AdventOfCode2023/solvers/UScratchcards.pas

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{
Solutions to the Advent Of Code.
Copyright (C) 2023 Stefan Müller
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
}
unit UScratchcards;
{$mode ObjFPC}{$H+}
interface
uses
Classes, SysUtils, USolver;
type
{ TScratchcards }
TScratchcards = class(TSolver)
private
function GetNumber(const AString: string; const AIndex: Integer): Integer;
public
procedure ProcessDataLine(const ALine: string); override;
procedure Finish; override;
function GetDataFileName: string; override;
function GetPuzzleName: string; override;
end;
implementation
{ TScratchcards }
function TScratchcards.GetNumber(const AString: string; const AIndex: Integer): Integer;
begin
Result := StrToInt(Trim(Copy(AString, AIndex * 3 + 1, 3)))
end;
procedure TScratchcards.ProcessDataLine(const ALine: string);
var
cardSplit: TStringArray;
wins: array of Integer;
count, i, have, win, cardPoints: Integer;
begin
cardSplit := ALine.Split([':', '|']);
// Determines winning numbers.
count := cardSplit[1].Length div 3;
SetLength(wins, count);
for i := 0 to count - 1 do
begin
wins[i] := GetNumber(cardSplit[1], i);
end;
// Checks have numbers against winning numbers.
cardPoints := 0;
count := cardSplit[2].Length div 3;
for i := 0 to count - 1 do
begin
have := GetNumber(cardSplit[2], i);
for win in wins do
begin
if win = have then
begin
if cardPoints = 0 then
cardPoints := 1
else
Inc(cardPoints, cardPoints);
Break;
end;
end;
end;
Inc(FPart1, cardPoints);
end;
procedure TScratchcards.Finish;
begin
end;
function TScratchcards.GetDataFileName: string;
begin
Result := 'scratchcards.txt';
end;
function TScratchcards.GetPuzzleName: string;
begin
Result := 'Day 4: Scratchcards';
end;
end.