- Fixed frmLightLevel to repaint the game window (when the slider changes)
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@ -39,6 +39,8 @@ begin
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frmMain.InvalidateFilter;
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frmMain.InvalidateFilter;
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end else
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end else
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frmMain.LightManager.LightLevel := tbLightlevel.Position;
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frmMain.LightManager.LightLevel := tbLightlevel.Position;
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frmMain.oglGameWindow.Repaint;
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end;
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end;
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initialization
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initialization
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