- Fixed UpdateSortOrder to handle off-screen updates correctly
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				@ -1421,7 +1421,8 @@ begin
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    current := current^.Next;
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					    current := current^.Next;
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  end;
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					  end;
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  if oldNode <> newNodePosition then
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					  //oldNode = nil, if the change happend out-of-screen
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					  if (oldNode <> nil ) and (oldNode <> newNodePosition) then
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  begin
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					  begin
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    if oldNodePrev <> oldNode then
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					    if oldNodePrev <> oldNode then
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    begin
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					    begin
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