60 lines
1.5 KiB
C#

using SpatialCollections;
using System.Numerics;
namespace QuadtreeTests
{
public class Tests
{
private class TestEntity(Vector2 position)
{
public Vector2 Position { get; } = position;
}
private List<TestEntity> _entities;
private Quadtree<TestEntity> _quadtree;
[SetUp]
public void Setup()
{
_entities = [new(new(1.0f, 1.0f)), new(new(3.0f, 3.0f)), new(new(5.0f, 8.0f))];
_quadtree = new(20, 4, e => e.Position);
}
[Test]
public void TestAdd()
{
AddEntitiesAndAssertCount();
}
[Test]
public void TestAddRemove()
{
AddEntitiesAndAssertCount();
for (int i = 0; i < _entities.Count; i++)
{
_quadtree.Remove(_entities[i]);
Assert.That(_quadtree, Has.Count.EqualTo(_entities.Count - i - 1));
}
}
[Test]
public void TestQuery()
{
AddEntitiesAndAssertCount();
List<TestEntity> result = new();
_quadtree.Query(new Rectangle(new Vector2(2.5f, 2.5f), new Vector2(10.0f, 10.0f)), result);
Assert.That(result, Has.Count.EqualTo(2));
}
private void AddEntitiesAndAssertCount()
{
for (int i = 0; i < _entities.Count; i++)
{
_quadtree.Add(_entities[i]);
Assert.That(_quadtree, Has.Count.EqualTo(i + 1));
}
}
}
}