# CentrED CentrED stands for Centralized Editing. It is a Client/Server based map editor for Ultima Online. The intention behind this is, that the only available GodClient is rather old and was never really supported by any server emulator (at least not that I know), but I wanted the ability for several people to work on the terrain and statics together, without having to constantly transfer their current state. ## License CentrED is released under the CDDL - the Common Development and Distribution License by Sun Microsystems. A copy of that license should be included with this source, but you can also read it at http://www.opensource.org/licenses/cddl1.php. ## Compiling To build CentrED you need at least FreePascal 3.2 and a recent Lazarus (at least 2.3). You also have to have the following packages installed: - VirtualTrees (included with Lazarus) - LazOpenGLContext (included with Lazarus) - lNet: https://github.com/almindor/lnet - MultiLogLaz: https://github.com/blikblum/multilog The client project can be found in Client/CentrED.lpi and the server projectin Server/cedserver.lpi, both to be opened by Lazarus or compiled via lazbuild. Currently supported targets are x86_64-linux-gtk and i386-win32-win32. Other targets might work too, but I haven't tested or approved them. ## Structure ``` ./ contains generic source files used by the client and server bin/ contains the linked binaries Client/ contains the source of the CentrED client Imaging/ contains the Vampyre Imaging Library with CentrED specific options MulProvider/ contains my MulProvider library with some wrapper classes around the mul objects obj/ contains the compiled objects Server/ contains the Source of the CentrED server Setup/ contains the InnoSetup project file(s) UOLib/ contains my UO library for access to many mul files ``` ## Thanks - Almindor for lNet and his support on how to use it efficently. - Marek Mauder for the great Vampyre Imaging Library and also his support and extensions. - Luiz Américo Pereira Câmara for his nice port of VirtualTrees. - And last but not least the whole FPC and Lazarus team for developing, maintaining and supporting such great development tools, which make life a lot easier.