✨ Finish placement as per preview
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@ -877,6 +877,20 @@ object frmMain: TfrmMain
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OnDblClick = vstUoaDesignsDblClick
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OnDblClick = vstUoaDesignsDblClick
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OnGetText = vstUoaDesignsGetText
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OnGetText = vstUoaDesignsGetText
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end
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end
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object btnCancelUOAPlacement: TButton
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AnchorSideLeft.Control = vstUoaDesigns
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AnchorSideLeft.Side = asrCenter
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AnchorSideTop.Control = vstUoaDesigns
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AnchorSideTop.Side = asrCenter
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Left = 103
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Height = 47
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Top = 305
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Width = 134
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Caption = 'Cancel'
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OnClick = btnCancelUOAPlacementClick
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TabOrder = 1
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Visible = False
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end
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end
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end
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end
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end
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object tbMain: TToolBar
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object tbMain: TToolBar
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@ -88,6 +88,7 @@ type
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btnGoTo: TButton;
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btnGoTo: TButton;
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btnRandomPresetDelete: TSpeedButton;
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btnRandomPresetDelete: TSpeedButton;
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btnRandomPresetSave: TSpeedButton;
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btnRandomPresetSave: TSpeedButton;
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btnCancelUOAPlacement: TButton;
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cbRandomPreset: TComboBox;
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cbRandomPreset: TComboBox;
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cbStatics: TCheckBox;
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cbStatics: TCheckBox;
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cbTerrain: TCheckBox;
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cbTerrain: TCheckBox;
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@ -219,6 +220,7 @@ type
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var CanShow: Boolean; var HintInfo: THintInfo);
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var CanShow: Boolean; var HintInfo: THintInfo);
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procedure btnAddLocationClick(Sender: TObject);
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procedure btnAddLocationClick(Sender: TObject);
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procedure btnAddRandomClick(Sender: TObject);
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procedure btnAddRandomClick(Sender: TObject);
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procedure btnCancelUOAPlacementClick(Sender: TObject);
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procedure btnClearLocationsClick(Sender: TObject);
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procedure btnClearLocationsClick(Sender: TObject);
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procedure btnClearRandomClick(Sender: TObject);
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procedure btnClearRandomClick(Sender: TObject);
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procedure btnDeleteLocationClick(Sender: TObject);
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procedure btnDeleteLocationClick(Sender: TObject);
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@ -1157,6 +1159,11 @@ begin
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vdtRandom.EndUpdate;
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vdtRandom.EndUpdate;
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end;
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end;
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procedure TfrmMain.btnCancelUOAPlacementClick(Sender: TObject);
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begin
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PlaceUoaDesign(nil);
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end;
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procedure TfrmMain.btnClearLocationsClick(Sender: TObject);
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procedure TfrmMain.btnClearLocationsClick(Sender: TObject);
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begin
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begin
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if MessageDlg('Are you sure you want to delete all saved locations?',
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if MessageDlg('Are you sure you want to delete all saved locations?',
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@ -2014,6 +2021,9 @@ begin
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RegisterSelectionListener(@PlaceUoaDesign);
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RegisterSelectionListener(@PlaceUoaDesign);
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RegisterHoverListener(@PreviewUoaDesign);
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RegisterHoverListener(@PreviewUoaDesign);
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vstUoaDesigns.Enabled := False;
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btnCancelUOAPlacement.Visible := True;
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end;
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end;
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procedure TfrmMain.vstUoaDesignsGetText(Sender: TBaseVirtualTree;
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procedure TfrmMain.vstUoaDesignsGetText(Sender: TBaseVirtualTree;
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@ -2319,29 +2329,47 @@ procedure TfrmMain.PlaceUoaDesign(AWorldItem: TWorldItem);
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var
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var
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selectedNode: PVirtualNode;
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selectedNode: PVirtualNode;
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header: TUoaDesignHeader;
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header: TUoaDesignHeader;
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tiles: TStaticItemList;
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item: TWorldItem;
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newTile: TStaticItem;
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i: Integer;
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begin
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begin
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UnregisterSelectionListener(@PlaceUoaDesign);
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UnregisterSelectionListener(@PlaceUoaDesign);
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UnregisterHoverListener(@PreviewUoaDesign);
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FreeAndNil(FCurrentUoaDesign);
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FCurrentUoaDesignAnchor := nil;
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vstUoaDesigns.Enabled := True;
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btnCancelUOAPlacement.Visible := False;
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selectedNode := vstUoaDesigns.GetFirstSelected();
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selectedNode := vstUoaDesigns.GetFirstSelected();
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if selectedNode = nil then
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if selectedNode = nil then
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Exit;
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Exit;
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vstUoaDesigns.ClearSelection;
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if AWorldItem = nil then
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begin
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{header := FUoaDesigns.Headers[selectedNode^.Index];
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for i := FVirtualTiles.Count - 1 downto 0 do
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tiles := FUoaDesigns.LoadTiles(header, AWorldItem.X, AWorldItem.Y, AWorldItem.Z);
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try
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FUndoList.Clear;
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for newTile in tiles do
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begin
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begin
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dmNetwork.Send(TInsertStaticPacket.Create(newTile));
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if FVirtualTiles[i] is TGhostTile then
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FUndoList.Add(TDeleteStaticPacket.Create(newTile));
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begin
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FScreenBuffer.Delete(FVirtualTiles[i]);
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FVirtualTiles.Delete(i);
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end;
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end;
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end;
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finally
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Exit;
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tiles.Free;
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end;
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end;}
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FUndoList.Clear;
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for i := FVirtualTiles.Count - 1 downto 0 do
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begin
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item := FVirtualTiles[i];
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if item is TGhostTile then
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begin
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dmNetwork.Send(TInsertStaticPacket.Create(TGhostTile(item)));
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FUndoList.Add(TDeleteStaticPacket.Create(TGhostTile(item)));
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FVirtualTiles.Delete(i);
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FScreenBuffer.Delete(item);
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end;
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end;
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vstUoaDesigns.ClearSelection;
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end;
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end;
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procedure TfrmMain.PrepareMapCell(AMapCell: TMapCell);
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procedure TfrmMain.PrepareMapCell(AMapCell: TMapCell);
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