203" > <!-- Dirt -->
<Land Type="LL" ID="0x00de" />
<Land Type="UU" ID="0x00df" />
<Land Type="UL" ID="0x00e4" />
<Land Type="UR" ID="0x00e5" />
<Land Type="DR" ID="0x00e6" />
<Land Type="DL" ID="0x00e7" />
</Edge>
<Edge To="0202" > <!-- Forest -->
<Land Type="LL" ID="0x00ef" />
<Land Type="UU" ID="0x00ec" />
<Land Type="DL" ID="0x00f7" />
<Land Type="UL" ID="0x00f4" />
<Land Type="UR" ID="0x00f5" />
<Land Type="DR" ID="0x00f6" />
</Edge>
<Edge To="0206" > <!-- Jungle -->
<Land Type="LL" ID="0x00ff" />
<Land Type="UU" ID="0x00fc" />
<Land Type="DL" ID="0x0106" />
<Land Type="UL" ID="0x0107" />
<Land Type="UR" ID="0x0104" />
<Land Type="DR" ID="0x0105" />
</Edge>
<Edge To="0207" > <!-- Snow -->
<Land Type="LL" ID="0x0115" />
<Land Type="UU" ID="0x0116" />
<Land Type="DL" ID="0x0113" />
<Land Type="UL" ID="0x0110" />
<Land Type="UR" ID="0x0111" />
<Land Type="DR" ID="0x0112" />
</Edge>
<Edge To="0235" > <!-- Cave entry -->
<Land Type="LL" ID="0x01da" />
<Land Type="UU" ID="0x01d4" />
<Land Type="UR" ID="0x01d5" />
<Land Type="DR" ID="0x01d7" />
<Land Type="DL" ID="0x01d9" />
<Land Type="UL" ID="0x01d3" />
</Edge>
<Edge To="0205" > <!-- Grass-->
<Land Type="LL" ID="0x023a" />
<Land Type="UU" ID="0x023b" />
<Land Type="LL" ID="0x0243" />
<Land Type="DL" ID="0x0238" />
<Land Type="UL" ID="0x0235" />
<Land Type="UR" ID="0x0236" />
<Land Type="DR" ID="0x0237" />
</Edge>
</Brush>
<Brush Id="0206" Name="Jungle">
<Land ID="0x00ac" />
<Land ID="0x00ad" />
<Land ID="0x00ae" />
<Land ID="0x00af" />
<Land ID="0x0108" />
<Land ID="0x0109" />
<Land ID="0x010a" />
<Land ID="0x010b" />
<Edge To="0204" > <!-- Sand -->
<Land Type="UU" ID="0x0284" />
<Land Type="LL" ID="0x0285" />
<Land Type="UR" ID="0x0289" />
<Land Type="DR" ID="0x0287" />
<Land Type="DL" ID="0x0288" />
<Land Type="UL" ID="0x0286" />
</Edge>
<Edge To="0203" > <!-- Grass -->
<Land Type="UU" ID="0x00b0" />
<Land Type="LL" ID="0x00b9" />
<Land Type="UR" ID="0x00bd" />
<Land Type="DR" ID="0x00be" />
<Land Type="DL" ID="0x00bf" />
<Land Type="UU" ID="0x00bc" />
</Edge>
<Edge To="0203" > <!-- Dirt -->
<Land Type="UU" ID="0x00b0" />
<Land Type="UU" ID="0x00bc" />
<Land Type="LL" ID="0x00b9" />
<Land Type="UU" ID="0x0271" />
<Land Type="LL" ID="0x0270" />
<Land Type="UR" ID="0x00bd" />
<Land Type="DR" ID="0x00be" />
<Land Type="DL" ID="0x00bf" />
<Land Type="UR" ID="0x027d" />
<Land Type="DR" ID="0x027a" />
<Land Type="DL" ID="0x027b" />
<Land Type="UL" ID="0x027c" />
<Land Type="UL" ID="0x0277" />
<Land Type="UR" ID="0x0279" />
<Land Type="DR" ID="0x0276" />
<Land Type="DL" ID="0x0278" />
</Edge>
<Edge To="0205" > <!-- Rock -->
<Land Type="LL" ID="0x00fd" />
<Land Type="UU" ID="0x00fe" />
<Land Type="DL" ID="0x0100" />
<Land Type="UL" ID="0x0101" />
<Land Type="UR" ID="0x0102" />
<Land Type="DR" ID="0x0103" />
</Edge>
</Brush>
<Brush Id="0207" Name="Snow">
<Land ID="0x011a" />
<Land ID="0x011b" />
<Land ID="0x011c" />
<Land ID="0x011d" />
<Land ID="0x0118" Chance="0,10"/>
<Land ID="0x0119" Chance="0,10"/>
<Edge To="0205" > <!-- Rock -->
<Land Type="LL" ID="0x0117" />
<Land Type="UU" ID="0x0114" />
<Land Type="DL" ID="0x0107" />
<Land Type="UL" ID="0x0104" />
<Land Type="UR" ID="0x0105" />
<Land Type="DR" ID="0x0106" />
</Edge>
<Edge To="0232" > <!-- Snow Cliff NE -->
<Land Type="LL" ID="0x0182" />
<Land Type="LL" ID="0x0186" />
</Edge>
<Edge To="0233" > <!-- Snow Cliff WN -->
<Land Type="LL" ID="0x0180" />
<Land Type="LL" ID="0x0188" />
</Edge>
</Brush>
<Brush Id="0208" Name="Dirt Cliff EN">
<Land ID="0x008d" />
<Edge To="0203" > <!-- Grass -->
<Land Type="LL" ID="0x008f" />
<Land Type="LL" ID="0x0096" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
<Brush Id="0209" Name="Dirt Cliff WN">
<Land ID="0x0091" />
<Edge To="0203" > <!-- Grass -->
<Land Type="UU" ID="0x0092" />
<Land Type="UU" ID="0x0099" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
<Brush Id="0210" Name="Furrows EN">
<Land ID="0x0150" />
<Edge To="0203" > <!-- Grass -->
<Land Type="LL" ID="0x0152" />
<Land Type="UU" ID="0x0151" />
<Land Type="DL" ID="0x015c" />
<Land Type="UL" ID="0x0155" />
<Land Type="UR" ID="0x015b" />
<Land Type="DR" ID="0x0154" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
<Brush Id="0211" Name="Furrows WN">
<Land ID="0x0007" />
<Land ID="0x0008" />
<Land ID="0x0009" />
<Edge To="0203" > <!-- Grass -->
<Land Type="LL" ID="0x000a" />
<Land Type="UU" ID="0x000b" />
<Land Type="UL" ID="0x000e" />
<Land Type="DL" ID="0x0014" />
<Land Type="DR" ID="0x0013" />
<Land Type="UR" ID="0x0015" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
<Brush Id="0213" Name="Sand Cliff EN">
<Land ID="0x001a" />
<Land ID="0x01b9" />
<Edge To="0204" > <!-- Sand -->
<Land Type="LL" ID="0x01c1" />
<Land Type="LL" ID="0x01c9" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
<Brush Id="0214" Name="Sand Cliff WN">
<Land ID="0x01ba" />
<Edge To="0204" > <!-- Sand -->
<Land Type="UU" ID="0x01c3" />
<Land Type="UU" ID="0x01cb" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
<Brush Id="0215" Name="Sand Cliff SN">
<Land ID="0x01bb" />
<Edge To="0205" > <!-- Rock -->
</Edge>
<Edge To="0204" > <!-- Sand -->
<Land Type="DR" ID="0x01bc" />
<Land Type="UL" ID="0x01bd" />
<Land Type="UL" ID="0x01cd" />
</Edge>
</Brush>
<Brush Id="0217" Name="Planks NE">
<Land ID="0x0296" />
<Land ID="0x02a4" />
<Edge To="0204" > <!-- Sand -->
<Land Type="UU" ID="0x0298" />
<Land Type="UU" ID="0x0299" />
<Land Type="LL" ID="0x029c" />
<Land Type="LL" ID="0x029d" />
<Land Type="UL" ID="0x02a5" />
<Land Type="UR" ID="0x02a6" />
<Land Type="DR" ID="0x02a7" />
<Land Type="DL" ID="0x02bb" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
<Brush Id="0224" Name="Dirt Cliff SN">
<Land ID="0x0095" />
</Brush>
<Brush Id="0225" Name="Water">
<Land ID="0x00a8" />
<Land ID="0x00a9" />
<Land ID="0x00aa" />
<Land ID="0x00ab" />
<Land ID="0x0136" />
<Land ID="0x0137" />
<Land ID="0x0138" />
<Land ID="0x0139" />
<Land ID="0x0140" />
</Brush>
<Brush Id="0226" Name="Cave">
<Land ID="0x0245" />
<Land ID="0x0246" />
<Land ID="0x0247" />
<Land ID="0x0248" />
<Land ID="0x0249" />
<Edge To="0239" > <!-- Dirt -->
<Land Type="UU" ID="0x0253" />
<Land Type="UU" ID="0x024e" />
<Land Type="UU" ID="0x024f" />
<Land Type="LL" ID="0x0254" />
<Land Type="LL" ID="0x0255" />
<Land Type="LL" ID="0x0256" />
<Land Type="UL" ID="0x025a" />
<Land Type="DR" ID="0x024d" />
<Land Type="DL" ID="0x024c" />
<Land Type="UR" ID="0x024b" />
</Edge>
</Brush>
<Brush Id="0227" Name="Lava">
<Land ID="0x01f4" />
<Land ID="0x01f5" />
<Land ID="0x01f6" />
<Land ID="0x01f7" />
</Brush>
<Brush Id="0228" Name="Stars">
<Land ID="0x01f8" />
<Land ID="0x01f9" />
<Land ID="0x01fa" />
<Land ID="0x01fb" />
<Land ID="0x01fc" />
<Land ID="0x01fd" />
<Land ID="0x01fe" />
<Land ID="0x01ff" />
</Brush>
<Brush Id="0229" Name="Red Tile">
<Land ID="0x0200" />
<Land ID="0x0205" />
<Land ID="0x0206" />
<Land ID="0x0207" />
<Land ID="0x0208" />
<Land ID="0x0209" />
<Land ID="0x020a" />
<Land ID="0x020b" />
<Land ID="0x020c" />
</Brush>
<Brush Id="0230" Name="Flagstone">
<Land ID="0x0201" />
<Land ID="0x0202" />
<Land ID="0x0203" />
<Land ID="0x0204" />
</Brush>
<Brush Id="0231" Name="Snow Cliff SN">
<Land ID="0x0179" />
<Edge To="0207" > <!-- Snow -->
<Land Type="DR" ID="0x017c" />
<Land Type="UL" ID="0x017d" />
</Edge>
</Brush>
<Brush Id="0232" Name="Snow Cliff NE">
<Land ID="0x017b" />
<Land ID="0x0189" />
<Land ID="0x018a" />
<Edge To="0207" > <!-- Snow -->
<Land Type="LL" ID="0x0181" />
<Land Type="LL" ID="0x0185" />
</Edge>
</Brush>
<Brush Id="0233" Name="Snow Cliff WN">
<Land ID="0x017a" />
<Edge To="0207" > <!-- Snow -->
<Land Type="DL" ID="0x017d" />
<Land Type="UR" ID="0x017e" />
</Edge>
</Brush>
<Brush Id="0235" Name="Cave Entry">
<Land ID="0x01db" />
<Edge To="0205" > <!-- Rock -->
<Land Type="LL" ID="0x01d6" />
<Land Type="UU" ID="0x01d8" />
</Edge>
</Brush>
<Brush Id="0236" Name="Dark Rock">
<Land ID="0x0230" />
<Edge To="0237" > <!-- Black Rock -->
<Land Type="LL" ID="0x0220" />
<Land Type="UU" ID="0x021f" />
<Land Type="UR" ID="0x0227" />
<Land Type="DR" ID="0x0228" />
<Land Type="DL" ID="0x0229" />
<Land Type="UL" ID="0x022a" />
</Edge>
</Brush>
<Brush Id="0237" Name="Black Rock">
<Land ID="0x022b" />
<Edge To="0236" > <!-- Dark Rock -->
<Land Type="LL" ID="0x0221" />
<Land Type="UU" ID="0x0222" />
<Land Type="UR" ID="0x0223" />
<Land Type="DR" ID="0x0224" />
<Land Type="DL" ID="0x0225" />
<Land Type="UL" ID="0x0226" />
</Edge>
</Brush>
<Brush Id="0238" Name="Blue Tile">
<Land ID="0x0210" />
<Land ID="0x0211" />
<Land ID="0x0212" />
<Land ID="0x0213" />
<Land ID="0x0214" />
<Land ID="0x0215" />
<Land ID="0x0216" />
<Land ID="0x0217" />
<Land ID="0x0218" />
</Brush>
<Brush Id="0239" Name="Dark">
<Land ID="0x0244" />
<Edge To="0226" > <!-- Cave Floor -->
<Land Type="UU" ID="0x0257" />
<Land Type="UU" ID="0x0258" />
<Land Type="UU" ID="0x0259" />
<Land Type="LL" ID="0x0250" />
<Land Type="LL" ID="0x0251" />
<Land Type="LL" ID="0x0252" />
<Land Type="UL" ID="0x0265" />
<Land Type="DR" ID="0x0262" />
<Land Type="DL" ID="0x0263" />
<Land Type="UR" ID="0x0264" />
</Edge>
</Brush>
<Brush Id="0240" Name="Cave Wall">
<Land ID="0x0001" />
<Edge To="0226" > <!-- Cave Floor -->
<Land Type="UU" ID="0x025b" />
<Land Type="UU" ID="0x025c" />
<Land Type="UU" ID="0x025d" />
<Land Type="UU" ID="0x025e" />
<Land Type="UU" ID="0x025f" />
<Land Type="UU" ID="0x0261" />
<Land Type="LL" ID="0x0267" />
<Land Type="LL" ID="0x0268" />
<Land Type="LL" ID="0x0269" />
<Land Type="LL" ID="0x026b" />
<Land Type="LL" ID="0x026c" />
<Land Type="LL" ID="0x026d" />
<Land Type="UL" ID="0x0268" />
<Land Type="DR" ID="0x025a" />
<Land Type="DL" ID="0x026a" />
<Land Type="UR" ID="0x025e" />
<Land Type="UR" ID="0x0268" />
<Land Type="DL" ID="0x025a" />
<Land Type="DR" ID="0x026a" />
<Land Type="UL" ID="0x025e" />
<Land Type="DL" ID="0x0268" />
<Land Type="UR" ID="0x025a" />
<Land Type="UL" ID="0x026a" />
<Land Type="DR" ID="0x025e" />
<Land Type="DR" ID="0x0268" />
<Land Type="UL" ID="0x025a" />
<Land Type="UR" ID="0x026a" />
<Land Type="DL" ID="0x025e" />
</Edge>
</Brush>
<Brush Id="0241" Name="Planks WN">
<Land ID="0x0297" />
<Land ID="0x02b5" />
<Edge To="0204" > <!-- Sand -->
<Land Type="LL" ID="0x02a9" />
<Land Type="LL" ID="0x02aa" />
<Land Type="DL" ID="0x02b7" />
<Land Type="UL" ID="0x02aa" />
<Land Type="DR" ID="0x02aa" />
<Land Type="UR" ID="0x02aa" />
</Edge>
<Edge To="0205" > <!-- Rock -->
</Edge>
</Brush>
</TilesBrush>

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bin/LocalData/TilesEntry.xml Normal file

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bin/LocalData/TilesGroup.xml Normal file

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bin/LocalData/VirtualTiles.xml Normal file

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