241 lines
5.2 KiB
Plaintext
241 lines
5.2 KiB
Plaintext
{
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Solutions to the Advent Of Code.
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Copyright (C) 2023 Stefan Müller
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This program is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program. If not, see <http://www.gnu.org/licenses/>.
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}
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unit UPipeMaze;
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{$mode ObjFPC}{$H+}
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interface
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uses
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Classes, SysUtils, USolver;
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const
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CStartChar = 'S';
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type
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TDirection = (drEast, drSouth, drWest, drNorth);
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{ TPipeMaze }
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TPipeMaze = class(TSolver)
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private
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FWidth, FHeight: Integer;
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FStrings: TStringList;
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procedure ParseMaze;
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function FindStart: TPoint;
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procedure DoFirstStep(var APosition: TPoint; out OStartDirection: TDirection);
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procedure DoStep(var APosition: TPoint; var ADirection: TDirection);
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public
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constructor Create;
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destructor Destroy; override;
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procedure ProcessDataLine(const ALine: string); override;
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procedure Finish; override;
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function GetDataFileName: string; override;
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function GetPuzzleName: string; override;
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end;
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implementation
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{ TPipeMaze }
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procedure TPipeMaze.ParseMaze;
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var
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start, current: TPoint;
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nextDirection: TDirection;
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begin
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FHeight := FStrings.Count;
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FWidth := Length(FStrings[0]);
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start := FindStart;
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current := start;
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DoFirstStep(current, nextDirection);
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DoStep(current, nextDirection);
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Inc(FPart1);
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repeat
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DoStep(current, nextDirection);
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DoStep(current, nextDirection);
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Inc(FPart1);
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until current = start;
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end;
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function TPipeMaze.FindStart: TPoint;
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var
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i, j: Integer;
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foundStart: Boolean;
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begin
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foundStart := False;
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i := 0;
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while not foundStart and (i < FStrings.Count) do
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begin
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j := 1;
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while not foundStart and (j <= Length(FStrings[i])) do
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begin
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if FStrings[i][j] = CStartChar then
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begin
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foundStart := True;
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Result.X := j;
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Result.Y := i;
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end;
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Inc(j);
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end;
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Inc(i);
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end;
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end;
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procedure TPipeMaze.DoFirstStep(var APosition: TPoint; out OStartDirection: TDirection);
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begin
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// Checks going East.
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if APosition.X < FWidth then
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begin
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if FStrings[APosition.Y][APosition.X + 1] = '-' then
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begin
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Inc(APosition.X);
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OStartDirection := drEast;
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Exit;
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end
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else if FStrings[APosition.Y][APosition.X + 1] = 'J' then
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begin
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Inc(APosition.X);
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OStartDirection := drNorth;
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Exit;
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end
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else if FStrings[APosition.Y][APosition.X + 1] = '7' then
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begin
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Inc(APosition.X);
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OStartDirection := drSouth;
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Exit;
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end;
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end;
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// Checks going South.
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if APosition.Y < FHeight - 1 then
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begin
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if FStrings[APosition.Y + 1][APosition.X] = '|' then
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begin
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Inc(APosition.Y);
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OStartDirection := drSouth;
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Exit;
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end
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else if FStrings[APosition.Y + 1][APosition.X] = 'L' then
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begin
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Inc(APosition.Y);
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OStartDirection := drEast;
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Exit;
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end
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else if FStrings[APosition.Y + 1][APosition.X] = 'J' then
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begin
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Inc(APosition.Y);
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OStartDirection := drWest;
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Exit;
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end;
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end;
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// Checks going West.
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if APosition.X > 1 then
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begin
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if FStrings[APosition.Y][APosition.X - 1] = '-' then
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begin
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Dec(APosition.X);
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OStartDirection := drWest;
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Exit;
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end
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else if FStrings[APosition.Y][APosition.X - 1] = 'L' then
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begin
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Dec(APosition.X);
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OStartDirection := drNorth;
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Exit;
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end
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else if FStrings[APosition.Y][APosition.X - 1] = 'F' then
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begin
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Dec(APosition.X);
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OStartDirection := drSouth;
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Exit;
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end;
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end;
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end;
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procedure TPipeMaze.DoStep(var APosition: TPoint; var ADirection: TDirection);
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begin
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case ADirection of
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drEast: begin
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Inc(APosition.X);
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case FStrings[APosition.Y][APosition.X] of
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'J': ADirection := drNorth;
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'7': ADirection := drSouth;
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end;
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end;
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drSouth: begin
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Inc(APosition.Y);
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case FStrings[APosition.Y][APosition.X] of
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'L': ADirection := drEast;
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'J': ADirection := drWest;
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end;
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end;
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drWest: begin
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Dec(APosition.X);
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case FStrings[APosition.Y][APosition.X] of
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'L': ADirection := drNorth;
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'F': ADirection := drSouth;
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end;
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end;
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drNorth: begin
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Dec(APosition.Y);
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case FStrings[APosition.Y][APosition.X] of
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'7': ADirection := drWest;
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'F': ADirection := drEast;
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end;
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end;
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end;
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end;
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constructor TPipeMaze.Create;
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begin
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FStrings := TStringList.Create;
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end;
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destructor TPipeMaze.Destroy;
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begin
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FStrings.Free;
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inherited Destroy;
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end;
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procedure TPipeMaze.ProcessDataLine(const ALine: string);
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begin
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FStrings.Add(ALine);
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end;
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procedure TPipeMaze.Finish;
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begin
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ParseMaze;
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end;
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function TPipeMaze.GetDataFileName: string;
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begin
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Result := 'pipe_maze.txt';
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end;
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function TPipeMaze.GetPuzzleName: string;
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begin
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Result := 'Day 10: Pipe Maze';
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end;
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end.
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