(* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at * http://www.opensource.org/licenses/cddl1.php. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at * http://www.opensource.org/licenses/cddl1.php. If applicable, * add the following below this CDDL HEADER, with the fields enclosed * by brackets "[]" replaced with your own identifying * information: * Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END * * * Portions Copyright 2009 Andreas Schneider *) unit UArt; {$mode objfpc}{$H+} interface uses Classes, Imaging, ImagingTypes, ImagingCanvases, ImagingClasses, UMulBlock, UGenericIndex, UHue; type TArtType = (atLand, atStatic, atLandFlat); TArt = class(TMulBlock) constructor Create(AData: TStream; AIndex: TGenericIndex; AArtType: TArtType); overload; constructor Create(AData: TStream; AIndex: TGenericIndex; AArtType: TArtType; AHue: THue; APartialHue: Boolean); overload; constructor Create(AData: TStream; AIndex: TGenericIndex; AArtType: TArtType; AArtColor: Word; AHue: THue; APartialHue: Boolean); overload; destructor Destroy; override; function Clone: TArt; override; function GetSize: Integer; override; procedure Write(AData: TStream); override; procedure RefreshBuffer; protected FArtType: TArtType; FHeader: LongInt; FGraphic: TSingleImage; FBuffer: TStream; public property ArtType: TArtType read FArtType write FArtType; property Header: LongInt read FHeader write FHeader; property Graphic: TSingleImage read FGraphic; property Buffer: TStream read FBuffer; end; implementation type PWordArray = ^TWordArray; TWordArray = array[0..(MaxInt div SizeOf(Word) - 1)] of Word; constructor TArt.Create(AData: TStream; AIndex: TGenericIndex; AArtType: TArtType); begin Create(AData, AIndex, AArtType, 0, nil, False); end; constructor TArt.Create(AData: TStream; AIndex: TGenericIndex; AArtType: TArtType; AHue: THue; APartialHue: Boolean); begin Create(AData, AIndex, AArtType, 0, AHue, APartialHue); end; constructor TArt.Create(AData: TStream; AIndex: TGenericIndex; AArtType: TArtType; AArtColor: Word; AHue: THue; APartialHue: Boolean); var i, x, y, start: Integer; iCurrentHeight, iCurrentWidth: Integer; width, height: SmallInt; lookup: array of integer; color, run, offset: Word; block: TMemoryStream; P: PWordArray; r, g, b: Byte; begin FBuffer := TMemoryStream.Create; FArtType := AArtType; AArtColor := AArtColor or $8000; //set alpha bit on background if Assigned(AData) and (AIndex.Lookup > -1) then begin AData.Position := AIndex.Lookup; block := TMemoryStream.Create; block.CopyFrom(AData, AIndex.Size); block.Position := 0; if AArtType = atLand then begin FGraphic:= TSingleImage.CreateFromParams(44, 44, ifA1R5G5B5); FillWord(FGraphic.Bits^, 44 * 44, AArtColor); for y := 0 to 21 do begin P := FGraphic.Bits + y * 44 * 2; block.Read(P^[22 - (y + 1)], (y + 1) * 4); end; for y := 0 to 21 do begin P := FGraphic.Bits + (22 + y) * 44 * 2; block.Read(P^[y], (22 - y) * 4); end; for i := 0 to 44 * 44 - 1 do PWordArray(FGraphic.Bits)^[i] := PWordArray(FGraphic.Bits)^[i] xor $8000; //invert alpha bit end else if AArtType = atLandFlat then begin FGraphic:= TSingleImage.CreateFromParams(44, 44, ifA1R5G5B5); for i := 1 to 22 do begin for x := 0 to i * 2 - 1 do begin y := i * 2 - x - 1; block.Read(color, SizeOf(Word)); PWordArray(FGraphic.Bits + y * 44 * 2)^[x] := color; if y > 0 then PWordArray(FGraphic.Bits + (y - 1) * 44 * 2)^[x] := color; end; end; for i := 22 to 43 do begin for y := 0 to (44 - i) * 2 - 1 do begin x := 42 - (43 - i) * 2 + y; block.Read(color, SizeOf(Word)); PWordArray(FGraphic.Bits + (43 - y) * 44 * 2)^[x] := color; if y > 0 then PWordArray(FGraphic.Bits + (44 - y) * 44 * 2)^[x] := color; end; end; for i := 0 to 44 * 44 - 1 do PWordArray(FGraphic.Bits)^[i] := PWordArray(FGraphic.Bits)^[i] xor $8000; //invert alpha bit end else if AArtType = atStatic then begin block.Read(FHeader, SizeOf(LongInt)); block.Read(width, SizeOf(SmallInt)); block.Read(height, SizeOf(SmallInt)); FGraphic:= TSingleImage.CreateFromParams(width, height, ifA1R5G5B5); FillWord(FGraphic.Bits^, width * height, AArtColor); SetLength(lookup, height); start := block.Position + (height * 2); for i := 0 to height - 1 do begin block.Read(offset, SizeOf(Word)); lookup[i] := start + (offset * 2); end; for iCurrentHeight := 0 to height - 1 do begin block.Position := lookup[iCurrentHeight]; iCurrentWidth := 0; P := FGraphic.Bits + iCurrentHeight * width * 2; while (block.Read(offset, SizeOf(Word)) = SizeOf(Word)) and (block.Read(run, SizeOf(Word)) = SizeOf(Word)) and (offset + run <> 0) do begin inc(iCurrentWidth, offset); for i := 0 to run - 1 do begin block.Read(color, SizeOf(Word)); P^[iCurrentWidth + i] := color; end; inc(iCurrentWidth, run); end; end; if AHue <> nil then begin for i := 0 to width * height - 1 do begin color := PWordArray(FGraphic.Bits)^[i]; if color <> AArtColor then begin r := (color and $7C00) shr 10; if APartialHue then begin g := (color and $3E0) shr 5; b := color and $1F; if (r = g) and (g = b) then color := AHue.ColorTable[r]; end else color := AHue.ColorTable[r]; end; PWordArray(FGraphic.Bits)^[i] := color; end; end; for i := 0 to width * height - 1 do PWordArray(FGraphic.Bits)^[i] := PWordArray(FGraphic.Bits)^[i] xor $8000; //invert alpha bit end else FGraphic:= TSingleImage.Create; if Assigned(block) then block.Free; end else begin FHeader := 1; FGraphic := TSingleImage.Create; end; FGraphic.Format := ifA8R8G8B8; end; destructor TArt.Destroy; begin if assigned(FGraphic) then FGraphic.Free; if assigned(FBuffer) then FBuffer.Free; inherited; end; function TArt.Clone: TArt; begin Result := TArt.Create(nil, nil, FArtType); Result.FHeader := FHeader; Result.FGraphic.Assign(FGraphic); end; procedure TArt.Write(AData: TStream); begin FBuffer.Position := 0; AData.CopyFrom(FBuffer, FBuffer.Size); end; function TArt.GetSize: Integer; begin RefreshBuffer; Result := FBuffer.Size end; procedure TArt.RefreshBuffer; var argbGraphic: TSingleImage; i, x, y, lineWidth, start: Integer; iCurrentHeight, iCurrentWidth: Integer; width, height: SmallInt; color, run, offset: Word; lookup: array of SmallInt; begin argbGraphic := TSingleImage.CreateFromImage(FGraphic); argbGraphic.Format := ifA1R5G5B5; for i := 0 to argbGraphic.Width * argbGraphic.Height - 1 do PWordArray(argbGraphic.Bits)^[i] := PWordArray(argbGraphic.Bits)^[i] xor $8000; //invert alpha bit FBuffer.Size := 0; if FArtType = atLand then begin if (argbGraphic.Height <> 44) or (argbGraphic.Width <> 44) then Exit; x := 21; y := 0; lineWidth := 2; for i := 1 to 22 do begin Dec(x); FBuffer.Write(PWordArray(argbGraphic.Bits + y * 44 * 2)^[x + i], lineWidth); Inc(y); Inc(lineWidth, 2); end; for i := 1 to 22 do begin Dec(lineWidth, 2); FBuffer.Write(PWordArray(argbGraphic.Bits + y * 44 * 2)^[x + i], lineWidth); Inc(x); Inc(y); end; end else if FArtType = atStatic then begin if (argbGraphic.Height = 0) or (argbGraphic.Width = 0) then Exit; width := argbGraphic.Width; height := argbGraphic.Height; FBuffer.Write(FHeader, SizeOf(LongInt)); FBuffer.Write(width, SizeOf(SmallInt)); FBuffer.Write(height, SizeOf(SmallInt)); SetLength(lookup, height); for i := 0 to height - 1 do FBuffer.Write(lookup[i], SizeOf(SmallInt)); //placeholders for the lookup table start := FBuffer.Position; for iCurrentHeight := 0 to height - 1 do begin lookup[iCurrentHeight] := SmallInt((FBuffer.Position - start) div 2); //remember the lookup offset for the current line offset := 0; run := 0; for iCurrentWidth := 0 to width - 1 do //process every pixel on the current line begin color := PWordArray(FGraphic.Bits + iCurrentHeight * width * 2)^[iCurrentWidth]; if (color and $8000 = 0) and (run = 0) then //new visible pixel found begin FBuffer.Write(offset, SizeOf(Word)); FBuffer.Write(offset, SizeOf(Word)); //just a placeholder for the "run length" run := 1; FBuffer.Write(color, SizeOf(Word)); end else if (color and $8000 = 0) and (run > 0) then //another visible pixel found begin inc(run); FBuffer.Write(color, SizeOf(Word)); end else if (color and $8000 = $8000) and (run > 0) then //after some visible pixels this one is invisible, so stop the current run begin FBuffer.Seek(Integer(-((run + 1) * 2)), soFromCurrent); //jump back ... FBuffer.Write(run, SizeOf(Word)); //... to write the actual "run length" ... FBuffer.Seek(Integer(run * 2), soFromCurrent); //... and jump forth again to proceed run := 0; offset := 1; end else inc(offset); end; if run > 0 then //no more pixels but the "run" didn't end yet ;-) begin FBuffer.Seek(Integer(-((run + 1) * 2)), soFromCurrent); FBuffer.Write(run, SizeOf(Word)); FBuffer.Seek(Integer(run * 2), soFromCurrent); run := 0; end; FBuffer.Write(run, SizeOf(Word)); //just write "0" FBuffer.Write(run, SizeOf(Word)); //... two times, to indicate the end of that line end; FBuffer.Position := start - (height * 2); //now update the lookup table with our new values for i := 0 to height - 1 do FBuffer.Write(lookup[i], SizeOf(SmallInt)); end; argbGraphic.Free; end; end.