Added solution for "Day 25: Snowverload", part 1
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324
solvers/USnowverload.pas
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324
solvers/USnowverload.pas
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{
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Solutions to the Advent Of Code.
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Copyright (C) 2024 Stefan Müller
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This program is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program. If not, see <http://www.gnu.org/licenses/>.
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}
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unit USnowverload;
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{$mode ObjFPC}{$H+}
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interface
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uses
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Classes, SysUtils, Generics.Collections, USolver;
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type
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TSnowComponent = class;
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TSnowComponents = specialize TObjectList<TSnowComponent>;
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{ TSnowComponent }
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TSnowComponent = class
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private
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FName: string;
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FMergedComponents: TSnowComponents;
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public
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property Name: string read FName;
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procedure AddMerged(constref AMerge: TSnowComponent);
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function GetMergeCount: Integer;
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constructor Create(const AName: string);
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destructor Destroy; override;
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end;
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{ TWire }
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TWire = class
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private
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FComponent1, FComponent2, FOriginalComponent1, FOriginalComponent2: TSnowComponent;
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public
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property Component1: TSnowComponent read FComponent1;
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property Component2: TSnowComponent read FComponent2;
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procedure Reattach(constref AOldComponent, ANewComponent: TSnowComponent);
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function IsLoop: Boolean;
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procedure Reset;
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constructor Create(constref AComponent1, AComponent2: TSnowComponent);
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end;
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TWires = specialize TObjectList<TWire>;
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{ TNetwork }
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TNetwork = class
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private
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FComponents: TSnowComponents;
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FDisconnectableWires, FContractedWires: TWires;
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public
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function FindOrCreateComponent(const AName: string): TSnowComponent;
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procedure AddWire(constref AWire: TWire);
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function RunMinCutContractionAlgorithm: Integer;
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procedure Reset;
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function GetResult: Integer;
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constructor Create;
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destructor Destroy; override;
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end;
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{ TSnowverload }
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TSnowverload = class(TSolver)
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private
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FNetwork: TNetwork;
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public
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constructor Create;
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destructor Destroy; override;
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procedure ProcessDataLine(const ALine: string); override;
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procedure Finish; override;
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function GetDataFileName: string; override;
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function GetPuzzleName: string; override;
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end;
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implementation
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{ TSnowComponent }
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procedure TSnowComponent.AddMerged(constref AMerge: TSnowComponent);
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var
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i: Integer;
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c: TSnowComponent;
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begin
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FMergedComponents.Add(AMerge);
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i := AMerge.FMergedComponents.Count - 1;
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while i >= 0 do
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begin
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c := AMerge.FMergedComponents.ExtractIndex(i);
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FMergedComponents.Add(c);
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Dec(i);
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end;
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end;
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function TSnowComponent.GetMergeCount: Integer;
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begin
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Result := FMergedComponents.Count + 1;
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end;
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constructor TSnowComponent.Create(const AName: string);
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begin
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FName := AName;
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FMergedComponents := TSnowComponents.Create;
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end;
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destructor TSnowComponent.Destroy;
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begin
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FMergedComponents.Free;
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inherited Destroy;
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end;
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{ TWire }
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procedure TWire.Reattach(constref AOldComponent, ANewComponent: TSnowComponent);
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begin
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if FComponent1 = AOldComponent then
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FComponent1 := ANewComponent;
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if FComponent2 = AOldComponent then
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FComponent2 := ANewComponent;
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end;
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function TWire.IsLoop: Boolean;
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begin
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Result := FComponent1 = FComponent2;
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end;
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procedure TWire.Reset;
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begin
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FComponent1 := FOriginalComponent1;
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FComponent2 := FOriginalComponent2;
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end;
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constructor TWire.Create(constref AComponent1, AComponent2: TSnowComponent);
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begin
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FComponent1 := AComponent1;
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FComponent2 := AComponent2;
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FOriginalComponent1 := AComponent1;
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FOriginalComponent2 := AComponent2;
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end;
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{ TNetwork }
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function TNetwork.FindOrCreateComponent(const AName: string): TSnowComponent;
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var
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found: Boolean;
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begin
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found := False;
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for Result in FComponents do
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if Result.Name = AName then
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begin
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found := True;
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Break;
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end;
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if not found then
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begin
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Result := TSnowComponent.Create(AName);
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FComponents.Add(Result);
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end;
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end;
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procedure TNetwork.AddWire(constref AWire: TWire);
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begin
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FDisconnectableWires.Add(AWire);
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end;
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function TNetwork.RunMinCutContractionAlgorithm: Integer;
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var
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r, i: Integer;
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contraction, w: TWire;
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begin
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while FComponents.Count > 2 do
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begin
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// Determines contraction.
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r := Random(FDisconnectableWires.Count - 1);
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contraction := FDisconnectableWires.ExtractIndex(r);
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FContractedWires.Add(contraction);
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// Merges contraction.Component2 into contraction.Component1.
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contraction.Component1.AddMerged(FComponents.Extract(contraction.Component2));
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// Fix the wires connected to contraction.Component2.
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i := FDisconnectableWires.Count - 1;
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while i >= 0 do
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begin
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FDisconnectableWires[i].Reattach(contraction.Component2, contraction.Component1);
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if FDisconnectableWires[i].IsLoop then
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begin
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w := FDisconnectableWires.ExtractIndex(i);
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FContractedWires.Add(w);
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end;
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Dec(i);
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end;
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end;
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Result := FDisconnectableWires.Count;
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end;
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procedure TNetwork.Reset;
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var
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i, j: Integer;
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c: TSnowComponent;
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w: TWire;
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begin
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// Resets the components.
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i := 0;
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while i < FComponents.Count do
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begin
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j := FComponents[i].FMergedComponents.Count - 1;
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while j >= 0 do
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begin
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c := FComponents[i].FMergedComponents.ExtractIndex(j);
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FComponents.Add(c);
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Dec(j);
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end;
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Inc(i);
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end;
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// Resets the wires.
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for w in FDisconnectableWires do
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w.Reset;
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i := FContractedWires.Count - 1;
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while i >= 0 do
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begin
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w := FContractedWires.ExtractIndex(i);
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w.Reset;
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FDisconnectableWires.Add(w);
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Dec(i);
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end;
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end;
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function TNetwork.GetResult: Integer;
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begin
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Result := 0;
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if FComponents.Count = 2 then
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Result := FComponents[0].GetMergeCount * FComponents[1].GetMergeCount;
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end;
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constructor TNetwork.Create;
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begin
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FComponents := TSnowComponents.Create;
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FDisconnectableWires := TWires.Create;
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FContractedWires := TWires.Create;
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end;
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destructor TNetwork.Destroy;
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begin
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FComponents.Free;
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FDisconnectableWires.Free;
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FContractedWires.Free;
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inherited Destroy;
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end;
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{ TSnowverload }
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constructor TSnowverload.Create;
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begin
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FNetwork := TNetwork.Create;
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end;
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destructor TSnowverload.Destroy;
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begin
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FNetwork.Free;
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inherited Destroy;
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end;
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procedure TSnowverload.ProcessDataLine(const ALine: string);
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var
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split: TStringArray;
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c1, c2: TSnowComponent;
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i: Integer;
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begin
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split := ALine.Split([':', ' ']);
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c1 := FNetwork.FindOrCreateComponent(split[0]);
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for i := 2 to Length(split) - 1 do
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begin
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c2 := FNetwork.FindOrCreateComponent(split[i]);
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FNetwork.AddWire(TWire.Create(c1, c2));
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end;
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end;
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procedure TSnowverload.Finish;
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var
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cut, count: Integer;
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begin
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// Karger's algorithm with known minimum cut size.
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// See https://en.wikipedia.org/wiki/Karger%27s_algorithm
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count := 1;
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cut := FNetwork.RunMinCutContractionAlgorithm;
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while cut > 3 do
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begin
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Inc(count);
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FNetwork.Reset;
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cut := FNetwork.RunMinCutContractionAlgorithm;
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end;
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FPart1 := FNetwork.GetResult;
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end;
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function TSnowverload.GetDataFileName: string;
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begin
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Result := 'snowverload.txt';
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end;
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function TSnowverload.GetPuzzleName: string;
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begin
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Result := 'Day 25: Snowverload';
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end;
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end.
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