- Added handling for hue changes (OnStaticHued)
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a71c1bd570
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@ -319,6 +319,7 @@ type
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procedure OnNewBlock(ABlock: TBlock);
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procedure OnNewBlock(ABlock: TBlock);
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procedure OnStaticDeleted(AStaticItem: TStaticItem);
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procedure OnStaticDeleted(AStaticItem: TStaticItem);
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procedure OnStaticElevated(AStaticItem: TStaticItem);
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procedure OnStaticElevated(AStaticItem: TStaticItem);
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procedure OnStaticHued(AStaticItem: TStaticItem);
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procedure OnStaticInserted(AStaticItem: TStaticItem);
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procedure OnStaticInserted(AStaticItem: TStaticItem);
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procedure OnTileRemoved(ATile: TMulBlock);
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procedure OnTileRemoved(ATile: TMulBlock);
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public
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public
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@ -726,6 +727,7 @@ begin
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FLandscape.OnNewBlock := @OnNewBlock;
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FLandscape.OnNewBlock := @OnNewBlock;
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FLandscape.OnStaticDeleted := @OnStaticDeleted;
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FLandscape.OnStaticDeleted := @OnStaticDeleted;
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FLandscape.OnStaticElevated := @OnStaticElevated;
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FLandscape.OnStaticElevated := @OnStaticElevated;
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FLandscape.OnStaticHued := @OnStaticHued;
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FLandscape.OnStaticInserted := @OnStaticInserted;
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FLandscape.OnStaticInserted := @OnStaticInserted;
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FTextureManager := TLandTextureManager.Create;
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FTextureManager := TLandTextureManager.Create;
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@ -1650,7 +1652,6 @@ begin
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glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height);
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glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity;
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glLoadIdentity;
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//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0);
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gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity;
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glLoadIdentity;
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@ -2044,6 +2045,21 @@ begin
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FScreenBufferIndexed := False;
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FScreenBufferIndexed := False;
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end;
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end;
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procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem);
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var
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blockInfo: PBlockInfo;
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begin
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blockInfo := nil;
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while FScreenBuffer.Iterate(blockInfo) do
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begin
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if blockInfo^.Item = AStaticItem then
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begin
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PrepareScreenBlock(blockInfo);
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Break;
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end;
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end;
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end;
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procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem);
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procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem);
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begin
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begin
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if (AStaticItem.X >= FX + FLowOffsetX) and (AStaticItem.X <= FX + FHighOffsetX) and
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if (AStaticItem.X >= FX + FLowOffsetX) and (AStaticItem.X <= FX + FHighOffsetX) and
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