* Fixed drop down toolbar buttons to correct their state

* Added terrain grid (ported from CentrED+; Thanks to StaticZ!)
This commit is contained in:
2015-05-17 12:39:57 +02:00
parent 1ddaee39d5
commit 39280f927b
3 changed files with 224 additions and 32 deletions

View File

@@ -73,6 +73,7 @@ type
acNoDraw: TAction;
acLightlevel: TAction;
acStatics: TAction;
acTerrain: TAction;
acWalkable: TAction;
acUndo: TAction;
acVirtualLayer: TAction;
@@ -104,6 +105,8 @@ type
lblY: TLabel;
lbClients: TListBox;
MainMenu1: TMainMenu;
mnuShowBlocks: TMenuItem;
mnuShowGrid: TMenuItem;
mnuChangePassword: TMenuItem;
mnuShowBridges: TMenuItem;
mnuShowFoliage: TMenuItem;
@@ -155,6 +158,7 @@ type
pnlChat: TPanel;
pnlChatHeader: TPanel;
pmFlatViewSettings: TPopupMenu;
pmViewTerrainSettings: TPopupMenu;
spChat: TSplitter;
spTileList: TSplitter;
tbFilter: TToolButton;
@@ -164,6 +168,7 @@ type
tbUndo: TToolButton;
tbLightlevel: TToolButton;
tbWalkable: TToolButton;
tmToolbarFix: TTimer;
tsLocations: TTabSheet;
tbSetHue: TToolButton;
tmGrabTileInfo: TTimer;
@@ -203,6 +208,7 @@ type
procedure acNoDrawExecute(Sender: TObject);
procedure acSelectExecute(Sender: TObject);
procedure acStaticsExecute(Sender: TObject);
procedure acTerrainExecute(Sender: TObject);
procedure acUndoExecute(Sender: TObject);
procedure acVirtualLayerExecute(Sender: TObject);
procedure acWalkableExecute(Sender: TObject);
@@ -245,6 +251,8 @@ type
procedure mnuLargeScaleCommandsClick(Sender: TObject);
procedure mnuRegionControlClick(Sender: TObject);
procedure mnuShowAnimationsClick(Sender: TObject);
procedure mnuShowBlocksClick(Sender: TObject);
procedure mnuShowGridClick(Sender: TObject);
procedure mnuShowWallsClick(Sender: TObject);
procedure mnuShutdownClick(Sender: TObject);
procedure mnuWhiteBackgroundClick(Sender: TObject);
@@ -263,13 +271,14 @@ type
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
procedure oglGameWindowPaint(Sender: TObject);
procedure oglGameWindowResize(Sender: TObject);
procedure pmFlatViewSettingsClose(Sender: TObject);
procedure pmGrabTileInfoPopup(Sender: TObject);
procedure tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure tbRadarMapClick(Sender: TObject);
procedure tbTerrainClick(Sender: TObject);
procedure tmGrabTileInfoTimer(Sender: TObject);
procedure tmMovementTimer(Sender: TObject);
procedure tmToolbarFixTimer(Sender: TObject);
procedure vdtRandomClick(Sender: TObject);
procedure vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject;
DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
@@ -524,6 +533,22 @@ begin
RebuildScreenBuffer;
end;
procedure TfrmMain.mnuShowBlocksClick(Sender: TObject);
begin
mnuShowBlocks.Checked := not mnuShowBlocks.Checked;
mnuShowGrid.Checked := False; //If ShowBlocks is active, ShowGrid cannot be.
RebuildScreenBuffer;
FRepaintNeeded := True;
end;
procedure TfrmMain.mnuShowGridClick(Sender: TObject);
begin
mnuShowGrid.Checked := not mnuShowGrid.Checked;
mnuShowBlocks.Checked := False; //If ShowGrid is active, ShowBlocks cannot be.
RebuildScreenBuffer;
FRepaintNeeded := True;
end;
procedure TfrmMain.mnuShowWallsClick(Sender: TObject);
begin
// Update filters. First, start off empty.
@@ -1177,6 +1202,12 @@ begin
RebuildScreenBuffer;
end;
procedure TfrmMain.acTerrainExecute(Sender: TObject);
begin
acTerrain.Checked := not acTerrain.Checked;
RebuildScreenBuffer;
end;
procedure TfrmMain.acUndoExecute(Sender: TObject);
var
i: Integer;
@@ -1513,6 +1544,11 @@ begin
InvalidateScreenBuffer;
end;
procedure TfrmMain.pmFlatViewSettingsClose(Sender: TObject);
begin
tmToolbarFix.Enabled := True;
end;
procedure TfrmMain.pmGrabTileInfoPopup(Sender: TObject);
begin
mnuGrabHue.Enabled := CurrentTile is TStaticItem;
@@ -1531,11 +1567,6 @@ begin
frmRadarMap.BringToFront;
end;
procedure TfrmMain.tbTerrainClick(Sender: TObject);
begin
RebuildScreenBuffer;
end;
procedure TfrmMain.tmGrabTileInfoTimer(Sender: TObject);
begin
tmGrabTileInfo.Enabled := False;
@@ -1559,6 +1590,17 @@ begin
end;
end;
procedure TfrmMain.tmToolbarFixTimer(Sender: TObject);
begin
// This is a workaround for the TToolButton to not stay "down" when
// a popup menu was shown. Thanks to StaticZ for finding that :-)
// Only necessary till this is fixed: http://bugs.freepascal.org/view.php?id=15263
tmToolbarFix.Enabled := False;
tbFlat.Down := acFlat.Checked;
tbTerrain.Down := acTerrain.Checked;
tbStatics.Down := acStatics.Checked;
end;
procedure TfrmMain.vdtRandomClick(Sender: TObject);
var
node: PVirtualNode;
@@ -2237,8 +2279,8 @@ procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
var
item: TWorldItem;
drawX, drawY: Integer;
z, west, south, east: SmallInt;
rawZ, rawWest, rawSouth, rawEast: SmallInt;
z, west, south, east, tileNorth, tileWest, tileLeft, tileRight: SmallInt;
rawZ, rawWest, rawSouth, rawEast, rawTileNorth, rawTileWest, rawTileLeft, rawTileRight: SmallInt;
staticItem: TStaticItem;
begin
//add normals to map tiles and materials where possible
@@ -2332,6 +2374,22 @@ begin
ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4;
// Set lines to visualize the terrain mesh
if mnuShowGrid.Checked or mnuShowBlocks.Checked then
begin
ABlockInfo^.LineWidth[0] := 0.9;
ABlockInfo^.LineDraw[0][0] := ABlockInfo^.DrawQuad[0];
ABlockInfo^.LineDraw[0][1] := ABlockInfo^.DrawQuad[1];
ABlockInfo^.LineWidth[1] := 0.9;
ABlockInfo^.LineDraw[1][0] := ABlockInfo^.DrawQuad[0];
ABlockInfo^.LineDraw[1][1] := ABlockInfo^.DrawQuad[3];
ABlockInfo^.LineWidth[2] := 0.8;
//ABlockInfo^.LineDraw[2][0] := ABlockInfo^.DrawQuad[0];
//ABlockInfo^.LineDraw[2][1] := ABlockInfo^.DrawQuad[2];
ABlockInfo^.LineDraw[2][0] := ABlockInfo^.DrawQuad[1];
ABlockInfo^.LineDraw[2][1] := ABlockInfo^.DrawQuad[3];
end;
end else
begin
ABlockInfo^.DrawQuad[0][0] := drawX - 22;
@@ -2342,6 +2400,32 @@ begin
ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
ABlockInfo^.DrawQuad[3][0] := drawX - 22;
ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
// Set lines to visualize the terrain mesh
if mnuShowGrid.Checked or mnuShowBlocks.Checked then
begin
GetLandAlt(item.X, item.Y - 1, z, rawZ, tileNorth, rawTileNorth);
GetLandAlt(item.X - 1, item.Y, z, rawZ, tileWest, rawTileWest);
GetLandAlt(item.X - 1, item.Y + 1, z, rawZ, tileLeft, rawTileLeft);
GetLandAlt(item.X + 1, item.Y - 1, z, rawZ, tileRight, rawTileRight);
if (tileNorth <> z) or (tileRight <> z) then
ABlockInfo^.LineWidth[0] := 0.9
else
ABlockInfo^.LineWidth[0] := 0.8;
ABlockInfo^.LineDraw[0][0][0] := drawX;
ABlockInfo^.LineDraw[0][0][1] := ABlockInfo^.DrawQuad[0][1];
ABlockInfo^.LineDraw[0][1][0] := ABlockInfo^.DrawQuad[1][0];
ABlockInfo^.LineDraw[0][1][1] := ABlockInfo^.DrawQuad[1][1] + 22;
if (tileWest <> z) or (tileLeft <> z) then
ABlockInfo^.LineWidth[1] := 0.9
else
ABlockInfo^.LineWidth[1] := 0.8;
ABlockInfo^.LineDraw[1][0][0] := drawX;
ABlockInfo^.LineDraw[1][0][1] := ABlockInfo^.DrawQuad[0][1];
ABlockInfo^.LineDraw[1][1][0] := ABlockInfo^.DrawQuad[3][0];
ABlockInfo^.LineDraw[1][1][1] := ABlockInfo^.DrawQuad[3][1] - 22;
ABlockInfo^.LineWidth[2] := 0.0;
end;
end;
end else
if item is TVirtualTile then
@@ -2493,6 +2577,86 @@ begin
if (blockInfo^.Text <> nil) then
blockInfo^.Text.Render(blockInfo^.ScreenRect);
// Rending mesh terrain
if (mnuShowGrid.Checked) and (blockInfo^.Item is TMapCell) then
begin
glDisable(GL_TEXTURE_2D); // Do not use color texture
glEnable(GL_LINE_SMOOTH); // smoothing lines
//glDisable(GL_LINE_SMOOTH);
if (tbFlat.Down) then
begin
glColor4f(0.8, 0.8, 0.8, 0.9); // Color lines
glLineWidth(0.1); // line width
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[0][0]);
glVertex2iv(@blockInfo^.LineDraw[0][1]);
glVertex2iv(@blockInfo^.LineDraw[1][0]);
glVertex2iv(@blockInfo^.LineDraw[1][1]);
glEnd;
end else
begin
if blockInfo^.LineWidth[0] < 0.85
then glColor4f(1.0, 1.0, 0.0, 0.5) // Color lines
else glColor4f(1.0, 1.0, 1.0, 1.0); // Color lines
glLineWidth(blockInfo^.LineWidth[0]); // line width
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[0][0]);
glVertex2iv(@blockInfo^.LineDraw[0][1]);
glEnd;
if blockInfo^.LineWidth[1] < 0.85
then glColor4f(1.0, 1.0, 0.0, 0.5) // Color lines
else glColor4f(1.0, 1.0, 1.0, 1.0); // Color lines
glLineWidth(blockInfo^.LineWidth[1]); // line width
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[1][0]);
glVertex2iv(@blockInfo^.LineDraw[1][1]);
glEnd;
if blockInfo^.LineWidth[2] > 0 then
begin
glColor4f(1.3281, 0.2510, 1.0, 0.8); // Color lines
glLineWidth(blockInfo^.LineWidth[2]);// line width
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[2][0]);
glVertex2iv(@blockInfo^.LineDraw[2][1]);
glEnd;
end;
end;
glDisable(GL_LINE_SMOOTH);
glEnable(GL_TEXTURE_2D);
end else if (mnuShowBlocks.Checked) and (blockInfo^.Item is TMapCell) then
begin // Rending the grid blocks
glDisable(GL_TEXTURE_2D); // Do not use color texture
glEnable(GL_LINE_SMOOTH); // smoothing lines
if (blockInfo^.Item.X mod 8 = 0) then begin
glLineWidth(2.0);
glColor4f(1.0, 1.0, 0.0, 0.5);
end else begin
glColor4f(0.8, 0.8, 0.8, 0.9);
glLineWidth(0.1);
end;
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[1][0]);
glVertex2iv(@blockInfo^.LineDraw[1][1]);
glEnd;
if (blockInfo^.Item.Y mod 8 = 0) then begin
glLineWidth(2.0);
glColor4f(1.0, 1.0, 0.0, 0.5);
end else begin
glColor4f(0.8, 0.8, 0.8, 0.9);
glLineWidth(0.1);
end;
glBegin(GL_LINES);
glVertex2iv(@blockInfo^.LineDraw[0][0]);
glVertex2iv(@blockInfo^.LineDraw[0][1]);
glEnd;
glDisable(GL_LINE_SMOOTH);
glEnable(GL_TEXTURE_2D);
end
end;
if (FLightManager.LightLevel > 0) and not acFlat.Checked then