package tinyqueue type Queue struct { length int data []Item } type Item interface { Less(Item) bool } func New(data []Item) *Queue { q := &Queue{} q.data = data q.length = len(data) if q.length > 0 { i := q.length >> 1 for ; i >= 0; i-- { q.down(i) } } return q } func (q *Queue) Push(item Item) { q.data = append(q.data, item) q.length++ q.up(q.length - 1) } func (q *Queue) Pop() Item { if q.length == 0 { return nil } top := q.data[0] q.length-- if q.length > 0 { q.data[0] = q.data[q.length] q.down(0) } q.data = q.data[:len(q.data)-1] return top } func (q *Queue) Peek() Item { if q.length == 0 { return nil } return q.data[0] } func (q *Queue) Len() int { return q.length } func (q *Queue) down(pos int) { data := q.data halfLength := q.length >> 1 item := data[pos] for pos < halfLength { left := (pos << 1) + 1 right := left + 1 best := data[left] if right < q.length && data[right].Less(best) { left = right best = data[right] } if !best.Less(item) { break } data[pos] = best pos = left } data[pos] = item } func (q *Queue) up(pos int) { data := q.data item := data[pos] for pos > 0 { parent := (pos - 1) >> 1 current := data[parent] if !item.Less(current) { break } data[pos] = current pos = parent } data[pos] = item }