Add GraphTopology trait and use it to interface graph model with algorithm

This commit is contained in:
2026-04-22 14:26:35 +02:00
parent 489ed6d506
commit da9ba7b0ad
5 changed files with 79 additions and 53 deletions
+18 -13
View File
@@ -1,22 +1,21 @@
use std::cmp::Ordering;
use std::collections::BinaryHeap;
use crate::models::Graph;
use crate::models::Vertex;
use crate::traits::GraphTopology;
#[derive(PartialEq, Eq)]
struct DistanceOrderedVertex {
struct DistanceOrderedVertex<V> {
distance: u32,
vertex: Vertex,
vertex: V,
}
impl PartialOrd for DistanceOrderedVertex {
impl<V: Eq> PartialOrd for DistanceOrderedVertex<V> {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.distance.cmp(&other.distance))
Some(self.cmp(other))
}
}
impl Ord for DistanceOrderedVertex {
impl<V: Eq> Ord for DistanceOrderedVertex<V> {
fn cmp(&self, other: &Self) -> Ordering {
other.distance.cmp(&self.distance)
}
@@ -24,28 +23,34 @@ impl Ord for DistanceOrderedVertex {
// TODO: Maybe introduce a return struct type for Dijkstra's algorithm?
// TODO: Maybe variant of Dijkstra's algorithm without predecessors?
pub fn dijkstra(graph: &Graph, source: Vertex) -> (Vec<Option<u32>>, Vec<Option<Vertex>>) {
// TODO: Replace Vec storage with VertexMap, this should make the bound on G::Vertex here obsolete.
pub fn dijkstra<G>(graph: &G, source: G::Vertex) -> (Vec<Option<u32>>, Vec<Option<G::Vertex>>)
where
G: GraphTopology,
G::Vertex: Into<usize>,
{
let mut distances = vec![None; graph.vertex_count()];
let mut predecessors = vec![None; graph.vertex_count()];
let mut heap = BinaryHeap::new();
distances[source.0] = Some(0);
distances[source.into()] = Some(0);
heap.push(DistanceOrderedVertex {
vertex: source,
distance: 0,
});
while let Some(v) = heap.pop() {
for neighbor in graph.neighbors(v.vertex) {
// TODO: Add a way to provide custom edge weights for Dijkstra's algorithm.
let edge_weight = 1;
let new_distance = distances[v.vertex.0].unwrap() + edge_weight;
if match distances[neighbor.0] {
let new_distance = distances[v.vertex.into()].unwrap() + edge_weight;
if match distances[neighbor.into()] {
None => true,
Some(old_distance) if old_distance > new_distance => true,
_ => false,
} {
distances[neighbor.0] = Some(new_distance);
predecessors[neighbor.0] = Some(v.vertex);
distances[neighbor.into()] = Some(new_distance);
predecessors[neighbor.into()] = Some(v.vertex);
heap.push(DistanceOrderedVertex {
vertex: neighbor,
distance: new_distance,