- Removed custom tile info window
- Updated VirtualTreeView - Added tile info as owner drawn hint to vdtTiles (fixes #55)
This commit is contained in:
@@ -1,61 +1,61 @@
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(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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program CentrED;
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{$mode objfpc}{$H+}
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uses
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{$IFDEF UNIX}{$IFDEF UseCThreads}
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cthreads,
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{$ENDIF}{$ENDIF}
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SysUtils,
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Interfaces, // this includes the LCL widgetset
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Forms, LResources, lnetvisual, LazOpenGLContext, UdmNetwork, UfrmMain,
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UfrmLogin, UfrmInitialize, UfrmAccountControl, virtualtreeview_package,
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multiloglaz, UfrmEditAccount, UfrmDrawSettings, UfrmBoundaries,
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UfrmElevateSettings, UOverlayUI, UResourceManager, UfrmConfirmation,
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UfrmMoveSettings, UfrmAbout, UfrmHueSettings, UfrmRadar,
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UfrmLargeScaleCommand, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo,
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UGUIPlatformUtils, UPlatformTypes, UfrmRegionControl, UPackets,
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UPacketHandlers, UAdminHandling, UGameResources, ULandscape, UfrmToolWindow,
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Logging, UTileDataProvider, UMap, UWorldItem, UStatics, UTiledata, UAnimData,
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UGLFont, UAnimDataProvider, UMulManager, UArtProvider, UTexmapProvider;
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{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}
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function GetApplicationName: String;
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begin
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Result := 'CentrED';
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end;
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begin
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{$I CentrED.lrs}
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OnGetApplicationName := @GetApplicationName;
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Application.Initialize;
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Application.CreateForm(TdmNetwork, dmNetwork);
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Application.Run;
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end.
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(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2009 Andreas Schneider
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*)
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program CentrED;
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{$mode objfpc}{$H+}
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uses
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{$IFDEF UNIX}{$IFDEF UseCThreads}
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cthreads,
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{$ENDIF}{$ENDIF}
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SysUtils,
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Interfaces, // this includes the LCL widgetset
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Forms, LResources, lnetvisual, LazOpenGLContext, UdmNetwork, UfrmMain,
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UfrmLogin, UfrmInitialize, UfrmAccountControl, virtualtreeview_package,
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multiloglaz, UfrmEditAccount, UfrmDrawSettings, UfrmBoundaries,
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UfrmElevateSettings, UOverlayUI, UResourceManager, UfrmConfirmation,
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UfrmMoveSettings, UfrmAbout, UfrmHueSettings, UfrmRadar,
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UfrmLargeScaleCommand, UfrmVirtualLayer, UfrmFilter,
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UGUIPlatformUtils, UPlatformTypes, UfrmRegionControl, UPackets,
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UPacketHandlers, UAdminHandling, UGameResources, ULandscape, UfrmToolWindow,
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Logging, UTileDataProvider, UMap, UWorldItem, UStatics, UTiledata, UAnimData,
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UGLFont, UAnimDataProvider, UMulManager, UArtProvider, UTexmapProvider;
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{$IFDEF WINDOWS}{$R CentrED.rc}{$ENDIF}
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function GetApplicationName: String;
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begin
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Result := 'CentrED';
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end;
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begin
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{$I CentrED.lrs}
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OnGetApplicationName := @GetApplicationName;
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Application.Initialize;
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Application.CreateForm(TdmNetwork, dmNetwork);
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Application.Run;
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end.
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