- Added handling for hue changes (OnStaticHued)
This commit is contained in:
		
							parent
							
								
									a71c1bd570
								
							
						
					
					
						commit
						2ea8601402
					
				| @ -319,6 +319,7 @@ type | |||||||
|     procedure OnNewBlock(ABlock: TBlock); |     procedure OnNewBlock(ABlock: TBlock); | ||||||
|     procedure OnStaticDeleted(AStaticItem: TStaticItem); |     procedure OnStaticDeleted(AStaticItem: TStaticItem); | ||||||
|     procedure OnStaticElevated(AStaticItem: TStaticItem); |     procedure OnStaticElevated(AStaticItem: TStaticItem); | ||||||
|  |     procedure OnStaticHued(AStaticItem: TStaticItem); | ||||||
|     procedure OnStaticInserted(AStaticItem: TStaticItem); |     procedure OnStaticInserted(AStaticItem: TStaticItem); | ||||||
|     procedure OnTileRemoved(ATile: TMulBlock); |     procedure OnTileRemoved(ATile: TMulBlock); | ||||||
|   public |   public | ||||||
| @ -726,6 +727,7 @@ begin | |||||||
|   FLandscape.OnNewBlock := @OnNewBlock; |   FLandscape.OnNewBlock := @OnNewBlock; | ||||||
|   FLandscape.OnStaticDeleted := @OnStaticDeleted; |   FLandscape.OnStaticDeleted := @OnStaticDeleted; | ||||||
|   FLandscape.OnStaticElevated := @OnStaticElevated; |   FLandscape.OnStaticElevated := @OnStaticElevated; | ||||||
|  |   FLandscape.OnStaticHued := @OnStaticHued; | ||||||
|   FLandscape.OnStaticInserted := @OnStaticInserted; |   FLandscape.OnStaticInserted := @OnStaticInserted; | ||||||
| 
 | 
 | ||||||
|   FTextureManager := TLandTextureManager.Create; |   FTextureManager := TLandTextureManager.Create; | ||||||
| @ -1650,7 +1652,6 @@ begin | |||||||
|   glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height); |   glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height); | ||||||
|   glMatrixMode(GL_PROJECTION); |   glMatrixMode(GL_PROJECTION); | ||||||
|   glLoadIdentity; |   glLoadIdentity; | ||||||
|   //glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |  | ||||||
|   gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0); |   gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0); | ||||||
|   glMatrixMode(GL_MODELVIEW); |   glMatrixMode(GL_MODELVIEW); | ||||||
|   glLoadIdentity; |   glLoadIdentity; | ||||||
| @ -2044,6 +2045,21 @@ begin | |||||||
|   FScreenBufferIndexed := False; |   FScreenBufferIndexed := False; | ||||||
| end; | end; | ||||||
| 
 | 
 | ||||||
|  | procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem); | ||||||
|  | var | ||||||
|  |   blockInfo: PBlockInfo; | ||||||
|  | begin | ||||||
|  |   blockInfo := nil; | ||||||
|  |   while FScreenBuffer.Iterate(blockInfo) do | ||||||
|  |   begin | ||||||
|  |     if blockInfo^.Item = AStaticItem then | ||||||
|  |     begin | ||||||
|  |       PrepareScreenBlock(blockInfo); | ||||||
|  |       Break; | ||||||
|  |     end; | ||||||
|  |   end; | ||||||
|  | end; | ||||||
|  | 
 | ||||||
| procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem); | procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem); | ||||||
| begin | begin | ||||||
|   if (AStaticItem.X >= FX + FLowOffsetX) and (AStaticItem.X <= FX + FHighOffsetX) and |   if (AStaticItem.X >= FX + FLowOffsetX) and (AStaticItem.X <= FX + FHighOffsetX) and | ||||||
|  | |||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user