Added solution for "Day 16: The Floor Will Be Lava", part 2
This commit is contained in:
parent
e9737f0265
commit
01ec0be32c
|
@ -42,14 +42,27 @@ type
|
||||||
EnergyChange: TEnergyState;
|
EnergyChange: TEnergyState;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
{ TEnergyMap }
|
||||||
|
|
||||||
|
TEnergyMap = class
|
||||||
|
private
|
||||||
|
FWidth, FHeight: Integer;
|
||||||
|
FStates: array of array of TEnergyState;
|
||||||
|
public
|
||||||
|
constructor Create(const AWidth, AHeight: Integer);
|
||||||
|
function IsBeamOutOfBounds(constref ABeam: TBeam): Boolean;
|
||||||
|
function Energize(constref APosition: TPoint; const AChange: TEnergyState): Boolean;
|
||||||
|
function CalcEnergizedTiles: Int64;
|
||||||
|
end;
|
||||||
|
|
||||||
{ TFloorWillBeLava }
|
{ TFloorWillBeLava }
|
||||||
|
|
||||||
TFloorWillBeLava = class(TSolver)
|
TFloorWillBeLava = class(TSolver)
|
||||||
private
|
private
|
||||||
FLines: TStringList;
|
FLines: TStringList;
|
||||||
function IsBeamOutOfBounds(constref ABeam: TBeam; const AWidth, AHeight: Integer): Boolean;
|
|
||||||
function GetTile(constref APosition: TPoint): Char;
|
function GetTile(constref APosition: TPoint): Char;
|
||||||
function GetNewBeam(constref APosition, ADirection: TPoint): TBeam;
|
function GetNewBeam(constref APosition, ADirection: TPoint): TBeam;
|
||||||
|
function ProcessBeam(ABeam: TBeam): Int64;
|
||||||
public
|
public
|
||||||
constructor Create;
|
constructor Create;
|
||||||
destructor Destroy; override;
|
destructor Destroy; override;
|
||||||
|
@ -62,7 +75,6 @@ type
|
||||||
const
|
const
|
||||||
CNoDirection: TPoint = (X: 0; Y: 0);
|
CNoDirection: TPoint = (X: 0; Y: 0);
|
||||||
CEmptyChar = '.';
|
CEmptyChar = '.';
|
||||||
CStartingBeam: TBeam = (Position: (X: 0; Y: 0); Direction: (X: 1; Y: 0));
|
|
||||||
CTransitions: array of TTransition = (
|
CTransitions: array of TTransition = (
|
||||||
(IncomingDirection: (X: 1; Y: 0); OutgoingDirection: (X: 0; Y: -1); SplitDirection: (X: 0; Y: 0); Tile: '/';
|
(IncomingDirection: (X: 1; Y: 0); OutgoingDirection: (X: 0; Y: -1); SplitDirection: (X: 0; Y: 0); Tile: '/';
|
||||||
EnergyChange: esWestOrHorizontal),
|
EnergyChange: esWestOrHorizontal),
|
||||||
|
@ -92,14 +104,58 @@ const
|
||||||
|
|
||||||
implementation
|
implementation
|
||||||
|
|
||||||
{ TFloorWillBeLava }
|
{ TEnergyMap }
|
||||||
|
|
||||||
function TFloorWillBeLava.IsBeamOutOfBounds(constref ABeam: TBeam; const AWidth, AHeight: Integer): Boolean;
|
constructor TEnergyMap.Create(const AWidth, AHeight: Integer);
|
||||||
|
var
|
||||||
|
i, j: Integer;
|
||||||
begin
|
begin
|
||||||
Result := (ABeam.Position.X < 0) or (ABeam.Position.X >= AWidth)
|
FWidth := AWidth;
|
||||||
or (ABeam.Position.Y < 0) or (ABeam.Position.Y >= AHeight);
|
FHeight := AHeight;
|
||||||
|
SetLength(FStates, FWidth, FHeight);
|
||||||
|
for i := 0 to FWidth - 1 do
|
||||||
|
for j := 0 to FHeight - 1 do
|
||||||
|
FStates[i, j] := esNone;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
function TEnergyMap.IsBeamOutOfBounds(constref ABeam: TBeam): Boolean;
|
||||||
|
begin
|
||||||
|
Result := (ABeam.Position.X < 0) or (ABeam.Position.X >= FWidth)
|
||||||
|
or (ABeam.Position.Y < 0) or (ABeam.Position.Y >= FHeight);
|
||||||
|
end;
|
||||||
|
|
||||||
|
function TEnergyMap.Energize(constref APosition: TPoint; const AChange: TEnergyState): Boolean;
|
||||||
|
begin
|
||||||
|
Result := False;
|
||||||
|
case FStates[APosition.X, APosition.Y] of
|
||||||
|
esNone: FStates[APosition.X, APosition.Y] := AChange;
|
||||||
|
esWestOrHorizontal:
|
||||||
|
if AChange = esEastOrVertical then
|
||||||
|
FStates[APosition.X, APosition.Y] := esBoth
|
||||||
|
else
|
||||||
|
Result := True;
|
||||||
|
esEastOrVertical:
|
||||||
|
if AChange = esWestOrHorizontal then
|
||||||
|
FStates[APosition.X, APosition.Y] := esBoth
|
||||||
|
else
|
||||||
|
Result := True;
|
||||||
|
esBoth: Result := True;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
function TEnergyMap.CalcEnergizedTiles: Int64;
|
||||||
|
var
|
||||||
|
i, j: Integer;
|
||||||
|
begin
|
||||||
|
Result := 0;
|
||||||
|
for i := 0 to FWidth - 1 do
|
||||||
|
for j := 0 to FHeight - 1 do
|
||||||
|
if FStates[i, j] <> esNone then
|
||||||
|
Inc(Result);
|
||||||
|
end;
|
||||||
|
|
||||||
|
{ TFloorWillBeLava }
|
||||||
|
|
||||||
function TFloorWillBeLava.GetTile(constref APosition: TPoint): Char;
|
function TFloorWillBeLava.GetTile(constref APosition: TPoint): Char;
|
||||||
begin
|
begin
|
||||||
Result := FLines[APosition.Y][APosition.X + 1];
|
Result := FLines[APosition.Y][APosition.X + 1];
|
||||||
|
@ -111,6 +167,62 @@ begin
|
||||||
Result.Direction := ADirection;
|
Result.Direction := ADirection;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
function TFloorWillBeLava.ProcessBeam(ABeam: TBeam): Int64;
|
||||||
|
var
|
||||||
|
done: Boolean;
|
||||||
|
energyMap: TEnergyMap;
|
||||||
|
stack: specialize TStack<TBeam>;
|
||||||
|
transition: TTransition;
|
||||||
|
energyChange: TEnergyState;
|
||||||
|
begin
|
||||||
|
done := False;
|
||||||
|
energyMap := TEnergyMap.Create(Length(FLines[0]), FLines.Count);
|
||||||
|
stack := specialize TStack<TBeam>.Create;
|
||||||
|
|
||||||
|
repeat
|
||||||
|
// Processes the current beam.
|
||||||
|
if energyMap.IsBeamOutOfBounds(ABeam) then
|
||||||
|
done := True
|
||||||
|
else begin
|
||||||
|
if ABeam.Direction.X <> 0 then
|
||||||
|
energyChange := esWestOrHorizontal
|
||||||
|
else
|
||||||
|
energyChange := esEastOrVertical;
|
||||||
|
|
||||||
|
if GetTile(ABeam.Position) <> CEmptyChar then
|
||||||
|
begin
|
||||||
|
// Checks the current position for direction changes and splits.
|
||||||
|
for transition in CTransitions do
|
||||||
|
if (transition.IncomingDirection = ABeam.Direction) and (transition.Tile = GetTile(ABeam.Position)) then
|
||||||
|
begin
|
||||||
|
if transition.SplitDirection <> CNoDirection then
|
||||||
|
stack.Push(GetNewBeam(ABeam.Position + transition.SplitDirection, transition.SplitDirection));
|
||||||
|
ABeam.Direction := transition.OutgoingDirection;
|
||||||
|
energyChange := transition.EnergyChange;
|
||||||
|
Break;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
done := energyMap.Energize(ABeam.Position, energyChange);
|
||||||
|
|
||||||
|
// Moves the beam.
|
||||||
|
ABeam.Position := ABeam.Position + ABeam.Direction;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if done and (stack.Count > 0) then
|
||||||
|
begin
|
||||||
|
// Starts the next beam that was split earlier.
|
||||||
|
done := False;
|
||||||
|
ABeam := stack.Pop;
|
||||||
|
end;
|
||||||
|
until done;
|
||||||
|
|
||||||
|
stack.Free;
|
||||||
|
|
||||||
|
Result := energyMap.CalcEnergizedTiles;
|
||||||
|
energyMap.Free;
|
||||||
|
end;
|
||||||
|
|
||||||
constructor TFloorWillBeLava.Create;
|
constructor TFloorWillBeLava.Create;
|
||||||
begin
|
begin
|
||||||
FLines := TStringList.Create;
|
FLines := TStringList.Create;
|
||||||
|
@ -129,87 +241,30 @@ end;
|
||||||
|
|
||||||
procedure TFloorWillBeLava.Finish;
|
procedure TFloorWillBeLava.Finish;
|
||||||
var
|
var
|
||||||
energyMap: array of array of TEnergyState;
|
i, x, y, width, height: Integer;
|
||||||
width, height, i, j: Integer;
|
|
||||||
done: Boolean;
|
|
||||||
stack: specialize TStack<TBeam>;
|
|
||||||
beam: TBeam;
|
beam: TBeam;
|
||||||
transition: TTransition;
|
count: Int64;
|
||||||
energyChange: TEnergyState;
|
|
||||||
s: string;
|
|
||||||
begin
|
begin
|
||||||
// Initializes energy map.
|
|
||||||
width := Length(FLines[0]);
|
width := Length(FLines[0]);
|
||||||
height := FLines.Count;
|
height := FLines.Count;
|
||||||
SetLength(energyMap, width, height);
|
for y := 0 to 1 do
|
||||||
for i := 0 to width - 1 do
|
for x := 0 to 1 do
|
||||||
for j := 0 to height - 1 do
|
|
||||||
energyMap[i, j] := esNone;
|
|
||||||
|
|
||||||
// Starts beam.
|
|
||||||
done := False;
|
|
||||||
beam := CStartingBeam;
|
|
||||||
stack := specialize TStack<TBeam>.Create;
|
|
||||||
|
|
||||||
repeat
|
|
||||||
// Processes the current beam.
|
|
||||||
if IsBeamOutOfBounds(beam, width, height) then
|
|
||||||
done := True
|
|
||||||
else begin
|
|
||||||
if beam.Direction.X <> 0 then
|
|
||||||
energyChange := esWestOrHorizontal
|
|
||||||
else
|
|
||||||
energyChange := esEastOrVertical;
|
|
||||||
|
|
||||||
if GetTile(beam.Position) <> CEmptyChar then
|
|
||||||
begin
|
|
||||||
// Checks the current position for direction changes and splits.
|
|
||||||
for transition in CTransitions do
|
|
||||||
if (transition.IncomingDirection = beam.Direction) and (transition.Tile = GetTile(beam.Position)) then
|
|
||||||
begin
|
|
||||||
if transition.SplitDirection <> CNoDirection then
|
|
||||||
stack.Push(GetNewBeam(beam.Position + transition.SplitDirection, transition.SplitDirection));
|
|
||||||
beam.Direction := transition.OutgoingDirection;
|
|
||||||
energyChange := transition.EnergyChange;
|
|
||||||
Break;
|
|
||||||
end;
|
|
||||||
end;
|
|
||||||
|
|
||||||
// Energizes the current position.
|
|
||||||
case energyMap[beam.Position.X, beam.Position.Y] of
|
|
||||||
esNone: energyMap[beam.Position.X, beam.Position.Y] := energyChange;
|
|
||||||
esWestOrHorizontal:
|
|
||||||
if energyChange = esEastOrVertical then
|
|
||||||
energyMap[beam.Position.X, beam.Position.Y] := esBoth
|
|
||||||
else
|
|
||||||
done := True;
|
|
||||||
esEastOrVertical:
|
|
||||||
if energyChange = esWestOrHorizontal then
|
|
||||||
energyMap[beam.Position.X, beam.Position.Y] := esBoth
|
|
||||||
else
|
|
||||||
done := True;
|
|
||||||
esBoth: done := True;
|
|
||||||
end;
|
|
||||||
|
|
||||||
// Moves the beam.
|
|
||||||
beam.Position := beam.Position + beam.Direction;
|
|
||||||
end;
|
|
||||||
|
|
||||||
if done and (stack.Count > 0) then
|
|
||||||
begin
|
begin
|
||||||
// Starts the next beam that was split earlier.
|
// Direction is horizontal for y = 0, and vertical for y = 1.
|
||||||
done := False;
|
// Direction is positive for x = 0, and negative for x = 1.
|
||||||
beam := stack.Pop;
|
beam.Direction := Point((1 - 2 * x) * (1 - y), (1 - 2 * x) * y);
|
||||||
|
// Looping over the height for y = 0, and over the width for y = 1.
|
||||||
|
for i := 0 to height - 1 + (width - height) * y do
|
||||||
|
begin
|
||||||
|
// Position is at left or top for x = 0, and right or bottom for x = 1.
|
||||||
|
beam.Position := Point((x * (width - 1)) * (1 - y) + i * y, (x * (height - 1) - i) * y + i);
|
||||||
|
count := ProcessBeam(beam);
|
||||||
|
if FPart1 <= 0 then
|
||||||
|
FPart1 := count;
|
||||||
|
if FPart2 < count then
|
||||||
|
FPart2 := count;
|
||||||
|
end;
|
||||||
end;
|
end;
|
||||||
until done;
|
|
||||||
|
|
||||||
stack.Free;
|
|
||||||
|
|
||||||
// Counts energized tiles.
|
|
||||||
for i := 0 to width - 1 do
|
|
||||||
for j := 0 to height - 1 do
|
|
||||||
if energyMap[i, j] <> esNone then
|
|
||||||
Inc(FPart1);
|
|
||||||
end;
|
end;
|
||||||
|
|
||||||
function TFloorWillBeLava.GetDataFileName: string;
|
function TFloorWillBeLava.GetDataFileName: string;
|
||||||
|
|
|
@ -33,6 +33,7 @@ type
|
||||||
function CreateSolver: ISolver; override;
|
function CreateSolver: ISolver; override;
|
||||||
published
|
published
|
||||||
procedure TestPart1;
|
procedure TestPart1;
|
||||||
|
procedure TestPart2;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
{ TFloorWillBeLavaExampleTestCase }
|
{ TFloorWillBeLavaExampleTestCase }
|
||||||
|
@ -42,6 +43,7 @@ type
|
||||||
function CreateSolver: ISolver; override;
|
function CreateSolver: ISolver; override;
|
||||||
published
|
published
|
||||||
procedure TestPart1;
|
procedure TestPart1;
|
||||||
|
procedure TestPart2;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
implementation
|
implementation
|
||||||
|
@ -58,6 +60,11 @@ begin
|
||||||
AssertEquals(7392, FSolver.GetResultPart1);
|
AssertEquals(7392, FSolver.GetResultPart1);
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
procedure TFloorWillBeLavaFullDataTestCase.TestPart2;
|
||||||
|
begin
|
||||||
|
AssertEquals(7665, FSolver.GetResultPart2);
|
||||||
|
end;
|
||||||
|
|
||||||
{ TFloorWillBeLavaExampleTestCase }
|
{ TFloorWillBeLavaExampleTestCase }
|
||||||
|
|
||||||
function TFloorWillBeLavaExampleTestCase.CreateSolver: ISolver;
|
function TFloorWillBeLavaExampleTestCase.CreateSolver: ISolver;
|
||||||
|
@ -70,6 +77,11 @@ begin
|
||||||
AssertEquals(46, FSolver.GetResultPart1);
|
AssertEquals(46, FSolver.GetResultPart1);
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
procedure TFloorWillBeLavaExampleTestCase.TestPart2;
|
||||||
|
begin
|
||||||
|
AssertEquals(51, FSolver.GetResultPart2);
|
||||||
|
end;
|
||||||
|
|
||||||
initialization
|
initialization
|
||||||
|
|
||||||
RegisterTest(TFloorWillBeLavaFullDataTestCase);
|
RegisterTest(TFloorWillBeLavaFullDataTestCase);
|
||||||
|
|
Loading…
Reference in New Issue