// Solutions to the Advent Of Code 2024. // Copyright (C) 2025 Stefan Müller // // This program is free software: you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation, either version 3 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . #include #include WarehouseWideBoxPusher::WarehouseWideBoxPusher(const char leftWideBoxChar, const char rightWideBoxChar, const char wallChar, const char emptyChar) : WarehouseBoxPusher{ 0, wallChar, emptyChar }, leftWideBoxChar_{ leftWideBoxChar }, rightWideBoxChar_{ rightWideBoxChar } { } void WarehouseWideBoxPusher::processMovement(Lines& warehouseMap, const Point2& direction) { const Point2 next{ robotPosition_ + direction }; if (direction.y == 0) { // Moves robot horizontally. const char facingBoxChar = direction.x > 0 ? leftWideBoxChar_ : rightWideBoxChar_; const Point2 doubleDirection{ direction.x * 2, 0 }; Point2 push{ next }; while (warehouseMap.getCharAt(push) == facingBoxChar) { push += doubleDirection; } if (warehouseMap.getCharAt(push) != wallChar_) { if (push != next) { auto& line = warehouseMap[next.y]; line.erase(line.begin() + push.x); line.insert(line.begin() + next.x, emptyChar_); } robotPosition_ = next; } } else { // Moves robot vertically. // Checks if a wall is blocking the movement directly in front of the robot. const char charToCheck{ warehouseMap.getCharAt(next) }; if (charToCheck == wallChar_) { return; } bool canPush{ true }; std::vector boxesToPush{}; std::stack boxesToCheck{}; // Checks for the first box to push and stacks its left position, if any. if (charToCheck == leftWideBoxChar_) { boxesToCheck.push(next); } else if (charToCheck == rightWideBoxChar_) { boxesToCheck.emplace(next.x - 1, next.y); } // Checks all pushed boxes. while (!boxesToCheck.empty()) { Point2 leftPush{ boxesToCheck.top() }; boxesToCheck.pop(); // Checks whether any wall is blocking the push. Point2 rightPush{ leftPush + Point2::right }; const char leftCharToCheck{ warehouseMap.getCharAt(leftPush) }; const char rightCharToCheck{ warehouseMap.getCharAt(rightPush) }; if (leftCharToCheck == wallChar_ || rightCharToCheck == wallChar_) { canPush = false; break; } // Checks if any more boxes are being pushed by this box. if (leftCharToCheck == leftWideBoxChar_) { boxesToPush.push_back(leftPush); boxesToCheck.emplace(leftPush.x, leftPush.y + direction.y); } else { if (leftCharToCheck == rightWideBoxChar_) { leftPush += Point2::left; boxesToPush.push_back(leftPush); boxesToCheck.emplace(leftPush.x, leftPush.y + direction.y); } if (rightCharToCheck == leftWideBoxChar_) { boxesToPush.push_back(rightPush); boxesToCheck.emplace(rightPush.x, rightPush.y + direction.y); } } } if (canPush) { // Moves all pushed boxes. auto it = boxesToPush.crbegin(); while (it != boxesToPush.crend()) { warehouseMap.setCharAt(*it, emptyChar_); warehouseMap.setCharAt(*it + Point2::right, emptyChar_); warehouseMap.setCharAt(*it + direction, leftWideBoxChar_); warehouseMap.setCharAt(*it + direction + Point2::right, rightWideBoxChar_); it++; } robotPosition_ = next; } } }