- Extracted TfrmMain.PrepareScreenBlock from RebuildScreenBuffer
- Added events for OnStatic-Inserted, -Deleted and -Elevated
This commit is contained in:
parent
fbbe988dd6
commit
2e16269397
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@ -73,7 +73,8 @@ type
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constructor Create;
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destructor Destroy; override;
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function GetArtMaterial(ATileID: Word): TMaterial; overload;
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function GetArtMaterial(ATileID: Word; AHue: THue; APartialHue: Boolean): TMaterial; overload;
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function GetArtMaterial(ATileID: Word; AHue: THue;
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APartialHue: Boolean): TMaterial; overload;
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function GetFlatLandMaterial(ATileID: Word): TMaterial;
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function GetTexMaterial(ATileID: Word): TMaterial;
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protected
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@ -114,6 +115,8 @@ type
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end;
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TLandscapeChangeEvent = procedure of object;
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TNewBlockEvent = procedure(ABlock: TBlock) of object;
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TStaticChangedEvent = procedure(AStaticItem: TStaticItem) of object;
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TStaticFilter = function(AStatic: TStaticItem): Boolean of object;
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TScreenBuffer = class;
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@ -131,6 +134,11 @@ type
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FCellHeight: Word;
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FBlockCache: TCacheManager;
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FOnChange: TLandscapeChangeEvent;
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FOnNewBlock: TNewBlockEvent;
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FOnStaticInserted: TStaticChangedEvent;
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FOnStaticDeleted: TStaticChangedEvent;
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FOnStaticElevated: TStaticChangedEvent;
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FOnStaticHued: TStaticChangedEvent;
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FOpenRequests: array of Boolean;
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{ Methods }
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function GetMapBlock(AX, AY: Word): TMapBlock;
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@ -157,6 +165,15 @@ type
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property StaticList[X, Y: Word]: TList read GetStaticList;
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property Normals[X, Y: Word]: TNormals read GetNormals;
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property OnChange: TLandscapeChangeEvent read FOnChange write FOnChange;
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property OnNewBlock: TNewBlockEvent read FOnNewBlock write FOnNewBlock;
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property OnStaticInserted: TStaticChangedEvent read FOnStaticInserted
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write FOnStaticInserted;
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property OnStaticDeleted: TStaticChangedEvent read FOnStaticDeleted
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write FOnStaticDeleted;
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property OnStaticElevated: TStaticChangedEvent read FOnStaticElevated
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write FOnStaticElevated;
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property OnStaticHued: TStaticChangedEvent read FOnStaticHued
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write FOnStaticHued;
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{ Methods }
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procedure FillDrawList(ADrawList: TScreenBuffer; AX, AY, AWidth,
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AHeight: Word; AMinZ, AMaxZ: ShortInt; AMap, AStatics: Boolean;
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@ -478,6 +495,12 @@ begin
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FCellHeight := FHeight * 8;
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FBlockCache := TCacheManager.Create(256);
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FBlockCache.OnRemoveObject := @OnRemoveCachedObject;
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FOnChange := nil;
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FOnStaticDeleted := nil;
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FOnStaticElevated := nil;
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FOnStaticHued := nil;
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FOnStaticInserted := nil;
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SetLength(FOpenRequests, FWidth * FHeight); //TODO : TBits?
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for blockID := 0 to Length(FOpenRequests) - 1 do
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@ -653,7 +676,8 @@ begin
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targetStaticList.Sort(@CompareWorldItems);
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staticItem.Owner := block;
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staticItem.CanBeEdited := dmNetwork.CanWrite(x, y);
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if Assigned(FOnChange) then FOnChange;
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if Assigned(FOnStaticInserted) then FOnStaticInserted(staticItem);
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end;
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end;
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@ -677,9 +701,10 @@ begin
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(staticItem.TileID = staticInfo.TileID) and
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(staticItem.Hue = staticInfo.Hue) then
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begin
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if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
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statics.Delete(i);
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staticItem.Delete;
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if Assigned(FOnChange) then FOnChange;
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Break;
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end;
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end;
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@ -712,7 +737,9 @@ begin
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ResMan.Tiledata.StaticTiles[TStaticItem(statics.Items[j]).TileID],
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j);
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statics.Sort(@CompareWorldItems);
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if Assigned(FOnChange) then FOnChange;
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if Assigned(FOnStaticElevated) then FOnStaticElevated(staticItem);
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Break;
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end;
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end;
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@ -753,6 +780,7 @@ begin
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if staticItem <> nil then
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begin
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if Assigned(FOnStaticDeleted) then FOnStaticDeleted(staticItem);
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statics.Remove(staticItem);
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staticItem.Delete;
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end;
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@ -774,9 +802,10 @@ begin
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i);
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statics.Sort(@CompareWorldItems);
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staticItem.Owner := targetBlock;
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end;
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staticItem.CanBeEdited := dmNetwork.CanWrite(newX, newY);
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if Assigned(FOnChange) then FOnChange;
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if Assigned(FOnStaticInserted) then FOnStaticInserted(staticItem);
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end;
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end;
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procedure TLandscape.OnHueStaticPacket(ABuffer: TEnhancedMemoryStream);
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@ -800,7 +829,7 @@ begin
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(staticItem.Hue = staticInfo.Hue) then
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begin
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staticItem.Hue := ABuffer.ReadWord;
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if Assigned(FOnChange) then FOnChange;
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if Assigned(FOnStaticHued) then FOnStaticHued(staticItem);
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Break;
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end;
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end;
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@ -1224,7 +1253,7 @@ begin
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Result^.State := ssNormal;
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Result^.Highlighted := False;
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if (FShortCuts[0] = nil) or (CompareWorldItems(AItem, FShortCuts[0]) > 0) then
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if (FShortCuts[0] = nil) or (CompareWorldItems(AItem, FShortCuts[0]) < 0) then
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begin
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//TODO : update last element if necessary
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Result^.Next := FShortCuts[0];
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@ -1234,7 +1263,7 @@ begin
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//find best entry point
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shortcut := 0;
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while (shortcut <= 10) and (FShortCuts[shortcut] <> nil) and
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(CompareWorldItems(AItem, FShortCuts[shortcut]) <= 0) do
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(CompareWorldItems(AItem, FShortCuts[shortcut]) >= 0) do
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begin
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current := FShortCuts[shortcut];
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Inc(shortcut);
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@ -549,14 +549,14 @@ object frmMain: TfrmMain
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AnchorSideRight.Side = asrBottom
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AnchorSideBottom.Control = vdtTiles
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AnchorSideBottom.Side = asrBottom
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Left = 114
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Left = 110
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Height = 19
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Hint = 'Append S or T to restrict the search to Statics or Terrain.'
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Top = 283
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Top = 279
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Width = 96
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Anchors = [akRight, akBottom]
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BorderSpacing.Right = 4
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BorderSpacing.Bottom = 4
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BorderSpacing.Right = 8
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BorderSpacing.Bottom = 8
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CharCase = ecUppercase
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OnExit = edSearchIDExit
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OnKeyPress = edSearchIDKeyPress
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@ -275,6 +275,7 @@ type
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FTextureManager: TLandTextureManager;
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FScreenBuffer: TScreenBuffer;
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FScreenBufferValid: Boolean;
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FScreenBufferSorted: Boolean;
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FCurrentTile: TWorldItem;
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FSelectedTile: TWorldItem;
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FGhostTile: TWorldItem;
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@ -296,6 +297,7 @@ type
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procedure InitRender;
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procedure InitSize;
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procedure InvalidateScreenBuffer;
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procedure PrepareScreenBlock(ABlockInfo: PBlockInfo);
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procedure PrepareVirtualLayer(AWidth, AHeight: Word);
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procedure ProcessToolState;
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procedure ProcessAccessLevel;
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@ -314,6 +316,9 @@ type
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{ Events }
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procedure OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream);
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procedure OnLandscapeChanged;
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procedure OnStaticDeleted(AStaticItem: TStaticItem);
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procedure OnStaticElevated(AStaticItem: TStaticItem);
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procedure OnStaticInserted(AStaticItem: TStaticItem);
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procedure OnTileRemoved(ATile: TMulBlock);
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public
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{ Fields }
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@ -717,6 +722,10 @@ var
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begin
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FLandscape := ResMan.Landscape;
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FLandscape.OnChange := @OnLandscapeChanged;
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FLandscape.OnStaticDeleted := @OnStaticDeleted;
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FLandscape.OnStaticElevated := @OnStaticElevated;
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FLandscape.OnStaticInserted := @OnStaticInserted;
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FTextureManager := TLandTextureManager.Create;
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FScreenBuffer := TScreenBuffer.Create;
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FScreenBufferValid := False;
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@ -1650,6 +1659,97 @@ begin
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FScreenBufferValid := False;
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end;
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procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
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var
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item: TWorldItem;
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drawX, drawY: Single;
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west, south, east: Single;
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z: SmallInt;
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staticItem: TStaticItem;
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hue: THue;
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staticTiledata: TStaticTiledata;
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begin
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//add normals to map tiles and materials where possible
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item := ABlockInfo^.Item;
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GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY);
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if acFlat.Checked then
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z := 0
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else
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z := item.Z;
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if item is TMapCell then
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begin
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if not acFlat.Checked then
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begin
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west := FLandscape.GetLandAlt(item.X, item.Y + 1, z);
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south := FLandscape.GetLandAlt(item.X + 1, item.Y + 1, z);
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east := FLandscape.GetLandAlt(item.X + 1, item.Y, z);
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if (west <> z) or (south <> z) or (east <> z) then
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begin
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ABlockInfo^.HighRes := FTextureManager.GetTexMaterial(item.TileID);
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end;
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end;
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ABlockInfo^.LowRes := FTextureManager.GetArtMaterial(item.TileID);
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ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44);
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if ABlockInfo^.HighRes <> nil then
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begin
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New(ABlockInfo^.Normals);
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FLandscape.GetNormals(item.X, item.Y, ABlockInfo^.Normals^);
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ABlockInfo^.DrawQuad[0][0] := drawX;
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ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
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ABlockInfo^.DrawQuad[1][0] := drawX + 22;
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ABlockInfo^.DrawQuad[1][1] := drawY + 22 - east * 4;
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ABlockInfo^.DrawQuad[2][0] := drawX;
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ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4;
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ABlockInfo^.DrawQuad[3][0] := drawX - 22;
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ABlockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4;
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end else
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begin
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ABlockInfo^.DrawQuad[0][0] := drawX - 22;
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ABlockInfo^.DrawQuad[0][1] := drawY - z * 4;
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ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
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ABlockInfo^.DrawQuad[1][1] := drawY - z * 4;
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ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width;
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ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
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ABlockInfo^.DrawQuad[3][0] := drawX - 22;
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ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4;
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end;
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end else
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begin
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staticItem := TStaticItem(item);
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staticTiledata := ResMan.Tiledata.StaticTiles[staticItem.TileID];
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if staticItem.Hue > 0 then
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hue := ResMan.Hue.Hues[staticItem.Hue - 1]
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else
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hue := nil;
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ABlockInfo^.LowRes := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
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ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2),
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Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4),
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ABlockInfo^.LowRes.RealWidth,
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ABlockInfo^.LowRes.RealHeight);
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south := ABlockInfo^.LowRes.RealHeight;
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east := ABlockInfo^.LowRes.RealWidth div 2;
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ABlockInfo^.DrawQuad[0][0] := drawX - east;
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ABlockInfo^.DrawQuad[0][1] := drawY + 44 - south - z * 4;
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ABlockInfo^.DrawQuad[1][0] := drawX - east + ABlockInfo^.LowRes.Width;
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ABlockInfo^.DrawQuad[1][1] := drawY + 44 - south - z * 4;
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ABlockInfo^.DrawQuad[2][0] := drawX - east + ABlockInfo^.LowRes.Width;
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ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
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ABlockInfo^.DrawQuad[3][0] := drawX - east;
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ABlockInfo^.DrawQuad[3][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4;
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end;
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end;
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procedure TfrmMain.Render;
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var
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z: ShortInt;
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@ -1670,6 +1770,12 @@ begin
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if not FScreenBufferValid then
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RebuildScreenBuffer;
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if not FScreenBufferSorted then
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begin
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FScreenBuffer.Sort;
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FScreenBufferSorted := True;
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end;
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{if acFilter.Checked then
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staticsFilter := @frmFilter.Filter
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@ -1919,6 +2025,26 @@ begin
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UpdateCurrentTile;
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end;
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procedure TfrmMain.OnStaticDeleted(AStaticItem: TStaticItem);
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begin
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FScreenBuffer.Delete(AStaticItem);
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end;
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procedure TfrmMain.OnStaticElevated(AStaticItem: TStaticItem);
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begin
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FScreenBufferSorted := False;
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end;
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procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem);
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begin
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if (AStaticItem.X >= FX + FLowOffsetX) and (AStaticItem.X <= FX + FHighOffsetX) and
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(AStaticItem.Y >= FY + FLowOffsetY) and (AStaticItem.Y <= FY + FHighOffsetY) then
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begin
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AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
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PrepareScreenBlock(FScreenBuffer.Insert(AStaticItem));
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end;
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end;
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procedure TfrmMain.BuildTileList;
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var
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minID, maxID, i, lastID: Integer;
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@ -2035,13 +2161,6 @@ end;
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procedure TfrmMain.RebuildScreenBuffer;
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var
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blockInfo: PBlockInfo;
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item: TWorldItem;
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drawX, drawY: Single;
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west, south, east: Single;
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z: SmallInt;
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staticItem: TStaticItem;
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hue: THue;
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staticTiledata: TStaticTiledata;
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begin
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FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width + oglGamewindow.Height * oglGamewindow.Height) / 44);
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@ -2066,91 +2185,14 @@ begin
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acNoDraw.Checked, nil); //TODO : statics filter
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//TODO : ghost tile
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//Pre-process the buffer - add normals to map tiles and materials where possible
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//Pre-process the buffer
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blockInfo := nil;
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while FScreenBuffer.Iterate(blockInfo) do
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begin
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item := blockInfo^.Item;
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GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY);
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if acFlat.Checked then
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z := 0
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else
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z := item.Z;
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if item is TMapCell then
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begin
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if not acFlat.Checked then
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begin
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west := FLandscape.GetLandAlt(item.X, item.Y + 1, z);
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south := FLandscape.GetLandAlt(item.X + 1, item.Y + 1, z);
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east := FLandscape.GetLandAlt(item.X + 1, item.Y, z);
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if (west <> z) or (south <> z) or (east <> z) then
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begin
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blockInfo^.HighRes := FTextureManager.GetTexMaterial(item.TileID);
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end;
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end;
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blockInfo^.LowRes := FTextureManager.GetArtMaterial(item.TileID);
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blockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), 44, 44);
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if blockInfo^.HighRes <> nil then
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begin
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New(blockInfo^.Normals);
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FLandscape.GetNormals(item.X, item.Y, blockInfo^.Normals^);
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blockInfo^.DrawQuad[0][0] := drawX;
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blockInfo^.DrawQuad[0][1] := drawY - z * 4;
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blockInfo^.DrawQuad[1][0] := drawX + 22;
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blockInfo^.DrawQuad[1][1] := drawY + 22 - east * 4;
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blockInfo^.DrawQuad[2][0] := drawX;
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blockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4;
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blockInfo^.DrawQuad[3][0] := drawX - 22;
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blockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4;
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end else
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begin
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blockInfo^.DrawQuad[0][0] := drawX - 22;
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blockInfo^.DrawQuad[0][1] := drawY - z * 4;
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blockInfo^.DrawQuad[1][0] := drawX - 22 + blockInfo^.LowRes.Width;
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blockInfo^.DrawQuad[1][1] := drawY - z * 4;
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blockInfo^.DrawQuad[2][0] := drawX - 22 + blockInfo^.LowRes.Width;
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blockInfo^.DrawQuad[2][1] := drawY + blockInfo^.LowRes.Height - z * 4;
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blockInfo^.DrawQuad[3][0] := drawX - 22;
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blockInfo^.DrawQuad[3][1] := drawY + blockInfo^.LowRes.Height - z * 4;
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end;
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end else
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begin
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staticItem := TStaticItem(item);
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staticTiledata := ResMan.Tiledata.StaticTiles[staticItem.TileID];
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if staticItem.Hue > 0 then
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hue := ResMan.Hue.Hues[staticItem.Hue - 1]
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else
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hue := nil;
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blockInfo^.LowRes := FTextureManager.GetArtMaterial($4000 + staticItem.TileID, hue, (staticTileData.Flags and tdfPartialHue) = tdfPartialHue);
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blockInfo^.ScreenRect := Bounds(Trunc(drawX - blockInfo^.LowRes.RealWidth / 2),
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Trunc(drawY + 44 - blockInfo^.LowRes.RealHeight - z * 4),
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blockInfo^.LowRes.RealWidth,
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blockInfo^.LowRes.RealHeight);
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south := blockInfo^.LowRes.RealHeight;
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||||
east := blockInfo^.LowRes.RealWidth div 2;
|
||||
|
||||
blockInfo^.DrawQuad[0][0] := drawX - east;
|
||||
blockInfo^.DrawQuad[0][1] := drawY + 44 - south - z * 4;
|
||||
blockInfo^.DrawQuad[1][0] := drawX - east + blockInfo^.LowRes.Width;
|
||||
blockInfo^.DrawQuad[1][1] := drawY + 44 - south - z * 4;
|
||||
blockInfo^.DrawQuad[2][0] := drawX - east + blockInfo^.LowRes.Width;
|
||||
blockInfo^.DrawQuad[2][1] := drawY + 44 - south + blockInfo^.LowRes.Height - z * 4;
|
||||
blockInfo^.DrawQuad[3][0] := drawX - east;
|
||||
blockInfo^.DrawQuad[3][1] := drawY + 44 - south + blockInfo^.LowRes.Height - z * 4;
|
||||
end;
|
||||
end;
|
||||
PrepareScreenBlock(blockInfo);
|
||||
|
||||
FScreenBuffer.UpdateShortcuts;
|
||||
FScreenBufferValid := True;
|
||||
FScreenBufferSorted := True;
|
||||
end;
|
||||
|
||||
procedure TfrmMain.UpdateCurrentTile;
|
||||
|
|
Loading…
Reference in New Issue