- Added screen buffer pre processing (prepare materials and normals)

- Added 2D Vector to store the points for drawing terrain
- Added additional GetNormals function to TLandscape to fill an existing array
This commit is contained in:
2009-05-17 22:06:42 +02:00
parent fee66eada8
commit 561104a924
3 changed files with 260 additions and 172 deletions

View File

@@ -43,7 +43,7 @@ type
PRadarBlock = ^TRadarBlock;
TRadarBlock = array[0..7, 0..7] of Word;
{ TMaterial }
{ TMaterial } //TODO : add ref counting
TMaterial = class(TObject)
constructor Create(AWidth, AHeight: Integer; AGraphic: TSingleImage);
@@ -145,6 +145,7 @@ type
ANoDraw: Boolean; AStaticsFilter: TStaticFilter);
function GetEffectiveAltitude(ATile: TMapCell): ShortInt;
function GetLandAlt(AX, AY: Word; ADefault: ShortInt): ShortInt;
procedure GetNormals(AX, AY: Word; var ANormals: TNormals);
procedure MoveStatic(AStatic: TStaticItem; AX, AY: Word);
procedure PrepareBlocks(AX1, AY1, AX2, AY2: Word);
procedure UpdateStaticsPriority(AStaticItem: TStaticItem;
@@ -152,10 +153,13 @@ type
end;
TScreenState = (tsNormal, tsFiltered, tsGhost);
PDrawQuad = ^TDrawQuad;
TDrawQuad = array[0..3] of TVector2D;
PBlockInfo = ^TBlockInfo;
TBlockInfo = record
ScreenRect: TRect;
DrawQuad: PDrawQuad;
Item: TWorldItem;
HighRes: TMaterial;
LowRes: TMaterial;
@@ -429,85 +433,8 @@ begin
end;
function TLandscape.GetNormals(AX, AY: Word): TNormals;
var
cells: array[0..2, 0..2] of TNormals;
north, west, south, east: TVector;
i, j: Integer;
function GetPlainNormals(X, Y: SmallInt): TNormals;
var
cell: TMapCell;
north, west, south, east: ShortInt;
u, v: TVector;
begin
cell := GetMapCell(X, Y);
if Assigned(cell) then
begin
north := cell.Altitude;
west := GetLandAlt(cell.X, cell.Y + 1, north);
south := GetLandAlt(cell.X + 1, cell.Y + 1, north);
east := GetLandAlt(cell.X + 1, cell.Y, north);
end else
begin
north := 0;
west := 0;
east := 0;
south := 0;
end;
if (north = west) and (west = east) and (north = south) then
begin
Result[0] := Vector(0, 0, 1);
Result[1] := Vector(0, 0, 1);
Result[2] := Vector(0, 0, 1);
Result[3] := Vector(0, 0, 1);
end else
begin
u := Vector(-22, 22, (north - east) * 4);
v := Vector(-22, -22, (west - north) * 4);
Result[0] := VectorNorm(VectorCross(u, v));
u := Vector(22, 22, (east - south) * 4);
v := Vector(-22, 22, (north - east) * 4);
Result[1] := VectorNorm(VectorCross(u, v));
u := Vector(22, -22, (south - west) * 4);
v := Vector(22, 22, (east - south) * 4);
Result[2] := VectorNorm(VectorCross(u, v));
u := Vector(-22, -22, (west - north) * 4);
v := Vector(22, -22, (south - west) * 4);
Result[3] := VectorNorm(VectorCross(u, v));
end;
end;
begin
for i := 0 to 2 do
for j := 0 to 2 do
cells[i, j] := GetPlainNormals(AX - 1 + i, AY - 1 + j);
north := cells[0, 0][2];
west := cells[0, 1][1];
east := cells[1, 0][3];
south := cells[1, 1][0];
Result[0] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[1, 0][2];
west := cells[1, 1][1];
east := cells[2, 0][3];
south := cells[2, 1][0];
Result[1] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[1, 1][2];
west := cells[1, 2][1];
east := cells[2, 1][3];
south := cells[2, 2][0];
Result[2] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[0, 1][2];
west := cells[0, 2][1];
east := cells[1, 1][3];
south := cells[1, 2][0];
Result[3] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
GetNormals(AX, AY, Result);
end;
function TLandscape.GetStaticBlock(AX, AY: Word): TSeperatedStaticBlock;
@@ -591,6 +518,7 @@ begin
cell.TileID := ABuffer.ReadWord;
if Assigned(FOnChange) then FOnChange;
end;
//TODO : update surrounding normals
end;
procedure TLandscape.OnInsertStaticPacket(ABuffer: TEnhancedMemoryStream);
@@ -838,6 +766,88 @@ begin
Result := ADefault;
end;
procedure TLandscape.GetNormals(AX, AY: Word; var ANormals: TNormals);
var
cells: array[0..2, 0..2] of TNormals;
north, west, south, east: TVector;
i, j: Integer;
function GetPlainNormals(X, Y: SmallInt): TNormals;
var
cell: TMapCell;
north, west, south, east: ShortInt;
u, v: TVector;
begin
cell := GetMapCell(X, Y);
if Assigned(cell) then
begin
north := cell.Altitude;
west := GetLandAlt(cell.X, cell.Y + 1, north);
south := GetLandAlt(cell.X + 1, cell.Y + 1, north);
east := GetLandAlt(cell.X + 1, cell.Y, north);
end else
begin
north := 0;
west := 0;
east := 0;
south := 0;
end;
if (north = west) and (west = east) and (north = south) then
begin
ANormals[0] := Vector(0, 0, 1);
ANormals[1] := Vector(0, 0, 1);
ANormals[2] := Vector(0, 0, 1);
ANormals[3] := Vector(0, 0, 1);
end else
begin
u := Vector(-22, 22, (north - east) * 4);
v := Vector(-22, -22, (west - north) * 4);
ANormals[0] := VectorNorm(VectorCross(u, v));
u := Vector(22, 22, (east - south) * 4);
v := Vector(-22, 22, (north - east) * 4);
ANormals[1] := VectorNorm(VectorCross(u, v));
u := Vector(22, -22, (south - west) * 4);
v := Vector(22, 22, (east - south) * 4);
ANormals[2] := VectorNorm(VectorCross(u, v));
u := Vector(-22, -22, (west - north) * 4);
v := Vector(22, -22, (south - west) * 4);
ANormals[3] := VectorNorm(VectorCross(u, v));
end;
end;
begin
for i := 0 to 2 do
for j := 0 to 2 do
cells[i, j] := GetPlainNormals(AX - 1 + i, AY - 1 + j);
north := cells[0, 0][2];
west := cells[0, 1][1];
east := cells[1, 0][3];
south := cells[1, 1][0];
ANormals[0] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[1, 0][2];
west := cells[1, 1][1];
east := cells[2, 0][3];
south := cells[2, 1][0];
ANormals[1] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[1, 1][2];
west := cells[1, 2][1];
east := cells[2, 1][3];
south := cells[2, 2][0];
ANormals[2] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
north := cells[0, 1][2];
west := cells[0, 2][1];
east := cells[1, 1][3];
south := cells[1, 2][0];
ANormals[3] := VectorNorm(VectorAdd(VectorAdd(VectorAdd(north, west), east), south));
end;
procedure TLandscape.MoveStatic(AStatic: TStaticItem; AX, AY: Word);
var
sourceBlock, targetBlock: TSeperatedStaticBlock;
@@ -1031,8 +1041,8 @@ begin
if FLastBlock = current then FLastBlock := last;
if last <> nil then last^.Next := current^.Next;
if current^.Normals <> nil then
Dispose(current^.Normals);
if current^.Normals <> nil then Dispose(current^.Normals);
if current^.DrawQuad <> nil then Dispose(current^.DrawQuad);
Dispose(current);
next := nil;
@@ -1062,8 +1072,8 @@ begin
next := current^.Next;
current^.Item.Locked := False;
current^.Item.OnDestroy.UnregisterEvent(@OnTileRemoved);
if current^.Normals <> nil then
Dispose(current^.Normals);
if current^.Normals <> nil then Dispose(current^.Normals);
if current^.DrawQuad <> nil then Dispose(current^.DrawQuad);
Dispose(current);
current := next;
end;
@@ -1106,6 +1116,7 @@ begin
AItem.Locked := True;
AItem.OnDestroy.RegisterEvent(@OnTileRemoved);
Result^.Item := AItem;
Result^.DrawQuad := nil;
Result^.HighRes := nil;
Result^.LowRes := nil;
Result^.Normals := nil;