{
Solutions to the Advent Of Code.
Copyright (C) 2024 Stefan Müller
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see .
}
unit ULavaductLagoon;
{$mode ObjFPC}{$H+}
interface
uses
Classes, SysUtils, Generics.Collections, USolver, UCommon;
type
{ TDig }
TDig = record
Direction: TPoint;
Length: Cardinal;
end;
TDigs = specialize TList;
{ TLavaductLagoon }
TLavaductLagoon = class(TSolver)
FDigs: TDigs;
FCurrentPosiiton: TPoint;
FDigRect: TRect;
FDigSite: array of array of Boolean;
FHigh: TPoint;
function AddDig(const ALine: string): TDig;
procedure UpdateDigRect(constref ADig: TDig);
procedure CalculateDigSite;
function CalculateLagoonSize: Int64;
function CheckPositionUntouched(const AX, AY: Integer; var ACount: Integer): Boolean;
public
constructor Create;
destructor Destroy; override;
procedure ProcessDataLine(const ALine: string); override;
procedure Finish; override;
function GetDataFileName: string; override;
function GetPuzzleName: string; override;
end;
implementation
{ TLavaductLagoon }
function TLavaductLagoon.AddDig(const ALine: string): TDig;
var
split: TStringArray;
begin
split := ALine.Split([' ']);
case split[0] of
'R': Result.Direction := CDirectionRight;
'D': Result.Direction := CDirectionDown;
'L': Result.Direction := CDirectionLeft;
'U': Result.Direction := CDirectionUp;
end;
Result.Length := StrToUInt(split[1]);
FDigs.Add(Result);
end;
procedure TLavaductLagoon.UpdateDigRect(constref ADig: TDig);
begin
if ADig.Direction.Y = 0 then
begin
Inc(FCurrentPosiiton.X, ADig.Length * ADig.Direction.X);
if FCurrentPosiiton.X < FDigRect.Left then
FDigRect.Left := FCurrentPosiiton.X;
if FDigRect.Right < FCurrentPosiiton.X then
FDigRect.Right := FCurrentPosiiton.X;
end
else begin
Inc(FCurrentPosiiton.Y, ADig.Length * ADig.Direction.Y);
if FCurrentPosiiton.Y < FDigRect.Top then
FDigRect.Top := FCurrentPosiiton.Y;
if FDigRect.Bottom < FCurrentPosiiton.Y then
FDigRect.Bottom := FCurrentPosiiton.Y;
end;
end;
procedure TLavaductLagoon.CalculateDigSite;
var
i, j: Integer;
dig: TDig;
begin
// Initializes dig site array.
FHigh := FDigRect.BottomRight - FDigRect.TopLeft;
SetLength(FDigSite, FHigh.X + 1, FHigh.Y + 1);
for i := 0 to FHigh.X do
for j := 0 to FHigh.Y do
FDigSite[i, j] := False;
// Initializes start position.
FCurrentPosiiton := Point(-FDigRect.Left, -FDigRect.Top);
FDigSite[FCurrentPosiiton.X, FCurrentPosiiton.Y] := True;
// Applies digs to dig site array.
for dig in FDigs do
for i := 1 to dig.Length do
begin
FCurrentPosiiton := FCurrentPosiiton + dig.Direction;
FDigSite[FCurrentPosiiton.X, FCurrentPosiiton.Y] := True;
end;
end;
function TLavaductLagoon.CalculateLagoonSize: Int64;
var
stack: specialize TStack;
exteriors, i: Integer;
position, neighbor: TPoint;
direction: PPoint;
begin
// Counts exterior, untouched positions.
stack := specialize TStack.Create;
exteriors := 0;
// Counts untouched position on the edge of the dig site and their neighbors, and pushes those neighbors on the stack.
// With this we ensure that items on the stack are never on the edge, thus avoiding bounds checks later.
for i := 0 to FHigh.Y do
begin
if CheckPositionUntouched(0, i, exteriors)
and (1 < i) and (i < FHigh.Y)
and CheckPositionUntouched(1, i, exteriors) then
stack.Push(Point(1, i));
if CheckPositionUntouched(FHigh.X, i, exteriors)
and (0 < i) and (i < FHigh.Y - 1)
and CheckPositionUntouched(FHigh.X - 1, i, exteriors) then
stack.Push(Point(FHigh.X - 1, i));
end;
for i := 0 to FHigh.X do
begin
if CheckPositionUntouched(i, 0, exteriors)
and (0 < i) and (i < FHigh.X - 1)
and CheckPositionUntouched(i, 1, exteriors) then
stack.Push(Point(i, 1));
if CheckPositionUntouched(i, FHigh.Y, exteriors)
and (1 < i) and (i < FHigh.X)
and CheckPositionUntouched(i, FHigh.Y - 1, exteriors) then
stack.Push(Point(i, FHigh.Y - 1));
end;
// Counts the remaining exterior area while flood-filling the positions.
while stack.Count > 0 do
begin
position := stack.Pop;
for direction in CPCardinalDirections do
begin
neighbor := position + direction^;
if CheckPositionUntouched(neighbor.X, neighbor.Y, exteriors) then
stack.Push(neighbor);
end;
end;
stack.Free;
Result := (FHigh.X + 1) * (FHigh.Y + 1) - exteriors;
end;
function TLavaductLagoon.CheckPositionUntouched(const AX, AY: Integer; var ACount: Integer): Boolean;
begin
Result := not FDigSite[AX, AY];
if Result then
begin
FDigSite[AX, AY] := True;
Inc(ACount);
end;
end;
constructor TLavaductLagoon.Create;
begin
FDigs := TDigs.Create;
FCurrentPosiiton := Point(0, 0);
FDigRect := Rect(0, 0, 0, 0);
end;
destructor TLavaductLagoon.Destroy;
begin
FDigs.Free;
inherited Destroy;
end;
procedure TLavaductLagoon.ProcessDataLine(const ALine: string);
var
dig: TDig;
begin
dig := AddDig(ALine);
UpdateDigRect(dig);
end;
procedure TLavaductLagoon.Finish;
begin
CalculateDigSite;
FPart1 := CalculateLagoonSize;
end;
function TLavaductLagoon.GetDataFileName: string;
begin
Result := 'lavaduct_lagoon.txt';
end;
function TLavaductLagoon.GetPuzzleName: string;
begin
Result := 'Day 18: Lavaduct Lagoon';
end;
end.