parent
7b46795bc1
commit
5049955303
|
@ -55,7 +55,7 @@
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<MinVersion Major="4" Minor="5" Release="1" Valid="True"/>
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</Item5>
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</RequiredPackages>
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<Units Count="43">
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<Units Count="45">
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<Unit0>
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<Filename Value="CentrED.lpr"/>
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<IsPartOfProject Value="True"/>
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@ -309,6 +309,16 @@
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<IsPartOfProject Value="True"/>
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<UnitName Value="ULightManager"/>
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</Unit42>
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<Unit43>
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<Filename Value="../UOLib/ULight.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="ULight"/>
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</Unit43>
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<Unit44>
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<Filename Value="../MulProvider/ULightProvider.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="ULightProvider"/>
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</Unit44>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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@ -43,7 +43,7 @@ uses
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UPacketHandlers, UAdminHandling, UGameResources, ULandscape, UfrmToolWindow,
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Logging, UTileDataProvider, UMap, UWorldItem, UStatics, UTiledata, UAnimData,
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UGLFont, UAnimDataProvider, UMulManager, UArtProvider, UTexmapProvider,
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ULightManager;
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ULightManager, ULight, ULightProvider;
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{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}
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@ -31,23 +31,24 @@ interface
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uses
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Classes, SysUtils, UArtProvider, UTileDataProvider, UTexmapProvider,
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ULandscape, UHueProvider, UAnimDataProvider;
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ULandscape, UHueProvider, UAnimDataProvider, ULightProvider;
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type
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{ TGameResourceManager }
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TGameResourceManager = class
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constructor Create(ADataDir: string);
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constructor Create(ADataDir: String);
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destructor Destroy; override;
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protected
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{ Members }
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FDataDir: string;
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FDataDir: String;
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FArtProvider: TArtProvider;
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FTiledataProvider: TTiledataProvider;
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FAnimdataProvider: TAnimdataProvider;
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FTexmapProvider: TTexmapProvider;
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FHueProvider: THueProvider;
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FLightProvider: TLightProvider;
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FLandscape: TLandscape;
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public
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{ Fields }
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@ -57,9 +58,10 @@ type
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property Tiledata: TTiledataProvider read FTiledataProvider;
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property Animdata: TAnimDataProvider read FAnimdataProvider;
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property Texmaps: TTexmapProvider read FTexmapProvider;
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property Lights: TLightProvider read FLightProvider;
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{ Methods }
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function GetFile(AFileName: string): string;
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function GetFile(AFileName: String): String;
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procedure InitLandscape(AWidth, AHeight: Word);
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end;
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@ -67,11 +69,11 @@ var
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GameResourceManager: TGameResourceManager;
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ResMan: TGameResourceManager absolute GameResourceManager;
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procedure InitGameResourceManager(ADataDir: string);
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procedure InitGameResourceManager(ADataDir: String);
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implementation
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procedure InitGameResourceManager(ADataDir: string);
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procedure InitGameResourceManager(ADataDir: String);
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begin
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FreeAndNil(GameResourceManager);
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GameResourceManager := TGameResourceManager.Create(ADataDir);
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@ -79,7 +81,7 @@ end;
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{ TGameResourceManager }
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constructor TGameResourceManager.Create(ADataDir: string);
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constructor TGameResourceManager.Create(ADataDir: String);
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begin
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inherited Create;
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FDataDir := IncludeTrailingPathDelimiter(ADataDir);
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@ -87,8 +89,11 @@ begin
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FArtProvider := TArtProvider.Create(GetFile('art.mul'), GetFile('artidx.mul'), True);
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FTiledataProvider := TTiledataProvider.Create(GetFile('tiledata.mul'), True);
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FAnimdataProvider := TAnimDataProvider.Create(GetFile('animdata.mul'), True);
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FTexmapProvider := TTexmapProvider.Create(GetFile('texmaps.mul'), GetFile('texidx.mul'), True);
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FTexmapProvider := TTexmapProvider.Create(GetFile('texmaps.mul'),
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GetFile('texidx.mul'), True);
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FHueProvider := THueProvider.Create(GetFile('hues.mul'), True);
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FLightProvider := TLightProvider.Create(GetFile('light.mul'),
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GetFile('lightidx.mul'), True);
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end;
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destructor TGameResourceManager.Destroy;
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FreeAndNil(FAnimdataProvider);
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FreeAndNil(FTexmapProvider);
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FreeAndNil(FHueProvider);
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FreeAndNil(FLightProvider);
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FreeAndNil(FLandscape);
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inherited Destroy;
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end;
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function TGameResourceManager.GetFile(AFileName: string): string;
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function TGameResourceManager.GetFile(AFileName: String): String;
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begin
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Result := FDataDir + AFileName;
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end;
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@ -117,4 +123,3 @@ finalization
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FreeAndNil(GameResourceManager);
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end.
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@ -31,25 +31,51 @@ interface
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uses
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Classes, SysUtils, Imaging, ImagingTypes, ImagingClasses, ImagingCanvases,
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ImagingOpenGL, GL, fgl, ULandscape, UWorldItem;
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ImagingOpenGL, GL, fgl, ULandscape, UWorldItem, UCacheManager;
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type
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TCalculateOffset = procedure(ARelativeX, ARelativeY: Integer; out DrawX,
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DrawY: Integer) of object;
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TCalculateOffset = procedure(AX, AY: Integer; out DrawX, DrawY: Integer) of object;
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{ TLightMaterial }
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TLightMaterial = class(ICacheable)
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constructor Create(AGraphic: TBaseImage);
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destructor Destroy; override;
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protected
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FRefCount: Integer;
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FGraphic: TSingleImage;
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FCanvas: TFastARGB32Canvas;
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public
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property Graphic: TSingleImage read FGraphic;
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property Canvas: TFastARGB32Canvas read FCanvas;
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procedure AddRef;
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procedure DelRef;
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{ICacheable}
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function CanBeRemoved: Boolean;
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procedure RemoveFromCache;
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end;
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TLightCache = specialize TCacheManager<TLightMaterial>;
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TLightManager = class;
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{ TLightSource }
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TLightSource = class
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constructor Create(AWorldItem: TWorldItem);
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constructor Create(AManager: TLightManager; AWorldItem: TWorldItem);
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destructor Destroy; override;
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protected
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FX: Integer;
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FY: Integer;
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FZ: smallint;
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FMaterial: TLightMaterial;
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public
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property X: Integer read FX;
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property Y: Integer read FY;
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property Z: smallint read FZ;
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property Material: TLightMaterial read FMaterial;
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end;
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TLightSources = specialize TFPGObjectList<TLightSource>;
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{ TLightManager }
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TLightManager = class
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constructor Create(ACalculateOffset: TCalculateOffset);
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constructor Create(ACalculateOffset: TCalculateOffset;
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ALandTextureManager: TLandTextureManager);
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destructor Destroy; override;
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protected
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FLightSources: TLightSources;
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FLightLevel: byte;
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FValid: Boolean;
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FCalculateOffset: TCalculateOffset;
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procedure UpdateOverlay(AScreenRect: TRect; FX, FY: Integer);
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FLightCache: TLightCache;
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FLandTextureManager: TLandTextureManager;
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function GetLight(AID: Integer): TLightMaterial;
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procedure UpdateOverlay(AScreenRect: TRect);
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public
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procedure UpdateLightMap(ALeft, AWidth, ATop, AHeight: Integer;
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AScreenBuffer: TScreenBuffer);
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procedure Draw(AScreenRect: TRect; FX, FY: Integer);
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procedure Draw(AScreenRect: TRect);
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end;
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implementation
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uses
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UGameResources, UTiledata, UStatics, Logging;
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UGameResources, UTiledata, UStatics, ULight, Logging;
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{ TLightManager }
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constructor TLightManager.Create(ACalculateOffset: TCalculateOffset);
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constructor TLightManager.Create(ACalculateOffset: TCalculateOffset;
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ALandTextureManager: TLandTextureManager);
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begin
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FCalculateOffset := ACalculateOffset;
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FLightSources := TLightSources.Create(True);
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FLightLevel := 15; //TODO : 0 ...
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FLightCache := TLightCache.Create(32);
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FLandTextureManager := ALandTextureManager;
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end;
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destructor TLightManager.Destroy;
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begin
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FreeAndNil(FLightSources);
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FreeAndNil(FOverlay);
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FreeAndNil(FLightCache);
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glDeleteTextures(1, @FOverlayTexture);
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inherited Destroy;
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end;
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procedure TLightManager.UpdateOverlay(AScreenRect: TRect; FX, FY: Integer);
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function TLightManager.GetLight(AID: Integer): TLightMaterial;
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var
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canvas: TFastARGB32Canvas;
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light: TLight;
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begin
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Result := nil;
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if not FLightCache.QueryID(AID, Result) then
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begin
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if ResMan.Lights.Exists(AID) then
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begin
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light := ResMan.Lights.GetLight(AID);
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Result := TLightMaterial.Create(light.Graphic);
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FLightCache.StoreID(AID, Result);
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light.Free;
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end;
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end;
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end;
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procedure TLightManager.UpdateOverlay(AScreenRect: TRect);
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var
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canvas, lightCanvas: TFastARGB32Canvas;
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color: TColor32Rec;
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i, drawX, drawY, drawZ: Integer;
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i: Integer;
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lightMaterial: TLightMaterial;
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begin
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FOverlay.Free;
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glDeleteTextures(1, @FOverlayTexture);
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for i := 0 to FLightSources.Count - 1 do
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begin
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FCalculateOffset(FLightSources[i].X - FX, FLightSources[i].Y - FY,
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drawX, drawY);
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drawZ := FLightSources[i].Z * 4;
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color.A := $20;
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color.R := 220;
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color.G := 0;
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color.B := 0;
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canvas.FillColor32 := color.Color;
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canvas.FillRectBlend(Rect(drawX - 22, drawY - drawZ, drawX + 22,
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drawY + 44 - drawZ), bfOne, bfOne);
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lightMaterial := FLightSources[i].Material;
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if lightMaterial <> nil then
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begin
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lightMaterial.Canvas.DrawAdd(lightMaterial.Canvas.ClipRect, canvas,
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FLightSources[i].FX - lightMaterial.Graphic.Width div 2,
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FLightSources[i].FY - lightMaterial.Graphic.Height div 2);
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end;
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end;
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//TODO : PowerOfTwo!!!
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((itemMap[x + 1, y + 1] = nil) or (itemMap[x + 1, y + 1].Z < lightMap[x, y].Z + 3)) or
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((itemMap[x, y + 1] = nil) or (itemMap[x, y + 1].Z < lightMap[x, y].Z + 3)) then
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begin
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FLightSources.Add(TLightSource.Create(lightMap[x, y]));
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FLightSources.Add(TLightSource.Create(Self, lightMap[x, y]));
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end;
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end;
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FValid := False;
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//Logger.ExitMethod([lcClient, lcDebug], 'UpdateLightMap');
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end;
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procedure TLightManager.Draw(AScreenRect: TRect; FX, FY: Integer);
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procedure TLightManager.Draw(AScreenRect: TRect);
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begin
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if not FValid then
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UpdateOverlay(AScreenRect, FX, FY);
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UpdateOverlay(AScreenRect);
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glBindTexture(GL_TEXTURE_2D, FOverlayTexture);
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glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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{ TLightSource }
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constructor TLightSource.Create(AWorldItem: TWorldItem);
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constructor TLightSource.Create(AManager: TLightManager; AWorldItem: TWorldItem);
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var
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lightID: Byte;
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itemMaterial: TMaterial;
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begin
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FX := AWorldItem.X;
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FY := AWorldItem.Y;
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FZ := AWorldItem.Z;
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lightID := ResMan.Tiledata.StaticTiles[AWorldItem.TileID].Quality;
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FMaterial := AManager.GetLight(lightID);
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if FMaterial <> nil then
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begin
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itemMaterial := AManager.FLandTextureManager.GetStaticMaterial(
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TStaticItem(AWorldItem));
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AManager.FCalculateOffset(AWorldItem.X, AWorldItem.Y, FX, FY);
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FZ := AWorldItem.Z * 4;
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FY := FY + 44 - FZ - itemMaterial.RealHeight div 2;
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FMaterial.AddRef;
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end;
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end;
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destructor TLightSource.Destroy;
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begin
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if FMaterial <> nil then
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FMaterial.DelRef;
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inherited Destroy;
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end;
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{ TLightMaterial }
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constructor TLightMaterial.Create(AGraphic: TBaseImage);
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begin
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FRefCount := 1;
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FGraphic := TSingleImage.CreateFromImage(AGraphic);
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FCanvas := TFastARGB32Canvas.CreateForImage(FGraphic);
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end;
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destructor TLightMaterial.Destroy;
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begin
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FreeAndNil(FCanvas);
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FreeAndNil(FGraphic);
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inherited Destroy;
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end;
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procedure TLightMaterial.AddRef;
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begin
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Inc(FRefCount);
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end;
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procedure TLightMaterial.DelRef;
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begin
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Dec(FRefCount);
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if FRefCount < 1 then
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Free;
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end;
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function TLightMaterial.CanBeRemoved: Boolean;
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begin
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Result := (FRefCount <= 1);
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end;
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procedure TLightMaterial.RemoveFromCache;
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begin
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DelRef;
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end;
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end.
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@ -329,8 +329,7 @@ type
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function ConfirmAction: Boolean;
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function FindRandomPreset(AName: String): TDOMElement;
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procedure ForceUpdateCurrentTile;
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procedure GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX,
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DrawY: Integer); inline;
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procedure GetDrawOffset(AX, AY: Integer; out DrawX, DrawY: Integer); inline;
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function GetInternalTileID(ATile: TWorldItem): Word;
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function GetSelectedRect: TRect;
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procedure InitRender;
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@ -893,7 +892,7 @@ begin
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edX.MaxValue := FLandscape.CellWidth;
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edY.MaxValue := FLandscape.CellHeight;
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FOverlayUI := TOverlayUI.Create;
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FLightManager := TLightManager.Create(@GetDrawOffset);
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FLightManager := TLightManager.Create(@GetDrawOffset, FTextureManager);
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ProcessAccessLevel;
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@ -2161,7 +2160,7 @@ begin
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item := ABlockInfo^.Item;
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GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY);
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GetDrawOffset(item.X , item.Y, drawX, drawY);
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if acFlat.Checked then
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begin
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|
@ -2390,7 +2389,7 @@ begin
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blockInfo^.Text.Render(blockInfo^.ScreenRect);
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end;
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FLightManager.Draw(oglGameWindow.ClientRect, FX, FY);
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FLightManager.Draw(oglGameWindow.ClientRect);
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FOverlayUI.Draw(oglGameWindow);
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end;
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@ -3079,11 +3078,12 @@ begin
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UpdateCurrentTile;
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end;
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procedure TfrmMain.GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX,
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DrawY: Integer); inline;
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procedure TfrmMain.GetDrawOffset(AX, AY: Integer; out DrawX, DrawY: Integer); inline;
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begin
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DrawX := (oglGameWindow.Width div 2) + (ARelativeX - ARelativeY) * 22;
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DrawY := (oglGamewindow.Height div 2) + (ARelativeX + ARelativeY) * 22;
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Dec(AX, FX);
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Dec(AY, FY);
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DrawX := (oglGameWindow.Width div 2) + (AX - AY) * 22;
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DrawY := (oglGamewindow.Height div 2) + (AX + AY) * 22;
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end;
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initialization
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|
|
|
@ -36,7 +36,8 @@ type
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TArtProvider = class(TIndexedMulProvider)
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protected
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function GetData(AID: Integer; AIndex: TGenericIndex): TMulBlock; override;
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function GetArtData(AID: Integer; AIndex: TGenericIndex; AColor: Word; AHue: THue; APartialHue: Boolean): TArt;
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function GetArtData(AID: Integer; AIndex: TGenericIndex; AColor: Word;
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AHue: THue; APartialHue: Boolean): TArt;
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public
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function GetArt(AID: Integer; AColor: Word; AHue: THue; APartialHue: Boolean): TArt;
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function GetFlatLand(AID: Integer): TArt;
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|
@ -60,7 +61,8 @@ begin
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Result := TArt.Create(FData, AIndex, atLand, AColor, AHue, APartialHue)
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else
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Result := TArt.Create(FData, AIndex, atStatic, AColor, AHue, APartialHue);
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end else
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end
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else
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begin
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if AID < $4000 then
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Result := TArt.Create(nil, nil, atLand, AColor, AHue, APartialHue)
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|
@ -70,7 +72,8 @@ begin
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Result.ID := AID;
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end;
|
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function TArtProvider.GetArt(AID: Integer; AColor: Word; AHue: THue; APartialHue: Boolean): TArt;
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function TArtProvider.GetArt(AID: Integer; AColor: Word; AHue: THue;
|
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APartialHue: Boolean): TArt;
|
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var
|
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genericIndex: TGenericIndex;
|
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begin
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|
@ -95,3 +98,4 @@ begin
|
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end;
|
||||
|
||||
end.
|
||||
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
(*
|
||||
* CDDL HEADER START
|
||||
*
|
||||
* The contents of this file are subject to the terms of the
|
||||
* Common Development and Distribution License, Version 1.0 only
|
||||
* (the "License"). You may not use this file except in compliance
|
||||
* with the License.
|
||||
*
|
||||
* You can obtain a copy of the license at
|
||||
* http://www.opensource.org/licenses/cddl1.php.
|
||||
* See the License for the specific language governing permissions
|
||||
* and limitations under the License.
|
||||
*
|
||||
* When distributing Covered Code, include this CDDL HEADER in each
|
||||
* file and include the License file at
|
||||
* http://www.opensource.org/licenses/cddl1.php. If applicable,
|
||||
* add the following below this CDDL HEADER, with the fields enclosed
|
||||
* by brackets "[]" replaced with your own identifying * information:
|
||||
* Portions Copyright [yyyy] [name of copyright owner]
|
||||
*
|
||||
* CDDL HEADER END
|
||||
*
|
||||
*
|
||||
* Portions Copyright 2009 Andreas Schneider
|
||||
*)
|
||||
unit ULightProvider;
|
||||
|
||||
{$mode objfpc}{$H+}
|
||||
|
||||
interface
|
||||
|
||||
uses
|
||||
UMulProvider, UMulBlock, UGenericIndex, ULight;
|
||||
|
||||
type
|
||||
|
||||
{ TLightProvider }
|
||||
|
||||
TLightProvider = class(TIndexedMulProvider)
|
||||
protected
|
||||
function GetData(AID: Integer; AIndex: TGenericIndex): TLight; override;
|
||||
public
|
||||
function GetLight(AID: Integer): TLight;
|
||||
end;
|
||||
|
||||
implementation
|
||||
|
||||
{ TLightProvider }
|
||||
|
||||
function TLightProvider.GetData(AID: Integer; AIndex: TGenericIndex): TLight;
|
||||
begin
|
||||
Result := TLight.Create(FData, AIndex);
|
||||
Result.ID := AID;
|
||||
end;
|
||||
|
||||
function TLightProvider.GetLight(AID: Integer): TLight;
|
||||
begin
|
||||
Result := TLight(GetBlock(AID));
|
||||
end;
|
||||
|
||||
end.
|
||||
|
|
@ -0,0 +1,121 @@
|
|||
(*
|
||||
* CDDL HEADER START
|
||||
*
|
||||
* The contents of this file are subject to the terms of the
|
||||
* Common Development and Distribution License, Version 1.0 only
|
||||
* (the "License"). You may not use this file except in compliance
|
||||
* with the License.
|
||||
*
|
||||
* You can obtain a copy of the license at
|
||||
* http://www.opensource.org/licenses/cddl1.php.
|
||||
* See the License for the specific language governing permissions
|
||||
* and limitations under the License.
|
||||
*
|
||||
* When distributing Covered Code, include this CDDL HEADER in each
|
||||
* file and include the License file at
|
||||
* http://www.opensource.org/licenses/cddl1.php. If applicable,
|
||||
* add the following below this CDDL HEADER, with the fields enclosed
|
||||
* by brackets "[]" replaced with your own identifying * information:
|
||||
* Portions Copyright [yyyy] [name of copyright owner]
|
||||
*
|
||||
* CDDL HEADER END
|
||||
*
|
||||
*
|
||||
* Portions Copyright 2009 Andreas Schneider
|
||||
*)
|
||||
unit ULight;
|
||||
|
||||
{$mode objfpc}{$H+}
|
||||
|
||||
interface
|
||||
|
||||
uses
|
||||
Classes, SysUtils, Imaging, ImagingClasses, ImagingTypes, UMulBlock,
|
||||
UGenericIndex;
|
||||
|
||||
type
|
||||
|
||||
{ TLight }
|
||||
|
||||
TLight = class(TMulBlock)
|
||||
constructor Create(AData: TStream; AIndex: TGenericIndex);
|
||||
destructor Destroy; override;
|
||||
function Clone: TLight; override;
|
||||
function GetSize: Integer; override;
|
||||
procedure Write(AData: TStream); override;
|
||||
protected
|
||||
FGraphic: TSingleImage;
|
||||
public
|
||||
property Graphic: TSingleImage read FGraphic;
|
||||
end;
|
||||
|
||||
implementation
|
||||
|
||||
{ TLight }
|
||||
|
||||
constructor TLight.Create(AData: TStream; AIndex: TGenericIndex);
|
||||
var
|
||||
buffer: TMemoryStream;
|
||||
Width, Height: Word;
|
||||
color: Byte;
|
||||
color32: TColor32Rec;
|
||||
x, y: Integer;
|
||||
begin
|
||||
if (AIndex <> nil) and (AIndex.Lookup > -1) and (AIndex.Size > 0) then
|
||||
begin
|
||||
Width := word(AIndex.Various shr 16);
|
||||
Height := AIndex.Various and $FFFF;
|
||||
FGraphic := TSingleImage.CreateFromParams(Width, Height, ifA8R8G8B8);
|
||||
|
||||
if AData <> nil then
|
||||
begin
|
||||
AData.Position := AIndex.Lookup;
|
||||
buffer := TMemoryStream.Create;
|
||||
buffer.CopyFrom(AData, AIndex.Size);
|
||||
buffer.Position := 0;
|
||||
for y := 0 to Height - 1 do
|
||||
for x := 0 to Width - 1 do
|
||||
begin
|
||||
buffer.Read(color, SizeOf(byte));
|
||||
color32.R := color * 8;
|
||||
color32.G := color32.R;
|
||||
color32.B := color32.R;
|
||||
if color > 0 then
|
||||
color32.A := 255
|
||||
else
|
||||
color32.A := 0;
|
||||
PColor32(FGraphic.PixelPointers[x, y])^ := color32.Color;
|
||||
end;
|
||||
buffer.Free;
|
||||
end;
|
||||
end;
|
||||
|
||||
if FGraphic = nil then
|
||||
FGraphic := TSingleImage.CreateFromParams(0, 0, ifA8R8G8B8);
|
||||
end;
|
||||
|
||||
destructor TLight.Destroy;
|
||||
begin
|
||||
FreeAndNil(FGraphic);
|
||||
inherited Destroy;
|
||||
end;
|
||||
|
||||
function TLight.Clone: TLight;
|
||||
begin
|
||||
Result := TLight.Create(nil, nil);
|
||||
Result.Graphic.Assign(FGraphic);
|
||||
end;
|
||||
|
||||
function TLight.GetSize: Integer;
|
||||
begin
|
||||
Result := 0;
|
||||
raise Exception.Create('Not implemented: TLight.GetSize');
|
||||
end;
|
||||
|
||||
procedure TLight.Write(AData: TStream);
|
||||
begin
|
||||
raise Exception.Create('Not implemented: TLight.Write');
|
||||
end;
|
||||
|
||||
end.
|
||||
|
Loading…
Reference in New Issue