2010-07-25 00:18:54 +02:00
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(*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License, Version 1.0 only
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* (the "License"). You may not use this file except in compliance
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* with the License.
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*
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* You can obtain a copy of the license at
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* http://www.opensource.org/licenses/cddl1.php.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at
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* http://www.opensource.org/licenses/cddl1.php. If applicable,
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* add the following below this CDDL HEADER, with the fields enclosed
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* by brackets "[]" replaced with your own identifying * information:
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* Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*
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*
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* Portions Copyright 2007 Andreas Schneider
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*)
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unit UMultiMap;
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interface
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uses
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Classes, Graphics, UProgress;
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type
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TMultiMap = class(TObject)
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constructor Create(Data: TStream; OnProgress: TOnProgressEvent = nil); overload;
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constructor Create(Height, Width: Integer; OnProgress: TOnProgressEvent = nil); overload;
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destructor Destroy; override;
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procedure Write(Data: TStream);
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protected
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FGraphic: TBitmap;
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FOnProgress: TOnProgressEvent;
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public
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property Graphic: TBitmap read FGraphic;
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property OnProgress: TOnProgressEvent read FOnProgress write FOnProgress;
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end;
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implementation
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{ TMultiMap }
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constructor TMultiMap.Create(Data: TStream; OnProgress: TOnProgressEvent = nil);
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var
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height, width: Integer;
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x, y, run: Integer;
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pixelData: Byte;
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color: TColor;
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begin
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if Assigned(Data) then
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begin
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Data.Read(width, SizeOf(Integer));
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Data.Read(height, SizeOf(Integer));
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Create(height, width, OnProgress);
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if Assigned(FGraphic) then
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begin
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if Assigned(FOnProgress) then FOnProgress(height, 0);
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x := 0;
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y := 0;
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while y < height do
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begin
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while (x < width) and (y < height) do
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begin
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Data.Read(pixelData, SizeOf(Byte));
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if (pixelData and $80) = $80 then color := clBlack else color := clWhite;
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for run := 1 to (pixelData and $7F) do
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begin
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FGraphic.Canvas.Pixels[x,y] := color;
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Inc(x);
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if x = width then
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begin
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x := 0;
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inc(y);
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if Assigned(FOnProgress) then FOnProgress(height, y);
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if y = height then Break;
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end;
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end; //for
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end; //while x & y
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Inc(y);
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if Assigned(FOnProgress) then FOnProgress(height, y);
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end; //while y
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if Assigned(FOnProgress) then FOnProgress(0, 0);
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end; //if assigned
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end else
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Create(0, 0, OnProgress);
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end;
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constructor TMultiMap.Create(Height, Width: Integer; OnProgress: TOnProgressEvent = nil);
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begin
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FGraphic := TBitmap.Create;
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FGraphic.Height := Height;
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FGraphic.Width := Width;
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FGraphic.PixelFormat := pf1bit;
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FGraphic.HandleType := bmDIB;
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FOnProgress := OnProgress;
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end;
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destructor TMultiMap.Destroy;
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begin
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if Assigned(FGraphic) then FGraphic.Free;
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inherited;
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end;
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procedure TMultiMap.Write(Data: TStream);
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var
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height, width, x, y: Integer;
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run: Byte;
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state, newState: Boolean;
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procedure DoWrite;
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var
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pixelData: Byte;
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begin
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pixelData := run;
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if state then pixelData := pixelData or $80;
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Data.Write(pixelData, SizeOf(Byte));
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end;
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begin
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height := FGraphic.Height;
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width := FGraphic.Width;
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Data.Write(width, SizeOf(Integer));
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Data.Write(height, SizeOf(Integer));
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run := 0;
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state := not (FGraphic.Canvas.Pixels[0,0] = clWhite);
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if Assigned(FOnProgress) then FOnProgress(0, 0);
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for y := 0 to height - 1 do
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begin
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for x := 0 to width - 1 do
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begin
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newState := not (FGraphic.Canvas.Pixels[x,y] = clWhite);
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if (state = newState) and (run < $7F) then
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begin
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inc(run);
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end else
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begin
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DoWrite;
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state := newState;
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run := 1;
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end;
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end;
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if Assigned(FOnProgress) then FOnProgress(height, y);
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end;
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if run > 0 then DoWrite;
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if Assigned(FOnProgress) then FOnProgress(0, 0);
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end;
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end.
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