- Added filter management to TfrmMain
- Changed screen buffer state handling to enums
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2cfde3eea5
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@ -92,11 +92,13 @@ end;
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procedure TfrmBoundaries.tbMaxZChange(Sender: TObject);
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begin
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seMaxZ.Value := tbMaxZ.Position;
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frmMain.InvalidateFilter;
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end;
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procedure TfrmBoundaries.tbMinZChange(Sender: TObject);
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begin
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seMinZ.Value := tbMinZ.Position;
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frmMain.InvalidateFilter;
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end;
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procedure TfrmBoundaries.MouseLeave(var msg: TLMessage);
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@ -39,6 +39,7 @@ object frmFilter: TfrmFilter
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'Exclusive'
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'Inclusive'
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)
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OnClick = rgFilterTypeClick
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TabOrder = 0
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end
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object GroupBox1: TGroupBox
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@ -230,6 +231,7 @@ object frmFilter: TfrmFilter
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Width = 85
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BorderSpacing.Around = 4
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Caption = 'Filter active'
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OnChange = cbTileFilterChange
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TabOrder = 1
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end
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end
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@ -252,6 +254,7 @@ object frmFilter: TfrmFilter
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Align = alTop
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BorderSpacing.Around = 4
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Caption = 'Filter active'
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OnChange = cbHueFilterChange
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TabOrder = 0
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end
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object vdtHues: TVirtualDrawTree
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@ -59,11 +59,14 @@ type
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vdtHues: TVirtualDrawTree;
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procedure btnClearClick(Sender: TObject);
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procedure btnDeleteClick(Sender: TObject);
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procedure cbHueFilterChange(Sender: TObject);
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procedure cbTileFilterChange(Sender: TObject);
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procedure FormCreate(Sender: TObject);
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procedure FormDestroy(Sender: TObject);
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procedure FormShow(Sender: TObject);
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procedure mnuUncheckHuesClick(Sender: TObject);
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procedure mnuCheckHuesClick(Sender: TObject);
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procedure rgFilterTypeClick(Sender: TObject);
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procedure vdtFilterDragDrop(Sender: TBaseVirtualTree; Source: TObject;
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DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState;
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Pt: TPoint; var Effect: Integer; Mode: TDropMode);
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@ -137,6 +140,11 @@ begin
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end;
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end;
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procedure TfrmFilter.rgFilterTypeClick(Sender: TObject);
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begin
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frmMain.InvalidateFilter;
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end;
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procedure TfrmFilter.vdtFilterDragDrop(Sender: TBaseVirtualTree;
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Source: TObject; DataObject: IDataObject; Formats: TFormatArray;
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Shift: TShiftState; Pt: TPoint; var Effect: Integer; Mode: TDropMode);
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@ -160,6 +168,7 @@ begin
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targetTileInfo := Sender.GetNodeData(node);
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targetTileInfo^.ID := sourceTileInfo^.ID;
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cbTileFilter.Checked := True;
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frmMain.InvalidateFilter;
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end;
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selected := sourceTree.GetNextSelected(selected);
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end;
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@ -191,6 +200,7 @@ begin
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hueInfo := Sender.GetNodeData(Node);
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FCheckedHues.Bits[hueInfo^.ID] := (Sender.CheckState[node] = csCheckedNormal);
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cbHueFilter.Checked := True;
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frmMain.InvalidateFilter;
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end;
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procedure TfrmFilter.vdtHuesDrawNode(Sender: TBaseVirtualTree;
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@ -321,6 +331,16 @@ begin
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vdtFilter.DeleteSelectedNodes;
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end;
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procedure TfrmFilter.cbHueFilterChange(Sender: TObject);
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begin
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frmMain.InvalidateFilter;
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end;
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procedure TfrmFilter.cbTileFilterChange(Sender: TObject);
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begin
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frmMain.InvalidateFilter;
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end;
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procedure TfrmFilter.btnClearClick(Sender: TObject);
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begin
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vdtFilter.Clear;
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@ -42,6 +42,8 @@ type
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TVirtualTileArray = array of TVirtualTile;
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TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object;
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TScreenBufferState = (sbsValid, sbsIndexed, sbsFiltered);
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TScreenBufferStates = set of TScreenBufferState;
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{ TfrmMain }
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@ -276,8 +278,7 @@ type
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FLandscape: TLandscape;
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FTextureManager: TLandTextureManager;
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FScreenBuffer: TScreenBuffer;
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FScreenBufferValid: Boolean;
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FScreenBufferIndexed: Boolean;
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FScreenBufferState: TScreenBufferStates;
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FCurrentTile: TWorldItem;
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FSelectedTile: TWorldItem;
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FGhostTile: TWorldItem;
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@ -312,6 +313,7 @@ type
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procedure SetY(const AValue: Integer);
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procedure UpdateCurrentTile;
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procedure UpdateCurrentTile(AX, AY: Integer);
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procedure UpdateFilter;
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procedure UpdateSelection;
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procedure WriteChatMessage(ASender, AMessage: string);
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{ Events }
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@ -332,6 +334,7 @@ type
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property CurrentTile: TWorldItem read FCurrentTile write SetCurrentTile;
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property SelectedTile: TWorldItem read FSelectedTile write SetSelectedTile;
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{ Methods }
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procedure InvalidateFilter;
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procedure RegisterAccessChangedListener(AListener: TAccessChangedListener);
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procedure SetPos(AX, AY: Word);
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procedure UnregisterAccessChangedListener(AListener: TAccessChangedListener);
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@ -738,7 +741,7 @@ begin
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FTextureManager := TLandTextureManager.Create;
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FScreenBuffer := TScreenBuffer.Create;
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FScreenBufferValid := False;
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FScreenBufferState := [];
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X := 0;
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Y := 0;
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edX.MaxValue := FLandscape.CellWidth;
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@ -854,6 +857,7 @@ begin
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oglGameWindow.Repaint;
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FLastDraw := Now;
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end;
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Sleep(1);
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Done := False;
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end;
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@ -932,6 +936,7 @@ begin
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frmFilter.Locked := False;
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end else
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frmFilter.Hide;
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InvalidateFilter;
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end;
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procedure TfrmMain.acFlatExecute(Sender: TObject);
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@ -1675,9 +1680,14 @@ begin
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glLoadIdentity;
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end;
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procedure TfrmMain.InvalidateFilter;
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begin
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Exclude(FScreenBufferState, sbsFiltered);
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end;
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procedure TfrmMain.InvalidateScreenBuffer;
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begin
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FScreenBufferValid := False;
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Exclude(FScreenBufferState, sbsValid);
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end;
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procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
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@ -1791,14 +1801,17 @@ var
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begin
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tileRect := GetSelectedRect;
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if not FScreenBufferValid then
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if not (sbsValid in FScreenBufferState) then
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RebuildScreenBuffer;
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if not FScreenBufferIndexed then
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if not (sbsIndexed in FScreenBufferState) then
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begin
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FScreenBuffer.UpdateShortcuts;
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FScreenBufferIndexed := True;
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Include(FScreenBufferState, sbsIndexed);
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end;
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if not (sbsFiltered in FScreenBufferState) then
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UpdateFilter;
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{if acFilter.Checked then
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staticsFilter := @frmFilter.Filter
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@ -2060,7 +2073,7 @@ var
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cell: TMapCell;
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begin
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PrepareScreenBlock(FScreenBuffer.UpdateSortOrder(AMapCell));
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FScreenBufferIndexed := False;
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Exclude(FScreenBufferState, sbsIndexed);
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//Find surrounding cells
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current := nil;
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@ -2102,7 +2115,7 @@ procedure TfrmMain.OnStaticElevated(AStaticItem: TStaticItem);
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begin
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AStaticItem.PrioritySolver := FScreenBuffer.GetSerial;
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PrepareScreenBlock(FScreenBuffer.UpdateSortOrder(AStaticItem));
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FScreenBufferIndexed := False;
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Exclude(FScreenBufferState, sbsIndexed);
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end;
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procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem);
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@ -2277,8 +2290,7 @@ begin
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PrepareScreenBlock(blockInfo);
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FScreenBuffer.UpdateShortcuts;
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FScreenBufferValid := True;
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FScreenBufferIndexed := True;
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FScreenBufferState := [sbsValid, sbsIndexed];
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end;
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procedure TfrmMain.UpdateCurrentTile;
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@ -2327,6 +2339,31 @@ begin
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end;
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end;
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procedure TfrmMain.UpdateFilter;
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var
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blockInfo: PBlockInfo;
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begin
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blockInfo := nil;
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while FScreenBuffer.Iterate(blockInfo) do
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begin
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if blockInfo^.State in [ssNormal, ssFiltered] then
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begin
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blockInfo^.State := ssNormal;
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if (blockInfo^.Item.Z < frmBoundaries.tbMinZ.Position) or
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(blockInfo^.Item.Z > frmBoundaries.tbMaxZ.Position) then
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begin
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blockInfo^.State := ssFiltered;
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end else
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if tbFilter.Down and (blockInfo^.Item is TStaticItem) and
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(not frmFilter.Filter(TStaticItem(blockInfo^.Item))) then
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begin
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blockInfo^.State := ssFiltered;
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end;
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end;
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end;
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Include(FScreenBufferState, sbsFiltered);
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end;
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procedure TfrmMain.UpdateSelection;
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var
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selectedRect: TRect;
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