(* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at * http://www.opensource.org/licenses/cddl1.php. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at * http://www.opensource.org/licenses/cddl1.php. If applicable, * add the following below this CDDL HEADER, with the fields enclosed * by brackets "[]" replaced with your own identifying * information: * Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END * * * Portions Copyright 2012 Andreas Schneider *) unit UWorldItem; {$mode objfpc}{$H+} interface uses Classes, fgl, UMulBlock; type TWorldBlock = class; { TWorldItem } TWorldItem = class(TMulBlock) constructor Create(AOwner: TWorldBlock); protected FOwner: TWorldBlock; FTileID: Word; FX: Word; FY: Word; FZ: ShortInt; FSelected: Boolean; FCanBeEdited: Boolean; FLocked: Boolean; FPriority: Integer; FPriorityBonus: ShortInt; FPrioritySolver: Integer; procedure DoChanged; function GetTileID: Word; virtual; function GetZ: ShortInt; virtual; procedure SetLocked(ALocked: Boolean); procedure SetOwner(AOwner: TWorldBlock); procedure SetSelected(ASelected: Boolean); procedure SetTileID(AValue: Word); procedure SetX(AValue: Word); procedure SetY(AValue: Word); procedure SetZ(AValue: ShortInt); public procedure UpdatePos(AX, AY: Word; AZ: ShortInt); procedure Delete; property Owner: TWorldBlock read FOwner write SetOwner; property TileID: Word read GetTileID write SetTileID; property X: Word read FX write SetX; property Y: Word read FY write SetY; property Z: ShortInt read GetZ write SetZ; property Selected: Boolean read FSelected write SetSelected; property CanBeEdited: Boolean read FCanBeEdited write FCanBeEdited; property Locked: Boolean read FLocked write SetLocked; property Priority: Integer read FPriority write FPriority; property PriorityBonus: ShortInt read FPriorityBonus write FPriorityBonus; property PrioritySolver: Integer read FPrioritySolver write FPrioritySolver; property RawTileID: Word read FTileID; property RawZ: ShortInt read FZ; end; TWorldItemList = specialize TFPGObjectList; { TWorldBlock } TWorldBlock = class(TMulBlock) constructor Create; protected FX: Word; FY: Word; FRefCount: Integer; FChanged: Boolean; public property X: Word read FX write FX; property Y: Word read FY write FY; property RefCount: Integer read FRefCount; property Changed: Boolean read FChanged write FChanged; procedure AddRef; procedure RemoveRef; end; TVirtualTile = class(TWorldItem); function CompareWorldItems(const AItem1, AItem2: TWorldItem): Integer; implementation uses UMap, UStatics; function CompareWorldItems(const AItem1, AItem2: TWorldItem): Integer; begin if AItem1.X <> AItem2.X then Exit(AItem1.X - AItem2.X); if AItem1.Y <> AItem2.Y then Exit(AItem1.Y - AItem2.Y); Result := AItem1.Priority - AItem2.Priority; if Result = 0 then begin if (AItem1 is TMapCell) and (AItem2 is TStaticItem) then Result := -1 else if (AItem1 is TStaticItem) and (AItem2 is TMapCell) then Result := 1 else if (AItem1 is TMapCell) and (AItem2 is TVirtualTile) then Result := -1 else if (AItem1 is TVirtualTile) and (AItem2 is TMapCell) then Result := 1; end; if Result = 0 then Result := AItem1.PrioritySolver - AItem2.PrioritySolver; end; { TWorldItem } constructor TWorldItem.Create(AOwner: TWorldBlock); begin inherited Create; FSelected := False; FLocked := False; FOwner := AOwner; end; procedure TWorldItem.DoChanged; begin if FOwner <> nil then FOwner.Changed := True; end; function TWorldItem.GetTileID: Word; begin Result := FTileID; end; function TWorldItem.GetZ: ShortInt; begin Result := FZ; end; procedure TWorldItem.Delete; begin SetSelected(False); SetLocked(False); DoChanged; end; procedure TWorldItem.SetLocked(ALocked: Boolean); begin if FLocked <> ALocked then begin FLocked := ALocked; if FOwner <> nil then if FLocked then FOwner.AddRef else FOwner.RemoveRef; end; end; procedure TWorldItem.SetOwner(AOwner: TWorldBlock); begin if FOwner <> AOwner then begin if FOwner <> nil then begin FOwner.Changed := True; if FLocked then FOwner.RemoveRef; if FSelected then FOwner.RemoveRef; end; FOwner := AOwner; if FOwner <> nil then begin FOwner.Changed := True; if FLocked then FOwner.AddRef; if FSelected then FOwner.AddRef; end; end; end; procedure TWorldItem.SetSelected(ASelected: Boolean); begin if (FOwner <> nil) and (ASelected <> FSelected) then if ASelected then FOwner.AddRef else FOwner.RemoveRef; FSelected := ASelected; end; procedure TWorldItem.SetTileID(AValue: Word); begin if FTileID = AValue then Exit; FTileID := AValue; DoChanged; end; procedure TWorldItem.SetX(AValue: Word); begin if FX = AValue then Exit; FX := AValue; DoChanged; end; procedure TWorldItem.SetY(AValue: Word); begin if FY = AValue then Exit; FY := AValue; DoChanged; end; procedure TWorldItem.SetZ(AValue: ShortInt); begin if FZ = AValue then Exit; FZ := AValue; DoChanged; end; procedure TWorldItem.UpdatePos(AX, AY: Word; AZ: ShortInt); begin FX := AX; FY := AY; FZ := AZ; DoChanged; end; { TWorldBlock } procedure TWorldBlock.AddRef; begin Inc(FRefCount); end; constructor TWorldBlock.Create; begin inherited Create; FRefCount := 0; FChanged := False; end; procedure TWorldBlock.RemoveRef; begin if FRefCount > 0 then Dec(FRefCount); end; end.