unit UfrmLightlevel; {$mode objfpc}{$H+} interface uses Classes, SysUtils, FileUtil, LResources, Forms, Controls, Graphics, Dialogs, ExtCtrls, ComCtrls, UfrmToolWindow; type { TfrmLightlevel } TfrmLightlevel = class(TfrmToolWindow) tbLightlevel: TTrackBar; procedure FormCreate(Sender: TObject); procedure tbLightlevelChange(Sender: TObject); private { private declarations } public { public declarations } end; var frmLightlevel: TfrmLightlevel; implementation uses UfrmMain, Language; { TfrmLightlevel } procedure TfrmLightlevel.tbLightlevelChange(Sender: TObject); begin if frmMain.LightManager.LightLevel = 0 then begin frmMain.LightManager.LightLevel := tbLightlevel.Position; frmMain.InvalidateFilter; end else frmMain.LightManager.LightLevel := tbLightlevel.Position; frmMain.acLightlevel.Tag:=frmMain.LightManager.LightLevel; frmMain.oglGameWindow.Repaint; end; procedure TfrmLightlevel.FormCreate(Sender: TObject); begin LanguageTranslate(Self); end; initialization {$I UfrmLightlevel.lrs} end.