2022-05-08 10:47:53 +02:00
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unit imjmorecfg;
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{ This file contains additional configuration options that customize the
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JPEG software for special applications or support machine-dependent
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optimizations. Most users will not need to touch this file. }
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{ Source: jmorecfg.h; Copyright (C) 1991-1996, Thomas G. Lane. }
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interface
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{$I imjconfig.inc}
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type
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int = Integer;
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uInt = Cardinal;
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short = SmallInt;
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ushort = Word;
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long = LongInt;
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type
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voidp = pointer;
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type
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int_ptr = ^int;
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size_t = int;
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{ Define BITS_IN_JSAMPLE as either
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8 for 8-bit sample values (the usual setting)
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12 for 12-bit sample values
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Only 8 and 12 are legal data precisions for lossy JPEG according to the
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JPEG standard, and the IJG code does not support anything else!
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We do not support run-time selection of data precision, sorry. }
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{$ifdef BITS_IN_JSAMPLE_IS_8} { use 8 or 12 }
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const
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BITS_IN_JSAMPLE = 8;
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{$else}
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const
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BITS_IN_JSAMPLE = 12;
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{$endif}
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{ Maximum number of components (color channels) allowed in JPEG image.
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To meet the letter of the JPEG spec, set this to 255. However, darn
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few applications need more than 4 channels (maybe 5 for CMYK + alpha
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mask). We recommend 10 as a reasonable compromise; use 4 if you are
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really short on memory. (Each allowed component costs a hundred or so
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bytes of storage, whether actually used in an image or not.) }
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const
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MAX_COMPONENTS = 10; { maximum number of image components }
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{ Basic data types.
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You may need to change these if you have a machine with unusual data
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type sizes; for example, "char" not 8 bits, "short" not 16 bits,
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or "long" not 32 bits. We don't care whether "int" is 16 or 32 bits,
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but it had better be at least 16. }
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{ Representation of a single sample (pixel element value).
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We frequently allocate large arrays of these, so it's important to keep
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them small. But if you have memory to burn and access to char or short
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arrays is very slow on your hardware, you might want to change these. }
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{$ifdef BITS_IN_JSAMPLE_IS_8}
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{ JSAMPLE should be the smallest type that will hold the values 0..255.
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You can use a signed char by having GETJSAMPLE mask it with $FF. }
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{ CHAR_IS_UNSIGNED }
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type
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JSAMPLE = byte; { Pascal unsigned char }
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GETJSAMPLE = int;
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const
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MAXJSAMPLE = 255;
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CENTERJSAMPLE = 128;
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{$endif}
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{$ifndef BITS_IN_JSAMPLE_IS_8}
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{ JSAMPLE should be the smallest type that will hold the values 0..4095.
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On nearly all machines "short" will do nicely. }
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type
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JSAMPLE = short;
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GETJSAMPLE = int;
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const
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MAXJSAMPLE = 4095;
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CENTERJSAMPLE = 2048;
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{$endif} { BITS_IN_JSAMPLE = 12 }
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{ Representation of a DCT frequency coefficient.
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This should be a signed value of at least 16 bits; "short" is usually OK.
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Again, we allocate large arrays of these, but you can change to int
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if you have memory to burn and "short" is really slow. }
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type
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JCOEF = int;
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JCOEF_PTR = ^JCOEF;
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{ Compressed datastreams are represented as arrays of JOCTET.
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These must be EXACTLY 8 bits wide, at least once they are written to
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external storage. Note that when using the stdio data source/destination
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managers, this is also the data type passed to fread/fwrite. }
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type
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JOCTET = Byte;
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jTOctet = 0..(MaxInt div SizeOf(JOCTET))-1;
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JOCTET_FIELD = array[jTOctet] of JOCTET;
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JOCTET_FIELD_PTR = ^JOCTET_FIELD;
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JOCTETPTR = ^JOCTET;
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GETJOCTET = JOCTET; { A work around }
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{ These typedefs are used for various table entries and so forth.
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They must be at least as wide as specified; but making them too big
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won't cost a huge amount of memory, so we don't provide special
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extraction code like we did for JSAMPLE. (In other words, these
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typedefs live at a different point on the speed/space tradeoff curve.) }
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{ UINT8 must hold at least the values 0..255. }
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type
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UINT8 = Byte;
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{ UINT16 must hold at least the values 0..65535. }
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UINT16 = Word;
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{ INT16 must hold at least the values -32768..32767. }
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INT16 = SmallInt;
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{ INT32 must hold at least signed 32-bit values. }
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INT32 = LongInt;
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type
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INT32PTR = ^INT32;
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{ Datatype used for image dimensions. The JPEG standard only supports
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images up to 64K*64K due to 16-bit fields in SOF markers. Therefore
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"unsigned int" is sufficient on all machines. However, if you need to
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handle larger images and you don't mind deviating from the spec, you
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can change this datatype. }
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type
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JDIMENSION = uInt;
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const
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JPEG_MAX_DIMENSION = 65500; { a tad under 64K to prevent overflows }
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{ Ordering of RGB data in scanlines passed to or from the application.
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If your application wants to deal with data in the order B,G,R, just
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change these macros. You can also deal with formats such as R,G,B,X
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(one extra byte per pixel) by changing RGB_PIXELSIZE. Note that changing
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the offsets will also change the order in which colormap data is organized.
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RESTRICTIONS:
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1. The sample applications cjpeg,djpeg do NOT support modified RGB formats.
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2. These macros only affect RGB<=>YCbCr color conversion, so they are not
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useful if you are using JPEG color spaces other than YCbCr or grayscale.
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3. The color quantizer modules will not behave desirably if RGB_PIXELSIZE
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is not 3 (they don't understand about dummy color components!). So you
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can't use color quantization if you change that value. }
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{$ifdef RGB_RED_IS_0}
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const
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RGB_RED = 0; { Offset of Red in an RGB scanline element }
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RGB_GREEN = 1; { Offset of Green }
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RGB_BLUE = 2; { Offset of Blue }
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{$else}
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const
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RGB_RED = 2; { Offset of Red in an RGB scanline element }
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RGB_GREEN = 1; { Offset of Green }
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RGB_BLUE = 0; { Offset of Blue }
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{$endif}
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{$ifdef RGB_PIXELSIZE_IS_3}
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const
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RGB_PIXELSIZE = 3; { JSAMPLEs per RGB scanline element }
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{$else}
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const
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RGB_PIXELSIZE = ??; { Nomssi: deliberate syntax error. Set this value }
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{$endif}
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{ Definitions for speed-related optimizations. }
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{ On some machines (notably 68000 series) "int" is 32 bits, but multiplying
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two 16-bit shorts is faster than multiplying two ints. Define MULTIPLIER
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as short on such a machine. MULTIPLIER must be at least 16 bits wide. }
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type
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MULTIPLIER = int; { type for fastest integer multiply }
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{ FAST_FLOAT should be either float or double, whichever is done faster
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by your compiler. (Note that this type is only used in the floating point
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DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
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Typically, float is faster in ANSI C compilers, while double is faster in
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pre-ANSI compilers (because they insist on converting to double anyway).
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The code below therefore chooses float if we have ANSI-style prototypes. }
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type
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FAST_FLOAT = double; {float}
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implementation
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end.
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