556 lines
16 KiB
Plaintext
556 lines
16 KiB
Plaintext
{
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Solutions to the Advent Of Code.
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Copyright (C) 2023-2024 Stefan Müller
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This program is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program. If not, see <http://www.gnu.org/licenses/>.
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}
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unit ULongWalk;
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{$mode ObjFPC}{$H+}
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interface
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uses
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Classes, SysUtils, Generics.Collections, USolver, UCommon;
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type
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TCrossing = class;
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TPathSelectionState = (pssNone, pssIncluded, pssExcluded);
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{ TPath }
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TPath = class
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private
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FStart, FEnd: TCrossing;
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FLength: Integer;
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FSelected: TPathSelectionState;
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public
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property StartCrossing: TCrossing read FStart;
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property EndCrossing: TCrossing read FEnd;
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property Length: Integer read FLength;
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property Selected: TPathSelectionState read FSelected write FSelected;
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constructor Create(const ALength: Integer; const AStart, AEnd: TCrossing);
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end;
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TPaths = specialize TObjectList<TPath>;
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{ TPathStart }
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TPathStart = record
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Position, ReverseDirection: TPoint;
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Crossing: TCrossing;
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end;
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TPathStartQueue = specialize TQueue<TPathStart>;
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{ TCrossing }
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TCrossing = class
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private
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FPosition: TPoint;
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FOutPaths, FPaths: TPaths;
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FDistance: Integer;
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FNotExcludedDegree: Integer;
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public
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property Position: TPoint read FPosition;
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property OutPaths: TPaths read FOutPaths;
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property Paths: TPaths read FPaths;
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property Distance: Integer read FDistance write FDistance;
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property NotExcludedDegree: Integer read FNotExcludedDegree write FNotExcludedDegree;
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function CalcNextPickIndex(const AMinIndex: Integer): Integer;
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constructor Create(constref APosition: TPoint);
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destructor Destroy; override;
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procedure AddOutPath(const AOutPath: TPath);
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procedure AddInPath(const AInPath: TPath);
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end;
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TCrossings = specialize TObjectList<TCrossing>;
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TCrossingStack = specialize TStack<TCrossing>;
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TPathChoiceResult = (pcrContinue, pcrTargetReached, pcrTargetUnreachable, pcrNoMinimum);
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{ TPathChoice }
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TPathChoice = class
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private
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FPrevious: TPathChoice;
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FPickIndex: Integer;
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FPick: TPath;
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FEndCrossing: TCrossing;
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FAutoExcludes: TPaths;
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FExcludeCost: Int64;
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FIncludeCost: Int64;
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public
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property PickIndex: Integer read FPickIndex;
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property EndCrossing: TCrossing read FEndCrossing;
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property IncludeCost: Int64 read FIncludeCost;
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function Apply(constref ATargetCrossing: TCrossing; const AExcludeCostLimit: Int64): TPathChoiceResult;
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procedure Revert;
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constructor Create(const AStartCrossing: TCrossing);
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constructor Create(const APickIndex: Integer; const APrevious: TPathChoice = nil);
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destructor Destroy; override;
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end;
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TPathChoiceStack = specialize TStack<TPathChoice>;
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{ TLongWalk }
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TLongWalk = class(TSolver)
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private
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FLines: TStringList;
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FPaths: TPaths;
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FCrossings, FWaitingForOtherInPath: TCrossings;
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FPathLengthSum: Int64;
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function GetPosition(constref APoint: TPoint): Char;
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procedure ProcessPaths;
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procedure StepPath(const AStartPositionQueue: TPathStartQueue);
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function FindOrCreateCrossing(constref APosition: TPoint; const AStartPositionQueue: TPathStartQueue): TCrossing;
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// Treats the graph as directed for part 1.
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procedure FindLongestPath;
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// Treats the graph as undirected for part 2.
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procedure FindLongestPathIgnoreSlopes;
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public
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constructor Create;
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destructor Destroy; override;
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procedure ProcessDataLine(const ALine: string); override;
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procedure Finish; override;
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function GetDataFileName: string; override;
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function GetPuzzleName: string; override;
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end;
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const
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CPathChar = '.';
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CForestChar = '#';
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CRightSlopeChar = '>';
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CDownSlopeChar = 'v';
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implementation
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{ TPath }
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constructor TPath.Create(const ALength: Integer; const AStart, AEnd: TCrossing);
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begin
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FLength := ALength;
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FStart := AStart;
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FEnd := AEnd;
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FSelected := pssNone;
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end;
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{ TCrossing }
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function TCrossing.CalcNextPickIndex(const AMinIndex: Integer): Integer;
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begin
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Result := AMinIndex;
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while (Result < FPaths.Count) and (FPaths[Result].Selected <> pssNone) do
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Inc(Result);
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end;
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constructor TCrossing.Create(constref APosition: TPoint);
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begin
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FPosition := APosition;
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FOutPaths := TPaths.Create(False);
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FPaths := TPaths.Create(False);
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FDistance := 0;
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FNotExcludedDegree := 0;
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end;
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destructor TCrossing.Destroy;
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begin
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FOutPaths.Free;
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FPaths.Free;
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inherited Destroy;
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end;
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procedure TCrossing.AddOutPath(const AOutPath: TPath);
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begin
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FOutPaths.Add(AOutPath);
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FPaths.Add(AOutPath);
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Inc(FNotExcludedDegree);
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end;
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procedure TCrossing.AddInPath(const AInPath: TPath);
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begin
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FPaths.Add(AInPath);
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Inc(FNotExcludedDegree);
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end;
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{ TPathChoice }
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function TPathChoice.Apply(constref ATargetCrossing: TCrossing; const AExcludeCostLimit: Int64): TPathChoiceResult;
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var
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path: TPath;
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excludeStack: TCrossingStack;
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crossing, otherCrossing: TCrossing;
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begin
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Result := pcrContinue;
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// Includes the selected path (edge) and checks whether target has been reached.
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FPick.Selected := pssIncluded;
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if FEndCrossing = ATargetCrossing then
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Result := pcrTargetReached
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else if FPrevious <> nil then
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begin
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// If the target has not been reached, starts at the starting crossing (which is the same as FPRevious.EndCrossing)
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// and recursively excludes other connected paths (edges).
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excludeStack := TCrossingStack.Create;
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excludeStack.Push(FPrevious.EndCrossing);
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while excludeStack.Count > 0 do
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begin
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crossing := excludeStack.Pop;
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for path in crossing.Paths do
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if path.Selected = pssNone then
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begin
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// Checks whether the path (edge) to the target crossing has been excluded and if so exits. The input data
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// should be such that there is only one such path.
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// The last crossing is always an end, never a start of a path (edge).
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if path.EndCrossing = ATargetCrossing then
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begin
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Result := pcrTargetUnreachable;
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excludeStack.Free;
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Exit;
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end
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else begin
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// Excludes the path (edge).
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path.Selected := pssExcluded;
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crossing.NotExcludedDegree := crossing.NotExcludedDegree - 1;
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FAutoExcludes.Add(path);
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FExcludeCost := FExcludeCost + path.Length;
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// Checks if this choice is worse than the current best.
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if FExcludeCost >= AExcludeCostLimit then
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begin
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Result := pcrNoMinimum;
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excludeStack.Free;
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Exit;
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end;
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// Finds the crossing on the other side, updates it, and possibly pushes it for recursion.
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if crossing = path.StartCrossing then
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otherCrossing := path.EndCrossing
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else
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otherCrossing := path.StartCrossing;
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otherCrossing.NotExcludedDegree := otherCrossing.NotExcludedDegree - 1;
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if otherCrossing.NotExcludedDegree < 2 then
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excludeStack.Push(otherCrossing);
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end;
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end;
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end;
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excludeStack.Free;
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end;
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end;
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procedure TPathChoice.Revert;
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var
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path: TPath;
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begin
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FPick.Selected := pssNone;
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for path in FAutoExcludes do begin
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path.Selected := pssNone;
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path.StartCrossing.NotExcludedDegree := path.StartCrossing.NotExcludedDegree + 1;
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path.EndCrossing.NotExcludedDegree := path.EndCrossing.NotExcludedDegree + 1;
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end;
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end;
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constructor TPathChoice.Create(const AStartCrossing: TCrossing);
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begin
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FPrevious := nil;
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FPickIndex := 0;
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FPick := AStartCrossing.Paths[FPickIndex];
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FEndCrossing := FPick.EndCrossing;
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FExcludeCost := 0;
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FIncludeCost := FPick.FLength;
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FAutoExcludes := TPaths.Create(False);
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end;
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constructor TPathChoice.Create(const APickIndex: Integer; const APrevious: TPathChoice);
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begin
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FPrevious := APrevious;
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FPickIndex := APickIndex;
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FPick := FPrevious.EndCrossing.Paths[FPickIndex];
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if FPick.StartCrossing = FPrevious.EndCrossing then
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FEndCrossing := FPick.EndCrossing
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else
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FEndCrossing := FPick.StartCrossing;
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FExcludeCost := FPrevious.FExcludeCost;
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FIncludeCost := FPrevious.FIncludeCost + FPick.FLength;
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FAutoExcludes := TPaths.Create(False);
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end;
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destructor TPathChoice.Destroy;
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begin
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FAutoExcludes.Free;
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inherited Destroy;
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end;
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{ TLongWalk }
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function TLongWalk.GetPosition(constref APoint: TPoint): Char;
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begin
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Result := FLines[APoint.Y][APoint.X];
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end;
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procedure TLongWalk.ProcessPaths;
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var
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queue: TPathStartQueue;
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pathStart: TPathStart;
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begin
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queue := TPathStartQueue.Create;
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pathStart.Crossing := FCrossings.First;
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pathStart.Position := FCrossings.First.Position;
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pathStart.ReverseDirection := CDirectionUp;
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queue.Enqueue(pathStart);
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while queue.Count > 0 do
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StepPath(queue);
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queue.Free;
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end;
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procedure TLongWalk.StepPath(const AStartPositionQueue: TPathStartQueue);
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var
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start: TPathStart;
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new: TPoint;
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pdirection: PPoint;
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c: Char;
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len: Integer;
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oneMore, stop: Boolean;
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crossing: TCrossing;
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path: TPath;
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begin
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start := AStartPositionQueue.Dequeue;
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len := 0;
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if start.Crossing <> FCrossings.First then
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Inc(len);
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oneMore := False;
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stop := False;
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repeat
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for pdirection in CPCardinalDirections do
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if pdirection^ <> start.ReverseDirection then
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begin
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new := start.Position + pdirection^;
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c := GetPosition(new);
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if c <> CForestChar then
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begin
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start.ReverseDirection := Point(-pdirection^.X, -pdirection^.Y);
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start.Position := new;
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if oneMore or (new.Y = FLines.Count - 1) then
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stop := True
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else
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Inc(len);
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if c <> CPathChar then
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oneMore := True;
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Break;
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end;
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end;
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until stop;
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crossing := FindOrCreateCrossing(start.Position, AStartPositionQueue);
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path := TPath.Create(len, start.Crossing, crossing);
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FPathLengthSum := FPathLengthSum + path.FLength;
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FPaths.Add(path);
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start.Crossing.AddOutPath(path);
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crossing.AddInPath(path);
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end;
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// Crossing with multiple (two) entries will only be added to FCrossings once both in-paths have been processed. This
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// guarantees a topological order in the list of crossings, which is required for our longest path algorithm.
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function TLongWalk.FindOrCreateCrossing(constref APosition: TPoint; const AStartPositionQueue: TPathStartQueue):
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TCrossing;
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var
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i: Integer;
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pathStart: TPathStart;
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begin
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Result := nil;
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// Checks if the crossing has already been encountered.
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i := 0;
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while (i < FWaitingForOtherInPath.Count) and (Result = nil) do
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begin
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if FWaitingForOtherInPath[i].Position = APosition then
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begin
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Result := FWaitingForOtherInPath[i];
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FCrossings.Add(Result);
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end
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else
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Inc(i);
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end;
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if Result <> nil then
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begin
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FWaitingForOtherInPath.Delete(i);
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Exit;
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end;
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// Creates a new crossing.
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Result := TCrossing.Create(APosition);
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// Checks if the new crossing has multiple entries.
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if (GetPosition(APosition + CDirectionLeft) = CRightSlopeChar)
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and (GetPosition(APosition + CDirectionUp) = CDownSlopeChar) then
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FWaitingForOtherInPath.Add(Result)
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else
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FCrossings.Add(Result);
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if APosition.Y < FLines.Count - 1 then
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begin
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// Adds the exits of this crossing to the stack as starts for new paths.
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pathStart.Crossing := Result;
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pathStart.Position := APosition + CDirectionRight;
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if GetPosition(pathStart.Position) = CRightSlopeChar then
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begin
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pathStart.ReverseDirection := CDirectionLeft;
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AStartPositionQueue.Enqueue(pathStart);
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end;
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pathStart.Position := APosition + CDirectionDown;
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if GetPosition(pathStart.Position) = CDownSlopeChar then
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begin
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pathStart.ReverseDirection := CDirectionUp;
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AStartPositionQueue.Enqueue(pathStart);
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end;
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end
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end;
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// In a directed graph with a topological ordering on the crossings (vertices), the maximum distance can be computed
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// simply by traversing the crossings in that order and calculating the maximum locally.
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procedure TLongWalk.FindLongestPath;
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var
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crossing: TCrossing;
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path: TPath;
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begin
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for crossing in FCrossings do
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begin
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for path in crossing.OutPaths do
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if path.EndCrossing.Distance < crossing.Distance + path.Length then
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path.EndCrossing.Distance := crossing.Distance + path.Length + 1;
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end;
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FPart1 := FCrossings.Last.Distance;
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end;
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// For the undirected graph, we are running a DFS for the second to last crossing (vertex) with backtracking to find the
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// minimum of excluded crossings and paths.
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procedure TLongWalk.FindLongestPathIgnoreSlopes;
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var
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pickIndex: Integer;
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choice: TPathChoice;
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stack: TPathChoiceStack;
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minExcludeCost, newExcludeCost: Int64;
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begin
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minExcludeCost := FPathLengthSum + FCrossings.Count - 1 - FPart1;
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// Prepares the first pick, which is the only path connected to the first crossing.
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stack := TPathChoiceStack.Create;
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choice := TPathChoice.Create(FCrossings.First);
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choice.Apply(FCrossings.Last, minExcludeCost);
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stack.Push(choice);
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// Runs a DFS for last crossing with backtracking, trying to find the minimum cost of excluded paths (i.e. edges).
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pickIndex := -1;
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while stack.Count > 0 do
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begin
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// Chooses next path.
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pickIndex := stack.Peek.EndCrossing.CalcNextPickIndex(pickIndex + 1);
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if pickIndex < stack.Peek.EndCrossing.Paths.Count then
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begin
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choice := TPathChoice.Create(pickIndex, stack.Peek);
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case choice.Apply(FCrossings.Last, minExcludeCost) of
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// Continues DFS, target has not yet been reached.
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pcrContinue: begin
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stack.Push(choice);
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pickIndex := -1;
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Continue;
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end;
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// Updates minimum and backtracks last choice, after target has been reached.
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pcrTargetReached: begin
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// Calculates new exclude cost based on path length sum and the choice's include cost. This effectively
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// accounts for the "undecided" paths (edges) as well. Note that this does not actually need the choice's
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// exclude costs, these are only required for the early exit in TPathChoice.Apply().
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newExcludeCost := FCrossings.Count - stack.Count - 2 + FPathLengthSum - choice.IncludeCost;
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if minExcludeCost > newExcludeCost then
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minExcludeCost := newExcludeCost;
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choice.Revert;
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choice.Free;
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end;
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// Backtracks last choice, after target has been excluded or exclude costs ran over the current best.
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pcrTargetUnreachable, pcrNoMinimum: begin
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choice.Revert;
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choice.Free;
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end;
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end;
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end
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else begin
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choice := stack.Pop;
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pickIndex := choice.PickIndex;
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choice.Revert;
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choice.Free;
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end;
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end;
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stack.Free;
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FPart2 := FPathLengthSum - minExcludeCost + FCrossings.Count - 1;
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end;
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constructor TLongWalk.Create;
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begin
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FLines := TStringList.Create;
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FPaths := TPaths.Create;
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FCrossings := TCrossings.Create;
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FWaitingForOtherInPath := TCrossings.Create(False);
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FPathLengthSum := 0;
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end;
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destructor TLongWalk.Destroy;
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begin
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FLines.Free;
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FPaths.Free;
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FCrossings.Free;
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FWaitingForOtherInPath.Free;
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inherited Destroy;
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end;
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procedure TLongWalk.ProcessDataLine(const ALine: string);
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begin
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if FLines.Count = 0 then
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FCrossings.Add(TCrossing.Create(Point(ALine.IndexOf(CPathChar) + 1, 0)));
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FLines.Add(ALine);
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end;
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procedure TLongWalk.Finish;
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begin
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ProcessPaths;
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FindLongestPath;
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FindLongestPathIgnoreSlopes;
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end;
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function TLongWalk.GetDataFileName: string;
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begin
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Result := 'a_long_walk.txt';
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end;
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function TLongWalk.GetPuzzleName: string;
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begin
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Result := 'Day 23: A Long Walk';
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end;
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end.
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