Remove dependency on IWorldObject by introducing callbacks, and change terminology from "world object" to "(world) entity"
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# Quadtree
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Quadtree for fast add, remove, and query of world objects. The world size does not have to be known in advance, instead the boundaries will be determined dynamically as objects are added.
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Quadtree for fast add, remove, and query of world entities. The world size does not have to be known in advance, instead the boundaries will be determined dynamically as entities are added.
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