Update todos
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+3
-3
@@ -1,4 +1,3 @@
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// TODO: Vertex (and Incidence?) should be references of Graph data, not plain indices into the internal (Vec) data structures.
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// TODO: Vertex value must not be public.
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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pub struct Vertex(pub usize);
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@@ -14,7 +13,10 @@ pub struct VertexIncidenceHeader {
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pub first_incidence: Option<Incidence>,
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}
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// TODO: Graph cannot support deleting vertices because of the external indices "Vertex". They could be made stable with e.g. slotmap or generational arena.
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// TODO: Graph fields must not be public.
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// TODO: Add functions to reserve memory for vertices and edges.
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// TODO: Add function to delete edges.
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pub struct Graph {
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// TODO: Index 'incidence_headers' by a 'Vertex' instead of 'Vertex.0'?
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pub incidence_headers: Vec<VertexIncidenceHeader>,
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@@ -62,7 +64,6 @@ impl Graph {
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}
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}
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// TODO: 'fn add_vertex()' should not be publicly accessible for all graph implementations.
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// TODO: 'fn add_vertex()' needs variants for custom vertex data.
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pub fn add_vertex(&mut self) -> Vertex {
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self.incidence_headers.push(VertexIncidenceHeader {
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@@ -72,7 +73,6 @@ impl Graph {
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Vertex(self.incidence_headers.len() - 1)
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}
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// TODO: 'fn add_edge()' should not be publicly accessible for all graph implementations.
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// TODO: 'fn add_edge()' needs variants for custom edge data.
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pub fn add_edge(&mut self, v1: Vertex, v2: Vertex) {
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self.add_incidence(v1, v2);
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