CentrED/Client/UGameResources.pas

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(*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at
* http://www.opensource.org/licenses/cddl1.php.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at
* http://www.opensource.org/licenses/cddl1.php. If applicable,
* add the following below this CDDL HEADER, with the fields enclosed
* by brackets "[]" replaced with your own identifying * information:
* Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*
*
* Portions Copyright 2009 Andreas Schneider
*)
unit UGameResources;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Dialogs, UArtProvider, UTileDataProvider, UTexmapProvider,
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ULandscape, UHueProvider, UAnimDataProvider, ULightProvider;
type
{ TGameResourceManager }
TGameResourceManager = class
constructor Create(ADataDir: String; Flags: Cardinal; out Success: Boolean);
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destructor Destroy; override;
protected
{ Members }
FDataDir: String;
FArtProvider: TArtProvider;
FTiledataProvider: TTiledataProvider;
FAnimdataProvider: TAnimdataProvider;
FTexmapProvider: TTexmapProvider;
FHueProvider: THueProvider;
FLightProvider: TLightProvider;
FLandscape: TLandscape;
public
{ Fields }
property Art: TArtProvider read FArtProvider;
property Hue: THueProvider read FHueProvider;
property Landscape: TLandscape read FLandscape;
property Tiledata: TTiledataProvider read FTiledataProvider;
property Animdata: TAnimDataProvider read FAnimdataProvider;
property Texmaps: TTexmapProvider read FTexmapProvider;
property Lights: TLightProvider read FLightProvider;
{ Methods }
function GetFile(AFileName: String): String;
procedure InitLandscape(AWidth, AHeight: Word);
public
lbDlgErrorFilePathCaption: string;
lbDlgErrorFilePathMsg: string;
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end;
var
GameResourceManager: TGameResourceManager;
ResMan: TGameResourceManager absolute GameResourceManager;
function InitGameResourceManager(ADataDir: String; Flags: Cardinal): Boolean;
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implementation
uses
UStatics, UfrmInitialize, Language;
//var
// GameResourceInited : Boolean;//:= False;
function InitGameResourceManager(ADataDir: String; Flags: Cardinal): Boolean;
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begin
FreeAndNil(GameResourceManager);
GameResourceManager := TGameResourceManager.Create(ADataDir, Flags, Result);
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end;
{ TGameResourceManager }
constructor TGameResourceManager.Create(ADataDir: String; Flags: Cardinal; out Success: Boolean);
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begin
inherited Create;
LanguageTranslate(nil, nil, self);
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FDataDir := IncludeTrailingPathDelimiter(ADataDir);
// 0xF0 - FlagsData Version Type
// 0x0000 - UnUsed
// 0x01 - pre-alpha client ()
// 0x02 - Reserved (alpha client?)
// 0x04 - Reserved (use Verdata)
// 0x08 - HS Client Format
// Проверка путей
if (not FileExists(GetFile('art.mul'))) or
(not FileExists(GetFile('artidx.mul'))) or
(not FileExists(GetFile('hues.mul'))) or
(not FileExists(GetFile('tiledata.mul'))) or
(not FileExists(GetFile('animdata.mul')) and ((Flags and $01) = 0)) or
(not FileExists(GetFile('texmaps.mul')) and ((Flags and $01) = 0)) or
(not FileExists(GetFile('texidx.mul')) and ((Flags and $01) = 0)) or
(not FileExists(GetFile('light.mul')) and ((Flags and $01) = 0)) or
(not FileExists(GetFile('lightidx.mul')) and ((Flags and $01) = 0)) then
begin
MessageDlg(lbDlgErrorFilePathCaption, lbDlgErrorFilePathMsg, mtWarning, [mbOK], 0);
Success := False;
Destroy; exit;
end;
UseStaticsOldFormat := (Flags and $01) <> 0;
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['art.mul, artidx.mul']));
FArtProvider := TArtProvider.Create((Flags and $01) <> 0, GetFile('art.mul'), GetFile('artidx.mul'), True);
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['tiledata.mul']));
FTiledataProvider := TTiledataProvider.Create((Flags and $08) = 0, GetFile('tiledata.mul'), True);
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['animdata.mul']));
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FAnimdataProvider := TAnimDataProvider.Create(GetFile('animdata.mul'), True);
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['texmaps.mul, texidx.mul']));
FTexmapProvider := TTexmapProvider.Create(Boolean(Flags and $01), GetFile('texmaps.mul'), GetFile('texidx.mul'), True);
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['hues.mul']));
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FHueProvider := THueProvider.Create(GetFile('hues.mul'), True);
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['light.mul, lightidx.mul']));
FLightProvider := TLightProvider.Create(GetFile('light.mul'), GetFile('lightidx.mul'), True);
Success := True;
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end;
destructor TGameResourceManager.Destroy;
begin
FreeAndNil(FArtProvider);
FreeAndNil(FTiledataProvider);
FreeAndNil(FAnimdataProvider);
FreeAndNil(FTexmapProvider);
FreeAndNil(FHueProvider);
FreeAndNil(FLightProvider);
FreeAndNil(FLandscape);
inherited Destroy;
end;
function TGameResourceManager.GetFile(AFileName: String): String;
begin
Result := FDataDir + AFileName;
end;
procedure TGameResourceManager.InitLandscape(AWidth, AHeight: Word);
begin
frmInitialize.SetStatusLabel(Format(frmInitialize.SplashLoading, ['Landscape']));
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FreeAndNil(FLandscape);
FLandscape := TLandscape.Create(AWidth, AHeight);
end;
finalization
FreeAndNil(GameResourceManager);
end.