CentrED/VirtualTrees.patch

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Index: VirtualTrees.pas
===================================================================
--- VirtualTrees.pas (Revision 292)
+++ VirtualTrees.pas (Arbeitskopie)
@@ -796,7 +796,7 @@
function DUnadvise(dwConnection: DWord): HResult; virtual; stdcall;
Function EnumDAvise(Out enumAdvise : IEnumStatData):HResult;virtual;StdCall;
function EnumFormatEtc(Direction: DWord; out EnumFormatEtc: IEnumFormatEtc): HResult; virtual; stdcall;
- Function GetCanonicalFormatTEtc(const pformatetcIn : FORMATETC;Out pformatetcOut : FORMATETC):HResult; virtual; STDCALl;
+ Function GetCanonicalFormatTEtc(const pformatetcIn : tagFORMATETC;Out pformatetcOut : tagFORMATETC):HResult; virtual; STDCALl;
function GetData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium): HResult; virtual; stdcall;
function GetDataHere(const FormatEtc: TFormatEtc; out Medium: TStgMedium): HResult; virtual; stdcall;
function QueryGetData(const FormatEtc: TFormatEtc): HResult; virtual; stdcall;
@@ -10657,9 +10657,9 @@
FIndent := 18;
FPlusBM := TBitmap.Create;
- FPlusBM.PixelFormat := OptimalPixelFormat;
+ FPlusBM.PixelFormat := pf32bit;
FMinusBM := TBitmap.Create;
- FMinusBM.PixelFormat := OptimalPixelFormat;
+ FMinusBM.PixelFormat := pf32bit;
//FBorderStyle := bsSingle;
FButtonStyle := bsRectangle;
@@ -21505,8 +21505,8 @@
{$endif ThemeSupport}
with FCheckImages do
begin
- DirectMaskBlt(PaintInfo.Canvas.Handle, XPos, YPos, Height, Height, Canvas.Handle,
- Index * Height, 0, MaskHandle);
+ MaskBlt(PaintInfo.Canvas.Handle, XPos, YPos, Height, Height, Canvas.Handle,
+ Index * Height, 0, MaskHandle, Index * Height, 0);
end;
end;
Logger.ExitMethod([lcCheck],'PaintCheckImage');
@@ -21606,8 +21606,8 @@
XPos := R.Right - ButtonX - Bitmap.Width;
Logger.SendBitmap([lcPaintBitmap],'NodeButton',Bitmap);
// Need to draw this masked.
- DirectMaskBlt(Canvas.Handle, XPos, R.Top + ButtonY, TreeButtonSize, TreeButtonSize, Bitmap.Canvas.Handle,
- 0, 0, Bitmap.MaskHandle);
+ MaskBlt(Canvas.Handle, XPos, R.Top + ButtonY, TreeButtonSize, TreeButtonSize, Bitmap.Canvas.Handle,
+ 0, 0, Bitmap.MaskHandle, 0, 0);
Logger.ExitMethod([lcPaintDetails],'PaintNodeButton');
end;
@@ -26624,7 +26624,7 @@
NodeBitmap.Width := Window.Right - Window.Left;
Logger.Send([lcPaintDetails],'NodeBitmap.Width',NodeBitmap.Width);
// Make sure the buffer bitmap and target bitmap use the same transformation mode.
- SetMapMode(NodeBitmap.Canvas.Handle, GetMapMode(TargetCanvas.Handle));
+ //SetMapMode(NodeBitmap.Canvas.Handle, GetMapMode(TargetCanvas.Handle));
// For quick checks some intermediate variables are used.
UseBackground := (toShowBackground in FOptions.FPaintOptions) and (FBackground.Graphic is TBitmap) and