(* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at * http://www.opensource.org/licenses/cddl1.php. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at * http://www.opensource.org/licenses/cddl1.php. If applicable, * add the following below this CDDL HEADER, with the fields enclosed * by brackets "[]" replaced with your own identifying * information: * Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END * * * Portions Copyright 2009 Andreas Schneider *) unit UfrmHueSettings; {$mode objfpc}{$H+} interface uses Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, Buttons, VirtualTrees, UfrmToolWindow, UHue; type { TfrmHueSettings } TfrmHueSettings = class(TfrmToolWindow) btnAddRandom: TSpeedButton; btnClearRandom: TSpeedButton; btnDeleteRandom: TSpeedButton; btnRandomPresetDelete: TSpeedButton; btnRandomPresetSave: TSpeedButton; cbRandomPreset: TComboBox; cbRandom: TCheckBox; edHue: TEdit; gbRandom: TGroupBox; lblHue: TLabel; lbHue: TListBox; lbRandom: TListBox; procedure btnAddRandomClick(Sender: TObject); procedure btnClearRandomClick(Sender: TObject); procedure btnDeleteRandomClick(Sender: TObject); procedure cbRandomChange(Sender: TObject); procedure edHueEditingDone(Sender: TObject); procedure FormCreate(Sender: TObject); procedure lbHueDrawItem(Control: TWinControl; Index: Integer; ARect: TRect; State: TOwnerDrawState); procedure lbHueSelectionChange(Sender: TObject; User: boolean); public class procedure DrawHue(AHue: THue; ACanvas: TCanvas; ARect: TRect; ACaption: string); end; var frmHueSettings: TfrmHueSettings; implementation uses UGameResources, UGraphicHelper; { TfrmHueSettings } procedure TfrmHueSettings.edHueEditingDone(Sender: TObject); var hueID: Integer; begin if (not TryStrToInt(edHue.Text, hueID)) or (hueID >= lbHue.Items.Count) then begin edHue.Text := Format('$%x', [lbHue.ItemIndex]); MessageDlg('Invalid Hue', 'The hue you''ve entered is invalid.', mtWarning, [mbOK], 0); end else lbHue.ItemIndex := hueID; end; procedure TfrmHueSettings.btnDeleteRandomClick(Sender: TObject); var i: Integer; begin lbRandom.Items.BeginUpdate; for i := lbRandom.Items.Count - 1 downto 0 do if lbRandom.Selected[i] then lbRandom.Items.Delete(i); lbRandom.Items.EndUpdate; end; procedure TfrmHueSettings.cbRandomChange(Sender: TObject); begin lbHue.MultiSelect := cbRandom.Checked; gbRandom.Visible := cbRandom.Checked; end; procedure TfrmHueSettings.btnClearRandomClick(Sender: TObject); begin lbRandom.Items.Clear; end; procedure TfrmHueSettings.btnAddRandomClick(Sender: TObject); var i: Integer; begin lbRandom.Items.BeginUpdate; for i := 0 to lbHue.Count - 1 do if lbHue.Selected[i] then lbRandom.Items.AddObject(lbHue.Items.Strings[i], lbHue.Items.Objects[i]); lbRandom.Items.EndUpdate; end; procedure TfrmHueSettings.FormCreate(Sender: TObject); var i: Integer; hue: THue; begin lbHue.Clear; lbHue.Items.Add('$0 (no hue)'); for i := 1 to ResMan.Hue.Count do begin hue := ResMan.Hue.Hues[i-1]; lbHue.Items.AddObject(Format('$%x (%s)', [i, hue.Name]), hue); end; lbHue.ItemIndex := 0; end; procedure TfrmHueSettings.lbHueDrawItem(Control: TWinControl; Index: Integer; ARect: TRect; State: TOwnerDrawState); var hue: THue; begin if Index > 0 then hue := ResMan.Hue.Hues[Index-1] else hue := nil; DrawHue(hue, TListBox(Control).Canvas, ARect, TListBox(Control).Items.Strings[Index]); end; procedure TfrmHueSettings.lbHueSelectionChange(Sender: TObject; User: boolean); begin edHue.Text := Format('$%x', [lbHue.ItemIndex]); end; class procedure TfrmHueSettings.DrawHue(AHue: THue; ACanvas: TCanvas; ARect: TRect; ACaption: string); var hueColor: TColor; i: Integer; begin ACanvas.Pen.Color := clWhite; ACanvas.Rectangle(ARect); if AHue <> nil then for i := 0 to 31 do begin hueColor := ARGB2RGB(AHue.ColorTable[i]); ACanvas.Pen.Color := hueColor; ACanvas.MoveTo(ARect.Left + 2 + i, ARect.Top + 1); ACanvas.LineTo(ARect.Left + 2 + i, ARect.Bottom - 1); end; ACanvas.TextOut(ARect.Left + 36, ARect.Top + 1, ACaption); end; initialization {$I UfrmHueSettings.lrs} end.