diff --git a/Quadtree.cs b/Quadtree.cs
index 1709e1b..99a7869 100644
--- a/Quadtree.cs
+++ b/Quadtree.cs
@@ -9,14 +9,14 @@ namespace Quadtree
/// advance, instead the boundaries will be determined dynamically as objects are added.
/// Objects are expected to have similar size, and to be somewhat small in relation to the distances in
/// between them. This allows simple queries. If very large objects would have to be stored, it could become
- /// necessary to store objects not in a single leaf, but in each leaf they overlap.
+ /// necessary to store objects not in a single leaf, but in each leaf they intersect with.
///
- /// Type of the reference to a world object.
// TODO: Support for moving objects without having to remove and re-add them.
// TODO: Add method to prune empty leaves. An empty leaf is not removed automatically when its last object is removed.
// TODO: Add unit tests.
public class Quadtree
{
+ // TODO: It should be possible to calculate whether average query time will be better with or without split, without resorting to max leaf size and max tree depth.
///
/// Maximum number of items in a leaf vertex before it is split, unless the depth of the leaf is greater or
/// equal to the maximum tree depth.