{ Solutions to the Advent Of Code. Copyright (C) 2023 Stefan Müller This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . } unit UAplenty; {$mode ObjFPC}{$H+} interface uses Classes, SysUtils, Generics.Collections, USolver; type TMachinePartCategory = (mpcExtremelyCoolLookingCategoryIndex, mpcMusicalCategoryIndex, mpcAerodynamicCategoryIndex, mpcShinyCategoryIndex); { TMachinePart } TMachinePart = class private FCategories: array[TMachinePartCategory] of Integer; function GetCategory(const AIndex: TMachinePartCategory): Integer; public property Category[AIndex: TMachinePartCategory]: Integer read GetCategory; constructor Create(const ALine: string); function CalcRating: Integer; end; TWorkflow = class; TWorkflowRuleEffectType = (wetAccept, wetReject, wetMove); { TWorkflowRuleEffect } TWorkflowRuleEffect = class private FEffectType: TWorkflowRuleEffectType; FMoveDestinationName: string; FMoveDestination: TWorkflow; public property EffectType: TWorkflowRuleEffectType read FEffectType; property MoveDestinationName: string read FMoveDestinationName; property MoveDestination: TWorkflow read FMoveDestination write FMoveDestination; constructor Create(const ALine: string); function IsEqualTo(const AOther: TWorkflowRuleEffect): Boolean; end; { TWorkflowRule } TWorkflowRule = class private FCategory: TMachinePartCategory; FLessThan: Boolean; FThreshold: Integer; FEffect: TWorkflowRuleEffect; public property Effect: TWorkflowRuleEffect read FEffect; constructor Create(const ALine: string); destructor Destroy; override; function IsMatch(const AMachinePart: TMachinePart): Boolean; end; TWorkflowRules = specialize TObjectList; { TWorkflow } TWorkflow = class private FName: string; FRules: TWorkflowRules; FLastEffect: TWorkflowRuleEffect; public property Name: string read FName; constructor Create(const ALine: string); destructor Destroy; override; function Process(const AMachinePart: TMachinePart): TWorkflowRuleEffect; end; TWorkflows = specialize TObjectList; { TAplenty } TAplenty = class(TSolver) private FIsReadingWorkflows: Boolean; FWorkflows: TWorkflows; FStart: TWorkflow; procedure ProcessWorkflowLine(const ALine: string); procedure ProcessMachinePartLine(const ALine: string); public constructor Create; destructor Destroy; override; procedure Init; override; procedure ProcessDataLine(const ALine: string); override; procedure Finish; override; function GetDataFileName: string; override; function GetPuzzleName: string; override; end; const CAccepted = 'A'; CRejected = 'R'; CLessThanChar = '<'; CStartWorkflowName = 'in'; implementation { TMachinePart } function TMachinePart.GetCategory(const AIndex: TMachinePartCategory): Integer; begin Result := FCategories[AIndex]; end; constructor TMachinePart.Create(const ALine: string); var split: TStringArray; begin split := ALine.Split(','); FCategories[mpcExtremelyCoolLookingCategoryIndex] := StrToInt(Copy(split[0], 4, Length(split[0]) - 3)); FCategories[mpcMusicalCategoryIndex] := StrToInt(Copy(split[1], 3, Length(split[1]) - 2)); FCategories[mpcAerodynamicCategoryIndex] := StrToInt(Copy(split[2], 3, Length(split[2]) - 2)); FCategories[mpcShinyCategoryIndex] := StrToInt(Copy(split[3], 3, Length(split[3]) - 3)); end; function TMachinePart.CalcRating: Integer; var cat: Integer; begin Result := 0; for cat in FCategories do Inc(Result, cat); end; { TWorkflowRuleEffect } constructor TWorkflowRuleEffect.Create(const ALine: string); begin if ALine = CAccepted then FEffectType := wetAccept else if ALine = CRejected then FEffectType := wetReject else begin FEffectType := wetMove; FMoveDestinationName := ALine; FMoveDestination := nil; end; end; function TWorkflowRuleEffect.IsEqualTo(const AOther: TWorkflowRuleEffect): Boolean; begin Result := (FEffectType = AOther.FEffectType) and (FMoveDestinationName = AOther.FMoveDestinationName); end; { TWorkflowRule } constructor TWorkflowRule.Create(const ALine: string); var split: TStringArray; begin case ALine[1] of 'x': FCategory := mpcExtremelyCoolLookingCategoryIndex; 'm': FCategory := mpcMusicalCategoryIndex; 'a': FCategory := mpcAerodynamicCategoryIndex; 's': FCategory := mpcShinyCategoryIndex; end; FLessThan := Aline[2] = CLessThanChar; split := ALine.Split(':'); FThreshold := StrToInt(Copy(split[0], 3, Length(split[0]) - 2)); FEffect := TWorkflowRuleEffect.Create(split[1]); end; destructor TWorkflowRule.Destroy; begin FEffect.Free; inherited Destroy; end; function TWorkflowRule.IsMatch(const AMachinePart: TMachinePart): Boolean; begin if FLessThan then Result := AMachinePart.Category[FCategory] < FThreshold else Result := AMachinePart.Category[FCategory] > FThreshold; end; { TWorkflow } constructor TWorkflow.Create(const ALine: string); var split: TStringArray; i: Integer; begin split := ALine.Split([',', '{', '}']); FName := split[0]; FRules := TWorkflowRules.Create; for i := 1 to Length(split) - 3 do FRules.Add(TWorkflowRule.Create(split[i])); FLastEffect := TWorkflowRuleEffect.Create(split[Length(split) - 2]); i := FRules.Count; while (i > 0) and (FRules[i - 1].Effect.IsEqualTo(FLastEffect)) do Dec(i); if i < FRules.Count then FRules.DeleteRange(i, FRules.Count - i); end; destructor TWorkflow.Destroy; begin FRules.Free; FLastEffect.Free; inherited Destroy; end; function TWorkflow.Process(const AMachinePart: TMachinePart): TWorkflowRuleEffect; var rule: TWorkflowRule; begin for rule in FRules do if rule.IsMatch(AMachinePart) then begin Result := rule.Effect; Exit; end; Result := FLastEffect; end; { TAplenty } procedure TAplenty.ProcessWorkflowLine(const ALine: string); var workflow: TWorkflow; begin workflow := TWorkflow.Create(ALine); FWorkflows.Add(workflow); if workflow.Name = CStartWorkflowName then FStart := workflow; end; procedure TAplenty.ProcessMachinePartLine(const ALine: string); var part: TMachinePart; workflow, search: TWorkflow; effect: TWorkflowRuleEffect; begin part := TMachinePart.Create(ALine); workflow := FStart; repeat effect := workflow.Process(part); if effect.EffectType = wetMove then begin if effect.MoveDestination = nil then for search in FWorkflows do if search.Name = effect.MoveDestinationName then begin effect.MoveDestination := search; Break; end; workflow := effect.MoveDestination; end; until effect.EffectType <> wetMove; if effect.EffectType = wetAccept then Inc(FPart1, part.CalcRating); part.Free; end; constructor TAplenty.Create; begin FWorkflows := TWorkflows.Create; end; destructor TAplenty.Destroy; begin FWorkflows.Free; inherited Destroy; end; procedure TAplenty.Init; begin inherited Init; FIsReadingWorkflows := True; end; procedure TAplenty.ProcessDataLine(const ALine: string); begin if ALine = '' then FIsReadingWorkflows := False else if FIsReadingWorkflows then ProcessWorkflowLine(ALine) else ProcessMachinePartLine(ALine); end; procedure TAplenty.Finish; begin end; function TAplenty.GetDataFileName: string; begin Result := 'aplenty.txt'; end; function TAplenty.GetPuzzleName: string; begin Result := 'Day 19: Aplenty'; end; end.