CentrED/Imaging/ImagingNetworkGraphics.pas

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2022-05-08 10:47:53 +02:00
{
Vampyre Imaging Library
by Marek Mauder
https://github.com/galfar/imaginglib
https://imaginglib.sourceforge.io
- - - - -
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at https://mozilla.org/MPL/2.0.
}
{ This unit contains image format loaders/savers for Network Graphics image
file formats PNG, MNG, and JNG.}
unit ImagingNetworkGraphics;
interface
{$I ImagingOptions.inc}
{ If MNG support is enabled we must make sure PNG and JNG are enabled too.}
{$IFNDEF DONT_LINK_MNG}
{$UNDEF DONT_LINK_PNG}
{$UNDEF DONT_LINK_JNG}
{$ENDIF}
uses
Types, SysUtils, Classes, ImagingTypes, Imaging, ImagingUtility, ImagingFormats, dzlib;
type
{ Basic class for Network Graphics file formats loaders/savers.}
TNetworkGraphicsFileFormat = class(TImageFileFormat)
protected
FSignature: TChar8;
FPreFilter: LongInt;
FCompressLevel: LongInt;
FLossyCompression: LongBool;
FLossyAlpha: LongBool;
FQuality: LongInt;
FProgressive: LongBool;
FZLibStrategy: Integer;
function GetSupportedFormats: TImageFormats; override;
procedure ConvertToSupported(var Image: TImageData;
const Info: TImageFormatInfo); override;
procedure Define; override;
public
function TestFormat(Handle: TImagingHandle): Boolean; override;
procedure CheckOptionsValidity; override;
published
{ Sets precompression filter used when saving images with lossless compression.
Allowed values are: 0 (none), 1 (sub), 2 (up), 3 (average), 4 (paeth),
5 (use 0 for indexed/gray images and 4 for RGB/ARGB images),
6 (adaptive filtering - use best filter for each scanline - very slow).
Note that filters 3 and 4 are much slower than filters 1 and 2.
Default value is 5.}
property PreFilter: LongInt read FPreFilter write FPreFilter;
{ Sets ZLib compression level used when saving images with lossless compression.
Allowed values are in range 0 (no compression) to 9 (best compression).
Default value is 5.}
property CompressLevel: LongInt read FCompressLevel write FCompressLevel;
{ Specifies whether MNG animation frames are saved with lossy or lossless
compression. Lossless frames are saved as PNG images and lossy frames are
saved as JNG images. Allowed values are 0 (False) and 1 (True).
Default value is 0.}
property LossyCompression: LongBool read FLossyCompression write FLossyCompression;
{ Defines whether alpha channel of lossy MNG frames or JNG images
is lossy compressed too. Allowed values are 0 (False) and 1 (True).
Default value is 0.}
property LossyAlpha: LongBool read FLossyAlpha write FLossyAlpha;
{ Specifies compression quality used when saving lossy MNG frames or JNG images.
For details look at ImagingJpegQuality option.}
property Quality: LongInt read FQuality write FQuality;
{ Specifies whether images are saved in progressive format when saving lossy
MNG frames or JNG images. For details look at ImagingJpegProgressive.}
property Progressive: LongBool read FProgressive write FProgressive;
end;
{ Class for loading Portable Network Graphics Images.
Loads all types of this image format (all images in png test suite)
and saves all types with bitcount >= 8 (non-interlaced only).
Compression level and filtering can be set by options interface.
Supported ancillary chunks (loading):
tRNS, bKGD
(for indexed images transparency contains alpha values for palette,
RGB/Gray images with transparency are converted to formats with alpha
and pixels with transparent color are replaced with background color
with alpha = 0).}
TPNGFileFormat = class(TNetworkGraphicsFileFormat)
private
FLoadAnimated: LongBool;
protected
procedure Define; override;
function LoadData(Handle: TImagingHandle; var Images: TDynImageDataArray;
OnlyFirstLevel: Boolean): Boolean; override;
function SaveData(Handle: TImagingHandle; const Images: TDynImageDataArray;
Index: LongInt): Boolean; override;
published
property LoadAnimated: LongBool read FLoadAnimated write FLoadAnimated;
end;
{$IFNDEF DONT_LINK_MNG}
{ Class for loading Multiple Network Graphics files.
This format has complex animation capabilities but Imaging only
extracts frames. Individual frames are stored as standard PNG or JNG
images. Loads all types of these frames stored in IHDR-IEND and
JHDR-IEND streams (Note that there are MNG chunks
like BASI which define images but does not contain image data itself,
those are ignored).
Imaging saves MNG files as MNG-VLC (very low complexity) so it is basically
an array of image frames without MNG animation chunks. Frames can be saved
as lossless PNG or lossy JNG images (look at TPNGFileFormat and
TJNGFileFormat for info). Every frame can be in different data format.
Many frame compression settings can be modified by options interface.}
TMNGFileFormat = class(TNetworkGraphicsFileFormat)
protected
procedure Define; override;
function LoadData(Handle: TImagingHandle; var Images: TDynImageDataArray;
OnlyFirstLevel: Boolean): Boolean; override;
function SaveData(Handle: TImagingHandle; const Images: TDynImageDataArray;
Index: LongInt): Boolean; override;
end;
{$ENDIF}
{$IFNDEF DONT_LINK_JNG}
{ Class for loading JPEG Network Graphics Images.
Loads all types of this image format (all images in jng test suite)
and saves all types except 12 bit JPEGs.
Alpha channel in JNG images is stored separately from color/gray data and
can be lossy (as JPEG image) or lossless (as PNG image) compressed.
Type of alpha compression, compression level and quality,
and filtering can be set by options interface.
Supported ancillary chunks (loading):
tRNS, bKGD
(Images with transparency are converted to formats with alpha
and pixels with transparent color are replaced with background color
with alpha = 0).}
TJNGFileFormat = class(TNetworkGraphicsFileFormat)
protected
procedure Define; override;
function LoadData(Handle: TImagingHandle; var Images: TDynImageDataArray;
OnlyFirstLevel: Boolean): Boolean; override;
function SaveData(Handle: TImagingHandle; const Images: TDynImageDataArray;
Index: LongInt): Boolean; override;
end;
{$ENDIF}
implementation
uses
{$IFNDEF DONT_LINK_JNG}
ImagingJpeg, ImagingIO,
{$ENDIF}
ImagingCanvases;
const
NGDefaultPreFilter = 5;
NGDefaultCompressLevel = 5;
NGDefaultLossyAlpha = False;
NGDefaultLossyCompression = False;
NGDefaultProgressive = False;
NGDefaultQuality = 90;
NGLosslessFormats: TImageFormats = [ifIndex8, ifGray8, ifA8Gray8, ifGray16,
ifA16Gray16, ifR8G8B8, ifA8R8G8B8, ifR16G16B16, ifA16R16G16B16, ifB16G16R16,
ifA16B16G16R16, ifBinary];
NGLossyFormats: TImageFormats = [ifGray8, ifA8Gray8, ifR8G8B8, ifA8R8G8B8];
PNGDefaultLoadAnimated = True;
NGDefaultZLibStrategy = 1; // Z_FILTERED
SPNGFormatName = 'Portable Network Graphics';
SPNGMasks = '*.png';
SMNGFormatName = 'Multiple Network Graphics';
SMNGMasks = '*.mng';
SJNGFormatName = 'JPEG Network Graphics';
SJNGMasks = '*.jng';
resourcestring
SErrorLoadingChunk = 'Error when reading %s chunk data. File may be corrupted.';
type
{ Chunk header.}
TChunkHeader = packed record
DataSize: UInt32;
ChunkID: TChar4;
end;
{ IHDR chunk format - PNG header.}
TIHDR = packed record
Width: UInt32; // Image width
Height: UInt32; // Image height
BitDepth: Byte; // Bits per pixel or bits per sample (for truecolor)
ColorType: Byte; // 0 = grayscale, 2 = truecolor, 3 = palette,
// 4 = gray + alpha, 6 = truecolor + alpha
Compression: Byte; // Compression type: 0 = ZLib
Filter: Byte; // Used precompress filter
Interlacing: Byte; // Used interlacing: 0 = no int, 1 = Adam7
end;
PIHDR = ^TIHDR;
{ MHDR chunk format - MNG header.}
TMHDR = packed record
FrameWidth: UInt32; // Frame width
FrameHeight: UInt32; // Frame height
TicksPerSecond: UInt32; // FPS of animation
NominalLayerCount: UInt32; // Number of layers in file
NominalFrameCount: UInt32; // Number of frames in file
NominalPlayTime: UInt32; // Play time of animation in ticks
SimplicityProfile: UInt32; // Defines which MNG features are used in this file
end;
PMHDR = ^TMHDR;
{ JHDR chunk format - JNG header.}
TJHDR = packed record
Width: UInt32; // Image width
Height: UInt32; // Image height
ColorType: Byte; // 8 = grayscale (Y), 10 = color (YCbCr),
// 12 = gray + alpha (Y-alpha), 14 = color + alpha (YCbCr-alpha)
SampleDepth: Byte; // 8, 12 or 20 (8 and 12 samples together) bit
Compression: Byte; // Compression type: 8 = Huffman coding
Interlacing: Byte; // 0 = single scan, 8 = progressive
AlphaSampleDepth: Byte; // 0, 1, 2, 4, 8, 16 if alpha compression is 0 (PNG)
// 8 if alpha compression is 8 (JNG)
AlphaCompression: Byte; // 0 = PNG grayscale IDAT, 8 = grayscale 8-bit JPEG
AlphaFilter: Byte; // 0 = PNG filter or no filter (JPEG)
AlphaInterlacing: Byte; // 0 = non interlaced
end;
PJHDR = ^TJHDR;
{ acTL chunk format - APNG animation control.}
TacTL = packed record
NumFrames: UInt32; // Number of frames
NumPlay: UInt32; // Number of times to loop the animation (0 = inf)
end;
PacTL =^TacTL;
{ fcTL chunk format - APNG frame control.}
TfcTL = packed record
SeqNumber: UInt32; // Sequence number of the animation chunk, starting from 0
Width: UInt32; // Width of the following frame
Height: UInt32; // Height of the following frame
XOffset: UInt32; // X position at which to render the following frame
YOffset: UInt32; // Y position at which to render the following frame
DelayNumer: Word; // Frame delay fraction numerator
DelayDenom: Word; // Frame delay fraction denominator
DisposeOp: Byte; // Type of frame area disposal to be done after rendering this frame
BlendOp: Byte; // Type of frame area rendering for this frame
end;
PfcTL = ^TfcTL;
{ pHYs chunk format - encodes the absolute or relative dimensions of pixels.}
TpHYs = packed record
PixelsPerUnitX: UInt32;
PixelsPerUnitY: UInt32;
UnitSpecifier: Byte;
end;
PpHYs = ^TpHYs;
const
{ PNG file identifier.}
PNGSignature: TChar8 = #$89'PNG'#$0D#$0A#$1A#$0A;
{ MNG file identifier.}
MNGSignature: TChar8 = #$8A'MNG'#$0D#$0A#$1A#$0A;
{ JNG file identifier.}
JNGSignature: TChar8 = #$8B'JNG'#$0D#$0A#$1A#$0A;
{ Constants for chunk identifiers and signature identifiers.
They are in big-endian format.}
IHDRChunk: TChar4 = 'IHDR';
IENDChunk: TChar4 = 'IEND';
MHDRChunk: TChar4 = 'MHDR';
MENDChunk: TChar4 = 'MEND';
JHDRChunk: TChar4 = 'JHDR';
IDATChunk: TChar4 = 'IDAT';
JDATChunk: TChar4 = 'JDAT';
JDAAChunk: TChar4 = 'JDAA';
JSEPChunk: TChar4 = 'JSEP';
PLTEChunk: TChar4 = 'PLTE';
BACKChunk: TChar4 = 'BACK';
DEFIChunk: TChar4 = 'DEFI';
TERMChunk: TChar4 = 'TERM';
tRNSChunk: TChar4 = 'tRNS';
bKGDChunk: TChar4 = 'bKGD';
gAMAChunk: TChar4 = 'gAMA';
acTLChunk: TChar4 = 'acTL';
fcTLChunk: TChar4 = 'fcTL';
fdATChunk: TChar4 = 'fdAT';
pHYsChunk: TChar4 = 'pHYs';
{ APNG frame dispose operations.}
DisposeOpNone = 0;
DisposeOpBackground = 1;
DisposeOpPrevious = 2;
{ APNG frame blending modes}
BlendOpSource = 0;
BlendOpOver = 1;
{ Interlace start and offsets.}
RowStart: array[0..6] of LongInt = (0, 0, 4, 0, 2, 0, 1);
ColumnStart: array[0..6] of LongInt = (0, 4, 0, 2, 0, 1, 0);
RowIncrement: array[0..6] of LongInt = (8, 8, 8, 4, 4, 2, 2);
ColumnIncrement: array[0..6] of LongInt = (8, 8, 4, 4, 2, 2, 1);
type
{ Helper class that holds information about MNG frame in PNG or JNG format.}
TFrameInfo = class
public
Index: Integer;
FrameWidth, FrameHeight: LongInt;
IsJpegFrame: Boolean;
IHDR: TIHDR;
JHDR: TJHDR;
fcTL: TfcTL;
pHYs: TpHYs;
Palette: PPalette24;
PaletteEntries: LongInt;
Transparency: Pointer;
TransparencySize: LongInt;
Background: Pointer;
BackgroundSize: LongInt;
IDATMemory: TMemoryStream;
JDATMemory: TMemoryStream;
JDAAMemory: TMemoryStream;
constructor Create(AIndex: Integer);
destructor Destroy; override;
procedure AssignSharedProps(Source: TFrameInfo);
end;
{ Defines type of Network Graphics file.}
TNGFileType = (ngPNG, ngAPNG, ngMNG, ngJNG);
TNGFileHandler = class
public
FileFormat: TNetworkGraphicsFileFormat;
FileType: TNGFileType;
Frames: array of TFrameInfo;
MHDR: TMHDR; // Main header for MNG files
acTL: TacTL; // Global anim control for APNG files
GlobalPalette: PPalette24;
GlobalPaletteEntries: LongInt;
GlobalTransparency: Pointer;
GlobalTransparencySize: LongInt;
constructor Create(AFileFormat: TNetworkGraphicsFileFormat);
destructor Destroy; override;
procedure Clear;
function GetLastFrame: TFrameInfo;
function AddFrameInfo: TFrameInfo;
procedure LoadMetaData;
end;
{ Network Graphics file parser and frame converter.}
TNGFileLoader = class(TNGFileHandler)
public
function LoadFile(Handle: TImagingHandle): Boolean;
procedure LoadImageFromPNGFrame(FrameWidth, FrameHeight: LongInt; const IHDR: TIHDR; IDATStream: TMemoryStream; var Image: TImageData);
{$IFNDEF DONT_LINK_JNG}
procedure LoadImageFromJNGFrame(FrameWidth, FrameHeight: LongInt; const JHDR: TJHDR; IDATStream, JDATStream, JDAAStream: TMemoryStream; var Image: TImageData);
{$ENDIF}
procedure ApplyFrameSettings(Frame: TFrameInfo; var Image: TImageData);
end;
TNGFileSaver = class(TNGFileHandler)
public
PreFilter: LongInt;
CompressLevel: LongInt;
LossyAlpha: Boolean;
Quality: LongInt;
Progressive: Boolean;
ZLibStrategy: Integer;
function SaveFile(Handle: TImagingHandle): Boolean;
procedure AddFrame(const Image: TImageData; IsJpegFrame: Boolean);
procedure StoreImageToPNGFrame(const IHDR: TIHDR; Bits: Pointer; FmtInfo: TImageFormatInfo; IDATStream: TMemoryStream);
{$IFNDEF DONT_LINK_JNG}
procedure StoreImageToJNGFrame(const JHDR: TJHDR; const Image: TImageData; IDATStream, JDATStream, JDAAStream: TMemoryStream);
{$ENDIF}
procedure SetFileOptions;
end;
{$IFNDEF DONT_LINK_JNG}
TCustomIOJpegFileFormat = class(TJpegFileFormat)
protected
FCustomIO: TIOFunctions;
procedure SetJpegIO(const JpegIO: TIOFunctions); override;
procedure SetCustomIO(const CustomIO: TIOFunctions);
end;
{$ENDIF}
TAPNGAnimator = class
public
class procedure Animate(var Images: TDynImageDataArray; const acTL: TacTL; const SrcFrames: array of TFrameInfo);
end;
{ Helper routines }
function PaethPredictor(A, B, C: LongInt): LongInt; {$IFDEF USE_INLINE}inline;{$ENDIF}
var
P, PA, PB, PC: LongInt;
begin
P := A + B - C;
PA := Abs(P - A);
PB := Abs(P - B);
PC := Abs(P - C);
if (PA <= PB) and (PA <= PC) then
Result := A
else
if PB <= PC then
Result := B
else
Result := C;
end;
procedure SwapRGB(Line: PByte; Width, SampleDepth, BytesPerPixel: LongInt);
var
I: LongInt;
Tmp: Word;
begin
case SampleDepth of
8:
for I := 0 to Width - 1 do
with PColor24Rec(Line)^ do
begin
Tmp := R;
R := B;
B := Tmp;
Inc(Line, BytesPerPixel);
end;
16:
for I := 0 to Width - 1 do
with PColor48Rec(Line)^ do
begin
Tmp := R;
R := B;
B := Tmp;
Inc(Line, BytesPerPixel);
end;
end;
end;
{$IFNDEF DONT_LINK_JNG}
{ TCustomIOJpegFileFormat class implementation }
procedure TCustomIOJpegFileFormat.SetCustomIO(const CustomIO: TIOFunctions);
begin
FCustomIO := CustomIO;
end;
procedure TCustomIOJpegFileFormat.SetJpegIO(const JpegIO: TIOFunctions);
begin
inherited SetJpegIO(FCustomIO);
end;
{$ENDIF}
{ TFrameInfo class implementation }
constructor TFrameInfo.Create(AIndex: Integer);
begin
Index := AIndex;
IDATMemory := TMemoryStream.Create;
JDATMemory := TMemoryStream.Create;
JDAAMemory := TMemoryStream.Create;
end;
destructor TFrameInfo.Destroy;
begin
FreeMem(Palette);
FreeMem(Transparency);
FreeMem(Background);
IDATMemory.Free;
JDATMemory.Free;
JDAAMemory.Free;
inherited Destroy;
end;
procedure TFrameInfo.AssignSharedProps(Source: TFrameInfo);
begin
IHDR := Source.IHDR;
JHDR := Source.JHDR;
PaletteEntries := Source.PaletteEntries;
GetMem(Palette, PaletteEntries * SizeOf(TColor24Rec));
Move(Source.Palette^, Palette^, PaletteEntries * SizeOf(TColor24Rec));
TransparencySize := Source.TransparencySize;
GetMem(Transparency, TransparencySize);
Move(Source.Transparency^, Transparency^, TransparencySize);
end;
{ TNGFileHandler class implementation}
destructor TNGFileHandler.Destroy;
begin
Clear;
inherited Destroy;
end;
procedure TNGFileHandler.Clear;
var
I: LongInt;
begin
for I := 0 to Length(Frames) - 1 do
Frames[I].Free;
SetLength(Frames, 0);
FreeMemNil(GlobalPalette);
GlobalPaletteEntries := 0;
FreeMemNil(GlobalTransparency);
GlobalTransparencySize := 0;
end;
constructor TNGFileHandler.Create(AFileFormat: TNetworkGraphicsFileFormat);
begin
FileFormat := AFileFormat;
end;
function TNGFileHandler.GetLastFrame: TFrameInfo;
var
Len: LongInt;
begin
Len := Length(Frames);
if Len > 0 then
Result := Frames[Len - 1]
else
Result := nil;
end;
procedure TNGFileHandler.LoadMetaData;
var
I: Integer;
Delay, Denom: Integer;
begin
if FileType = ngAPNG then
begin
// Num plays of APNG animation
FileFormat.FMetadata.SetMetaItem(SMetaAnimationLoops, acTL.NumPlay);
end;
for I := 0 to High(Frames) do
begin
if Frames[I].pHYs.UnitSpecifier = 1 then
begin
// Store physical pixel dimensions, in PNG stored as pixels per meter DPM
FileFormat.FMetadata.SetPhysicalPixelSize(ruDpm, Frames[I].pHYs.PixelsPerUnitX,
Frames[I].pHYs.PixelsPerUnitY);
end;
if FileType = ngAPNG then
begin
// Store frame delay of APNG file frame
Denom := Frames[I].fcTL.DelayDenom;
if Denom = 0 then
Denom := 100;
Delay := Round(1000 * (Frames[I].fcTL.DelayNumer / Denom));
FileFormat.FMetadata.SetMetaItem(SMetaFrameDelay, Delay, I);
end;
end;
end;
function TNGFileHandler.AddFrameInfo: TFrameInfo;
var
Len: LongInt;
begin
Len := Length(Frames);
SetLength(Frames, Len + 1);
Result := TFrameInfo.Create(Len);
Frames[Len] := Result;
end;
{ TNGFileLoader class implementation}
function TNGFileLoader.LoadFile(Handle: TImagingHandle): Boolean;
var
Sig: TChar8;
Chunk: TChunkHeader;
ChunkData: Pointer;
ChunkCrc: UInt32;
procedure ReadChunk;
begin
GetIO.Read(Handle, @Chunk, SizeOf(Chunk));
Chunk.DataSize := SwapEndianUInt32(Chunk.DataSize);
end;
procedure ReadChunkData;
var
ReadBytes: UInt32;
begin
FreeMemNil(ChunkData);
GetMem(ChunkData, Chunk.DataSize);
ReadBytes := GetIO.Read(Handle, ChunkData, Chunk.DataSize);
GetIO.Read(Handle, @ChunkCrc, SizeOf(ChunkCrc));
if ReadBytes <> Chunk.DataSize then
RaiseImaging(SErrorLoadingChunk, [string(Chunk.ChunkID)]);
end;
procedure SkipChunkData;
begin
GetIO.Seek(Handle, Chunk.DataSize + SizeOf(ChunkCrc), smFromCurrent);
end;
procedure StartNewPNGImage;
var
Frame: TFrameInfo;
begin
ReadChunkData;
if Chunk.ChunkID = fcTLChunk then
begin
if (Length(Frames) = 1) and (Frames[0].IDATMemory.Size = 0) then
begin
// First fcTL chunk maybe for first IDAT frame which is alredy created
Frame := Frames[0];
end
else
begin
// Subsequent APNG frames with data in fdAT
Frame := AddFrameInfo;
// Copy some shared props from first frame (IHDR is the same for all APNG frames, palette etc)
Frame.AssignSharedProps(Frames[0]);
end;
Frame.fcTL := PfcTL(ChunkData)^;
SwapEndianUInt32(@Frame.fcTL, 5);
Frame.fcTL.DelayNumer := SwapEndianWord(Frame.fcTL.DelayNumer);
Frame.fcTL.DelayDenom := SwapEndianWord(Frame.fcTL.DelayDenom);
Frame.FrameWidth := Frame.fcTL.Width;
Frame.FrameHeight := Frame.fcTL.Height;
end
else
begin
// This is frame defined by IHDR chunk
Frame := AddFrameInfo;
Frame.IHDR := PIHDR(ChunkData)^;
SwapEndianUInt32(@Frame.IHDR, 2);
Frame.FrameWidth := Frame.IHDR.Width;
Frame.FrameHeight := Frame.IHDR.Height;
end;
Frame.IsJpegFrame := False;
end;
procedure StartNewJNGImage;
var
Frame: TFrameInfo;
begin
ReadChunkData;
Frame := AddFrameInfo;
Frame.IsJpegFrame := True;
Frame.JHDR := PJHDR(ChunkData)^;
SwapEndianUInt32(@Frame.JHDR, 2);
Frame.FrameWidth := Frame.JHDR.Width;
Frame.FrameHeight := Frame.JHDR.Height;
end;
procedure AppendIDAT;
begin
ReadChunkData;
// Append current IDAT/fdAT chunk to storage stream
if Chunk.ChunkID = IDATChunk then
GetLastFrame.IDATMemory.Write(ChunkData^, Chunk.DataSize)
else if Chunk.ChunkID = fdATChunk then
GetLastFrame.IDATMemory.Write(PByteArray(ChunkData)[4], Chunk.DataSize - SizeOf(UInt32));
end;
procedure AppendJDAT;
begin
ReadChunkData;
// Append current JDAT chunk to storage stream
GetLastFrame.JDATMemory.Write(ChunkData^, Chunk.DataSize);
end;
procedure AppendJDAA;
begin
ReadChunkData;
// Append current JDAA chunk to storage stream
GetLastFrame.JDAAMemory.Write(ChunkData^, Chunk.DataSize);
end;
procedure LoadPLTE;
begin
ReadChunkData;
if GetLastFrame = nil then
begin
// Load global palette
GetMem(GlobalPalette, Chunk.DataSize);
Move(ChunkData^, GlobalPalette^, Chunk.DataSize);
GlobalPaletteEntries := Chunk.DataSize div 3;
end
else if GetLastFrame.Palette = nil then
begin
if (Chunk.DataSize = 0) and (GlobalPalette <> nil) then
begin
// Use global palette
GetMem(GetLastFrame.Palette, GlobalPaletteEntries * SizeOf(TColor24Rec));
Move(GlobalPalette^, GetLastFrame.Palette^, GlobalPaletteEntries * SizeOf(TColor24Rec));
GetLastFrame.PaletteEntries := GlobalPaletteEntries;
end
else
begin
// Load pal from PLTE chunk
GetMem(GetLastFrame.Palette, Chunk.DataSize);
Move(ChunkData^, GetLastFrame.Palette^, Chunk.DataSize);
GetLastFrame.PaletteEntries := Chunk.DataSize div 3;
end;
end;
end;
procedure LoadtRNS;
begin
ReadChunkData;
if GetLastFrame = nil then
begin
// Load global transparency
GetMem(GlobalTransparency, Chunk.DataSize);
Move(ChunkData^, GlobalTransparency^, Chunk.DataSize);
GlobalTransparencySize := Chunk.DataSize;
end
else if GetLastFrame.Transparency = nil then
begin
if (Chunk.DataSize = 0) and (GlobalTransparency <> nil) then
begin
// Use global transparency
GetMem(GetLastFrame.Transparency, GlobalTransparencySize);
Move(GlobalTransparency^, GetLastFrame.Transparency^, Chunk.DataSize);
GetLastFrame.TransparencySize := GlobalTransparencySize;
end
else
begin
// Load pal from tRNS chunk
GetMem(GetLastFrame.Transparency, Chunk.DataSize);
Move(ChunkData^, GetLastFrame.Transparency^, Chunk.DataSize);
GetLastFrame.TransparencySize := Chunk.DataSize;
end;
end;
end;
procedure LoadbKGD;
begin
ReadChunkData;
if GetLastFrame.Background = nil then
begin
GetMem(GetLastFrame.Background, Chunk.DataSize);
Move(ChunkData^, GetLastFrame.Background^, Chunk.DataSize);
GetLastFrame.BackgroundSize := Chunk.DataSize;
end;
end;
procedure HandleacTL;
begin
FileType := ngAPNG;
ReadChunkData;
acTL := PacTL(ChunkData)^;
SwapEndianUInt32(@acTL, SizeOf(acTL) div SizeOf(UInt32));
end;
procedure LoadpHYs;
begin
ReadChunkData;
with GetLastFrame do
begin
pHYs := PpHYs(ChunkData)^;
SwapEndianUInt32(@pHYs, SizeOf(pHYs) div SizeOf(UInt32));
end;
end;
begin
Result := False;
Clear;
ChunkData := nil;
with GetIO do
try
Read(Handle, @Sig, SizeOf(Sig));
// Set file type according to the signature
if Sig = PNGSignature then FileType := ngPNG
else if Sig = MNGSignature then FileType := ngMNG
else if Sig = JNGSignature then FileType := ngJNG
else Exit;
if FileType = ngMNG then
begin
// Store MNG header if present
ReadChunk;
ReadChunkData;
MHDR := PMHDR(ChunkData)^;
SwapEndianUInt32(@MHDR, SizeOf(MHDR) div SizeOf(UInt32));
end;
// Read chunks until ending chunk or EOF is reached
repeat
ReadChunk;
if (Chunk.ChunkID = IHDRChunk) or (Chunk.ChunkID = fcTLChunk) then StartNewPNGImage
else if Chunk.ChunkID = JHDRChunk then StartNewJNGImage
else if (Chunk.ChunkID = IDATChunk) or (Chunk.ChunkID = fdATChunk) then AppendIDAT
else if Chunk.ChunkID = JDATChunk then AppendJDAT
else if Chunk.ChunkID = JDAAChunk then AppendJDAA
else if Chunk.ChunkID = PLTEChunk then LoadPLTE
else if Chunk.ChunkID = tRNSChunk then LoadtRNS
else if Chunk.ChunkID = bKGDChunk then LoadbKGD
else if Chunk.ChunkID = acTLChunk then HandleacTL
else if Chunk.ChunkID = pHYsChunk then LoadpHYs
else SkipChunkData;
until Eof(Handle) or (Chunk.ChunkID = MENDChunk) or
((FileType <> ngMNG) and (Chunk.ChunkID = IENDChunk));
Result := True;
finally
FreeMemNil(ChunkData);
end;
end;
procedure TNGFileLoader.LoadImageFromPNGFrame(FrameWidth, FrameHeight: LongInt; const IHDR: TIHDR;
IDATStream: TMemoryStream; var Image: TImageData);
type
TGetPixelFunc = function(Line: PByteArray; X: LongInt): Byte;
var
LineBuffer: array[Boolean] of PByteArray;
ActLine: Boolean;
Data, TotalBuffer, ZeroLine, PrevLine: Pointer;
BitCount, TotalPos, BytesPerPixel, I, Pass,
SrcDataSize, BytesPerLine, InterlaceLineBytes, InterlaceWidth: LongInt;
TotalSize: Integer;
Info: TImageFormatInfo;
procedure DecodeAdam7;
const
BitTable: array[1..8] of LongInt = ($1, $3, 0, $F, 0, 0, 0, $FF);
StartBit: array[1..8] of LongInt = (7, 6, 0, 4, 0, 0, 0, 0);
var
Src, Dst, Dst2: PByte;
CurBit, Col: LongInt;
begin
Src := @LineBuffer[ActLine][1];
Col := ColumnStart[Pass];
with Image do
case BitCount of
1, 2, 4:
begin
Dst := @PByteArray(Data)[I * BytesPerLine];
repeat
CurBit := StartBit[BitCount];
repeat
Dst2 := @PByteArray(Dst)[(BitCount * Col) shr 3];
Dst2^ := Dst2^ or ((Src^ shr CurBit) and BitTable[BitCount])
shl (StartBit[BitCount] - (Col * BitCount mod 8));
Inc(Col, ColumnIncrement[Pass]);
Dec(CurBit, BitCount);
until CurBit < 0;
Inc(Src);
until Col >= Width;
end;
else
begin
Dst := @PByteArray(Data)[I * BytesPerLine + Col * BytesPerPixel];
repeat
CopyPixel(Src, Dst, BytesPerPixel);
Inc(Dst, BytesPerPixel);
Inc(Src, BytesPerPixel);
Inc(Dst, ColumnIncrement[Pass] * BytesPerPixel - BytesPerPixel);
Inc(Col, ColumnIncrement[Pass]);
until Col >= Width;
end;
end;
end;
procedure FilterScanline(Filter: Byte; BytesPerPixel: LongInt; Line, PrevLine, Target: PByteArray;
BytesPerLine: LongInt);
var
I: LongInt;
begin
case Filter of
0:
begin
// No filter
Move(Line^, Target^, BytesPerLine);
end;
1:
begin
// Sub filter
Move(Line^, Target^, BytesPerPixel);
for I := BytesPerPixel to BytesPerLine - 1 do
Target[I] := (Line[I] + Target[I - BytesPerPixel]) and $FF;
end;
2:
begin
// Up filter
for I := 0 to BytesPerLine - 1 do
Target[I] := (Line[I] + PrevLine[I]) and $FF;
end;
3:
begin
// Average filter
for I := 0 to BytesPerPixel - 1 do
Target[I] := (Line[I] + PrevLine[I] shr 1) and $FF;
for I := BytesPerPixel to BytesPerLine - 1 do
Target[I] := (Line[I] + (Target[I - BytesPerPixel] + PrevLine[I]) shr 1) and $FF;
end;
4:
begin
// Paeth filter
for I := 0 to BytesPerPixel - 1 do
Target[I] := (Line[I] + PaethPredictor(0, PrevLine[I], 0)) and $FF;
for I := BytesPerPixel to BytesPerLine - 1 do
Target[I] := (Line[I] + PaethPredictor(Target[I - BytesPerPixel], PrevLine[I], PrevLine[I - BytesPerPixel])) and $FF;
end;
end;
end;
procedure TransformLOCOToRGB(Data: PByte; NumPixels, BytesPerPixel: LongInt);
var
I: LongInt;
begin
for I := 0 to NumPixels - 1 do
begin
if IHDR.BitDepth = 8 then
begin
PColor32Rec(Data).R := Byte(PColor32Rec(Data).R + PColor32Rec(Data).G);
PColor32Rec(Data).B := Byte(PColor32Rec(Data).B + PColor32Rec(Data).G);
end
else
begin
PColor64Rec(Data).R := Word(PColor64Rec(Data).R + PColor64Rec(Data).G);
PColor64Rec(Data).B := Word(PColor64Rec(Data).B + PColor64Rec(Data).G);
end;
Inc(Data, BytesPerPixel);
end;
end;
function CheckBinaryPalette: Boolean;
begin
with GetLastFrame do
Result := (PaletteEntries = 2) and
(Palette[0].R = 0) and (Palette[0].G = 0) and (Palette[0].B = 0) and
(Palette[1].R = 255) and (Palette[1].G = 255) and (Palette[1].B = 255);
end;
begin
Image.Width := FrameWidth;
Image.Height := FrameHeight;
Image.Format := ifUnknown;
case IHDR.ColorType of
0:
begin
// Gray scale image
case IHDR.BitDepth of
1: Image.Format := ifBinary;
2, 4, 8: Image.Format := ifGray8;
16: Image.Format := ifGray16;
end;
BitCount := IHDR.BitDepth;
end;
2:
begin
// RGB image
case IHDR.BitDepth of
8: Image.Format := ifR8G8B8;
16: Image.Format := ifR16G16B16;
end;
BitCount := IHDR.BitDepth * 3;
end;
3:
begin
// Indexed image
if (IHDR.BitDepth = 1) and CheckBinaryPalette then
Image.Format := ifBinary
else
Image.Format := ifIndex8;
BitCount := IHDR.BitDepth;
end;
4:
begin
// Grayscale + alpha image
case IHDR.BitDepth of
8: Image.Format := ifA8Gray8;
16: Image.Format := ifA16Gray16;
end;
BitCount := IHDR.BitDepth * 2;
end;
6:
begin
// ARGB image
case IHDR.BitDepth of
8: Image.Format := ifA8R8G8B8;
16: Image.Format := ifA16R16G16B16;
end;
BitCount := IHDR.BitDepth * 4;
end;
end;
GetImageFormatInfo(Image.Format, Info);
BytesPerPixel := (BitCount + 7) div 8;
LineBuffer[True] := nil;
LineBuffer[False] := nil;
TotalBuffer := nil;
ZeroLine := nil;
ActLine := True;
// Start decoding
with Image do
try
BytesPerLine := (Width * BitCount + 7) div 8;
SrcDataSize := Height * BytesPerLine;
GetMem(Data, SrcDataSize);
FillChar(Data^, SrcDataSize, 0);
GetMem(ZeroLine, BytesPerLine);
FillChar(ZeroLine^, BytesPerLine, 0);
if IHDR.Interlacing = 1 then
begin
// Decode interlaced images
TotalPos := 0;
DecompressBuf(IDATStream.Memory, IDATStream.Size, 0,
Pointer(TotalBuffer), TotalSize);
GetMem(LineBuffer[True], BytesPerLine + 1);
GetMem(LineBuffer[False], BytesPerLine + 1);
for Pass := 0 to 6 do
begin
// Prepare next interlace run
if Width <= ColumnStart[Pass] then
Continue;
InterlaceWidth := (Width + ColumnIncrement[Pass] - 1 -
ColumnStart[Pass]) div ColumnIncrement[Pass];
InterlaceLineBytes := (InterlaceWidth * BitCount + 7) shr 3;
I := RowStart[Pass];
FillChar(LineBuffer[True][0], BytesPerLine + 1, 0);
FillChar(LineBuffer[False][0], BytesPerLine + 1, 0);
while I < Height do
begin
// Copy line from decompressed data to working buffer
Move(PByteArray(TotalBuffer)[TotalPos],
LineBuffer[ActLine][0], InterlaceLineBytes + 1);
Inc(TotalPos, InterlaceLineBytes + 1);
// Swap red and blue channels if necessary
if (IHDR.ColorType in [2, 6]) then
SwapRGB(@LineBuffer[ActLine][1], InterlaceWidth, IHDR.BitDepth, BytesPerPixel);
// Reverse-filter current scanline
FilterScanline(LineBuffer[ActLine][0], BytesPerPixel,
@LineBuffer[ActLine][1], @LineBuffer[not ActLine][1],
@LineBuffer[ActLine][1], InterlaceLineBytes);
// Decode Adam7 interlacing
DecodeAdam7;
ActLine := not ActLine;
// Continue with next row in interlaced order
Inc(I, RowIncrement[Pass]);
end;
end;
end
else
begin
// Decode non-interlaced images
PrevLine := ZeroLine;
DecompressBuf(IDATStream.Memory, IDATStream.Size, SrcDataSize + Height,
Pointer(TotalBuffer), TotalSize);
for I := 0 to Height - 1 do
begin
// Swap red and blue channels if necessary
if IHDR.ColorType in [2, 6] then
SwapRGB(@PByteArray(TotalBuffer)[I * (BytesPerLine + 1) + 1], Width,
IHDR.BitDepth, BytesPerPixel);
// reverse-filter current scanline
FilterScanline(PByteArray(TotalBuffer)[I * (BytesPerLine + 1)],
BytesPerPixel, @PByteArray(TotalBuffer)[I * (BytesPerLine + 1) + 1],
PrevLine, @PByteArray(Data)[I * BytesPerLine], BytesPerLine);
PrevLine := @PByteArray(Data)[I * BytesPerLine];
end;
end;
Size := Info.GetPixelsSize(Info.Format, Width, Height);
if Size <> SrcDataSize then
begin
// If source data size is different from size of image in assigned
// format we must convert it (it is in 1/2/4 bit count)
GetMem(Bits, Size);
case IHDR.BitDepth of
1:
begin
// Convert only indexed, keep black and white in ifBinary
if IHDR.ColorType <> 0 then
Convert1To8(Data, Bits, Width, Height, BytesPerLine, False);
end;
2: Convert2To8(Data, Bits, Width, Height, BytesPerLine, IHDR.ColorType = 0);
4: Convert4To8(Data, Bits, Width, Height, BytesPerLine, IHDR.ColorType = 0);
end;
FreeMem(Data);
end
else
begin
// If source data size is the same as size of
// image Bits in assigned format we simply copy pointer reference
Bits := Data;
end;
// LOCO transformation was used too (only for color types 2 and 6)
if (IHDR.Filter = 64) and (IHDR.ColorType in [2, 6]) then
TransformLOCOToRGB(Bits, Width * Height, BytesPerPixel);
// Images with 16 bit channels must be swapped because of PNG's big endianity
if IHDR.BitDepth = 16 then
SwapEndianWord(Bits, Width * Height * BytesPerPixel div SizeOf(Word));
finally
FreeMem(LineBuffer[True]);
FreeMem(LineBuffer[False]);
FreeMem(TotalBuffer);
FreeMem(ZeroLine);
end;
end;
{$IFNDEF DONT_LINK_JNG}
procedure TNGFileLoader.LoadImageFromJNGFrame(FrameWidth, FrameHeight: LongInt; const JHDR: TJHDR; IDATStream,
JDATStream, JDAAStream: TMemoryStream; var Image: TImageData);
var
AlphaImage: TImageData;
FakeIHDR: TIHDR;
FmtInfo: TImageFormatInfo;
I: LongInt;
AlphaPtr: PByte;
GrayPtr: PWordRec;
ColorPtr: PColor32Rec;
procedure LoadJpegFromStream(Stream: TStream; var DestImage: TImageData);
var
JpegFormat: TCustomIOJpegFileFormat;
Handle: TImagingHandle;
DynImages: TDynImageDataArray;
begin
if JHDR.SampleDepth <> 12 then
begin
JpegFormat := TCustomIOJpegFileFormat.Create;
JpegFormat.SetCustomIO(StreamIO);
Stream.Position := 0;
Handle := StreamIO.Open(Pointer(Stream), omReadOnly);
try
JpegFormat.LoadData(Handle, DynImages, True);
DestImage := DynImages[0];
finally
StreamIO.Close(Handle);
JpegFormat.Free;
SetLength(DynImages, 0);
end;
end
else
NewImage(FrameWidth, FrameHeight, ifR8G8B8, DestImage);
end;
begin
LoadJpegFromStream(JDATStream, Image);
// If present separate alpha channel is processed
if (JHDR.ColorType in [12, 14]) and (Image.Format in [ifGray8, ifR8G8B8]) then
begin
InitImage(AlphaImage);
if JHDR.AlphaCompression = 0 then
begin
// Alpha channel is PNG compressed
FakeIHDR.Width := JHDR.Width;
FakeIHDR.Height := JHDR.Height;
FakeIHDR.ColorType := 0;
FakeIHDR.BitDepth := JHDR.AlphaSampleDepth;
FakeIHDR.Filter := JHDR.AlphaFilter;
FakeIHDR.Interlacing := JHDR.AlphaInterlacing;
LoadImageFromPNGFrame(FrameWidth, FrameHeight, FakeIHDR, IDATStream, AlphaImage);
end
else
begin
// Alpha channel is JPEG compressed
LoadJpegFromStream(JDAAStream, AlphaImage);
end;
// Check if alpha channel is the same size as image
if (Image.Width <> AlphaImage.Width) and (Image.Height <> AlphaImage.Height) then
ResizeImage(AlphaImage, Image.Width, Image.Height, rfNearest);
// Check alpha channels data format
GetImageFormatInfo(AlphaImage.Format, FmtInfo);
if (FmtInfo.BytesPerPixel > 1) or (not FmtInfo.HasGrayChannel) then
ConvertImage(AlphaImage, ifGray8);
// Convert image to fromat with alpha channel
if Image.Format = ifGray8 then
ConvertImage(Image, ifA8Gray8)
else
ConvertImage(Image, ifA8R8G8B8);
// Combine alpha channel with image
AlphaPtr := AlphaImage.Bits;
if Image.Format = ifA8Gray8 then
begin
GrayPtr := Image.Bits;
for I := 0 to Image.Width * Image.Height - 1 do
begin
GrayPtr.High := AlphaPtr^;
Inc(GrayPtr);
Inc(AlphaPtr);
end;
end
else
begin
ColorPtr := Image.Bits;
for I := 0 to Image.Width * Image.Height - 1 do
begin
ColorPtr.A := AlphaPtr^;
Inc(ColorPtr);
Inc(AlphaPtr);
end;
end;
FreeImage(AlphaImage);
end;
end;
{$ENDIF}
procedure TNGFileLoader.ApplyFrameSettings(Frame: TFrameInfo; var Image: TImageData);
var
FmtInfo: TImageFormatInfo;
BackGroundColor: TColor64Rec;
ColorKey: TColor64Rec;
Alphas: PByteArray;
AlphasSize: LongInt;
IsColorKeyPresent: Boolean;
IsBackGroundPresent: Boolean;
IsColorFormat: Boolean;
procedure ConverttRNS;
begin
if FmtInfo.IsIndexed then
begin
if Alphas = nil then
begin
GetMem(Alphas, Frame.TransparencySize);
Move(Frame.Transparency^, Alphas^, Frame.TransparencySize);
AlphasSize := Frame.TransparencySize;
end;
end
else if not FmtInfo.HasAlphaChannel then
begin
FillChar(ColorKey, SizeOf(ColorKey), 0);
Move(Frame.Transparency^, ColorKey, Min(Frame.TransparencySize, SizeOf(ColorKey)));
if IsColorFormat then
SwapValues(ColorKey.R, ColorKey.B);
SwapEndianWord(@ColorKey, 3);
// 1/2/4 bit images were converted to 8 bit so we must convert color key too
if (not Frame.IsJpegFrame) and (Frame.IHDR.ColorType in [0, 4]) then
case Frame.IHDR.BitDepth of
1: ColorKey.B := Word(ColorKey.B * 255);
2: ColorKey.B := Word(ColorKey.B * 85);
4: ColorKey.B := Word(ColorKey.B * 17);
end;
IsColorKeyPresent := True;
end;
end;
procedure ConvertbKGD;
begin
FillChar(BackGroundColor, SizeOf(BackGroundColor), 0);
Move(Frame.Background^, BackGroundColor, Min(Frame.BackgroundSize, SizeOf(BackGroundColor)));
if IsColorFormat then
SwapValues(BackGroundColor.R, BackGroundColor.B);
SwapEndianWord(@BackGroundColor, 3);
// 1/2/4 bit images were converted to 8 bit so we must convert back color too
if (not Frame.IsJpegFrame) and (Frame.IHDR.ColorType in [0, 4]) then
case Frame.IHDR.BitDepth of
1: BackGroundColor.B := Word(BackGroundColor.B * 255);
2: BackGroundColor.B := Word(BackGroundColor.B * 85);
4: BackGroundColor.B := Word(BackGroundColor.B * 17);
end;
IsBackGroundPresent := True;
end;
procedure ReconstructPalette;
var
I: LongInt;
begin
with Image do
begin
GetMem(Palette, FmtInfo.PaletteEntries * SizeOf(TColor32Rec));
FillChar(Palette^, FmtInfo.PaletteEntries * SizeOf(TColor32Rec), $FF);
// if RGB palette was loaded from file then use it
if Frame.Palette <> nil then
for I := 0 to Min(Frame.PaletteEntries, FmtInfo.PaletteEntries) - 1 do
with Palette[I] do
begin
R := Frame.Palette[I].B;
G := Frame.Palette[I].G;
B := Frame.Palette[I].R;
end;
// if palette alphas were loaded from file then use them
if Alphas <> nil then
begin
for I := 0 to Min(AlphasSize, FmtInfo.PaletteEntries) - 1 do
Palette[I].A := Alphas[I];
end;
end;
end;
procedure ApplyColorKey;
var
DestFmt: TImageFormat;
Col32, Bkg32: TColor32Rec;
OldPixel, NewPixel: Pointer;
begin
case Image.Format of
ifGray8: DestFmt := ifA8Gray8;
ifGray16: DestFmt := ifA16Gray16;
ifR8G8B8: DestFmt := ifA8R8G8B8;
ifR16G16B16: DestFmt := ifA16R16G16B16;
else
DestFmt := ifUnknown;
end;
if DestFmt <> ifUnknown then
begin
if not IsBackGroundPresent then
BackGroundColor := ColorKey;
ConvertImage(Image, DestFmt);
// Now back color and color key must be converted to image's data format, looks ugly
case Image.Format of
ifA8Gray8:
begin
Col32 := Color32(0, 0, $FF, Byte(ColorKey.B));
Bkg32 := Color32(0, 0, 0, Byte(BackGroundColor.B));
end;
ifA16Gray16:
begin
ColorKey.G := $FFFF;
end;
ifA8R8G8B8:
begin
Col32 := Color32($FF, Byte(ColorKey.R), Byte(ColorKey.G), Byte(ColorKey.B));
Bkg32 := Color32(0, Byte(BackGroundColor.R), Byte(BackGroundColor.G), Byte(BackGroundColor.B));
end;
ifA16R16G16B16:
begin
ColorKey.A := $FFFF;
end;
end;
if Image.Format in [ifA8Gray8, ifA8R8G8B8] then
begin
OldPixel := @Col32;
NewPixel := @Bkg32;
end
else
begin
OldPixel := @ColorKey;
NewPixel := @BackGroundColor;
end;
ReplaceColor(Image, 0, 0, Image.Width, Image.Height, OldPixel, NewPixel);
end;
end;
begin
Alphas := nil;
IsColorKeyPresent := False;
IsBackGroundPresent := False;
GetImageFormatInfo(Image.Format, FmtInfo);
IsColorFormat := (Frame.IsJpegFrame and (Frame.JHDR.ColorType in [10, 14])) or
(not Frame.IsJpegFrame and (Frame.IHDR.ColorType in [2, 6]));
// Convert some chunk data to useful format
if Frame.TransparencySize > 0 then
ConverttRNS;
if Frame.BackgroundSize > 0 then
ConvertbKGD;
// Build palette for indexed images
if FmtInfo.IsIndexed then
ReconstructPalette;
// Apply color keying
if IsColorKeyPresent and not FmtInfo.HasAlphaChannel then
ApplyColorKey;
FreeMemNil(Alphas);
end;
{ TNGFileSaver class implementation }
procedure TNGFileSaver.StoreImageToPNGFrame(const IHDR: TIHDR; Bits: Pointer;
FmtInfo: TImageFormatInfo; IDATStream: TMemoryStream);
var
TotalBuffer, CompBuffer, ZeroLine, PrevLine: Pointer;
FilterLines: array[0..4] of PByteArray;
TotalSize, CompSize, I, BytesPerLine, BytesPerPixel: Integer;
Filter: Byte;
Adaptive: Boolean;
procedure FilterScanline(Filter: Byte; BytesPerPixel: LongInt; Line, PrevLine, Target: PByteArray);
var
I: LongInt;
begin
case Filter of
0:
begin
// No filter
Move(Line^, Target^, BytesPerLine);
end;
1:
begin
// Sub filter
Move(Line^, Target^, BytesPerPixel);
for I := BytesPerPixel to BytesPerLine - 1 do
Target[I] := (Line[I] - Line[I - BytesPerPixel]) and $FF;
end;
2:
begin
// Up filter
for I := 0 to BytesPerLine - 1 do
Target[I] := (Line[I] - PrevLine[I]) and $FF;
end;
3:
begin
// Average filter
for I := 0 to BytesPerPixel - 1 do
Target[I] := (Line[I] - PrevLine[I] shr 1) and $FF;
for I := BytesPerPixel to BytesPerLine - 1 do
Target[I] := (Line[I] - (Line[I - BytesPerPixel] + PrevLine[I]) shr 1) and $FF;
end;
4:
begin
// Paeth filter
for I := 0 to BytesPerPixel - 1 do
Target[I] := (Line[I] - PaethPredictor(0, PrevLine[I], 0)) and $FF;
for I := BytesPerPixel to BytesPerLine - 1 do
Target[I] := (Line[I] - PaethPredictor(Line[I - BytesPerPixel], PrevLine[I], PrevLine[I - BytesPerPixel])) and $FF;
end;
end;
end;
procedure AdaptiveFilter(var Filter: Byte; BytesPerPixel: LongInt; Line, PrevLine, Target: PByteArray);
var
I, J, BestTest: LongInt;
Sums: array[0..4] of LongInt;
begin
// Compute the output scanline using all five filters,
// and select the filter that gives the smallest sum of
// absolute values of outputs
FillChar(Sums, SizeOf(Sums), 0);
BestTest := MaxInt;
for I := 0 to 4 do
begin
FilterScanline(I, BytesPerPixel, Line, PrevLine, FilterLines[I]);
for J := 0 to BytesPerLine - 1 do
Sums[I] := Sums[I] + Abs(ShortInt(FilterLines[I][J]));
if Sums[I] < BestTest then
begin
Filter := I;
BestTest := Sums[I];
end;
end;
Move(FilterLines[Filter]^, Target^, BytesPerLine);
end;
begin
// Select precompression filter and compression level
Adaptive := False;
Filter := 0;
case PreFilter of
6:
if not ((IHDR.BitDepth < 8) or (IHDR.ColorType = 3)) then
Adaptive := True;
0..4: Filter := PreFilter;
else
if IHDR.ColorType in [2, 6] then
Filter := 4
end;
// Prepare data for compression
CompBuffer := nil;
FillChar(FilterLines, SizeOf(FilterLines), 0);
BytesPerPixel := Max(1, FmtInfo.BytesPerPixel);
BytesPerLine := FmtInfo.GetPixelsSize(FmtInfo.Format, LongInt(IHDR.Width), 1);
TotalSize := (BytesPerLine + 1) * LongInt(IHDR.Height);
GetMem(TotalBuffer, TotalSize);
GetMem(ZeroLine, BytesPerLine);
FillChar(ZeroLine^, BytesPerLine, 0);
PrevLine := ZeroLine;
if Adaptive then
begin
for I := 0 to 4 do
GetMem(FilterLines[I], BytesPerLine);
end;
try
// Process next scanlines
for I := 0 to IHDR.Height - 1 do
begin
// Filter scanline
if Adaptive then
begin
AdaptiveFilter(Filter, BytesPerPixel, @PByteArray(Bits)[I * BytesPerLine],
PrevLine, @PByteArray(TotalBuffer)[I * (BytesPerLine + 1) + 1]);
end
else
begin
FilterScanline(Filter, BytesPerPixel, @PByteArray(Bits)[I * BytesPerLine],
PrevLine, @PByteArray(TotalBuffer)[I * (BytesPerLine + 1) + 1]);
end;
PrevLine := @PByteArray(Bits)[I * BytesPerLine];
// Swap red and blue if necessary
if (IHDR.ColorType in [2, 6]) and not FmtInfo.IsRBSwapped then
begin
SwapRGB(@PByteArray(TotalBuffer)[I * (BytesPerLine + 1) + 1],
IHDR.Width, IHDR.BitDepth, BytesPerPixel);
end;
// Images with 16 bit channels must be swapped because of PNG's big endianess
if IHDR.BitDepth = 16 then
begin
SwapEndianWord(@PByteArray(TotalBuffer)[I * (BytesPerLine + 1) + 1],
BytesPerLine div SizeOf(Word));
end;
// Set filter used for this scanline
PByteArray(TotalBuffer)[I * (BytesPerLine + 1)] := Filter;
end;
// Compress IDAT data
CompressBuf(TotalBuffer, TotalSize, CompBuffer, CompSize,
CompressLevel, ZLibStrategy);
// Write IDAT data to stream
IDATStream.WriteBuffer(CompBuffer^, CompSize);
finally
FreeMem(TotalBuffer);
FreeMem(CompBuffer);
FreeMem(ZeroLine);
if Adaptive then
for I := 0 to 4 do
FreeMem(FilterLines[I]);
end;
end;
{$IFNDEF DONT_LINK_JNG}
procedure TNGFileSaver.StoreImageToJNGFrame(const JHDR: TJHDR;
const Image: TImageData; IDATStream, JDATStream,
JDAAStream: TMemoryStream);
var
ColorImage, AlphaImage: TImageData;
FmtInfo: TImageFormatInfo;
AlphaPtr: PByte;
GrayPtr: PWordRec;
ColorPtr: PColor32Rec;
I: LongInt;
FakeIHDR: TIHDR;
procedure SaveJpegToStream(Stream: TStream; const Image: TImageData);
var
JpegFormat: TCustomIOJpegFileFormat;
Handle: TImagingHandle;
DynImages: TDynImageDataArray;
begin
JpegFormat := TCustomIOJpegFileFormat.Create;
JpegFormat.SetCustomIO(StreamIO);
// Only JDAT stream can be saved progressive
if Stream = JDATStream then
JpegFormat.FProgressive := Progressive
else
JpegFormat.FProgressive := False;
JpegFormat.FQuality := Quality;
SetLength(DynImages, 1);
DynImages[0] := Image;
Handle := StreamIO.Open(Pointer(Stream), omCreate);
try
JpegFormat.SaveData(Handle, DynImages, 0);
finally
StreamIO.Close(Handle);
SetLength(DynImages, 0);
JpegFormat.Free;
end;
end;
begin
GetImageFormatInfo(Image.Format, FmtInfo);
InitImage(ColorImage);
InitImage(AlphaImage);
if FmtInfo.HasAlphaChannel then
begin
// Create new image for alpha channel and color image without alpha
CloneImage(Image, ColorImage);
NewImage(Image.Width, Image.Height, ifGray8, AlphaImage);
case Image.Format of
ifA8Gray8: ConvertImage(ColorImage, ifGray8);
ifA8R8G8B8: ConvertImage(ColorImage, ifR8G8B8);
end;
// Store source image's alpha to separate image
AlphaPtr := AlphaImage.Bits;
if Image.Format = ifA8Gray8 then
begin
GrayPtr := Image.Bits;
for I := 0 to Image.Width * Image.Height - 1 do
begin
AlphaPtr^ := GrayPtr.High;
Inc(GrayPtr);
Inc(AlphaPtr);
end;
end
else
begin
ColorPtr := Image.Bits;
for I := 0 to Image.Width * Image.Height - 1 do
begin
AlphaPtr^ := ColorPtr.A;
Inc(ColorPtr);
Inc(AlphaPtr);
end;
end;
// Write color image to stream as JPEG
SaveJpegToStream(JDATStream, ColorImage);
if LossyAlpha then
begin
// Write alpha image to stream as JPEG
SaveJpegToStream(JDAAStream, AlphaImage);
end
else
begin
// Alpha channel is PNG compressed
FakeIHDR.Width := JHDR.Width;
FakeIHDR.Height := JHDR.Height;
FakeIHDR.ColorType := 0;
FakeIHDR.BitDepth := JHDR.AlphaSampleDepth;
FakeIHDR.Filter := JHDR.AlphaFilter;
FakeIHDR.Interlacing := JHDR.AlphaInterlacing;
GetImageFormatInfo(AlphaImage.Format, FmtInfo);
StoreImageToPNGFrame(FakeIHDR, AlphaImage.Bits, FmtInfo, IDATStream);
end;
FreeImage(ColorImage);
FreeImage(AlphaImage);
end
else
begin
// Simply write JPEG to stream
SaveJpegToStream(JDATStream, Image);
end;
end;
{$ENDIF}
procedure TNGFileSaver.AddFrame(const Image: TImageData; IsJpegFrame: Boolean);
var
Frame: TFrameInfo;
FmtInfo: TImageFormatInfo;
Index: Integer;
procedure StorePalette;
var
Pal: PPalette24;
Alphas: PByteArray;
I, PalBytes: LongInt;
AlphasDiffer: Boolean;
begin
// Fill and save RGB part of palette to PLTE chunk
PalBytes := FmtInfo.PaletteEntries * SizeOf(TColor24Rec);
GetMem(Pal, PalBytes);
AlphasDiffer := False;
for I := 0 to FmtInfo.PaletteEntries - 1 do
begin
Pal[I].B := Image.Palette[I].R;
Pal[I].G := Image.Palette[I].G;
Pal[I].R := Image.Palette[I].B;
if Image.Palette[I].A < 255 then
AlphasDiffer := True;
end;
Frame.Palette := Pal;
Frame.PaletteEntries := FmtInfo.PaletteEntries;
// Fill and save alpha part (if there are any alphas < 255) of palette to tRNS chunk
if AlphasDiffer then
begin
PalBytes := FmtInfo.PaletteEntries * SizeOf(Byte);
GetMem(Alphas, PalBytes);
for I := 0 to FmtInfo.PaletteEntries - 1 do
Alphas[I] := Image.Palette[I].A;
Frame.Transparency := Alphas;
Frame.TransparencySize := PalBytes;
end;
end;
procedure FillFrameControlChunk(const IHDR: TIHDR; var fcTL: TfcTL);
var
Delay: Integer;
begin
fcTL.SeqNumber := 0; // Decided when writing to file
fcTL.Width := IHDR.Width;
fcTL.Height := IHDR.Height;
fcTL.XOffset := 0;
fcTL.YOffset := 0;
fcTL.DelayNumer := 1;
fcTL.DelayDenom := 3;
if FileFormat.FMetadata.HasMetaItemForSaving(SMetaFrameDelay, Index) then
begin
// Metadata contains frame delay information in milliseconds
Delay := FileFormat.FMetadata.MetaItemsForSavingMulti[SMetaFrameDelay, Index];
fcTL.DelayNumer := Delay;
fcTL.DelayDenom := 1000;
end;
fcTL.DisposeOp := DisposeOpNone;
fcTL.BlendOp := BlendOpSource;
SwapEndianUInt32(@fcTL, 5);
fcTL.DelayNumer := SwapEndianWord(fcTL.DelayNumer);
fcTL.DelayDenom := SwapEndianWord(fcTL.DelayDenom);
end;
begin
// Add new frame
Frame := AddFrameInfo;
Frame.IsJpegFrame := IsJpegFrame;
Index := Length(Frames) - 1;
with Frame do
begin
GetImageFormatInfo(Image.Format, FmtInfo);
if IsJpegFrame then
begin
{$IFNDEF DONT_LINK_JNG}
// Fill JNG header
JHDR.Width := Image.Width;
JHDR.Height := Image.Height;
case Image.Format of
ifGray8: JHDR.ColorType := 8;
ifR8G8B8: JHDR.ColorType := 10;
ifA8Gray8: JHDR.ColorType := 12;
ifA8R8G8B8: JHDR.ColorType := 14;
end;
JHDR.SampleDepth := 8; // 8-bit samples and quantization tables
JHDR.Compression := 8; // Huffman coding
JHDR.Interlacing := Iff(Progressive, 8, 0);
JHDR.AlphaSampleDepth := Iff(FmtInfo.HasAlphaChannel, 8, 0);
JHDR.AlphaCompression := Iff(LossyAlpha, 8, 0);
JHDR.AlphaFilter := 0;
JHDR.AlphaInterlacing := 0;
StoreImageToJNGFrame(JHDR, Image, IDATMemory, JDATMemory, JDAAMemory);
// Finally swap endian
SwapEndianUInt32(@JHDR, 2);
{$ENDIF}
end
else
begin
// Fill PNG header
IHDR.Width := Image.Width;
IHDR.Height := Image.Height;
IHDR.Compression := 0;
IHDR.Filter := 0;
IHDR.Interlacing := 0;
IHDR.BitDepth := FmtInfo.BytesPerPixel * 8;
// Select appropiate PNG color type and modify bitdepth
if FmtInfo.HasGrayChannel then
begin
IHDR.ColorType := 0;
if FmtInfo.HasAlphaChannel then
begin
IHDR.ColorType := 4;
IHDR.BitDepth := IHDR.BitDepth div 2;
end;
end
else if FmtInfo.Format = ifBinary then
begin
IHDR.ColorType := 0;
IHDR.BitDepth := 1;
end
else if FmtInfo.IsIndexed then
IHDR.ColorType := 3
else if FmtInfo.HasAlphaChannel then
begin
IHDR.ColorType := 6;
IHDR.BitDepth := IHDR.BitDepth div 4;
end
else
begin
IHDR.ColorType := 2;
IHDR.BitDepth := IHDR.BitDepth div 3;
end;
if FileType = ngAPNG then
begin
// Fill fcTL chunk of APNG file
FillFrameControlChunk(IHDR, fcTL);
end;
// Compress PNG image and store it to stream
StoreImageToPNGFrame(IHDR, Image.Bits, FmtInfo, IDATMemory);
// Store palette if necesary
if FmtInfo.IsIndexed then
StorePalette;
// Finally swap endian
SwapEndianUInt32(@IHDR, 2);
end;
end;
end;
function TNGFileSaver.SaveFile(Handle: TImagingHandle): Boolean;
var
I: LongInt;
Chunk: TChunkHeader;
SeqNo: UInt32;
function GetNextSeqNo: UInt32;
begin
// Seq numbers of fcTL and fdAT are "interleaved" as they share the counter.
// Example: first fcTL for IDAT has seq=0, next is fcTL for seond frame with
// seq=1, then first fdAT with seq=2, fcTL seq=3, fdAT=4, ...
Result := SwapEndianUInt32(SeqNo);
Inc(SeqNo);
end;
function CalcChunkCrc(const ChunkHdr: TChunkHeader; Data: Pointer;
Size: LongInt): UInt32;
begin
Result := $FFFFFFFF;
CalcCrc32(Result, @ChunkHdr.ChunkID, SizeOf(ChunkHdr.ChunkID));
CalcCrc32(Result, Data, Size);
Result := SwapEndianUInt32(Result xor $FFFFFFFF);
end;
procedure WriteChunk(var Chunk: TChunkHeader; ChunkData: Pointer);
var
ChunkCrc: UInt32;
SizeToWrite: LongInt;
begin
SizeToWrite := Chunk.DataSize;
Chunk.DataSize := SwapEndianUInt32(Chunk.DataSize);
ChunkCrc := CalcChunkCrc(Chunk, ChunkData, SizeToWrite);
GetIO.Write(Handle, @Chunk, SizeOf(Chunk));
if SizeToWrite <> 0 then
GetIO.Write(Handle, ChunkData, SizeToWrite);
GetIO.Write(Handle, @ChunkCrc, SizeOf(ChunkCrc));
end;
procedure WritefdAT(Frame: TFrameInfo);
var
ChunkCrc: UInt32;
ChunkSeqNo: UInt32;
begin
Chunk.ChunkID := fdATChunk;
ChunkSeqNo := GetNextSeqNo;
// fdAT saves seq number UInt32 before compressed pixels
Chunk.DataSize := Frame.IDATMemory.Size + SizeOf(UInt32);
Chunk.DataSize := SwapEndianUInt32(Chunk.DataSize);
// Calc CRC
ChunkCrc := $FFFFFFFF;
CalcCrc32(ChunkCrc, @Chunk.ChunkID, SizeOf(Chunk.ChunkID));
CalcCrc32(ChunkCrc, @ChunkSeqNo, SizeOf(ChunkSeqNo));
CalcCrc32(ChunkCrc, Frame.IDATMemory.Memory, Frame.IDATMemory.Size);
ChunkCrc := SwapEndianUInt32(ChunkCrc xor $FFFFFFFF);
// Write out all fdAT data
GetIO.Write(Handle, @Chunk, SizeOf(Chunk));
GetIO.Write(Handle, @ChunkSeqNo, SizeOf(ChunkSeqNo));
GetIO.Write(Handle, Frame.IDATMemory.Memory, Frame.IDATMemory.Size);
GetIO.Write(Handle, @ChunkCrc, SizeOf(ChunkCrc));
end;
procedure WriteGlobalMetaDataChunks(Frame: TFrameInfo);
var
XRes, YRes: Double;
begin
if FileFormat.FMetadata.GetPhysicalPixelSize(ruDpm, XRes, YRes, True) then
begin
// Save pHYs chunk
Frame.pHYs.UnitSpecifier := 1;
// PNG stores physical resolution as dots per meter
Frame.pHYs.PixelsPerUnitX := Round(XRes);
Frame.pHYs.PixelsPerUnitY := Round(YRes);
Chunk.DataSize := SizeOf(Frame.pHYs);
Chunk.ChunkID := pHYsChunk;
SwapEndianUInt32(@Frame.pHYs, SizeOf(Frame.pHYs) div SizeOf(UInt32));
WriteChunk(Chunk, @Frame.pHYs);
end;
end;
procedure WritePNGMainImageChunks(Frame: TFrameInfo);
begin
with Frame do
begin
// Write IHDR chunk
Chunk.DataSize := SizeOf(IHDR);
Chunk.ChunkID := IHDRChunk;
WriteChunk(Chunk, @IHDR);
// Write PLTE chunk if data is present
if Palette <> nil then
begin
Chunk.DataSize := PaletteEntries * SizeOf(TColor24Rec);
Chunk.ChunkID := PLTEChunk;
WriteChunk(Chunk, Palette);
end;
// Write tRNS chunk if data is present
if Transparency <> nil then
begin
Chunk.DataSize := TransparencySize;
Chunk.ChunkID := tRNSChunk;
WriteChunk(Chunk, Transparency);
end;
end;
// Write metadata related chunks
WriteGlobalMetaDataChunks(Frame);
end;
begin
Result := False;
SeqNo := 0;
case FileType of
ngPNG, ngAPNG: GetIO.Write(Handle, @PNGSignature, SizeOf(TChar8));
ngMNG: GetIO.Write(Handle, @MNGSignature, SizeOf(TChar8));
ngJNG: GetIO.Write(Handle, @JNGSignature, SizeOf(TChar8));
end;
if FileType = ngMNG then
begin
// MNG - main header before frames
SwapEndianUInt32(@MHDR, SizeOf(MHDR) div SizeOf(UInt32));
Chunk.DataSize := SizeOf(MHDR);
Chunk.ChunkID := MHDRChunk;
WriteChunk(Chunk, @MHDR);
end
else if FileType = ngAPNG then
begin
// APNG - IHDR and global chunks for all frames, then acTL chunk, then frames
// (fcTL+IDAT, fcTL+fdAT, fcTL+fdAT, fcTL+fdAT, ....)
WritePNGMainImageChunks(Frames[0]);
// Animation control chunk
acTL.NumFrames := Length(Frames);
if FileFormat.FMetadata.HasMetaItemForSaving(SMetaAnimationLoops) then
begin
// Number of plays of APNG animation
acTL.NumPlay:= FileFormat.FMetadata.MetaItemsForSaving[SMetaAnimationLoops];
end
else
acTL.NumPlay := 0;
SwapEndianUInt32(@acTL, SizeOf(acTL) div SizeOf(UInt32));
Chunk.DataSize := SizeOf(acTL);
Chunk.ChunkID := acTLChunk;
WriteChunk(Chunk, @acTL);
end;
for I := 0 to Length(Frames) - 1 do
with Frames[I] do
begin
if IsJpegFrame then
begin
// Write JHDR chunk
Chunk.DataSize := SizeOf(JHDR);
Chunk.ChunkID := JHDRChunk;
WriteChunk(Chunk, @JHDR);
// Write metadata related chunks
WriteGlobalMetaDataChunks(Frames[I]);
// Write JNG image data
Chunk.DataSize := JDATMemory.Size;
Chunk.ChunkID := JDATChunk;
WriteChunk(Chunk, JDATMemory.Memory);
// Write alpha channel if present
if JHDR.AlphaSampleDepth > 0 then
begin
if JHDR.AlphaCompression = 0 then
begin
// Alpha is PNG compressed
Chunk.DataSize := IDATMemory.Size;
Chunk.ChunkID := IDATChunk;
WriteChunk(Chunk, IDATMemory.Memory);
end
else
begin
// Alpha is JNG compressed
Chunk.DataSize := JDAAMemory.Size;
Chunk.ChunkID := JDAAChunk;
WriteChunk(Chunk, JDAAMemory.Memory);
end;
end;
// Write image end
Chunk.DataSize := 0;
Chunk.ChunkID := IENDChunk;
WriteChunk(Chunk, nil);
end
else if FileType <> ngAPNG then
begin
// Regular PNG frame (single PNG image or MNG frame)
WritePNGMainImageChunks(Frames[I]);
// Write PNG image data
Chunk.DataSize := IDATMemory.Size;
Chunk.ChunkID := IDATChunk;
WriteChunk(Chunk, IDATMemory.Memory);
// Write image end
Chunk.DataSize := 0;
Chunk.ChunkID := IENDChunk;
WriteChunk(Chunk, nil);
end
else if FileType = ngAPNG then
begin
// APNG frame - Write fcTL before frame data
Chunk.DataSize := SizeOf(fcTL);
Chunk.ChunkID := fcTLChunk;
fcTl.SeqNumber := GetNextSeqNo;
WriteChunk(Chunk, @fcTL);
// Write data - IDAT for first frame and fdAT for following ones
if I = 0 then
begin
Chunk.DataSize := IDATMemory.Size;
Chunk.ChunkID := IDATChunk;
WriteChunk(Chunk, IDATMemory.Memory);
end
else
WritefdAT(Frames[I]);
// Write image end after last frame
if I = Length(Frames) - 1 then
begin
Chunk.DataSize := 0;
Chunk.ChunkID := IENDChunk;
WriteChunk(Chunk, nil);
end;
end;
end;
if FileType = ngMNG then
begin
Chunk.DataSize := 0;
Chunk.ChunkID := MENDChunk;
WriteChunk(Chunk, nil);
end;
end;
procedure TNGFileSaver.SetFileOptions;
begin
PreFilter := FileFormat.FPreFilter;
CompressLevel := FileFormat.FCompressLevel;
LossyAlpha := FileFormat.FLossyAlpha;
Quality := FileFormat.FQuality;
Progressive := FileFormat.FProgressive;
ZLibStrategy := FileFormat.FZLibStrategy;
end;
{ TAPNGAnimator class implementation }
class procedure TAPNGAnimator.Animate(var Images: TDynImageDataArray;
const acTL: TacTL; const SrcFrames: array of TFrameInfo);
var
I, SrcIdx, Offset, Len: Integer;
DestFrames: TDynImageDataArray;
SrcCanvas, DestCanvas: TImagingCanvas;
PreviousCache: TImageData;
DestFormat: TImageFormat;
FormatInfo: TImageFormatInfo;
AnimatingNeeded, BlendingNeeded: Boolean;
procedure CheckFrames;
var
I: Integer;
begin
for I := 0 to Len - 1 do
with SrcFrames[I] do
begin
if (FrameWidth <> Integer(IHDR.Width)) or (FrameHeight <> Integer(IHDR.Height)) or (Len <> Integer(acTL.NumFrames)) or
(not ((fcTL.DisposeOp = DisposeOpNone) and (fcTL.BlendOp = BlendOpSource)) and
not ((fcTL.DisposeOp = DisposeOpBackground) and (fcTL.BlendOp = BlendOpSource)) and
not ((fcTL.DisposeOp = DisposeOpBackground) and (fcTL.BlendOp = BlendOpOver))) then
begin
AnimatingNeeded := True;
end;
if fcTL.BlendOp = BlendOpOver then
BlendingNeeded := True;
if AnimatingNeeded and BlendingNeeded then
Exit;
end;
end;
begin
AnimatingNeeded := False;
BlendingNeeded := False;
Len := Length(SrcFrames);
CheckFrames;
if (Len = 0) or not AnimatingNeeded then
Exit;
if (Len = Integer(acTL.NumFrames) + 1) and (SrcFrames[0].fcTL.Width = 0) then
begin
// If default image (stored in IDAT chunk) isn't part of animation we ignore it
Offset := 1;
Len := Len - 1;
end
else
Offset := 0;
DestFormat := Images[0].Format;
GetImageFormatInfo(DestFormat, FormatInfo);
if BlendingNeeded and FormatInfo.IsIndexed then // alpha blending needed -> destination cannot be indexed
DestFormat := ifA8R8G8B8;
SetLength(DestFrames, Len);
DestCanvas := ImagingCanvases.FindBestCanvasForImage(DestFormat).Create;
SrcCanvas := ImagingCanvases.FindBestCanvasForImage(Images[0]).Create;
InitImage(PreviousCache);
NewImage(SrcFrames[0].IHDR.Width, SrcFrames[0].IHDR.Height, DestFormat, PreviousCache);
for I := 0 to Len - 1 do
begin
SrcIdx := I + Offset;
NewImage(SrcFrames[SrcIdx].IHDR.Width, SrcFrames[SrcIdx].IHDR.Height,
DestFormat, DestFrames[I]);
if DestFrames[I].Format = ifIndex8 then
Move(Images[SrcIdx].Palette^, DestFrames[I].Palette^, 256 * SizeOf(TColor32));
DestCanvas.CreateForData(@DestFrames[I]);
if (SrcFrames[SrcIdx].fcTL.DisposeOp = DisposeOpPrevious) and (SrcFrames[SrcIdx - 1].fcTL.DisposeOp <> DisposeOpPrevious) then
begin
// Cache current output buffer so we may return to it later (previous dispose op)
CopyRect(DestFrames[I - 1], 0, 0, DestFrames[I - 1].Width, DestFrames[I - 1].Height,
PreviousCache, 0, 0);
end;
if (I = 0) or (SrcIdx = 0) then
begin
// Clear whole frame with transparent black color (default for first frame)
DestCanvas.FillColor32 := pcClear;
DestCanvas.Clear;
end
else if SrcFrames[SrcIdx - 1].fcTL.DisposeOp = DisposeOpBackground then
begin
// Restore background color (clear) on previous frame's area and leave previous content outside of it
CopyRect(DestFrames[I - 1], 0, 0, DestFrames[I - 1].Width, DestFrames[I - 1].Height,
DestFrames[I], 0, 0);
DestCanvas.FillColor32 := pcClear;
DestCanvas.FillRect(BoundsToRect(SrcFrames[SrcIdx - 1].fcTL.XOffset, SrcFrames[SrcIdx - 1].fcTL.YOffset,
SrcFrames[SrcIdx - 1].FrameWidth, SrcFrames[SrcIdx - 1].FrameHeight));
end
else if SrcFrames[SrcIdx - 1].fcTL.DisposeOp = DisposeOpNone then
begin
// Clone previous frame - no change to output buffer
CopyRect(DestFrames[I - 1], 0, 0, DestFrames[I - 1].Width, DestFrames[I - 1].Height,
DestFrames[I], 0, 0);
end
else if SrcFrames[SrcIdx - 1].fcTL.DisposeOp = DisposeOpPrevious then
begin
// Revert to previous frame (cached, can't just restore DestFrames[I - 2])
CopyRect(PreviousCache, 0, 0, PreviousCache.Width, PreviousCache.Height,
DestFrames[I], 0, 0);
end;
// Copy pixels or alpha blend them over
if SrcFrames[SrcIdx].fcTL.BlendOp = BlendOpSource then
begin
CopyRect(Images[SrcIdx], 0, 0, Images[SrcIdx].Width, Images[SrcIdx].Height,
DestFrames[I], SrcFrames[SrcIdx].fcTL.XOffset, SrcFrames[SrcIdx].fcTL.YOffset);
end
else if SrcFrames[SrcIdx].fcTL.BlendOp = BlendOpOver then
begin
SrcCanvas.CreateForData(@Images[SrcIdx]);
SrcCanvas.DrawAlpha(SrcCanvas.ClipRect, DestCanvas,
SrcFrames[SrcIdx].fcTL.XOffset, SrcFrames[SrcIdx].fcTL.YOffset);
end;
FreeImage(Images[SrcIdx]);
end;
DestCanvas.Free;
SrcCanvas.Free;
FreeImage(PreviousCache);
// Assign dest frames to final output images
Images := DestFrames;
end;
{ TNetworkGraphicsFileFormat class implementation }
procedure TNetworkGraphicsFileFormat.Define;
begin
inherited;
FFeatures := [ffLoad, ffSave];
FPreFilter := NGDefaultPreFilter;
FCompressLevel := NGDefaultCompressLevel;
FLossyAlpha := NGDefaultLossyAlpha;
FLossyCompression := NGDefaultLossyCompression;
FQuality := NGDefaultQuality;
FProgressive := NGDefaultProgressive;
FZLibStrategy := NGDefaultZLibStrategy;
end;
procedure TNetworkGraphicsFileFormat.CheckOptionsValidity;
begin
// Just check if save options has valid values
if not (FPreFilter in [0..6]) then
FPreFilter := NGDefaultPreFilter;
if not (FCompressLevel in [0..9]) then
FCompressLevel := NGDefaultCompressLevel;
if not (FQuality in [1..100]) then
FQuality := NGDefaultQuality;
end;
function TNetworkGraphicsFileFormat.GetSupportedFormats: TImageFormats;
begin
if FLossyCompression then
Result := NGLossyFormats
else
Result := NGLosslessFormats;
end;
procedure TNetworkGraphicsFileFormat.ConvertToSupported(var Image: TImageData;
const Info: TImageFormatInfo);
var
ConvFormat: TImageFormat;
begin
if not FLossyCompression then
begin
// Convert formats for lossless compression
if Info.HasGrayChannel then
begin
if Info.HasAlphaChannel then
begin
if Info.BytesPerPixel <= 2 then
// Convert <= 16bit grayscale images with alpha to ifA8Gray8
ConvFormat := ifA8Gray8
else
// Convert > 16bit grayscale images with alpha to ifA16Gray16
ConvFormat := ifA16Gray16
end
else
// Convert grayscale images without alpha to ifGray16
ConvFormat := ifGray16;
end
else
if Info.IsFloatingPoint then
// Convert floating point images to 64 bit ARGB (or RGB if no alpha)
ConvFormat := IffFormat(Info.HasAlphaChannel, ifA16B16G16R16, ifB16G16R16)
else if Info.HasAlphaChannel or Info.IsSpecial then
// Convert all other images with alpha or special images to A8R8G8B8
ConvFormat := ifA8R8G8B8
else
// Convert images without alpha to R8G8B8
ConvFormat := ifR8G8B8;
end
else
begin
// Convert formats for lossy compression
if Info.HasGrayChannel then
ConvFormat := IffFormat(Info.HasAlphaChannel, ifA8Gray8, ifGray8)
else
ConvFormat := IffFormat(Info.HasAlphaChannel, ifA8R8G8B8, ifR8G8B8);
end;
ConvertImage(Image, ConvFormat);
end;
function TNetworkGraphicsFileFormat.TestFormat(Handle: TImagingHandle): Boolean;
var
ReadCount: LongInt;
Sig: TChar8;
begin
Result := False;
if Handle <> nil then
with GetIO do
begin
FillChar(Sig, SizeOf(Sig), 0);
ReadCount := Read(Handle, @Sig, SizeOf(Sig));
Seek(Handle, -ReadCount, smFromCurrent);
Result := (ReadCount = SizeOf(Sig)) and (Sig = FSignature);
end;
end;
{ TPNGFileFormat class implementation }
procedure TPNGFileFormat.Define;
begin
inherited;
FName := SPNGFormatName;
FFeatures := FFeatures + [ffMultiImage];
FLoadAnimated := PNGDefaultLoadAnimated;
AddMasks(SPNGMasks);
FSignature := PNGSignature;
RegisterOption(ImagingPNGPreFilter, @FPreFilter);
RegisterOption(ImagingPNGCompressLevel, @FCompressLevel);
RegisterOption(ImagingPNGLoadAnimated, @FLoadAnimated);
RegisterOption(ImagingPNGZLibStrategy, @FZLibStrategy);
end;
function TPNGFileFormat.LoadData(Handle: TImagingHandle;
var Images: TDynImageDataArray; OnlyFirstLevel: Boolean): Boolean;
var
I, Len: LongInt;
NGFileLoader: TNGFileLoader;
begin
Result := False;
NGFileLoader := TNGFileLoader.Create(Self);
try
// Use NG file parser to load file
if NGFileLoader.LoadFile(Handle) and (Length(NGFileLoader.Frames) > 0) then
begin
Len := Length(NGFileLoader.Frames);
SetLength(Images, Len);
for I := 0 to Len - 1 do
with NGFileLoader.Frames[I] do
begin
// Build actual image bits
if not IsJpegFrame then
NGFileLoader.LoadImageFromPNGFrame(FrameWidth, FrameHeight, IHDR, IDATMemory, Images[I]);
// Build palette, aply color key or background
NGFileLoader.ApplyFrameSettings(NGFileLoader.Frames[I], Images[I]);
Result := True;
end;
// Animate APNG images
if (NGFileLoader.FileType = ngAPNG) and FLoadAnimated then
TAPNGAnimator.Animate(Images, NGFileLoader.acTL, NGFileLoader.Frames);
end;
finally
NGFileLoader.LoadMetaData; // Store metadata
NGFileLoader.Free;
end;
end;
function TPNGFileFormat.SaveData(Handle: TImagingHandle;
const Images: TDynImageDataArray; Index: LongInt): Boolean;
var
I: Integer;
ImageToSave: TImageData;
MustBeFreed: Boolean;
NGFileSaver: TNGFileSaver;
DefaultFormat: TImageFormat;
Screen: TImageData;
AnimWidth, AnimHeight: Integer;
begin
Result := False;
DefaultFormat := ifDefault;
AnimWidth := 0;
AnimHeight := 0;
NGFileSaver := TNGFileSaver.Create(Self);
// Save images with more frames as APNG format
if Length(Images) > 1 then
begin
NGFileSaver.FileType := ngAPNG;
// Get max dimensions of frames
AnimWidth := Images[FFirstIdx].Width;
AnimHeight := Images[FFirstIdx].Height;
for I := FFirstIdx + 1 to FLastIdx do
begin
AnimWidth := Max(AnimWidth, Images[I].Width);
AnimHeight := Max(AnimHeight, Images[I].Height);
end;
end
else
NGFileSaver.FileType := ngPNG;
NGFileSaver.SetFileOptions;
with NGFileSaver do
try
// Store all frames to be saved frames file saver
for I := FFirstIdx to FLastIdx do
begin
if MakeCompatible(Images[I], ImageToSave, MustBeFreed) then
try
if FileType = ngAPNG then
begin
// IHDR chunk is shared for all frames so all frames must have the
// same data format as the first image.
if I = FFirstIdx then
begin
DefaultFormat := ImageToSave.Format;
// Subsequenet frames may be bigger than the first one.
// APNG doens't support this - max allowed size is what's written in
// IHDR - size of main/default/first image. If some frame is
// bigger than the first one we need to resize (create empty bigger
// image and copy) the first frame so all following frames could fit to
// its area.
if (ImageToSave.Width <> AnimWidth) or (ImageToSave.Height <> AnimHeight) then
begin
InitImage(Screen);
NewImage(AnimWidth, AnimHeight, ImageToSave.Format, Screen);
CopyRect(ImageToSave, 0, 0, ImageToSave.Width, ImageToSave.Height, Screen, 0, 0);
if MustBeFreed then
FreeImage(ImageToSave);
ImageToSave := Screen;
end;
end
else if ImageToSave.Format <> DefaultFormat then
begin
if MustBeFreed then
ConvertImage(ImageToSave, DefaultFormat)
else
begin
CloneImage(Images[I], ImageToSave);
ConvertImage(ImageToSave, DefaultFormat);
MustBeFreed := True;
end;
end;
end;
// Add image as PNG frame
AddFrame(ImageToSave, False);
finally
if MustBeFreed then
FreeImage(ImageToSave);
end
else
Exit;
end;
// Finally save PNG file
SaveFile(Handle);
Result := True;
finally
NGFileSaver.Free;
end;
end;
{$IFNDEF DONT_LINK_MNG}
{ TMNGFileFormat class implementation }
procedure TMNGFileFormat.Define;
begin
inherited;
FName := SMNGFormatName;
FFeatures := FFeatures + [ffMultiImage];
AddMasks(SMNGMasks);
FSignature := MNGSignature;
RegisterOption(ImagingMNGLossyCompression, @FLossyCompression);
RegisterOption(ImagingMNGLossyAlpha, @FLossyAlpha);
RegisterOption(ImagingMNGPreFilter, @FPreFilter);
RegisterOption(ImagingMNGCompressLevel, @FCompressLevel);
RegisterOption(ImagingMNGQuality, @FQuality);
RegisterOption(ImagingMNGProgressive, @FProgressive);
end;
function TMNGFileFormat.LoadData(Handle: TImagingHandle;
var Images: TDynImageDataArray; OnlyFirstLevel: Boolean): Boolean;
var
NGFileLoader: TNGFileLoader;
I, Len: LongInt;
begin
Result := False;
NGFileLoader := TNGFileLoader.Create(Self);
try
// Use NG file parser to load file
if NGFileLoader.LoadFile(Handle) then
begin
Len := Length(NGFileLoader.Frames);
if Len > 0 then
begin
SetLength(Images, Len);
for I := 0 to Len - 1 do
with NGFileLoader.Frames[I] do
begin
// Build actual image bits
if IsJpegFrame then
NGFileLoader.LoadImageFromJNGFrame(FrameWidth, FrameHeight, JHDR, IDATMemory, JDATMemory, JDAAMemory, Images[I])
else
NGFileLoader.LoadImageFromPNGFrame(FrameWidth, FrameHeight, IHDR, IDATMemory, Images[I]);
// Build palette, aply color key or background
NGFileLoader.ApplyFrameSettings(NGFileLoader.Frames[I], Images[I]);
end;
end
else
begin
// Some MNG files (with BASI-IEND streams) dont have actual pixel data
SetLength(Images, 1);
NewImage(NGFileLoader.MHDR.FrameWidth, NGFileLoader.MHDR.FrameWidth, ifDefault, Images[0]);
end;
Result := True;
end;
finally
NGFileLoader.LoadMetaData; // Store metadata
NGFileLoader.Free;
end;
end;
function TMNGFileFormat.SaveData(Handle: TImagingHandle;
const Images: TDynImageDataArray; Index: LongInt): Boolean;
var
NGFileSaver: TNGFileSaver;
I, LargestWidth, LargestHeight: LongInt;
ImageToSave: TImageData;
MustBeFreed: Boolean;
begin
Result := False;
LargestWidth := 0;
LargestHeight := 0;
NGFileSaver := TNGFileSaver.Create(Self);
NGFileSaver.FileType := ngMNG;
NGFileSaver.SetFileOptions;
with NGFileSaver do
try
// Store all frames to be saved frames file saver
for I := FFirstIdx to FLastIdx do
begin
if MakeCompatible(Images[I], ImageToSave, MustBeFreed) then
try
// Add image as PNG or JNG frame
AddFrame(ImageToSave, FLossyCompression);
// Remember largest frame width and height
LargestWidth := Iff(LargestWidth < ImageToSave.Width, ImageToSave.Width, LargestWidth);
LargestHeight := Iff(LargestHeight < ImageToSave.Height, ImageToSave.Height, LargestHeight);
finally
if MustBeFreed then
FreeImage(ImageToSave);
end
else
Exit;
end;
// Fill MNG header
MHDR.FrameWidth := LargestWidth;
MHDR.FrameHeight := LargestHeight;
MHDR.TicksPerSecond := 0;
MHDR.NominalLayerCount := 0;
MHDR.NominalFrameCount := Length(Frames);
MHDR.NominalPlayTime := 0;
MHDR.SimplicityProfile := 473; // 111011001 binary, defines MNG-VLC with transparency and JNG support
// Finally save MNG file
SaveFile(Handle);
Result := True;
finally
NGFileSaver.Free;
end;
end;
{$ENDIF}
{$IFNDEF DONT_LINK_JNG}
{ TJNGFileFormat class implementation }
procedure TJNGFileFormat.Define;
begin
inherited;
FName := SJNGFormatName;
AddMasks(SJNGMasks);
FSignature := JNGSignature;
FLossyCompression := True;
RegisterOption(ImagingJNGLossyAlpha, @FLossyAlpha);
RegisterOption(ImagingJNGAlphaPreFilter, @FPreFilter);
RegisterOption(ImagingJNGAlphaCompressLevel, @FCompressLevel);
RegisterOption(ImagingJNGQuality, @FQuality);
RegisterOption(ImagingJNGProgressive, @FProgressive);
end;
function TJNGFileFormat.LoadData(Handle: TImagingHandle;
var Images: TDynImageDataArray; OnlyFirstLevel: Boolean): Boolean;
var
NGFileLoader: TNGFileLoader;
begin
Result := False;
NGFileLoader := TNGFileLoader.Create(Self);
try
// Use NG file parser to load file
if NGFileLoader.LoadFile(Handle) and (Length(NGFileLoader.Frames) > 0) then
with NGFileLoader.Frames[0] do
begin
SetLength(Images, 1);
// Build actual image bits
if IsJpegFrame then
NGFileLoader.LoadImageFromJNGFrame(FrameWidth, FrameHeight, JHDR, IDATMemory, JDATMemory, JDAAMemory, Images[0]);
// Build palette, aply color key or background
NGFileLoader.ApplyFrameSettings(NGFileLoader.Frames[0], Images[0]);
Result := True;
end;
finally
NGFileLoader.LoadMetaData; // Store metadata
NGFileLoader.Free;
end;
end;
function TJNGFileFormat.SaveData(Handle: TImagingHandle;
const Images: TDynImageDataArray; Index: LongInt): Boolean;
var
NGFileSaver: TNGFileSaver;
ImageToSave: TImageData;
MustBeFreed: Boolean;
begin
// Make image JNG compatible, store it in saver, and save it to file
Result := MakeCompatible(Images[Index], ImageToSave, MustBeFreed);
if Result then
begin
NGFileSaver := TNGFileSaver.Create(Self);
with NGFileSaver do
try
FileType := ngJNG;
SetFileOptions;
AddFrame(ImageToSave, True);
SaveFile(Handle);
finally
// Free NG saver and compatible image
NGFileSaver.Free;
if MustBeFreed then
FreeImage(ImageToSave);
end;
end;
end;
{$ENDIF}
initialization
RegisterImageFileFormat(TPNGFileFormat);
{$IFNDEF DONT_LINK_MNG}
RegisterImageFileFormat(TMNGFileFormat);
{$ENDIF}
{$IFNDEF DONT_LINK_JNG}
RegisterImageFileFormat(TJNGFileFormat);
{$ENDIF}
finalization
{
File Notes:
-- TODOS ----------------------------------------------------
- nothing now
-- 0.77 Changes/Bug Fixes -----------------------------------
- Reads and writes APNG animation loop count metadata.
- Writes frame delays of APNG from metadata.
- Fixed color keys in 8bit depth PNG/MNG loading.
- Fixed needless (and sometimes buggy) conversion to format with alpha
channel in FPC (GetMem(0) <> nil!).
- Added support for optional ZLib compression strategy.
- Added loading and saving of ifBinary (1bit black and white)
format images. During loading grayscale 1bpp and indexed 1bpp
(with only black and white colors in palette) are treated as ifBinary.
ifBinary are saved as 1bpp grayscale PNGs.
-- 0.26.5 Changes/Bug Fixes ---------------------------------
- Reads frame delays from APNG files into metadata.
- Added loading and saving of metadata from these chunks: pHYs.
- Simplified decoding of 1/2/4 bit images a bit (less code).
-- 0.26.3 Changes/Bug Fixes ---------------------------------
- Added APNG saving support.
- Added APNG support to NG loader and animating to PNG loader.
-- 0.26.1 Changes/Bug Fixes ---------------------------------
- Changed file format conditional compilation to reflect changes
in LINK symbols.
-- 0.24.3 Changes/Bug Fixes ---------------------------------
- Changes for better thread safety.
-- 0.23 Changes/Bug Fixes -----------------------------------
- Added loading of global palettes and transparencies in MNG files
(and by doing so fixed crash when loading images with global PLTE or tRNS).
-- 0.21 Changes/Bug Fixes -----------------------------------
- Small changes in converting to supported formats.
- MakeCompatible method moved to base class, put ConvertToSupported here.
GetSupportedFormats removed, it is now set in constructor.
- Made public properties for options registered to SetOption/GetOption
functions.
- Changed extensions to filename masks.
- Changed SaveData, LoadData, and MakeCompatible methods according
to changes in base class in Imaging unit.
-- 0.17 Changes/Bug Fixes -----------------------------------
- MNG and JNG support added, PNG support redesigned to support NG file handlers
- added classes for working with NG file formats
- stuff from old ImagingPng unit added and that unit was deleted
- unit created and initial stuff added
-- 0.15 Changes/Bug Fixes -----------------------------------
- when saving indexed images save alpha to tRNS?
- added some defines and ifdefs to dzlib unit to allow choosing
impaszlib, fpc's paszlib, zlibex or other zlib implementation
- added colorkeying support
- fixed 16bit channel image handling - pixels were not swapped
- fixed arithmetic overflow (in paeth filter) in FPC
- data of unknown chunks are skipped and not needlesly loaded
-- 0.13 Changes/Bug Fixes -----------------------------------
- adaptive filtering added to PNG saving
- TPNGFileFormat class added
}
end.