diff --git a/Client/UfrmMain.pas b/Client/UfrmMain.pas index 95c54b1..8e50d34 100644 --- a/Client/UfrmMain.pas +++ b/Client/UfrmMain.pas @@ -1,2857 +1,2858 @@ -(* - * CDDL HEADER START - * - * The contents of this file are subject to the terms of the - * Common Development and Distribution License, Version 1.0 only - * (the "License"). You may not use this file except in compliance - * with the License. - * - * You can obtain a copy of the license at - * http://www.opensource.org/licenses/cddl1.php. - * See the License for the specific language governing permissions - * and limitations under the License. - * - * When distributing Covered Code, include this CDDL HEADER in each - * file and include the License file at - * http://www.opensource.org/licenses/cddl1.php. If applicable, - * add the following below this CDDL HEADER, with the fields enclosed - * by brackets "[]" replaced with your own identifying * information: - * Portions Copyright [yyyy] [name of copyright owner] - * - * CDDL HEADER END - * - * - * Portions Copyright 2009 Andreas Schneider - *) -unit UfrmMain; - -{$mode objfpc}{$H+} - -interface - -uses - Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Menus, - ComCtrls, OpenGLContext, GL, GLu, UGameResources, ULandscape, ExtCtrls, - StdCtrls, Spin, UEnums, VirtualTrees, Buttons, UMulBlock, UWorldItem, math, - LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList, - XMLPropStorage, fgl, ImagingClasses, dateutils, UPlatformTypes, UMap, UPacket, - UGLFont; - -type - TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object; - TScreenBufferState = (sbsValid, sbsIndexed, sbsFiltered); - TScreenBufferStates = set of TScreenBufferState; - - TGhostTile = class(TStaticItem); - TPacketList = specialize TFPGObjectList; - - { TfrmMain } - - TfrmMain = class(TForm) - acSelect: TAction; - acDraw: TAction; - acMove: TAction; - acElevate: TAction; - acDelete: TAction; - acHue: TAction; - acBoundaries: TAction; - acFilter: TAction; - acFlat: TAction; - acNoDraw: TAction; - acUndo: TAction; - acVirtualLayer: TAction; - ActionList1: TActionList; - ApplicationProperties1: TApplicationProperties; - btnAddLocation: TSpeedButton; - btnAddRandom: TSpeedButton; - btnClearLocations: TSpeedButton; - btnClearRandom: TSpeedButton; - btnDeleteLocation: TSpeedButton; - btnDeleteRandom: TSpeedButton; - btnGoTo: TButton; - btnRandomPresetDelete: TSpeedButton; - btnRandomPresetSave: TSpeedButton; - cbRandomPreset: TComboBox; - cbStatics: TCheckBox; - cbTerrain: TCheckBox; - edChat: TEdit; - edFilter: TEdit; - edSearchID: TEdit; - gbRandom: TGroupBox; - ImageList1: TImageList; - lblChatHeaderCaption: TLabel; - lblFilter: TLabel; - lblTipC: TLabel; - lblTip: TLabel; - lblTileInfo: TLabel; - lblX: TLabel; - lblY: TLabel; - lbClients: TListBox; - MainMenu1: TMainMenu; - mnuSecurityQuestion: TMenuItem; - mnuShowAnimations: TMenuItem; - mnuSettings: TMenuItem; - mnuFlatShowHeight: TMenuItem; - mnuGrabHue: TMenuItem; - mnuGrabTileID: TMenuItem; - mnuRegionControl: TMenuItem; - mnuVirtualLayer: TMenuItem; - mnuLargeScaleCommands: TMenuItem; - mnuSetHue: TMenuItem; - mnuGoToClient: TMenuItem; - mnuAbout: TMenuItem; - mnuHelp: TMenuItem; - mnuSeparator3: TMenuItem; - mnuBoundaries: TMenuItem; - mnuSelect: TMenuItem; - mnuDraw: TMenuItem; - mnuMove: TMenuItem; - mnuElevate: TMenuItem; - mnuDelete: TMenuItem; - mnuAddToRandom: TMenuItem; - mnuFlush: TMenuItem; - mnuShutdown: TMenuItem; - mnuSeparator2: TMenuItem; - mnuAccountControl: TMenuItem; - mnuAdministration: TMenuItem; - mnuSeparator1: TMenuItem; - mnuExit: TMenuItem; - mnuDisconnect: TMenuItem; - mnuCentrED: TMenuItem; - oglGameWindow: TOpenGLControl; - pcLeft: TPageControl; - pmGrabTileInfo: TPopupMenu; - pnlBottom: TPanel; - edX: TSpinEdit; - edY: TSpinEdit; - pmTileList: TPopupMenu; - pmTools: TPopupMenu; - pmClients: TPopupMenu; - pnlChat: TPanel; - pnlChatHeader: TPanel; - pmFlatViewSettings: TPopupMenu; - spChat: TSplitter; - spTileList: TSplitter; - tbFilter: TToolButton; - tbFlat: TToolButton; - tbNoDraw: TToolButton; - tmTileHint: TTimer; - tbSeparator2: TToolButton; - tbUndo: TToolButton; - tsLocations: TTabSheet; - tbSetHue: TToolButton; - tmGrabTileInfo: TTimer; - tmMovement: TTimer; - tbSeparator5: TToolButton; - tbRadarMap: TToolButton; - tbVirtualLayer: TToolButton; - tsClients: TTabSheet; - tbMain: TToolBar; - tbDisconnect: TToolButton; - tbSeparator1: TToolButton; - tbSelect: TToolButton; - tbDrawTile: TToolButton; - tbMoveTile: TToolButton; - tbElevateTile: TToolButton; - tbDeleteTile: TToolButton; - tbSeparator3: TToolButton; - tbBoundaries: TToolButton; - tbSeparator4: TToolButton; - tbTerrain: TToolButton; - tbStatics: TToolButton; - tsTiles: TTabSheet; - vdtTiles: TVirtualDrawTree; - vdtRandom: TVirtualDrawTree; - vstChat: TVirtualStringTree; - vstLocations: TVirtualStringTree; - XMLPropStorage1: TXMLPropStorage; - procedure acBoundariesExecute(Sender: TObject); - procedure acDeleteExecute(Sender: TObject); - procedure acDrawExecute(Sender: TObject); - procedure acElevateExecute(Sender: TObject); - procedure acFilterExecute(Sender: TObject); - procedure acFlatExecute(Sender: TObject); - procedure acHueExecute(Sender: TObject); - procedure acMoveExecute(Sender: TObject); - procedure acNoDrawExecute(Sender: TObject); - procedure acSelectExecute(Sender: TObject); - procedure acUndoExecute(Sender: TObject); - procedure acVirtualLayerExecute(Sender: TObject); - procedure ApplicationProperties1Idle(Sender: TObject; var Done: Boolean); - procedure btnAddLocationClick(Sender: TObject); - procedure btnAddRandomClick(Sender: TObject); - procedure btnClearLocationsClick(Sender: TObject); - procedure btnClearRandomClick(Sender: TObject); - procedure btnDeleteLocationClick(Sender: TObject); - procedure btnDeleteRandomClick(Sender: TObject); - procedure btnGoToClick(Sender: TObject); - procedure btnRandomPresetDeleteClick(Sender: TObject); - procedure btnRandomPresetSaveClick(Sender: TObject); - procedure cbRandomPresetChange(Sender: TObject); - procedure cbStaticsChange(Sender: TObject); - procedure cbTerrainChange(Sender: TObject); - procedure edChatKeyPress(Sender: TObject; var Key: char); - procedure edFilterEditingDone(Sender: TObject); - procedure FormActivate(Sender: TObject); - procedure FormClose(Sender: TObject; var CloseAction: TCloseAction); - procedure FormCreate(Sender: TObject); - procedure FormDestroy(Sender: TObject); - procedure edSearchIDExit(Sender: TObject); - procedure edSearchIDKeyPress(Sender: TObject; var Key: char); - procedure lblChatHeaderCaptionClick(Sender: TObject); - procedure lblChatHeaderCaptionMouseEnter(Sender: TObject); - procedure lblChatHeaderCaptionMouseLeave(Sender: TObject); - procedure mnuAboutClick(Sender: TObject); - procedure mnuAccountControlClick(Sender: TObject); - procedure mnuDisconnectClick(Sender: TObject); - procedure mnuExitClick(Sender: TObject); - procedure mnuFlatShowHeightClick(Sender: TObject); - procedure mnuFlushClick(Sender: TObject); - procedure mnuGoToClientClick(Sender: TObject); - procedure mnuGrabHueClick(Sender: TObject); - procedure mnuGrabTileIDClick(Sender: TObject); - procedure mnuLargeScaleCommandsClick(Sender: TObject); - procedure mnuRegionControlClick(Sender: TObject); - procedure mnuShowAnimationsClick(Sender: TObject); - procedure mnuShutdownClick(Sender: TObject); - procedure oglGameWindowDblClick(Sender: TObject); - procedure oglGameWindowKeyDown(Sender: TObject; var Key: Word; - Shift: TShiftState); - procedure oglGameWindowMouseDown(Sender: TObject; Button: TMouseButton; - Shift: TShiftState; X, Y: Integer); - procedure oglGameWindowMouseEnter(Sender: TObject); - procedure oglGameWindowMouseLeave(Sender: TObject); - procedure oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState; X, - Y: Integer); - procedure oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton; - Shift: TShiftState; X, Y: Integer); - procedure oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState; - WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean); - procedure oglGameWindowPaint(Sender: TObject); - procedure oglGameWindowResize(Sender: TObject); - procedure pmGrabTileInfoPopup(Sender: TObject); - procedure tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X, - Y: Integer); - procedure tbRadarMapClick(Sender: TObject); - procedure tbStaticsClick(Sender: TObject); - procedure tbTerrainClick(Sender: TObject); - procedure tmGrabTileInfoTimer(Sender: TObject); - procedure tmMovementTimer(Sender: TObject); - procedure tmTileHintTimer(Sender: TObject); - procedure vdtRandomClick(Sender: TObject); - procedure vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject; - DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState; - Pt: TPoint; var Effect: Integer; Mode: TDropMode); - procedure vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject; - Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode; - var Effect: Integer; var Accept: Boolean); - procedure vdtRandomLoadNode(Sender: TBaseVirtualTree; Node: PVirtualNode; - Stream: TStream); - procedure vdtRandomSaveNode(Sender: TBaseVirtualTree; Node: PVirtualNode; - Stream: TStream); - procedure vdtRandomUpdating(Sender: TBaseVirtualTree; State: TVTUpdateState); - procedure vdtTilesClick(Sender: TObject); - procedure vdtTilesDrawNode(Sender: TBaseVirtualTree; - const PaintInfo: TVTPaintInfo); - procedure vdtTilesEnter(Sender: TObject); - procedure vdtTilesExit(Sender: TObject); - procedure vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode, - NewNode: PVirtualNode); - procedure vdtTilesKeyPress(Sender: TObject; var Key: char); - procedure vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X, - Y: Integer); - procedure vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer); - procedure vstChatClick(Sender: TObject); - procedure vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode); - procedure vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode; - Column: TColumnIndex; TextType: TVSTTextType; var CellText: String); - procedure vstChatPaintText(Sender: TBaseVirtualTree; - const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; - TextType: TVSTTextType); - procedure vstLocationsDblClick(Sender: TObject); - procedure vstLocationsFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode - ); - procedure vstLocationsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode; - Column: TColumnIndex; TextType: TVSTTextType; var CellText: String); - procedure vstLocationsLoadNode(Sender: TBaseVirtualTree; - Node: PVirtualNode; Stream: TStream); - procedure vstLocationsNewText(Sender: TBaseVirtualTree; Node: PVirtualNode; - Column: TColumnIndex; const NewText: String); - procedure vstLocationsSaveNode(Sender: TBaseVirtualTree; - Node: PVirtualNode; Stream: TStream); - procedure XMLPropStorage1RestoreProperties(Sender: TObject); - protected - { Members } - FAppDir: String; - FConfigDir: String; - FX: Integer; - FY: Integer; - FDrawDistance: Integer; - FLowOffsetX: Integer; - FLowOffsetY: Integer; - FHighOffsetX: Integer; - FHighOffsetY: Integer; - FRangeX: Integer; - FRangeY: Integer; - FLandscape: TLandscape; - FTextureManager: TLandTextureManager; - FScreenBuffer: TScreenBuffer; - FScreenBufferState: TScreenBufferStates; - FCurrentTile: TWorldItem; - FSelectedTile: TWorldItem; - FVirtualTiles: TWorldItemList; - FVLayerImage: TSingleImage; - FVLayerMaterial: TMaterial; - FOverlayUI: TOverlayUI; - FLocationsFile: string; - FRandomPresetLocation: string; - FLastDraw: TDateTime; - FAccessChangedListeners: array of TAccessChangedListener; - FRepaintNeeded: Boolean; - FSelection: TRect; - FUndoList: TPacketList; - FGLFont: TGLFont; - { Methods } - procedure BuildTileList; - function ConfirmAction: Boolean; - procedure ForceUpdateCurrentTile; - procedure GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX, - DrawY: Integer); inline; - function GetInternalTileID(ATile: TWorldItem): Word; - function GetSelectedRect: TRect; - procedure InitRender; - procedure InitSize; - procedure MoveBy(AOffsetX, AOffsetY: Integer); inline; - procedure PrepareMapCell(AMapCell: TMapCell); - procedure PrepareScreenBlock(ABlockInfo: PBlockInfo); - procedure ProcessToolState; - procedure ProcessAccessLevel; - procedure RebuildScreenBuffer; - procedure Render; - procedure SetCurrentTile(const AValue: TWorldItem); - procedure SetDarkLights; inline; - procedure SetNormalLights; inline; - procedure SetSelectedTile(const AValue: TWorldItem); - procedure SetX(const AValue: Integer); - procedure SetY(const AValue: Integer); - procedure UpdateCurrentTile; - procedure UpdateCurrentTile(AX, AY: Integer); - procedure UpdateFilter; - procedure UpdateSelection; - procedure WriteChatMessage(ASender, AMessage: string); - { Events } - procedure OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream); - procedure OnLandscapeChanged; - procedure OnMapChanged(AMapCell: TMapCell); - procedure OnNewBlock(ABlock: TBlock); - procedure OnStaticDeleted(AStaticItem: TStaticItem); - procedure OnStaticElevated(AStaticItem: TStaticItem); - procedure OnStaticHued(AStaticItem: TStaticItem); - procedure OnStaticInserted(AStaticItem: TStaticItem); - procedure OnTileRemoved(ATile: TMulBlock); - public - { Fields } - property X: Integer read FX write SetX; - property Y: Integer read FY write SetY; - property Landscape: TLandscape read FLandscape; - property CurrentTile: TWorldItem read FCurrentTile write SetCurrentTile; - property SelectedTile: TWorldItem read FSelectedTile write SetSelectedTile; - { Methods } - procedure InvalidateFilter; - procedure InvalidateScreenBuffer; - procedure RegisterAccessChangedListener(AListener: TAccessChangedListener); - procedure SetPos(AX, AY: Word); - procedure UnregisterAccessChangedListener(AListener: TAccessChangedListener); - end; - -var - frmMain: TfrmMain; - -implementation - -uses - UdmNetwork, UArt, UTiledata, UAdminHandling, UPackets, - UfrmAccountControl, UGraphicHelper, ImagingComponents, UfrmDrawSettings, - UfrmBoundaries, UfrmElevateSettings, UfrmConfirmation, UfrmMoveSettings, - UfrmAbout, UPacketHandlers, UfrmHueSettings, UfrmRadar, UfrmLargeScaleCommand, - UfrmLogin, UResourceManager, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo, - UfrmRegionControl, Logging, LConvEncoding, LCLType; - -type - TGLArrayf4 = array[0..3] of GLfloat; - PTileInfo = ^TTileInfo; - TTileInfo = record - ID: Word; - end; - PChatInfo = ^TChatInfo; - TChatInfo = record - Time: TDateTime; - Sender: string; - Msg: string; - end; - PLocationInfo = ^TLocationInfo; - TLocationInfo = record - X: Word; - Y: Word; - Name: string; - end; - -const - CScreenBufferValid = [sbsValid, sbsIndexed, sbsFiltered]; - -function IsInRect(const AX, AY: Integer; const ARect: TRect): Boolean; inline; -begin - Result := (AX >= ARect.Left) and - (AX <= ARect.Right) and - (AY >= ARect.Top) and - (AY <= ARect.Bottom); -end; - -{ TfrmMain } - -procedure TfrmMain.mnuExitClick(Sender: TObject); -begin - Close; -end; - -procedure TfrmMain.mnuFlatShowHeightClick(Sender: TObject); -begin - RebuildScreenBuffer; -end; - -procedure TfrmMain.mnuFlushClick(Sender: TObject); -begin - dmNetwork.Send(TFlushServerPacket.Create); -end; - -procedure TfrmMain.mnuGoToClientClick(Sender: TObject); -begin - if lbClients.ItemIndex > -1 then - dmNetwork.Send(TGotoClientPosPacket.Create(lbClients.Items.Strings[lbClients.ItemIndex])); -end; - -procedure TfrmMain.mnuGrabHueClick(Sender: TObject); -begin - if CurrentTile is TStaticItem then - begin - frmHueSettings.lbHue.ItemIndex := TStaticItem(CurrentTile).Hue; - frmFilter.JumpToHue(TStaticItem(CurrentTile).Hue); - end; -end; - -procedure TfrmMain.mnuGrabTileIDClick(Sender: TObject); -var - internalTileID: Integer; - node: PVirtualNode; - tileInfo: PTileInfo; -begin - if CurrentTile <> nil then - begin - internalTileID := GetInternalTileID(CurrentTile); - node := vdtTiles.GetFirst; - while node <> nil do - begin - tileInfo := vdtTiles.GetNodeData(node); - if tileInfo^.ID = internalTileID then - begin - vdtTiles.ClearSelection; - vdtTiles.Selected[node] := True; - vdtTiles.FocusedNode := node; - Break; - end; - node := vdtTiles.GetNext(node); - end; - end; -end; - -procedure TfrmMain.mnuLargeScaleCommandsClick(Sender: TObject); -begin - frmLargeScaleCommand.Show; -end; - -procedure TfrmMain.mnuRegionControlClick(Sender: TObject); -begin - frmRegionControl.Show; -end; - -procedure TfrmMain.mnuShowAnimationsClick(Sender: TObject); -begin - FTextureManager.UseAnims := mnuShowAnimations.Checked; - RebuildScreenBuffer; -end; - -procedure TfrmMain.mnuShutdownClick(Sender: TObject); -begin - dmNetwork.Send(TQuitServerPacket.Create('')); -end; - -procedure TfrmMain.oglGameWindowDblClick(Sender: TObject); -begin - if (acSelect.Checked) and (CurrentTile <> nil) then - btnAddRandomClick(Sender); -end; - -procedure TfrmMain.oglGameWindowKeyDown(Sender: TObject; var Key: Word; - Shift: TShiftState); -begin - case Key of - VK_W, VK_NUMPAD8, VK_UP: - MoveBy(-8, -8); - VK_S, VK_NUMPAD2, VK_DOWN: - MoveBy(8, 8); - VK_A, VK_NUMPAD4, VK_LEFT: - MoveBy(-8, 8); - VK_D, VK_NUMPAD6, VK_RIGHT: - MoveBy(8, -8); - VK_Q, VK_NUMPAD7: - MoveBy(-8, 0); - VK_E, VK_NUMPAD9: - MoveBy(0, -8); - VK_Y, VK_NUMPAD1: - MoveBy(0, 8); - VK_C, VK_NUMPAD3: - MoveBy(8, 0); - end; -end; - -procedure TfrmMain.oglGameWindowMouseDown(Sender: TObject; - Button: TMouseButton; Shift: TShiftState; X, Y: Integer); -begin - Logger.EnterMethod([lcClient, lcDebug], 'MouseDown'); - try - if Button = mbRight then - pmTools.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y); - - if Button <> mbLeft then - Exit; - - UpdateCurrentTile(X, Y); - if FOverlayUI.ActiveArrow > -1 then - tmMovement.Enabled := True; - - SelectedTile := CurrentTile; - if CurrentTile = nil then Exit; - - if acSelect.Checked then //***** Selection Mode *****// - tmGrabTileInfo.Enabled := True; - - FRepaintNeeded := True; - finally - Logger.ExitMethod([lcClient, lcDebug], 'MouseDown'); - end; -end; - -procedure TfrmMain.oglGameWindowMouseEnter(Sender: TObject); -begin - if Active then - oglGameWindow.SetFocus; - - FOverlayUI.Visible := True; - - if frmFilter.Visible then - begin - frmFilter.Locked := True; - frmFilter.Hide; - frmFilter.Locked := False; - end; - - FRepaintNeeded := True; -end; - -procedure TfrmMain.oglGameWindowMouseLeave(Sender: TObject); -begin - if not (frmConfirmation.Visible or - (frmMoveSettings.Visible and (fsModal in frmMoveSettings.FormState)) - ) then //during confirmation the mouse would leave ... - begin - CurrentTile := nil; - FOverlayUI.Visible := False; - end; - - FRepaintNeeded := True; -end; - -procedure TfrmMain.oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState; - X, Y: Integer); -var - lastTile: TWorldItem; - offsetX, offsetY: Integer; -begin - Logger.EnterMethod([lcClient, lcDebug], 'MouseMove'); - lastTile := CurrentTile; - - if ssMiddle in Shift then - begin - UpdateCurrentTile(X, Y); - if (lastTile <> nil) and (CurrentTile <> nil) and (lastTile <> CurrentTile) then - begin - offsetX := lastTile.X - CurrentTile.X; - offsetY := lastTile.Y - CurrentTile.Y; - if InRange(offsetX, -8, 8) and InRange(offsetY, -8, 8) then - SetPos(FX - offsetX, FY - offsetY); - end; - end; - - UpdateCurrentTile(X, Y); - - FRepaintNeeded := True; - Logger.ExitMethod([lcClient, lcDebug], 'MouseMove'); -end; - -procedure TfrmMain.oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton; - Shift: TShiftState; X, Y: Integer); -var - node: PVirtualNode; - tileInfo: PTileInfo; - map: TMapCell; - i: Integer; - z: ShortInt; - blockInfo: PBlockInfo; - targetRect: TRect; - offsetX, offsetY: Integer; - tile: TWorldItem; - tileX, tileY, newX, newY: Word; - targetTiles: TWorldItemList; - targetTile: TWorldItem; -begin - Logger.EnterMethod([lcClient, lcDebug], 'MouseUp'); - if Button <> mbLeft then - begin - Logger.ExitMethod([lcClient, lcDebug], 'MouseUp'); - Exit; - end; - - UpdateCurrentTile(X, Y); - tmMovement.Enabled := False; - if CurrentTile = nil then - begin - SelectedTile := nil; - Logger.ExitMethod([lcClient, lcDebug], 'MouseUp'); - Exit; - end; - - targetTile := CurrentTile; - - if acSelect.Checked and tmGrabTileInfo.Enabled then - begin - tmGrabTileInfo.Enabled := False; - mnuGrabTileIDClick(nil); - end; - - if (not acSelect.Checked) and (targetTile <> nil) and (SelectedTile <> nil) then - begin - targetRect := GetSelectedRect; - FUndoList.Clear; - - if (SelectedTile = targetTile) or ConfirmAction then - begin - if acDraw.Checked then //***** Drawing Mode *****// - begin - for tileX := FSelection.Left to FSelection.Right do - for tileY := FSelection.Top to FSelection.Bottom do - begin - map := FLandscape.MapCell[tileX, tileY]; - if map.IsGhost then - begin - FUndoList.Add(TDrawMapPacket.Create(tileX, tileY, map.RawZ, - map.RawTileID)); - dmNetwork.Send(TDrawMapPacket.Create(tileX, tileY, map.Z, - map.TileID)); - end; - end; - - Logger.Send([lcClient, lcDebug], 'Virtual tiles', FVirtualTiles.Count); - for i := 0 to FVirtualTiles.Count - 1 do - begin - tile := FVirtualTiles[i]; - if tile is TGhostTile then - begin - dmNetwork.Send(TInsertStaticPacket.Create(tile.X, tile.Y, tile.Z, - tile.TileID, TGhostTile(tile).Hue)); - FUndoList.Add(TDeleteStaticPacket.Create(TGhostTile(tile))); - end; - end; - end else if (SelectedTile <> targetTile) or targetTile.CanBeEdited then - begin - if (not acMove.Checked) or (SelectedTile <> targetTile) or - (not frmMoveSettings.cbAsk.Checked) or ConfirmAction then - begin - targetTiles := TWorldItemList.Create(False); - if SelectedTile = targetTile then - begin - targetTiles.Add(targetTile) - end else - begin - blockInfo := nil; - while FScreenBuffer.Iterate(blockInfo) do - begin - if (blockInfo^.State = ssNormal) and - blockInfo^.Item.CanBeEdited and - IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y, targetRect) then - begin - targetTiles.Add(blockInfo^.Item); - end; - end; - end; - - if acMove.Checked then //***** Move tile *****// - begin - offsetX := frmMoveSettings.GetOffsetX; - offsetY := frmMoveSettings.GetOffsetY; - for i := 0 to targetTiles.Count - 1 do - begin - tile := targetTiles.Items[i]; - - if tile is TStaticItem then - begin - newX := EnsureRange(tile.X + offsetX, 0, FLandscape.CellWidth - 1); - newY := EnsureRange(tile.Y + offsetY, 0, FLandscape.CellHeight - 1); - FUndoList.Add(TMoveStaticPacket.Create(newX, newY, tile.Z, - tile.TileID, TStaticItem(tile).Hue, tile.X, tile.Y)); - dmNetwork.Send(TMoveStaticPacket.Create(TStaticItem(tile), - newX, newY)); - end; - end; - end else if acElevate.Checked then //***** Elevate tile *****// - begin - for i := 0 to targetTiles.Count - 1 do - begin - tile := targetTiles.Items[i]; - - z := frmElevateSettings.seZ.Value; - if frmElevateSettings.rbRaise.Checked then - z := EnsureRange(tile.Z + z, -128, 127) - else if frmElevateSettings.rbLower.Checked then - z := EnsureRange(tile.Z - z, -128, 127); - - if tile is TMapCell then - begin - if frmElevateSettings.cbRandomHeight.Checked then - Inc(z, Random(frmElevateSettings.seRandomHeight.Value)); - FUndoList.Add(TDrawMapPacket.Create(tile.X, tile.Y, tile.Z, - tile.TileID)); - dmNetwork.Send(TDrawMapPacket.Create(tile.X, tile.Y, z, - tile.TileID)); - end else - begin - FUndoList.Add(TElevateStaticPacket.Create(tile.X, tile.Y, - z, tile.TileID, TStaticItem(tile).Hue, tile.Z)); - dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(tile), z)); - end; - end; - end else if acDelete.Checked then //***** Delete tile *****// - begin - for i := 0 to targetTiles.Count - 1 do - begin - tile := targetTiles.Items[i]; - - if tile is TStaticItem then - begin - FUndoList.Add(TInsertStaticPacket.Create(tile.X, tile.Y, - tile.Z, tile.TileID, TStaticItem(tile).Hue)); - dmNetwork.Send(TDeleteStaticPacket.Create(TStaticItem(tile))); - end; - end; - end else if acHue.Checked then //***** Hue tile *****// - begin - for i := 0 to targetTiles.Count - 1 do - begin - tile := targetTiles.Items[i]; - - if (tile is TStaticItem) and - (TStaticItem(tile).Hue <> frmHueSettings.lbHue.ItemIndex) then - begin - FUndoList.Add(THueStaticPacket.Create(tile.X, tile.Y, tile.Z, - tile.TileID, frmHueSettings.lbHue.ItemIndex, - TStaticItem(tile).Hue)); - dmNetwork.Send(THueStaticPacket.Create(TStaticItem(tile), - frmHueSettings.lbHue.ItemIndex)); - end; - end; - end; - - targetTiles.Free; - end; - end; - end; - end; - acUndo.Enabled := FUndoList.Count > 0; - SelectedTile := nil; - FRepaintNeeded := True; - Logger.ExitMethod([lcClient, lcDebug], 'MouseUp'); -end; - -procedure TfrmMain.oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState; - WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean); -var - cursorNeedsUpdate: Boolean; - newZ: ShortInt; -begin - //We want single steps ... - WheelDelta := WheelDelta div WHEEL_DELTA; - - cursorNeedsUpdate := False; - if (CurrentTile is TVirtualTile) or ((ssCtrl in Shift) and - (frmVirtualLayer.cbShowLayer.Checked)) then - begin - frmVirtualLayer.seZ.Value := EnsureRange(frmVirtualLayer.seZ.Value + - WheelDelta, -128, 127); - frmVirtualLayer.seZChange(frmVirtualLayer.seZ); - cursorNeedsUpdate := True; - Handled := True; - end else if not (ssCtrl in Shift) then - begin - FUndoList.Clear; - newZ := EnsureRange(CurrentTile.Z + WheelDelta, -128, 127); - if CurrentTile is TStaticItem then - begin - FUndoList.Add(TElevateStaticPacket.Create(CurrentTile.X, CurrentTile.Y, - newZ, CurrentTile.TileID, TStaticItem(CurrentTile).Hue, - CurrentTile.Z)); - dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(CurrentTile), - newZ)); - cursorNeedsUpdate := True; - Handled := True; - end else if CurrentTile is TMapCell then - begin - FUndoList.Add(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y, - CurrentTile.Z, CurrentTile.TileID)); - dmNetwork.Send(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y, - newZ, CurrentTile.TileID)); - Handled := True; - end; - acUndo.Enabled := FUndoList.Count > 0; - end; - - if cursorNeedsUpdate then - begin - SetCursorPos(Mouse.CursorPos.X, Mouse.CursorPos.Y - 4 * WheelDelta); - UpdateCurrentTile(MousePos.X, MousePos.Y - 4 * WheelDelta); - end; - - FRepaintNeeded := True; -end; - -procedure TfrmMain.FormCreate(Sender: TObject); -var - searchRec: TSearchRec; -begin - FAppDir := IncludeTrailingPathDelimiter(ExtractFilePath(Application.ExeName)); - FConfigDir := GetAppConfigDir(False); - ForceDirectories(FConfigDir); - - XMLPropStorage1.FileName := FConfigDir + 'CentrED.xml'; - XMLPropStorage1.Active := True; - - FLandscape := ResMan.Landscape; - FLandscape.OnChange := @OnLandscapeChanged; - FLandscape.OnMapChanged := @OnMapChanged; - FLandscape.OnNewBlock := @OnNewBlock; - FLandscape.OnStaticDeleted := @OnStaticDeleted; - FLandscape.OnStaticElevated := @OnStaticElevated; - FLandscape.OnStaticHued := @OnStaticHued; - FLandscape.OnStaticInserted := @OnStaticInserted; - - FTextureManager := TLandTextureManager.Create; - FScreenBuffer := TScreenBuffer.Create; - FScreenBufferState := []; - X := 0; - Y := 0; - edX.MaxValue := FLandscape.CellWidth; - edY.MaxValue := FLandscape.CellHeight; - FOverlayUI := TOverlayUI.Create; - - ProcessAccessLevel; - - vdtTiles.NodeDataSize := SizeOf(TTileInfo); - vdtRandom.NodeDataSize := SizeOf(TTileInfo); - BuildTileList; - Randomize; - - vstChat.NodeDataSize := SizeOf(TChatInfo); - pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom; - - FLocationsFile := FConfigDir + 'Locations.dat'; - vstLocations.NodeDataSize := SizeOf(TLocationInfo); - try - if FileExists(FLocationsFile) then - vstLocations.LoadFromFile(FLocationsFile); - except - on E: EVirtualTreeError do - begin - MessageDlg('Warning', 'The Locations could not be loaded. Most likely it is an' + LineEnding + - 'outdated version or the file is damaged.' + LineEnding + LineEnding + - 'A backup will be made as "Locations.bak".', mtWarning, [mbOK], 0); - RenameFile(FLocationsFile, FConfigDir + 'Locations.bak'); - end; - end; - - RegisterPacketHandler($0C, TPacketHandler.Create(0, @OnClientHandlingPacket)); - - FVLayerImage := TSingleImage.CreateFromStream(ResourceManager.GetResource(2)); - - FGLFont := TGLFont.Create; - FGLFont.LoadImage(ResourceManager.GetResource(3)); - FGLFont.LoadFontInfo(ResourceManager.GetResource(4)); - - FVirtualTiles := TWorldItemList.Create(True); - FUndoList := TPacketList.Create(True); - - FRandomPresetLocation := FConfigDir + 'RandomPresets' + PathDelim; - if not DirectoryExists(FRandomPresetLocation) then - CreateDir(FRandomPresetLocation); - - if FindFirst(FRandomPresetLocation + '*.dat', faAnyFile, searchRec) = 0 then - begin - repeat - cbRandomPreset.Items.Add(ChangeFileExt(searchRec.Name, '')); - until FindNext(searchRec) <> 0; - end; - FindClose(searchRec); - - DoubleBuffered := True; - pnlBottom.DoubleBuffered := True; - - FLastDraw := Now; -end; - -procedure TfrmMain.btnGoToClick(Sender: TObject); -begin - SetPos(edX.Value, edY.Value); -end; - -procedure TfrmMain.btnRandomPresetDeleteClick(Sender: TObject); -begin - if cbRandomPreset.ItemIndex > -1 then - begin - DeleteFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat'); - cbRandomPreset.Items.Delete(cbRandomPreset.ItemIndex); - cbRandomPreset.ItemIndex := -1; - end; -end; - -procedure TfrmMain.btnRandomPresetSaveClick(Sender: TObject); -var - fileName: string; - index: Integer; -begin - fileName := cbRandomPreset.Text; - if InputQuery('Save Preset', 'Enter the name of the preset:', fileName) then - begin - vdtRandom.SaveToFile(FRandomPresetLocation + fileName + '.dat');; - index := cbRandomPreset.Items.IndexOf(fileName); - if index = -1 then - begin - cbRandomPreset.Items.Add(fileName); - index := cbRandomPreset.Items.Count - 1; - end; - cbRandomPreset.ItemIndex := index; - end; -end; - -procedure TfrmMain.cbRandomPresetChange(Sender: TObject); -begin - if cbRandomPreset.ItemIndex > -1 then - begin - try - vdtRandom.LoadFromFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat'); - except - on EVirtualTreeError do - begin - if MessageDlg('Error', 'The profile could not be loaded. Most likely it is an' + LineEnding + - 'outdated version or the file is damaged.' + LineEnding + LineEnding + - 'Should this profile be deleted now?', mtError, [mbYes, mbNo], 0) = mrYes then - begin - DeleteFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat'); - cbRandomPreset.Items.Delete(cbRandomPreset.ItemIndex); - end; - end; - end; - end; -end; - -procedure TfrmMain.btnAddRandomClick(Sender: TObject); -var - selected, node: PVirtualNode; - sourceTileInfo, targetTileInfo: PTileInfo; -begin - vdtRandom.BeginUpdate; - selected := vdtTiles.GetFirstSelected; - while selected <> nil do - begin - sourceTileInfo := vdtTiles.GetNodeData(selected); - node := vdtRandom.AddChild(nil); - targetTileInfo := vdtRandom.GetNodeData(node); - targetTileInfo^.ID := sourceTileInfo^.ID; - selected := vdtTiles.GetNextSelected(selected); - end; - vdtRandom.EndUpdate; -end; - -procedure TfrmMain.btnClearLocationsClick(Sender: TObject); -begin - if MessageDlg('Are you sure you want to delete all saved locations?', - mtConfirmation, [mbYes, mbNo], 0) = mrYes then - begin - vstLocations.Clear; - end; -end; - -procedure TfrmMain.ApplicationProperties1Idle(Sender: TObject; var Done: Boolean); -begin - if (FScreenBufferState <> CScreenBufferValid) or - ((FRepaintNeeded or mnuShowAnimations.Checked) and - (MilliSecondsBetween(Now, FLastDraw) > 50)) then - begin - //Logger.Send([lcClient, lcDebug], 'Repainting Game Window'); - oglGameWindow.Repaint; - FLastDraw := Now; - FRepaintNeeded := False; - end; - Sleep(1); - Done := False; -end; - -procedure TfrmMain.btnAddLocationClick(Sender: TObject); -var - locationName: string; - locationInfo: PLocationInfo; -begin - locationName := ''; - if InputQuery('New Location', 'Enter the name of the new location:', - locationName) then - begin - locationInfo := vstLocations.GetNodeData(vstLocations.AddChild(nil)); - locationInfo^.X := X; - locationInfo^.Y := Y; - locationInfo^.Name := locationName; - end; -end; - -procedure TfrmMain.acSelectExecute(Sender: TObject); -begin - acSelect.Checked := True; - tbSelect.Down := True; - mnuSelect.Checked := True; - ProcessToolState; -end; - -procedure TfrmMain.acUndoExecute(Sender: TObject); -var - i: Integer; -begin - for i := FUndoList.Count - 1 downto 0 do - begin - dmNetwork.Send(FUndoList[i]); - FUndoList[i] := nil; - end; - FUndoList.Clear; - acUndo.Enabled := False; -end; - -procedure TfrmMain.acVirtualLayerExecute(Sender: TObject); -begin - frmVirtualLayer.Show; -end; - -procedure TfrmMain.acDrawExecute(Sender: TObject); -begin - acDraw.Checked := True; - tbDrawTile.Down := True; - mnuDraw.Checked := True; - frmDrawSettings.ShowModal; - ProcessToolState; -end; - -procedure TfrmMain.acDeleteExecute(Sender: TObject); -begin - acDelete.Checked := True; - tbDeleteTile.Down := True; - mnuDelete.Checked := True; - ProcessToolState; -end; - -procedure TfrmMain.acBoundariesExecute(Sender: TObject); -begin - frmBoundaries.Show; -end; - -procedure TfrmMain.acElevateExecute(Sender: TObject); -begin - acElevate.Checked := True; - tbElevateTile.Down := True; - mnuElevate.Checked := True; - ProcessToolState; - frmElevateSettings.Show; -end; - -procedure TfrmMain.acFilterExecute(Sender: TObject); -begin - if acFilter.Checked then - begin - frmFilter.Show; - frmFilter.Locked := False; - end else - frmFilter.Hide; - InvalidateFilter; -end; - -procedure TfrmMain.acFlatExecute(Sender: TObject); -begin - acFlat.Checked := not acFlat.Checked; - RebuildScreenBuffer; -end; - -procedure TfrmMain.acHueExecute(Sender: TObject); -begin - acHue.Checked := True; - tbSetHue.Down := True; - mnuSetHue.Checked := True; - ProcessToolState; - frmHueSettings.Show; -end; - -procedure TfrmMain.acMoveExecute(Sender: TObject); -begin - acMove.Checked := True; - tbMoveTile.Down := True; - mnuMove.Checked := True; - ProcessToolState; - frmMoveSettings.Show; -end; - -procedure TfrmMain.acNoDrawExecute(Sender: TObject); -begin - acNoDraw.Checked := not acNoDraw.Checked; - RebuildScreenBuffer; -end; - -procedure TfrmMain.btnClearRandomClick(Sender: TObject); -begin - vdtRandom.BeginUpdate; - vdtRandom.Clear; - vdtRandom.EndUpdate; -end; - -procedure TfrmMain.btnDeleteLocationClick(Sender: TObject); -begin - vstLocations.DeleteSelectedNodes; -end; - -procedure TfrmMain.btnDeleteRandomClick(Sender: TObject); -begin - vdtRandom.BeginUpdate; - vdtRandom.DeleteSelectedNodes; - vdtRandom.EndUpdate; -end; - -procedure TfrmMain.cbStaticsChange(Sender: TObject); -begin - if (not cbStatics.Checked) and (not cbTerrain.Checked) then - cbTerrain.Checked := True; - BuildTileList; -end; - -procedure TfrmMain.cbTerrainChange(Sender: TObject); -begin - if (not cbTerrain.Checked) and (not cbStatics.Checked) then - cbStatics.Checked := True; - BuildTileList; -end; - -procedure TfrmMain.edChatKeyPress(Sender: TObject; var Key: char); -begin - if Key = #13 then - begin - Key := #0; - if edChat.Text <> '' then - begin - dmNetwork.Send(TChatMessagePacket.Create(edChat.Text)); - edChat.Text := ''; - end; - end; -end; - -procedure TfrmMain.edFilterEditingDone(Sender: TObject); -begin - BuildTileList; -end; - -procedure TfrmMain.FormActivate(Sender: TObject); -begin - if oglGameWindow.MouseEntered then - oglGameWindowMouseEnter(Sender); -end; - -procedure TfrmMain.FormClose(Sender: TObject; var CloseAction: TCloseAction); -begin - dmNetwork.CheckClose(Self); -end; - -procedure TfrmMain.FormDestroy(Sender: TObject); -begin - CurrentTile := nil; - SelectedTile := nil; - - vstLocations.SaveToFile(FLocationsFile); - - FreeAndNil(FTextureManager); - FreeAndNil(FScreenBuffer); - FreeAndNil(FOverlayUI); - FreeAndNil(FVLayerImage); - FreeAndNil(FVLayerMaterial); - FreeAndNil(FVirtualTiles); - FreeAndNil(FUndoList); - FreeAndNil(FGLFont); - - RegisterPacketHandler($0C, nil); -end; - -procedure TfrmMain.edSearchIDExit(Sender: TObject); -begin - edSearchID.Visible := False; - edSearchID.Text := ''; - //edSearchID.Font.Color := clWindowText; -end; - -procedure TfrmMain.edSearchIDKeyPress(Sender: TObject; var Key: char); -var - enteredText: String; - tileID: Integer; - tileType: Char; - node: PVirtualNode; - tileInfo: PTileInfo; -begin - if Key = #13 then - begin - Key := #0; - enteredText := edSearchID.Text; - tileType := #0; - if Length(enteredText) > 1 then - tileType := enteredText[Length(enteredText)]; - - if not (tileType in ['S', 'T']) then - begin - if cbTerrain.Checked then - tileType := 'T' - else - tileType := 'S'; - end else - Delete(enteredText, Length(enteredText), 1); - - tileID := 0; - if not TryStrToInt(enteredText, tileID) then - begin - //edSearchID.Font.Color := clRed; - MessageDlg('Error', 'The specified TileID is invalid.', mtError, [mbOK], 0); - vdtTiles.SetFocus; - Exit; - end; - - if tileType = 'S' then - Inc(tileID, $4000); - - node := vdtTiles.GetFirst; - while node <> nil do - begin - tileInfo := vdtTiles.GetNodeData(node); - if tileInfo^.ID = tileID then - begin - vdtTiles.ClearSelection; - vdtTiles.Selected[node] := True; - vdtTiles.FocusedNode := node; - Break; - end; - node := vdtTiles.GetNext(node); - end; - - if node = nil then - begin - //edSearchID.Font.Color := clRed; - MessageDlg('Error', 'The tile with the specified ID could not be found.' + - LineEnding + 'Check for conflicting filter settings.', mtError, [mbOK], 0); - vdtTiles.SetFocus; - Exit; - end; - //edSearchID.Font.Color := clWindowText; - edSearchID.Visible := False; - end else if Key = #27 then - begin - edSearchID.Visible := False; - //edSearchID.Font.Color := clWindowText; - Key := #0; - end else if not (Key in ['$', '0'..'9', 'a'..'f', 'A'..'F', 's', 'S', - 't', 'T', #8]) then - Key := #0; -end; - -procedure TfrmMain.lblChatHeaderCaptionClick(Sender: TObject); -begin - if pnlChat.Visible then - begin - pnlChat.Visible := False; - spChat.Visible := False; - pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom; - end else - begin - spChat.Visible := True; - pnlChat.Visible := True; - spChat.Top := pnlChat.Top - spChat.Height; - pnlChatHeader.AnchorSide[akBottom].Control := spChat; - - lblChatHeaderCaption.Font.Bold := False; - lblChatHeaderCaption.Font.Italic := False; - lblChatHeaderCaption.Font.Color := clWindowText; - - edChat.SetFocus; - end; -end; - -procedure TfrmMain.lblChatHeaderCaptionMouseEnter(Sender: TObject); -begin - lblChatHeaderCaption.Font.Underline := True; -end; - -procedure TfrmMain.lblChatHeaderCaptionMouseLeave(Sender: TObject); -begin - lblChatHeaderCaption.Font.Underline := False; -end; - -procedure TfrmMain.mnuAboutClick(Sender: TObject); -begin - frmAbout.ShowModal; -end; - -procedure TfrmMain.mnuAccountControlClick(Sender: TObject); -begin - frmAccountControl.Show; -end; - -procedure TfrmMain.mnuDisconnectClick(Sender: TObject); -begin - dmNetwork.Disconnect; -end; - -procedure TfrmMain.oglGameWindowPaint(Sender: TObject); -begin - glClear(GL_COLOR_BUFFER_BIT); - - InitRender; - InitSize; - - glDisable(GL_DEPTH_TEST); - Render; - - oglGameWindow.SwapBuffers; -end; - -procedure TfrmMain.oglGameWindowResize(Sender: TObject); -begin - InvalidateScreenBuffer; -end; - -procedure TfrmMain.pmGrabTileInfoPopup(Sender: TObject); -begin - mnuGrabHue.Enabled := CurrentTile is TStaticItem; -end; - -procedure TfrmMain.tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X, - Y: Integer); -begin - if acFilter.Checked and (not frmFilter.Visible) then - frmFilter.Show; -end; - -procedure TfrmMain.tbRadarMapClick(Sender: TObject); -begin - frmRadarMap.Show; - frmRadarMap.BringToFront; -end; - -procedure TfrmMain.tbStaticsClick(Sender: TObject); -begin - RebuildScreenBuffer; -end; - -procedure TfrmMain.tbTerrainClick(Sender: TObject); -begin - RebuildScreenBuffer; -end; - -procedure TfrmMain.tmGrabTileInfoTimer(Sender: TObject); -begin - tmGrabTileInfo.Enabled := False; - if CurrentTile <> nil then - pmGrabTileInfo.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y); - - SelectedTile := nil; -end; - -procedure TfrmMain.tmMovementTimer(Sender: TObject); -begin - case FOverlayUI.ActiveArrow of - 0: MoveBy(-8, 0); - 1: MoveBy(-8, -8); - 2: MoveBy(0, -8); - 3: MoveBy(8, -8); - 4: MoveBy(8, 0); - 5: MoveBy(8, 8); - 6: MoveBy(0, 8); - 7: MoveBy(-8, 8); - end; -end; - -procedure TfrmMain.tmTileHintTimer(Sender: TObject); -begin - frmTileInfo.Show; - tmTileHint.Enabled := False; -end; - -procedure TfrmMain.vdtRandomClick(Sender: TObject); -var - node: PVirtualNode; - tileInfo: PTileInfo; - selectedID: Integer; -begin - if vdtRandom.SelectedCount = 1 then - begin - node := vdtRandom.GetFirstSelected; - if node <> nil then - begin - tileInfo := vdtRandom.GetNodeData(node); - selectedID := tileInfo^.ID; - - node := vdtTiles.GetFirst; - while node <> nil do - begin - tileInfo := vdtTiles.GetNodeData(node); - if tileInfo^.ID = selectedID then - begin - vdtTiles.ClearSelection; - vdtTiles.Selected[node] := True; - vdtTiles.FocusedNode := node; - node := nil; - end else - node := vdtTiles.GetNext(node); - end; - end; - end; -end; - -procedure TfrmMain.vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject; - DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState; - Pt: TPoint; var Effect: Integer; Mode: TDropMode); -begin - if Source = vdtTiles then - btnAddRandomClick(Sender); -end; - -procedure TfrmMain.vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject; - Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode; - var Effect: Integer; var Accept: Boolean); -begin - if source = vdtTiles then Accept := True; -end; - -procedure TfrmMain.vdtRandomLoadNode(Sender: TBaseVirtualTree; - Node: PVirtualNode; Stream: TStream); -var - tileInfo: PTileInfo; -begin - tileInfo := Sender.GetNodeData(Node); - Stream.Read(tileInfo^.ID, SizeOf(tileInfo^.ID)); -end; - -procedure TfrmMain.vdtRandomSaveNode(Sender: TBaseVirtualTree; - Node: PVirtualNode; Stream: TStream); -var - tileInfo: PTileInfo; -begin - tileInfo := Sender.GetNodeData(Node); - Stream.Write(tileInfo^.ID, SizeOf(tileInfo^.ID)); -end; - -procedure TfrmMain.vdtRandomUpdating(Sender: TBaseVirtualTree; - State: TVTUpdateState); -begin - if acDraw.Checked then - ProcessToolState; -end; - -procedure TfrmMain.vdtTilesClick(Sender: TObject); -begin - {if vdtTiles.GetFirstSelected <> nil then - begin - if not tbDrawTile.Down then - begin - frmDrawSettings.rbTileList.Checked := True; - tbDrawTileClick(Sender); - end else - ProcessToolState; - end;} - if acDraw.Checked then - ProcessToolState; -end; - -procedure TfrmMain.vdtTilesDrawNode(Sender: TBaseVirtualTree; - const PaintInfo: TVTPaintInfo); -var - tileInfo: PTileInfo; - textStyle: TTextStyle; - artEntry: TArt; - tileData: TTileData; - id: Integer; -begin - tileInfo := Sender.GetNodeData(PaintInfo.Node); - textStyle := PaintInfo.Canvas.TextStyle; - textStyle.Alignment := taCenter; - textStyle.Layout := tlCenter; - textStyle.Wordbreak := True; - case PaintInfo.Column of - 0: - begin - id := tileInfo^.ID; - if id > $3FFF then - Dec(id, $4000); - PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, Format('$%x', [id]), - textStyle); - end; - 1: - begin - if ResMan.Art.Exists(tileInfo^.ID) then - begin - artEntry := ResMan.Art.GetArt(tileInfo^.ID, - RGB2ARGB(PaintInfo.Canvas.Pixels[PaintInfo.CellRect.Left, - PaintInfo.CellRect.Top]), nil, False); - DisplayImage(PaintInfo.Canvas, PaintInfo.CellRect, artEntry.Graphic); - artEntry.Free; - end; - end; - 2: - begin - tileData := TTileData(ResMan.Tiledata.Block[tileInfo^.ID]); - PaintInfo.Canvas.TextRect(PaintInfo.CellRect, PaintInfo.CellRect.Left, - PaintInfo.CellRect.Top, ISO_8859_1ToUTF8(Trim(tileData.TileName)), - textStyle); - tileData.Free; - end; - end; -end; - -procedure TfrmMain.vdtTilesEnter(Sender: TObject); -begin - if acFilter.Checked and (not frmFilter.Visible) and (not frmFilter.Locked) then - begin - frmFilter.Locked := True; - frmFilter.Show; - frmMain.SetFocus; - frmFilter.Locked := False; - end; -end; - -procedure TfrmMain.vdtTilesExit(Sender: TObject); -begin - {TODO : Fix mouse over on !Windows platforms} - {$IFDEF Windows} - tmTileHint.Enabled := False; - {$ENDIF Windows} -end; - -procedure TfrmMain.vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode, - NewNode: PVirtualNode); -{$IFDEF Windows} -var - tileInfo: PTileInfo; -{$ENDIF Windows} -begin - {TODO : Fix mouse over on !Windows platforms} - {$IFDEF Windows} - if NewNode <> nil then - begin - tileInfo := vdtTiles.GetNodeData(NewNode); - frmTileInfo.Update(tileInfo^.ID); - tmTileHint.Enabled := True; - end else - begin - frmTileInfo.Hide; - tmTileHint.Enabled := False; - end; - {$ENDIF Windows} -end; - -procedure TfrmMain.vdtTilesKeyPress(Sender: TObject; var Key: char); -begin - if Key in ['$', '0'..'9'] then - begin - edSearchID.Text := Key; - edSearchID.Visible := True; - edSearchID.SetFocus; - edSearchID.SelStart := 1; - Key := #0; - end; -end; - -procedure TfrmMain.vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X, - Y: Integer); -begin - if tmTileHint.Enabled then - begin - tmTileHint.Enabled := False; - tmTileHint.Enabled := True; //Restart timer - end; - - if frmTileInfo.Visible then - begin - frmTileInfo.Hide; - tmTileHint.Enabled := True; - end; -end; - -procedure TfrmMain.vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX, - DeltaY: Integer); -begin - if Sender.CanFocus and Sender.MouseEntered then - Sender.SetFocus; -end; - -procedure TfrmMain.vstChatClick(Sender: TObject); -begin - edChat.SetFocus; -end; - -procedure TfrmMain.vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode); -var - chatInfo: PChatInfo; -begin - chatInfo := Sender.GetNodeData(Node); - chatInfo^.Sender := ''; - chatInfo^.Msg := ''; -end; - -procedure TfrmMain.vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode; - Column: TColumnIndex; TextType: TVSTTextType; var CellText: String); -var - chatInfo: PChatInfo; -begin - chatInfo := Sender.GetNodeData(Node); - case Column of - 0: CellText := TimeToStr(chatInfo^.Time); - 1: CellText := chatInfo^.Sender; - 2: CellText := chatInfo^.Msg; - end; -end; - -procedure TfrmMain.vstChatPaintText(Sender: TBaseVirtualTree; - const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; - TextType: TVSTTextType); -var - chatInfo: PChatInfo; -begin - chatInfo := Sender.GetNodeData(Node); - if chatInfo^.Sender = 'System' then - begin - if Column = 1 then - TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic, fsBold] - else - TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic]; - end; -end; - -procedure TfrmMain.vstLocationsDblClick(Sender: TObject); -var - node: PVirtualNode; - locationInfo: PLocationInfo; -begin - node := vstLocations.GetFirstSelected; - if node <> nil then - begin - locationInfo := vstLocations.GetNodeData(node); - SetPos(locationInfo^.X, locationInfo^.Y); - end; -end; - -procedure TfrmMain.vstLocationsFreeNode(Sender: TBaseVirtualTree; - Node: PVirtualNode); -var - locationInfo: PLocationInfo; -begin - locationInfo := Sender.GetNodeData(Node); - locationInfo^.Name := ''; -end; - -procedure TfrmMain.vstLocationsGetText(Sender: TBaseVirtualTree; - Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType; - var CellText: String); -var - locationInfo: PLocationInfo; -begin - locationInfo := Sender.GetNodeData(Node); - case Column of - 0: CellText := Format('%d, %d', [locationInfo^.X, locationInfo^.Y]); - 1: CellText := locationInfo^.Name; - end; -end; - -procedure TfrmMain.vstLocationsLoadNode(Sender: TBaseVirtualTree; - Node: PVirtualNode; Stream: TStream); -var - locationInfo: PLocationInfo; - stringLength: Integer; - s: string; -begin - locationInfo := Sender.GetNodeData(Node); - Stream.Read(locationInfo^.X, SizeOf(Word)); - Stream.Read(locationInfo^.Y, SizeOf(Word)); - stringLength := 0; - Stream.Read(stringLength, SizeOf(Integer)); - SetLength(s, stringLength); - Stream.Read(s[1], stringLength); - locationInfo^.Name := s; -end; - -procedure TfrmMain.vstLocationsNewText(Sender: TBaseVirtualTree; - Node: PVirtualNode; Column: TColumnIndex; const NewText: String); -var - locationInfo: PLocationInfo; -begin - if Column = 1 then - begin - locationInfo := Sender.GetNodeData(Node); - locationInfo^.Name := NewText; - end; -end; - -procedure TfrmMain.vstLocationsSaveNode(Sender: TBaseVirtualTree; - Node: PVirtualNode; Stream: TStream); -var - locationInfo: PLocationInfo; - stringLength: Integer; -begin - locationInfo := Sender.GetNodeData(Node); - Stream.Write(locationInfo^.X, SizeOf(Word)); - Stream.Write(locationInfo^.Y, SizeOf(Word)); - stringLength := Length(locationInfo^.Name); - Stream.Write(stringLength, SizeOf(Integer)); - Stream.Write(locationInfo^.Name[1], stringLength); -end; - -procedure TfrmMain.XMLPropStorage1RestoreProperties(Sender: TObject); -begin - FTextureManager.UseAnims := mnuShowAnimations.Checked; -end; - -procedure TfrmMain.SetX(const AValue: Integer); -begin - SetPos(AValue, FY); -end; - -procedure TfrmMain.SetY(const AValue: Integer); -begin - SetPos(FX, AValue); -end; - -procedure TfrmMain.SetPos(AX, AY: Word); -begin - if InRange(AX, 0, FLandscape.CellWidth - 1) and InRange(AY, 0, - FLandscape.CellHeight - 1) then - begin - FX := AX; - edX.Value := FX; - FY := AY; - edY.Value := FY; - dmNetwork.Send(TUpdateClientPosPacket.Create(AX, AY)); - InvalidateScreenBuffer; - if frmRadarMap <> nil then frmRadarMap.Repaint; - end; -end; - -procedure TfrmMain.RegisterAccessChangedListener( - AListener: TAccessChangedListener); -var - i: Integer; -begin - for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do - if FAccessChangedListeners[i] = AListener then - Exit; //Prevent duplicates - SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) + 1); - FAccessChangedListeners[High(FAccessChangedListeners)] := AListener; -end; - -procedure TfrmMain.UnregisterAccessChangedListener( - AListener: TAccessChangedListener); -var - i: Integer; - found: Boolean; -begin - i := Low(FAccessChangedListeners); - found := False; - while (i <= High(FAccessChangedListeners)) and (not found) do - begin - if FAccessChangedListeners[i] = AListener then - begin - if i < High(FAccessChangedListeners) then - Move(FAccessChangedListeners[i+1], FAccessChangedListeners[i], - (High(FAccessChangedListeners) - Low(FAccessChangedListeners) - i) * - SizeOf(TAccessChangedListener)); //move subsequent entries - SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) - 1); - found := True; - end else - Inc(i); - end; -end; - -procedure TfrmMain.SetCurrentTile(const AValue: TWorldItem); -begin - Logger.EnterMethod([lcClient, lcDebug], 'SetCurrentTile'); - if AValue = FCurrentTile then - begin - Logger.ExitMethod([lcClient, lcDebug], 'SetCurrentTile'); - Exit; - end; - Logger.Send([lcClient, lcDebug], 'Value', AValue); - - if FCurrentTile <> nil then - FCurrentTile.OnDestroy.UnregisterEvent(@OnTileRemoved); - FCurrentTile := AValue; - - if FCurrentTile = nil then - begin - lblTileInfo.Caption := ''; - end else - begin - FCurrentTile.OnDestroy.RegisterEvent(@OnTileRemoved); - if FCurrentTile is TVirtualTile then - lblTileInfo.Caption := Format('Virtual Layer: X: %d, Y: %d, Z: %d', - [FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z]) - else if FCurrentTile is TMapCell then - lblTileInfo.Caption := Format('Terrain TileID: $%x, X: %d, Y: %d, Z: %d', - [FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z]) - else if FCurrentTile is TStaticItem then - lblTileInfo.Caption := Format('Static TileID: $%x, X: %d, Y: %d, Z: %d, Hue: $%x', - [FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z, - TStaticItem(FCurrentTile).Hue]); - end; - - UpdateSelection; - Logger.ExitMethod([lcClient, lcDebug], 'SetCurrentTile'); -end; - -procedure TfrmMain.SetSelectedTile(const AValue: TWorldItem); -begin - Logger.EnterMethod([lcClient, lcDebug], 'SetSelectedTile'); - if AValue = FSelectedTile then - begin - Logger.ExitMethod([lcClient, lcDebug], 'SetSelectedTile'); - Exit; - end; - Logger.Send([lcClient, lcDebug], 'Value', AValue); - - if FSelectedTile <> nil then - FSelectedTile.OnDestroy.UnregisterEvent(@OnTileRemoved); - FSelectedTile := AValue; - if FSelectedTile <> nil then - FSelectedTile.OnDestroy.RegisterEvent(@OnTileRemoved); - - UpdateSelection; - Logger.ExitMethod([lcClient, lcDebug], 'SetSelectedTile'); -end; - -procedure TfrmMain.SetNormalLights; -const - specular: TGLArrayf4 = (2, 2, 2, 1); - ambient: TGLArrayf4 = (1, 1, 1, 1); -begin - glLightfv(GL_LIGHT0, GL_AMBIENT, @specular); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambient); -end; - -procedure TfrmMain.SetDarkLights; -const - specularDark: TGLArrayf4 = (0.5, 0.5, 0.5, 1); - ambientDark: TGLArrayf4 = (0.25, 0.25, 0.25, 1); -begin - glLightfv(GL_LIGHT0, GL_AMBIENT, @specularDark); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambientDark); -end; - -procedure TfrmMain.InitRender; -const - lightPosition: TGLArrayf4 = (-1, -1, 0.5, 0); -begin - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.1); - glEnable(GL_TEXTURE_2D); - glDisable(GL_DITHER); - glEnable(GL_BLEND); // Enable alpha blending of textures - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glShadeModel(GL_SMOOTH); - glEnable(GL_NORMALIZE); - - glEnable(GL_LIGHT0); - glLightfv(GL_LIGHT0, GL_POSITION, @lightPosition); - glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); -end; - -procedure TfrmMain.InitSize; -begin - glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity; - gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity; -end; - -procedure TfrmMain.MoveBy(AOffsetX, AOffsetY: Integer); inline; -begin - SetPos(EnsureRange(FX + AOffsetX, 0, FLandscape.CellWidth - 1), - EnsureRange(FY + AOffsetY, 0, FLandscape.CellHeight - 1)); - UpdateCurrentTile; -end; - -procedure TfrmMain.PrepareMapCell(AMapCell: TMapCell); -var - current, north, east, west: PBlockInfo; - cell: TMapCell; -begin - current := FScreenBuffer.UpdateSortOrder(AMapCell); - if current = nil then - Exit; //off-screen update - - PrepareScreenBlock(current); - Exclude(FScreenBufferState, sbsIndexed); - - //Find surrounding cells - current := nil; - north := nil; - east := nil; - west := nil; - while ((north = nil) or (east = nil) or (west = nil)) and - FScreenBuffer.Iterate(current) do - begin - if current^.Item is TMapCell then - begin - cell := TMapCell(current^.Item); - if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y - 1) then - north := current - else if (cell.X = AMapCell.X) and (cell.Y = AMapCell.Y - 1) then - east := current - else if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y) then - west := current; - end; - end; - - if north <> nil then PrepareScreenBlock(north); - if east <> nil then PrepareScreenBlock(east); - if west <> nil then PrepareScreenBlock(west); -end; - -procedure TfrmMain.InvalidateFilter; -begin - Exclude(FScreenBufferState, sbsFiltered); -end; - -procedure TfrmMain.InvalidateScreenBuffer; -begin - Exclude(FScreenBufferState, sbsValid); -end; - -procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo); - - procedure GetLandAlt(const AX, AY: Integer; const ADefaultZ, - ADefaultRaw: SmallInt; var Z, RawZ: SmallInt); - var - cell: TMapCell; - begin - cell := FLandscape.MapCell[AX, AY]; - if cell <> nil then - begin - Z := cell.Z; - RawZ := cell.RawZ; - end else - begin - Z := ADefaultZ; - RawZ := ADefaultRaw; - end; - end; - -var - item: TWorldItem; - drawX, drawY: Integer; - z, west, south, east: SmallInt; - rawZ, rawWest, rawSouth, rawEast: SmallInt; - staticItem: TStaticItem; -begin - //add normals to map tiles and materials where possible - - item := ABlockInfo^.Item; - - GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY); - - if acFlat.Checked then - begin - z := 0; - rawZ := 0; - end else - begin - z := item.Z; - rawZ := item.RawZ; - end; - - if ABlockInfo^.HighRes <> nil then ABlockInfo^.HighRes.DelRef; - if ABlockInfo^.LowRes <> nil then ABlockInfo^.LowRes.DelRef; - - ABlockInfo^.HighRes := nil; - ABlockInfo^.CheckRealQuad := False; - ABlockInfo^.Text.Free; - - if item is TMapCell then - begin - if not acFlat.Checked then - begin - GetLandAlt(item.X, item.Y + 1, z, rawZ, west, rawWest); - GetLandAlt(item.X + 1, item.Y + 1, z, rawZ, south, rawSouth); - GetLandAlt(item.X + 1, item.Y, z, rawZ, east, rawEast); - - if (west <> z) or (south <> z) or (east <> z) then - ABlockInfo^.HighRes := FTextureManager.GetTexMaterial(item.TileID); - - if (rawWest <> rawZ) or (rawSouth <> rawZ) or (rawEast <> rawZ) then - begin - ABlockInfo^.RealQuad[0][0] := drawX; - ABlockInfo^.RealQuad[0][1] := drawY - rawZ * 4; - ABlockInfo^.RealQuad[1][0] := drawX + 22; - ABlockInfo^.RealQuad[1][1] := drawY + 22 - rawEast * 4; - ABlockInfo^.RealQuad[2][0] := drawX; - ABlockInfo^.RealQuad[2][1] := drawY + 44 - rawSouth * 4; - ABlockInfo^.RealQuad[3][0] := drawX - 22; - ABlockInfo^.RealQuad[3][1] := drawY + 22 - rawWest * 4; - - with ABlockInfo^ do - begin - with ScreenRect do - begin - Left := drawX - 22; - Right := drawX + 22; - Top := RealQuad[0][1]; - Bottom := RealQuad[0][1]; - - if RealQuad[1][1] < Top then Top := RealQuad[1][1]; - if RealQuad[1][1] > Bottom then Bottom := RealQuad[1][1]; - - if RealQuad[2][1] < Top then Top := RealQuad[2][1]; - if RealQuad[2][1] > Bottom then Bottom := RealQuad[2][1]; - - if RealQuad[3][1] < Top then Top := RealQuad[3][1]; - if RealQuad[3][1] > Bottom then Bottom := RealQuad[3][1]; - end; - CheckRealQuad := True; - end; - end; - end else - begin - if mnuFlatShowHeight.Checked then - ABlockInfo^.Text := TGLText.Create(FGLFont, IntToStr(item.Z)); - end; - - if not ABlockInfo^.CheckRealQuad then - ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), - Trunc(drawY - rawZ * 4), 44, 44); - - ABlockInfo^.LowRes := FTextureManager.GetArtMaterial(item.TileID); - - if ABlockInfo^.HighRes <> nil then - begin - if ABlockInfo^.Normals = nil then - New(ABlockInfo^.Normals); - FLandscape.GetNormals(item.X, item.Y, ABlockInfo^.Normals^); - ABlockInfo^.DrawQuad[0][0] := drawX; - ABlockInfo^.DrawQuad[0][1] := drawY - z * 4; - ABlockInfo^.DrawQuad[1][0] := drawX + 22; - ABlockInfo^.DrawQuad[1][1] := drawY + 22 - east * 4; - ABlockInfo^.DrawQuad[2][0] := drawX; - ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4; - ABlockInfo^.DrawQuad[3][0] := drawX - 22; - ABlockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4; - end else - begin - ABlockInfo^.DrawQuad[0][0] := drawX - 22; - ABlockInfo^.DrawQuad[0][1] := drawY - z * 4; - ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width; - ABlockInfo^.DrawQuad[1][1] := drawY - z * 4; - ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width; - ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; - ABlockInfo^.DrawQuad[3][0] := drawX - 22; - ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; - end; - end else - if item is TVirtualTile then - begin - ABlockInfo^.LowRes := FVLayerMaterial; - ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), - 44, 44); - ABlockInfo^.DrawQuad[0][0] := drawX - 22; - ABlockInfo^.DrawQuad[0][1] := drawY - z * 4; - ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width; - ABlockInfo^.DrawQuad[1][1] := drawY - z * 4; - ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width; - ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; - ABlockInfo^.DrawQuad[3][0] := drawX - 22; - ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; - end else - begin - staticItem := TStaticItem(item); - - ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem); - ABlockInfo^.HueOverride := False; - ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2), - Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4), - ABlockInfo^.LowRes.RealWidth, - ABlockInfo^.LowRes.RealHeight); - - ABlockInfo^.Translucent := tdfTranslucent in - ResMan.Tiledata.StaticTiles[staticItem.TileID].Flags; - - south := ABlockInfo^.LowRes.RealHeight; - east := ABlockInfo^.LowRes.RealWidth div 2; - - ABlockInfo^.DrawQuad[0][0] := drawX - east; - ABlockInfo^.DrawQuad[0][1] := drawY + 44 - south - z * 4; - ABlockInfo^.DrawQuad[1][0] := drawX - east + ABlockInfo^.LowRes.Width; - ABlockInfo^.DrawQuad[1][1] := drawY + 44 - south - z * 4; - ABlockInfo^.DrawQuad[2][0] := drawX - east + ABlockInfo^.LowRes.Width; - ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4; - ABlockInfo^.DrawQuad[3][0] := drawX - east; - ABlockInfo^.DrawQuad[3][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4; - end; -end; - -procedure TfrmMain.Render; -var - highlight: Boolean; - intensity: GLfloat; - blockInfo: PBlockInfo; - item: TWorldItem; -begin - if not (sbsValid in FScreenBufferState) then - RebuildScreenBuffer; - - if not (sbsIndexed in FScreenBufferState) then - begin - FScreenBuffer.UpdateShortcuts; - Include(FScreenBufferState, sbsIndexed); - end; - - if not (sbsFiltered in FScreenBufferState) then - UpdateFilter; - - blockInfo := nil; - while FScreenBuffer.Iterate(blockInfo) do - begin - if blockInfo^.State = ssFiltered then - Continue; - - item := blockInfo^.Item; - - if acSelect.Checked or item.CanBeEdited or (item is TVirtualTile) then - begin - intensity := 1.0; - SetNormalLights; - end else - begin - intensity := 0.5; - SetDarkLights; - end; - - if blockInfo^.Translucent then - glColor4f(intensity, intensity, intensity, 0.5) - else - glColor4f(intensity, intensity, intensity, 1.0); - - highlight := blockInfo^.Highlighted and item.CanBeEdited; - - if highlight then - begin - glEnable(GL_COLOR_LOGIC_OP); - glLogicOp(GL_COPY_INVERTED); - end; - - if blockInfo^.HighRes <> nil then - begin - glBindTexture(GL_TEXTURE_2D, blockInfo^.HighRes.Texture); - - if not highlight then - glEnable(GL_LIGHTING); - - glBegin(GL_QUADS); - glNormal3fv(@blockInfo^.Normals^[0]); - glTexCoord2i(0, 0); glVertex2iv(@blockInfo^.DrawQuad[0]); - glNormal3fv(@blockInfo^.Normals^[3]); - glTexCoord2i(0, 1); glVertex2iv(@blockInfo^.DrawQuad[3]); - glNormal3fv(@blockInfo^.Normals^[2]); - glTexCoord2i(1, 1); glVertex2iv(@blockInfo^.DrawQuad[2]); - glNormal3fv(@blockInfo^.Normals^[1]); - glTexCoord2i(1, 0); glVertex2iv(@blockInfo^.DrawQuad[1]); - glEnd; - - if not highlight then - glDisable(GL_LIGHTING); - end else - begin - glBindTexture(GL_TEXTURE_2D, blockInfo^.LowRes.Texture); - glBegin(GL_QUADS); - glTexCoord2i(0, 0); glVertex2iv(@blockInfo^.DrawQuad[0]); - glTexCoord2i(1, 0); glVertex2iv(@blockInfo^.DrawQuad[1]); - glTexCoord2i(1, 1); glVertex2iv(@blockInfo^.DrawQuad[2]); - glTexCoord2i(0, 1); glVertex2iv(@blockInfo^.DrawQuad[3]); - glEnd; - end; - - if highlight then - glDisable(GL_COLOR_LOGIC_OP); - - if (blockInfo^.Text <> nil) then - blockInfo^.Text.Render(blockInfo^.ScreenRect); - end; - - FOverlayUI.Draw(oglGameWindow); -end; - -procedure TfrmMain.OnLandscapeChanged; -begin - InvalidateScreenBuffer; - oglGameWindow.Repaint; - UpdateCurrentTile; -end; - -procedure TfrmMain.OnMapChanged(AMapCell: TMapCell); -begin - PrepareMapCell(AMapCell); - ForceUpdateCurrentTile; -end; - -procedure TfrmMain.OnNewBlock(ABlock: TBlock); -begin - InvalidateScreenBuffer; -end; - -procedure TfrmMain.OnStaticDeleted(AStaticItem: TStaticItem); -begin - FScreenBuffer.Delete(AStaticItem); - UpdateCurrentTile; - FRepaintNeeded := True; - ForceUpdateCurrentTile; -end; - -procedure TfrmMain.OnStaticElevated(AStaticItem: TStaticItem); -var - blockInfo: PBlockInfo; -begin - AStaticItem.PrioritySolver := FScreenBuffer.GetSerial; - blockInfo := FScreenBuffer.UpdateSortOrder(AStaticItem); - if blockInfo <> nil then - begin - PrepareScreenBlock(blockInfo); - Exclude(FScreenBufferState, sbsIndexed); - - ForceUpdateCurrentTile; - end; -end; - -procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem); -var - blockInfo: PBlockInfo; -begin - blockInfo := nil; - while FScreenBuffer.Iterate(blockInfo) do - begin - if blockInfo^.Item = AStaticItem then - begin - PrepareScreenBlock(blockInfo); - FRepaintNeeded := True; - Break; - end; - end; -end; - -procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem); -begin - if (AStaticItem.X >= FX + FLowOffsetX) and - (AStaticItem.X <= FX + FHighOffsetX) and - (AStaticItem.Y >= FY + FLowOffsetY) and - (AStaticItem.Y <= FY + FHighOffsetY) then - begin - AStaticItem.PrioritySolver := FScreenBuffer.GetSerial; - PrepareScreenBlock(FScreenBuffer.Insert(AStaticItem)); - FRepaintNeeded := True; - ForceUpdateCurrentTile; - end; -end; - -procedure TfrmMain.BuildTileList; -var - minID, maxID, i, lastID: Integer; - node: PVirtualNode; - tileInfo: PTileInfo; - filter: string; -begin - if cbTerrain.Checked then minID := $0 else minID := $4000; - if cbStatics.Checked then maxID := $7FFF else maxID := $3FFF; - filter := AnsiLowerCase(UTF8ToISO_8859_1(edFilter.Text)); - - node := vdtTiles.GetFirstSelected; - if node <> nil then - begin - tileInfo := vdtTiles.GetNodeData(node); - lastID := tileInfo^.ID; - end else - lastID := -1; - - vdtTiles.BeginUpdate; - vdtTiles.Clear; - - for i := minID to maxID do - begin - if ResMan.Art.Exists(i) then - begin - if (filter <> '') and (Pos(filter, AnsiLowerCase( - ResMan.Tiledata.TileData[i].TileName)) = 0) then Continue; - node := vdtTiles.AddChild(nil); - tileInfo := vdtTiles.GetNodeData(node); - tileInfo^.ID := i; - if i = lastID then - vdtTiles.Selected[node] := True; - end; - end; - - if vdtTiles.GetFirstSelected = nil then - begin - node := vdtTiles.GetFirst; - if node <> nil then - vdtTiles.Selected[node] := True; - end; - - vdtTiles.EndUpdate; - - node := vdtTiles.GetFirstSelected; - if node <> nil then - vdtTiles.FocusedNode := node; -end; - -procedure TfrmMain.ProcessToolState; -var - blockInfo: PBlockInfo; -begin - if acSelect.Checked then - begin - //lblTip.Caption := 'Right click shows a menu with all the tools.'; - lblTip.Caption := 'Press and hold the left mouse button to show a list with' - + ' actions (eg. grab hue).'; - oglGameWindow.Cursor := crDefault; - - //no highlighted tiles in "selection" mode - Logger.Send([lcClient, lcDebug], 'Disable highlighting'); - blockInfo := nil; - while FScreenBuffer.Iterate(blockInfo) do - if blockInfo^.State = ssNormal then - blockInfo^.Highlighted := False; - end else - begin - lblTip.Caption := 'Press and hold the left mouse button to target an area.'; - oglGameWindow.Cursor := crHandPoint; - end; - - FRepaintNeeded := True; -end; - -procedure TfrmMain.ProcessAccessLevel; -begin - mnuAdministration.Visible := (dmNetwork.AccessLevel >= alAdministrator); - acDraw.Enabled := (dmNetwork.AccessLevel >= alNormal); - acMove.Enabled := (dmNetwork.AccessLevel >= alNormal); - acElevate.Enabled := (dmNetwork.AccessLevel >= alNormal); - acDelete.Enabled := (dmNetwork.AccessLevel >= alNormal); - acHue.Enabled := (dmNetwork.AccessLevel >= alNormal); - Caption := Format('UO CentrED - [%s (%s)]', [dmNetwork.Username, GetAccessLevelString(dmNetwork.AccessLevel)]); -end; - -procedure TfrmMain.RebuildScreenBuffer; -var - blockInfo: PBlockInfo; - i, tileX, tileY: Integer; - virtualTile: TVirtualTile; -begin - Logger.EnterMethod([lcClient], 'RebuildScreenBuffer'); - - FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width + oglGamewindow.Height * oglGamewindow.Height) / 44); - Logger.Send([lcClient], 'DrawDistance', FDrawDistance); - - {$HINTS off}{$WARNINGS off} - if FX - FDrawDistance < 0 then FLowOffsetX := -FX else FLowOffsetX := -FDrawDistance; - if FY - FDrawDistance < 0 then FLowOffsetY := -FY else FLowOffsetY := -FDrawDistance; - if FX + FDrawDistance >= FLandscape.Width * 8 then FHighOffsetX := FLandscape.Width * 8 - FX - 1 else FHighOffsetX := FDrawDistance; - if FY + FDrawDistance >= FLandscape.Height * 8 then FHighOffsetY := FLandscape.Height * 8 - FY - 1 else FHighOffsetY := FDrawDistance; - {$HINTS on}{$WARNINGS on} - - FRangeX := FHighOffsetX - FLowOffsetX; - FRangeY := FHighOffsetY - FLowOffsetY; - - FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8, (FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1); - - if frmVirtualLayer.cbShowLayer.Checked then - begin - Logger.Send([lcClient, lcDebug], 'Preparing Virtual Layer'); - - if FVLayerMaterial = nil then - FVLayerMaterial := TSimpleMaterial.Create(FVLayerImage); - - i := 0; - for tileX := FX + FLowOffsetX to FX + FHighOffsetX do - begin - for tileY := FY + FLowOffsetY to FY + FHighOffsetY do - begin - while (i < FVirtualTiles.Count) and (not (FVirtualTiles[i] is TVirtualTile)) do - Inc(i); - - if i < FVirtualTiles.Count then - begin - virtualTile := TVirtualTile(FVirtualTiles[i]); - end else - begin - virtualTile := TVirtualTile.Create(nil); - FVirtualTiles.Add(virtualTile); - end; - - virtualTile.X := tileX; - virtualTile.Y := tileY; - virtualTile.Z := frmVirtualLayer.seZ.Value; - virtualTile.Priority := virtualTile.Z; - virtualTile.PriorityBonus := MaxInt; - - Inc(i); - end; - end; - while i < FVirtualTiles.Count do - begin - if FVirtualTiles[i] is TVirtualTile then - FVirtualTiles.Delete(i) - else - Inc(i); - end; - end else - begin - for i := FVirtualTiles.Count - 1 downto 0 do - if FVirtualTiles[i] is TVirtualTile then - FVirtualTiles.Delete(i); - end; - - Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count); - - FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY, - FRangeX, FRangeY, tbTerrain.Down, tbStatics.Down, acNoDraw.Checked, - FVirtualTiles); - - //Pre-process the buffer - blockInfo := nil; - while FScreenBuffer.Iterate(blockInfo) do - PrepareScreenBlock(blockInfo); - - FScreenBuffer.UpdateShortcuts; - FScreenBufferState := [sbsValid, sbsIndexed]; - - Logger.ExitMethod([lcClient], 'RebuildScreenBuffer'); -end; - -procedure TfrmMain.UpdateCurrentTile; -var - localPos: TPoint; -begin - if oglGameWindow.MouseEntered then - begin - localPos := oglGameWindow.ScreenToClient(Mouse.CursorPos); - UpdateCurrentTile(localPos.X, localPos.Y); - end; -end; - -procedure TfrmMain.UpdateCurrentTile(AX, AY: Integer); -var - blockInfo: PBlockInfo; -begin - Logger.EnterMethod([lcClient, lcDebug], 'UpdateCurrentTile'); - FOverlayUI.ActiveArrow := FOverlayUI.HitTest(AX, AY); - if FOverlayUI.ActiveArrow > -1 then - begin - Logger.Send([lcClient, lcDebug], 'Overlay active'); - CurrentTile := nil; - Logger.ExitMethod([lcClient, lcDebug], 'UpdateCurrentTile'); - Exit; - end; - - blockInfo := FScreenBuffer.Find(Point(AX, AY)); - if blockInfo <> nil then - CurrentTile := blockInfo^.Item - else - CurrentTile := nil; - - Logger.ExitMethod([lcClient, lcDebug], 'UpdateCurrentTile'); -end; - -procedure TfrmMain.UpdateFilter; -var - blockInfo: PBlockInfo; -begin - blockInfo := nil; - while FScreenBuffer.Iterate(blockInfo) do - begin - if blockInfo^.State in [ssNormal, ssFiltered] then - begin - blockInfo^.State := ssNormal; - if (blockInfo^.Item.Z < frmBoundaries.tbMinZ.Position) or - (blockInfo^.Item.Z > frmBoundaries.tbMaxZ.Position) then - begin - blockInfo^.State := ssFiltered; - end else - if tbFilter.Down and (blockInfo^.Item is TStaticItem) and - (not frmFilter.Filter(TStaticItem(blockInfo^.Item))) then - begin - blockInfo^.State := ssFiltered; - end; - end; - end; - Include(FScreenBufferState, sbsFiltered); -end; - -procedure TfrmMain.UpdateSelection; - - procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean); - begin - if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then - begin - if ABlockInfo^.HueOverride <> AHighlighted then - begin - ABlockInfo^.HueOverride := AHighlighted; - if AHighlighted then - ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial( - TStaticItem(ABlockInfo^.Item), frmHueSettings.lbHue.ItemIndex) - else - ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial( - TStaticItem(ABlockInfo^.Item)); - end; - end else - begin - ABlockInfo^.Highlighted := AHighlighted; - end; - end; - - procedure AddGhostTile(AX, AY: Word; ABaseTile: TWorldItem); - var - blockInfo: PBlockInfo; - tileInfo: PTileInfo; - node: PVirtualNode; - cell: TMapCell; - ghostTile: TGhostTile; - i: Integer; - begin - tileInfo := nil; - if frmDrawSettings.rbTileList.Checked then - begin - node := vdtTiles.GetFirstSelected; - if node <> nil then - tileInfo := vdtTiles.GetNodeData(node); - end else if frmDrawSettings.rbRandom.Checked then - begin - node := vdtRandom.GetFirst; - for i := 1 to Random(vdtRandom.RootNodeCount) do - node := vdtRandom.GetNext(node); - - if node <> nil then - tileInfo := vdtRandom.GetNodeData(node); - end; - - if tileInfo <> nil then - begin - if tileInfo^.ID < $4000 then - begin - cell := FLandscape.MapCell[AX, AY]; - if cell <> nil then - begin - cell.IsGhost := True; - cell.GhostID := tileInfo^.ID; - if frmDrawSettings.cbForceAltitude.Checked then - cell.GhostZ := frmDrawSettings.seForceAltitude.Value - else - cell.GhostZ := cell.RawZ; - if frmDrawSettings.cbRandomHeight.Checked then - cell.GhostZ := cell.GhostZ + Random(frmDrawSettings.seRandomHeight.Value); - - PrepareMapCell(cell); - end; - end else - begin - ghostTile := TGhostTile.Create(nil, nil, 0, 0); - ghostTile.TileID := tileInfo^.ID - $4000; - ghostTile.Hue := frmHueSettings.lbHue.ItemIndex; - ghostTile.X := AX; - ghostTile.Y := AY; - if not frmDrawSettings.cbForceAltitude.Checked then - begin - ghostTile.Z := ABaseTile.Z; - if ABaseTile is TStaticItem then - ghostTile.Z := ghostTile.Z + - ResMan.Tiledata.StaticTiles[ABaseTile.TileID].Height; - end else - ghostTile.Z := frmDrawSettings.seForceAltitude.Value; - if frmDrawSettings.cbRandomHeight.Checked then - ghostTile.Z := ghostTile.Z + - Random(frmDrawSettings.seRandomHeight.Value); - - ghostTile.UpdatePriorities(ResMan.Tiledata.StaticTiles[ghostTile.TileID], - MaxInt); - ghostTile.CanBeEdited := True; - - FVirtualTiles.Add(ghostTile); - blockInfo := FScreenBuffer.Insert(ghostTile); - blockInfo^.State := ssGhost; - PrepareScreenBlock(blockInfo); - end; - - end; - end; - -var - selectedRect: TRect; - blockInfo: PBlockInfo; - item: TWorldItem; - cell: TMapCell; - i, tileX, tileY: Integer; -begin - Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection'); - - //If the current tile is nil, but we still have a selected tile, the - //procedure is pointless - the selection should stay intact. - if (CurrentTile <> nil) or (SelectedTile = nil) then - begin - if CurrentTile = nil then - selectedRect := Rect(-1, -1, -1, -1) - else - selectedRect := GetSelectedRect; - - //clean up old ghost tiles - Logger.Send([lcClient, lcDebug], 'Cleaning ghost tiles'); - for i := FVirtualTiles.Count - 1 downto 0 do - begin - item := FVirtualTiles[i]; - if (item is TGhostTile) and not IsInRect(item.X, item.Y, selectedRect) then - begin - FScreenBuffer.Delete(item); - FVirtualTiles.Delete(i); - end; - end; - Logger.Send([lcClient, lcDebug], 'FSelection', FSelection); - for tileX := FSelection.Left to FSelection.Right do - for tileY := FSelection.Top to FSelection.Bottom do - if not IsInRect(tileX, tileY, selectedRect) then - begin - cell := FLandscape.MapCell[tileX, tileY]; - if (cell <> nil) and cell.IsGhost then - begin - cell.IsGhost := False; - PrepareMapCell(cell); - end; - end; - - if (CurrentTile <> nil) and (not acSelect.Checked) then - begin - blockInfo := nil; - if (SelectedTile <> nil) and (CurrentTile <> SelectedTile) then - begin - Logger.Send([lcClient, lcDebug], 'Multiple Targets'); - Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect); - //set new ghost tiles - if acDraw.Checked then - for tileX := selectedRect.Left to selectedRect.Right do - for tileY := selectedRect.Top to selectedRect.Bottom do - if not IsInRect(tileX, tileY, FSelection) then - AddGhostTile(tileX, tileY, SelectedTile); - while FScreenBuffer.Iterate(blockInfo) do - if (blockInfo^.State = ssNormal) then - SetHighlight(blockInfo, IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y, - selectedRect) and not acDraw.Checked); - end else - begin - Logger.Send([lcClient, lcDebug], 'Single Target'); - if acDraw.Checked and not IsInRect(CurrentTile.X, CurrentTile.Y, - FSelection) then - AddGhostTile(CurrentTile.X, CurrentTile.Y, CurrentTile); - while FScreenBuffer.Iterate(blockInfo) do - if blockInfo^.State = ssNormal then - SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile) and - not acDraw.Checked); - end; - end; - FSelection := selectedRect; - end; - Logger.Send([lcClient, lcDebug], 'Virtual Tiles', FVirtualTiles.Count); - Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection'); -end; - -procedure TfrmMain.OnTileRemoved(ATile: TMulBlock); -begin - if ATile = FCurrentTile then - FCurrentTile := nil - else if ATile = FSelectedTile then - FSelectedTile := nil; -end; - -procedure TfrmMain.WriteChatMessage(ASender, AMessage: string); -var - node: PVirtualNode; - chatInfo: PChatInfo; -begin - node := vstChat.AddChild(nil); - chatInfo := vstChat.GetNodeData(node); - chatInfo^.Time := Now; - chatInfo^.Sender := ASender; - chatInfo^.Msg := AMessage; - if vstChat.RootNodeCount > 30 then - vstChat.DeleteNode(vstChat.GetFirst); - vstChat.ScrollIntoView(node, False); - - if not pnlChat.Visible then - begin - lblChatHeaderCaption.Font.Bold := True; - lblChatHeaderCaption.Font.Italic := True; - lblChatHeaderCaption.Font.Color := clRed; - end; -end; - -procedure TfrmMain.OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream); -var - sender, msg: string; - i: Integer; - accessLevel: TAccessLevel; -begin - case ABuffer.ReadByte of - $01: //client connected - begin - sender := ABuffer.ReadStringNull; - lbClients.Items.Add(sender); - if sender <> dmNetwork.Username then - WriteChatMessage('System', Format('User "%s" has connected.', [sender])); - end; - $02: - begin - sender := ABuffer.ReadStringNull; - lbClients.Items.Delete(lbClients.Items.IndexOf(sender)); - if sender <> dmNetwork.Username then - WriteChatMessage('System', Format('User "%s" has disconnected.', [sender])); - end; - $03: //Client list - begin - lbClients.Clear; - while ABuffer.Position < ABuffer.Size do - lbClients.Items.Add(ABuffer.ReadStringNull); - end; - $04: //Set pos - begin - FX := ABuffer.ReadWord; - FY := ABuffer.ReadWord; - SetPos(FX, FY); - end; - $05: //chat - begin - sender := ABuffer.ReadStringNull; - msg := ABuffer.ReadStringNull; - WriteChatMessage(sender, msg); - end; - $07: //access changed - begin - accessLevel := TAccessLevel(ABuffer.ReadByte); - FLandscape.UpdateWriteMap(ABuffer); - FRepaintNeeded := True; - - if accessLevel <> dmNetwork.AccessLevel then - begin - dmNetwork.AccessLevel := accessLevel; - if accessLevel = alNone then - begin - MessageDlg('AccessLevel change', 'Your account has been locked.', mtWarning, [mbOK], 0); - mnuDisconnectClick(nil); - end else - begin - ProcessAccessLevel; - MessageDlg('AccessLevel change', Format('Your accesslevel has been changed to %s.', [GetAccessLevelString(accessLevel)]), mtWarning, [mbOK], 0); - end; - end; - - for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do - FAccessChangedListeners[i](accessLevel); - end; - end; -end; - -function TfrmMain.GetInternalTileID(ATile: TWorldItem): Word; -begin - Result := ATile.TileID; - if ATile is TStaticItem then - Inc(Result, $4000); -end; - -function TfrmMain.GetSelectedRect: TRect; -begin - if CurrentTile <> nil then - begin - if SelectedTile <> nil then - begin - Result.Left := Min(CurrentTile.X, SelectedTile.X); - Result.Top := Min(CurrentTile.Y, SelectedTile.Y); - Result.Right := Max(CurrentTile.X, SelectedTile.X); - Result.Bottom := Max(CurrentTile.Y, SelectedTile.Y); - end else - begin - Result.Left := CurrentTile.X; - Result.Top := CurrentTile.Y; - Result.Right := CurrentTile.X; - Result.Bottom := CurrentTile.Y; - end; - end; -end; - -function TfrmMain.ConfirmAction: Boolean; -begin - if acMove.Checked and frmMoveSettings.cbAsk.Checked then - begin - Result := frmMoveSettings.ShowModal = mrYes; - end else - if not mnuSecurityQuestion.Checked then - begin - Result := True; - end else - begin - frmConfirmation.Left := Mouse.CursorPos.x - frmConfirmation.btnYes.Left - frmConfirmation.btnYes.Width div 2; - frmConfirmation.Top := Mouse.CursorPos.y - frmConfirmation.btnYes.Top - frmConfirmation.btnYes.Height div 2; - Result := frmConfirmation.ShowModal = mrYes; - end; - - if not oglGameWindow.MouseEntered then - oglGameWindowMouseLeave(nil); -end; - -procedure TfrmMain.ForceUpdateCurrentTile; -begin - CurrentTile := nil; - UpdateCurrentTile; -end; - -procedure TfrmMain.GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX, - DrawY: Integer); inline; -begin - DrawX := (oglGameWindow.Width div 2) + (ARelativeX - ARelativeY) * 22; - DrawY := (oglGamewindow.Height div 2) + (ARelativeX + ARelativeY) * 22; -end; - -initialization - {$I UfrmMain.lrs} - -end. - +(* + * CDDL HEADER START + * + * The contents of this file are subject to the terms of the + * Common Development and Distribution License, Version 1.0 only + * (the "License"). You may not use this file except in compliance + * with the License. + * + * You can obtain a copy of the license at + * http://www.opensource.org/licenses/cddl1.php. + * See the License for the specific language governing permissions + * and limitations under the License. + * + * When distributing Covered Code, include this CDDL HEADER in each + * file and include the License file at + * http://www.opensource.org/licenses/cddl1.php. If applicable, + * add the following below this CDDL HEADER, with the fields enclosed + * by brackets "[]" replaced with your own identifying * information: + * Portions Copyright [yyyy] [name of copyright owner] + * + * CDDL HEADER END + * + * + * Portions Copyright 2009 Andreas Schneider + *) +unit UfrmMain; + +{$mode objfpc}{$H+} + +interface + +uses + Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs, Menus, + ComCtrls, OpenGLContext, GL, GLu, UGameResources, ULandscape, ExtCtrls, + StdCtrls, Spin, UEnums, VirtualTrees, Buttons, UMulBlock, UWorldItem, math, + LCLIntf, UOverlayUI, UStatics, UEnhancedMemoryStream, ActnList, + XMLPropStorage, fgl, ImagingClasses, dateutils, UPlatformTypes, UMap, UPacket, + UGLFont; + +type + TAccessChangedListener = procedure(AAccessLevel: TAccessLevel) of object; + TScreenBufferState = (sbsValid, sbsIndexed, sbsFiltered); + TScreenBufferStates = set of TScreenBufferState; + + TGhostTile = class(TStaticItem); + TPacketList = specialize TFPGObjectList; + + { TfrmMain } + + TfrmMain = class(TForm) + acSelect: TAction; + acDraw: TAction; + acMove: TAction; + acElevate: TAction; + acDelete: TAction; + acHue: TAction; + acBoundaries: TAction; + acFilter: TAction; + acFlat: TAction; + acNoDraw: TAction; + acUndo: TAction; + acVirtualLayer: TAction; + ActionList1: TActionList; + ApplicationProperties1: TApplicationProperties; + btnAddLocation: TSpeedButton; + btnAddRandom: TSpeedButton; + btnClearLocations: TSpeedButton; + btnClearRandom: TSpeedButton; + btnDeleteLocation: TSpeedButton; + btnDeleteRandom: TSpeedButton; + btnGoTo: TButton; + btnRandomPresetDelete: TSpeedButton; + btnRandomPresetSave: TSpeedButton; + cbRandomPreset: TComboBox; + cbStatics: TCheckBox; + cbTerrain: TCheckBox; + edChat: TEdit; + edFilter: TEdit; + edSearchID: TEdit; + gbRandom: TGroupBox; + ImageList1: TImageList; + lblChatHeaderCaption: TLabel; + lblFilter: TLabel; + lblTipC: TLabel; + lblTip: TLabel; + lblTileInfo: TLabel; + lblX: TLabel; + lblY: TLabel; + lbClients: TListBox; + MainMenu1: TMainMenu; + mnuSecurityQuestion: TMenuItem; + mnuShowAnimations: TMenuItem; + mnuSettings: TMenuItem; + mnuFlatShowHeight: TMenuItem; + mnuGrabHue: TMenuItem; + mnuGrabTileID: TMenuItem; + mnuRegionControl: TMenuItem; + mnuVirtualLayer: TMenuItem; + mnuLargeScaleCommands: TMenuItem; + mnuSetHue: TMenuItem; + mnuGoToClient: TMenuItem; + mnuAbout: TMenuItem; + mnuHelp: TMenuItem; + mnuSeparator3: TMenuItem; + mnuBoundaries: TMenuItem; + mnuSelect: TMenuItem; + mnuDraw: TMenuItem; + mnuMove: TMenuItem; + mnuElevate: TMenuItem; + mnuDelete: TMenuItem; + mnuAddToRandom: TMenuItem; + mnuFlush: TMenuItem; + mnuShutdown: TMenuItem; + mnuSeparator2: TMenuItem; + mnuAccountControl: TMenuItem; + mnuAdministration: TMenuItem; + mnuSeparator1: TMenuItem; + mnuExit: TMenuItem; + mnuDisconnect: TMenuItem; + mnuCentrED: TMenuItem; + oglGameWindow: TOpenGLControl; + pcLeft: TPageControl; + pmGrabTileInfo: TPopupMenu; + pnlBottom: TPanel; + edX: TSpinEdit; + edY: TSpinEdit; + pmTileList: TPopupMenu; + pmTools: TPopupMenu; + pmClients: TPopupMenu; + pnlChat: TPanel; + pnlChatHeader: TPanel; + pmFlatViewSettings: TPopupMenu; + spChat: TSplitter; + spTileList: TSplitter; + tbFilter: TToolButton; + tbFlat: TToolButton; + tbNoDraw: TToolButton; + tmTileHint: TTimer; + tbSeparator2: TToolButton; + tbUndo: TToolButton; + tsLocations: TTabSheet; + tbSetHue: TToolButton; + tmGrabTileInfo: TTimer; + tmMovement: TTimer; + tbSeparator5: TToolButton; + tbRadarMap: TToolButton; + tbVirtualLayer: TToolButton; + tsClients: TTabSheet; + tbMain: TToolBar; + tbDisconnect: TToolButton; + tbSeparator1: TToolButton; + tbSelect: TToolButton; + tbDrawTile: TToolButton; + tbMoveTile: TToolButton; + tbElevateTile: TToolButton; + tbDeleteTile: TToolButton; + tbSeparator3: TToolButton; + tbBoundaries: TToolButton; + tbSeparator4: TToolButton; + tbTerrain: TToolButton; + tbStatics: TToolButton; + tsTiles: TTabSheet; + vdtTiles: TVirtualDrawTree; + vdtRandom: TVirtualDrawTree; + vstChat: TVirtualStringTree; + vstLocations: TVirtualStringTree; + XMLPropStorage1: TXMLPropStorage; + procedure acBoundariesExecute(Sender: TObject); + procedure acDeleteExecute(Sender: TObject); + procedure acDrawExecute(Sender: TObject); + procedure acElevateExecute(Sender: TObject); + procedure acFilterExecute(Sender: TObject); + procedure acFlatExecute(Sender: TObject); + procedure acHueExecute(Sender: TObject); + procedure acMoveExecute(Sender: TObject); + procedure acNoDrawExecute(Sender: TObject); + procedure acSelectExecute(Sender: TObject); + procedure acUndoExecute(Sender: TObject); + procedure acVirtualLayerExecute(Sender: TObject); + procedure ApplicationProperties1Idle(Sender: TObject; var Done: Boolean); + procedure btnAddLocationClick(Sender: TObject); + procedure btnAddRandomClick(Sender: TObject); + procedure btnClearLocationsClick(Sender: TObject); + procedure btnClearRandomClick(Sender: TObject); + procedure btnDeleteLocationClick(Sender: TObject); + procedure btnDeleteRandomClick(Sender: TObject); + procedure btnGoToClick(Sender: TObject); + procedure btnRandomPresetDeleteClick(Sender: TObject); + procedure btnRandomPresetSaveClick(Sender: TObject); + procedure cbRandomPresetChange(Sender: TObject); + procedure cbStaticsChange(Sender: TObject); + procedure cbTerrainChange(Sender: TObject); + procedure edChatKeyPress(Sender: TObject; var Key: char); + procedure edFilterEditingDone(Sender: TObject); + procedure FormActivate(Sender: TObject); + procedure FormClose(Sender: TObject; var CloseAction: TCloseAction); + procedure FormCreate(Sender: TObject); + procedure FormDestroy(Sender: TObject); + procedure edSearchIDExit(Sender: TObject); + procedure edSearchIDKeyPress(Sender: TObject; var Key: char); + procedure lblChatHeaderCaptionClick(Sender: TObject); + procedure lblChatHeaderCaptionMouseEnter(Sender: TObject); + procedure lblChatHeaderCaptionMouseLeave(Sender: TObject); + procedure mnuAboutClick(Sender: TObject); + procedure mnuAccountControlClick(Sender: TObject); + procedure mnuDisconnectClick(Sender: TObject); + procedure mnuExitClick(Sender: TObject); + procedure mnuFlatShowHeightClick(Sender: TObject); + procedure mnuFlushClick(Sender: TObject); + procedure mnuGoToClientClick(Sender: TObject); + procedure mnuGrabHueClick(Sender: TObject); + procedure mnuGrabTileIDClick(Sender: TObject); + procedure mnuLargeScaleCommandsClick(Sender: TObject); + procedure mnuRegionControlClick(Sender: TObject); + procedure mnuShowAnimationsClick(Sender: TObject); + procedure mnuShutdownClick(Sender: TObject); + procedure oglGameWindowDblClick(Sender: TObject); + procedure oglGameWindowKeyDown(Sender: TObject; var Key: Word; + Shift: TShiftState); + procedure oglGameWindowMouseDown(Sender: TObject; Button: TMouseButton; + Shift: TShiftState; X, Y: Integer); + procedure oglGameWindowMouseEnter(Sender: TObject); + procedure oglGameWindowMouseLeave(Sender: TObject); + procedure oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState; X, + Y: Integer); + procedure oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton; + Shift: TShiftState; X, Y: Integer); + procedure oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState; + WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean); + procedure oglGameWindowPaint(Sender: TObject); + procedure oglGameWindowResize(Sender: TObject); + procedure pmGrabTileInfoPopup(Sender: TObject); + procedure tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X, + Y: Integer); + procedure tbRadarMapClick(Sender: TObject); + procedure tbStaticsClick(Sender: TObject); + procedure tbTerrainClick(Sender: TObject); + procedure tmGrabTileInfoTimer(Sender: TObject); + procedure tmMovementTimer(Sender: TObject); + procedure tmTileHintTimer(Sender: TObject); + procedure vdtRandomClick(Sender: TObject); + procedure vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject; + DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState; + Pt: TPoint; var Effect: Integer; Mode: TDropMode); + procedure vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject; + Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode; + var Effect: Integer; var Accept: Boolean); + procedure vdtRandomLoadNode(Sender: TBaseVirtualTree; Node: PVirtualNode; + Stream: TStream); + procedure vdtRandomSaveNode(Sender: TBaseVirtualTree; Node: PVirtualNode; + Stream: TStream); + procedure vdtRandomUpdating(Sender: TBaseVirtualTree; State: TVTUpdateState); + procedure vdtTilesClick(Sender: TObject); + procedure vdtTilesDrawNode(Sender: TBaseVirtualTree; + const PaintInfo: TVTPaintInfo); + procedure vdtTilesEnter(Sender: TObject); + procedure vdtTilesExit(Sender: TObject); + procedure vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode, + NewNode: PVirtualNode); + procedure vdtTilesKeyPress(Sender: TObject; var Key: char); + procedure vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X, + Y: Integer); + procedure vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer); + procedure vstChatClick(Sender: TObject); + procedure vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode); + procedure vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode; + Column: TColumnIndex; TextType: TVSTTextType; var CellText: String); + procedure vstChatPaintText(Sender: TBaseVirtualTree; + const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; + TextType: TVSTTextType); + procedure vstLocationsDblClick(Sender: TObject); + procedure vstLocationsFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode + ); + procedure vstLocationsGetText(Sender: TBaseVirtualTree; Node: PVirtualNode; + Column: TColumnIndex; TextType: TVSTTextType; var CellText: String); + procedure vstLocationsLoadNode(Sender: TBaseVirtualTree; + Node: PVirtualNode; Stream: TStream); + procedure vstLocationsNewText(Sender: TBaseVirtualTree; Node: PVirtualNode; + Column: TColumnIndex; const NewText: String); + procedure vstLocationsSaveNode(Sender: TBaseVirtualTree; + Node: PVirtualNode; Stream: TStream); + procedure XMLPropStorage1RestoreProperties(Sender: TObject); + protected + { Members } + FAppDir: String; + FConfigDir: String; + FX: Integer; + FY: Integer; + FDrawDistance: Integer; + FLowOffsetX: Integer; + FLowOffsetY: Integer; + FHighOffsetX: Integer; + FHighOffsetY: Integer; + FRangeX: Integer; + FRangeY: Integer; + FLandscape: TLandscape; + FTextureManager: TLandTextureManager; + FScreenBuffer: TScreenBuffer; + FScreenBufferState: TScreenBufferStates; + FCurrentTile: TWorldItem; + FSelectedTile: TWorldItem; + FVirtualTiles: TWorldItemList; + FVLayerImage: TSingleImage; + FVLayerMaterial: TMaterial; + FOverlayUI: TOverlayUI; + FLocationsFile: string; + FRandomPresetLocation: string; + FLastDraw: TDateTime; + FAccessChangedListeners: array of TAccessChangedListener; + FRepaintNeeded: Boolean; + FSelection: TRect; + FUndoList: TPacketList; + FGLFont: TGLFont; + { Methods } + procedure BuildTileList; + function ConfirmAction: Boolean; + procedure ForceUpdateCurrentTile; + procedure GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX, + DrawY: Integer); inline; + function GetInternalTileID(ATile: TWorldItem): Word; + function GetSelectedRect: TRect; + procedure InitRender; + procedure InitSize; + procedure MoveBy(AOffsetX, AOffsetY: Integer); inline; + procedure PrepareMapCell(AMapCell: TMapCell); + procedure PrepareScreenBlock(ABlockInfo: PBlockInfo); + procedure ProcessToolState; + procedure ProcessAccessLevel; + procedure RebuildScreenBuffer; + procedure Render; + procedure SetCurrentTile(const AValue: TWorldItem); + procedure SetDarkLights; inline; + procedure SetNormalLights; inline; + procedure SetSelectedTile(const AValue: TWorldItem); + procedure SetX(const AValue: Integer); + procedure SetY(const AValue: Integer); + procedure UpdateCurrentTile; + procedure UpdateCurrentTile(AX, AY: Integer); + procedure UpdateFilter; + procedure UpdateSelection; + procedure WriteChatMessage(ASender, AMessage: string); + { Events } + procedure OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream); + procedure OnLandscapeChanged; + procedure OnMapChanged(AMapCell: TMapCell); + procedure OnNewBlock(ABlock: TBlock); + procedure OnStaticDeleted(AStaticItem: TStaticItem); + procedure OnStaticElevated(AStaticItem: TStaticItem); + procedure OnStaticHued(AStaticItem: TStaticItem); + procedure OnStaticInserted(AStaticItem: TStaticItem); + procedure OnTileRemoved(ATile: TMulBlock); + public + { Fields } + property X: Integer read FX write SetX; + property Y: Integer read FY write SetY; + property Landscape: TLandscape read FLandscape; + property CurrentTile: TWorldItem read FCurrentTile write SetCurrentTile; + property SelectedTile: TWorldItem read FSelectedTile write SetSelectedTile; + { Methods } + procedure InvalidateFilter; + procedure InvalidateScreenBuffer; + procedure RegisterAccessChangedListener(AListener: TAccessChangedListener); + procedure SetPos(AX, AY: Word); + procedure UnregisterAccessChangedListener(AListener: TAccessChangedListener); + end; + +var + frmMain: TfrmMain; + +implementation + +uses + UdmNetwork, UArt, UTiledata, UAdminHandling, UPackets, + UfrmAccountControl, UGraphicHelper, ImagingComponents, UfrmDrawSettings, + UfrmBoundaries, UfrmElevateSettings, UfrmConfirmation, UfrmMoveSettings, + UfrmAbout, UPacketHandlers, UfrmHueSettings, UfrmRadar, UfrmLargeScaleCommand, + UfrmLogin, UResourceManager, UfrmVirtualLayer, UfrmFilter, UfrmTileInfo, + UfrmRegionControl, Logging, LConvEncoding, LCLType; + +type + TGLArrayf4 = array[0..3] of GLfloat; + PTileInfo = ^TTileInfo; + TTileInfo = record + ID: Word; + end; + PChatInfo = ^TChatInfo; + TChatInfo = record + Time: TDateTime; + Sender: string; + Msg: string; + end; + PLocationInfo = ^TLocationInfo; + TLocationInfo = record + X: Word; + Y: Word; + Name: string; + end; + +const + CScreenBufferValid = [sbsValid, sbsIndexed, sbsFiltered]; + +function IsInRect(const AX, AY: Integer; const ARect: TRect): Boolean; inline; +begin + Result := (AX >= ARect.Left) and + (AX <= ARect.Right) and + (AY >= ARect.Top) and + (AY <= ARect.Bottom); +end; + +{ TfrmMain } + +procedure TfrmMain.mnuExitClick(Sender: TObject); +begin + Close; +end; + +procedure TfrmMain.mnuFlatShowHeightClick(Sender: TObject); +begin + RebuildScreenBuffer; +end; + +procedure TfrmMain.mnuFlushClick(Sender: TObject); +begin + dmNetwork.Send(TFlushServerPacket.Create); +end; + +procedure TfrmMain.mnuGoToClientClick(Sender: TObject); +begin + if lbClients.ItemIndex > -1 then + dmNetwork.Send(TGotoClientPosPacket.Create(lbClients.Items.Strings[lbClients.ItemIndex])); +end; + +procedure TfrmMain.mnuGrabHueClick(Sender: TObject); +begin + if CurrentTile is TStaticItem then + begin + frmHueSettings.lbHue.ItemIndex := TStaticItem(CurrentTile).Hue; + frmFilter.JumpToHue(TStaticItem(CurrentTile).Hue); + end; +end; + +procedure TfrmMain.mnuGrabTileIDClick(Sender: TObject); +var + internalTileID: Integer; + node: PVirtualNode; + tileInfo: PTileInfo; +begin + if CurrentTile <> nil then + begin + internalTileID := GetInternalTileID(CurrentTile); + node := vdtTiles.GetFirst; + while node <> nil do + begin + tileInfo := vdtTiles.GetNodeData(node); + if tileInfo^.ID = internalTileID then + begin + vdtTiles.ClearSelection; + vdtTiles.Selected[node] := True; + vdtTiles.FocusedNode := node; + Break; + end; + node := vdtTiles.GetNext(node); + end; + end; +end; + +procedure TfrmMain.mnuLargeScaleCommandsClick(Sender: TObject); +begin + frmLargeScaleCommand.Show; +end; + +procedure TfrmMain.mnuRegionControlClick(Sender: TObject); +begin + frmRegionControl.Show; +end; + +procedure TfrmMain.mnuShowAnimationsClick(Sender: TObject); +begin + FTextureManager.UseAnims := mnuShowAnimations.Checked; + RebuildScreenBuffer; +end; + +procedure TfrmMain.mnuShutdownClick(Sender: TObject); +begin + dmNetwork.Send(TQuitServerPacket.Create('')); +end; + +procedure TfrmMain.oglGameWindowDblClick(Sender: TObject); +begin + if (acSelect.Checked) and (CurrentTile <> nil) then + btnAddRandomClick(Sender); +end; + +procedure TfrmMain.oglGameWindowKeyDown(Sender: TObject; var Key: Word; + Shift: TShiftState); +begin + case Key of + VK_W, VK_NUMPAD8, VK_UP: + MoveBy(-8, -8); + VK_S, VK_NUMPAD2, VK_DOWN: + MoveBy(8, 8); + VK_A, VK_NUMPAD4, VK_LEFT: + MoveBy(-8, 8); + VK_D, VK_NUMPAD6, VK_RIGHT: + MoveBy(8, -8); + VK_Q, VK_NUMPAD7: + MoveBy(-8, 0); + VK_E, VK_NUMPAD9: + MoveBy(0, -8); + VK_Y, VK_NUMPAD1: + MoveBy(0, 8); + VK_C, VK_NUMPAD3: + MoveBy(8, 0); + end; +end; + +procedure TfrmMain.oglGameWindowMouseDown(Sender: TObject; + Button: TMouseButton; Shift: TShiftState; X, Y: Integer); +begin + Logger.EnterMethod([lcClient, lcDebug], 'MouseDown'); + try + if Button = mbRight then + pmTools.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y); + + if Button <> mbLeft then + Exit; + + UpdateCurrentTile(X, Y); + if FOverlayUI.ActiveArrow > -1 then + tmMovement.Enabled := True; + + SelectedTile := CurrentTile; + if CurrentTile = nil then Exit; + + if acSelect.Checked then //***** Selection Mode *****// + tmGrabTileInfo.Enabled := True; + + FRepaintNeeded := True; + finally + Logger.ExitMethod([lcClient, lcDebug], 'MouseDown'); + end; +end; + +procedure TfrmMain.oglGameWindowMouseEnter(Sender: TObject); +begin + if Active then + oglGameWindow.SetFocus; + + FOverlayUI.Visible := True; + + if frmFilter.Visible then + begin + frmFilter.Locked := True; + frmFilter.Hide; + frmFilter.Locked := False; + end; + + FRepaintNeeded := True; +end; + +procedure TfrmMain.oglGameWindowMouseLeave(Sender: TObject); +begin + if not (frmConfirmation.Visible or + (frmMoveSettings.Visible and (fsModal in frmMoveSettings.FormState)) + ) then //during confirmation the mouse would leave ... + begin + CurrentTile := nil; + FOverlayUI.Visible := False; + end; + + FRepaintNeeded := True; +end; + +procedure TfrmMain.oglGameWindowMouseMove(Sender: TObject; Shift: TShiftState; + X, Y: Integer); +var + lastTile: TWorldItem; + offsetX, offsetY: Integer; +begin + Logger.EnterMethod([lcClient, lcDebug], 'MouseMove'); + lastTile := CurrentTile; + + if ssMiddle in Shift then + begin + UpdateCurrentTile(X, Y); + if (lastTile <> nil) and (CurrentTile <> nil) and (lastTile <> CurrentTile) then + begin + offsetX := lastTile.X - CurrentTile.X; + offsetY := lastTile.Y - CurrentTile.Y; + if InRange(offsetX, -8, 8) and InRange(offsetY, -8, 8) then + SetPos(FX - offsetX, FY - offsetY); + end; + end; + + UpdateCurrentTile(X, Y); + + FRepaintNeeded := True; + Logger.ExitMethod([lcClient, lcDebug], 'MouseMove'); +end; + +procedure TfrmMain.oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton; + Shift: TShiftState; X, Y: Integer); +var + node: PVirtualNode; + tileInfo: PTileInfo; + map: TMapCell; + i: Integer; + z: ShortInt; + blockInfo: PBlockInfo; + targetRect: TRect; + offsetX, offsetY: Integer; + tile: TWorldItem; + tileX, tileY, newX, newY: Word; + targetTiles: TWorldItemList; + targetTile: TWorldItem; +begin + Logger.EnterMethod([lcClient, lcDebug], 'MouseUp'); + if Button <> mbLeft then + begin + Logger.ExitMethod([lcClient, lcDebug], 'MouseUp'); + Exit; + end; + + UpdateCurrentTile(X, Y); + tmMovement.Enabled := False; + if CurrentTile = nil then + begin + SelectedTile := nil; + Logger.ExitMethod([lcClient, lcDebug], 'MouseUp'); + Exit; + end; + + targetTile := CurrentTile; + + if acSelect.Checked and tmGrabTileInfo.Enabled then + begin + tmGrabTileInfo.Enabled := False; + mnuGrabTileIDClick(nil); + end; + + if (not acSelect.Checked) and (targetTile <> nil) and (SelectedTile <> nil) then + begin + targetRect := GetSelectedRect; + FUndoList.Clear; + + if (SelectedTile = targetTile) or ConfirmAction then + begin + if acDraw.Checked then //***** Drawing Mode *****// + begin + for tileX := FSelection.Left to FSelection.Right do + for tileY := FSelection.Top to FSelection.Bottom do + begin + map := FLandscape.MapCell[tileX, tileY]; + if map.IsGhost then + begin + FUndoList.Add(TDrawMapPacket.Create(tileX, tileY, map.RawZ, + map.RawTileID)); + dmNetwork.Send(TDrawMapPacket.Create(tileX, tileY, map.Z, + map.TileID)); + end; + end; + + Logger.Send([lcClient, lcDebug], 'Virtual tiles', FVirtualTiles.Count); + for i := 0 to FVirtualTiles.Count - 1 do + begin + tile := FVirtualTiles[i]; + if tile is TGhostTile then + begin + dmNetwork.Send(TInsertStaticPacket.Create(tile.X, tile.Y, tile.Z, + tile.TileID, TGhostTile(tile).Hue)); + FUndoList.Add(TDeleteStaticPacket.Create(TGhostTile(tile))); + end; + end; + end else if (SelectedTile <> targetTile) or targetTile.CanBeEdited then + begin + if (not acMove.Checked) or (SelectedTile <> targetTile) or + (not frmMoveSettings.cbAsk.Checked) or ConfirmAction then + begin + targetTiles := TWorldItemList.Create(False); + if SelectedTile = targetTile then + begin + targetTiles.Add(targetTile) + end else + begin + blockInfo := nil; + while FScreenBuffer.Iterate(blockInfo) do + begin + if (blockInfo^.State = ssNormal) and + blockInfo^.Item.CanBeEdited and + IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y, targetRect) then + begin + targetTiles.Add(blockInfo^.Item); + end; + end; + end; + + if acMove.Checked then //***** Move tile *****// + begin + offsetX := frmMoveSettings.GetOffsetX; + offsetY := frmMoveSettings.GetOffsetY; + for i := 0 to targetTiles.Count - 1 do + begin + tile := targetTiles.Items[i]; + + if tile is TStaticItem then + begin + newX := EnsureRange(tile.X + offsetX, 0, FLandscape.CellWidth - 1); + newY := EnsureRange(tile.Y + offsetY, 0, FLandscape.CellHeight - 1); + FUndoList.Add(TMoveStaticPacket.Create(newX, newY, tile.Z, + tile.TileID, TStaticItem(tile).Hue, tile.X, tile.Y)); + dmNetwork.Send(TMoveStaticPacket.Create(TStaticItem(tile), + newX, newY)); + end; + end; + end else if acElevate.Checked then //***** Elevate tile *****// + begin + for i := 0 to targetTiles.Count - 1 do + begin + tile := targetTiles.Items[i]; + + z := frmElevateSettings.seZ.Value; + if frmElevateSettings.rbRaise.Checked then + z := EnsureRange(tile.Z + z, -128, 127) + else if frmElevateSettings.rbLower.Checked then + z := EnsureRange(tile.Z - z, -128, 127); + + if tile is TMapCell then + begin + if frmElevateSettings.cbRandomHeight.Checked then + Inc(z, Random(frmElevateSettings.seRandomHeight.Value)); + FUndoList.Add(TDrawMapPacket.Create(tile.X, tile.Y, tile.Z, + tile.TileID)); + dmNetwork.Send(TDrawMapPacket.Create(tile.X, tile.Y, z, + tile.TileID)); + end else + begin + FUndoList.Add(TElevateStaticPacket.Create(tile.X, tile.Y, + z, tile.TileID, TStaticItem(tile).Hue, tile.Z)); + dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(tile), z)); + end; + end; + end else if acDelete.Checked then //***** Delete tile *****// + begin + for i := 0 to targetTiles.Count - 1 do + begin + tile := targetTiles.Items[i]; + + if tile is TStaticItem then + begin + FUndoList.Add(TInsertStaticPacket.Create(tile.X, tile.Y, + tile.Z, tile.TileID, TStaticItem(tile).Hue)); + dmNetwork.Send(TDeleteStaticPacket.Create(TStaticItem(tile))); + end; + end; + end else if acHue.Checked then //***** Hue tile *****// + begin + for i := 0 to targetTiles.Count - 1 do + begin + tile := targetTiles.Items[i]; + + if (tile is TStaticItem) and + (TStaticItem(tile).Hue <> frmHueSettings.lbHue.ItemIndex) then + begin + FUndoList.Add(THueStaticPacket.Create(tile.X, tile.Y, tile.Z, + tile.TileID, frmHueSettings.lbHue.ItemIndex, + TStaticItem(tile).Hue)); + dmNetwork.Send(THueStaticPacket.Create(TStaticItem(tile), + frmHueSettings.lbHue.ItemIndex)); + end; + end; + end; + + targetTiles.Free; + end; + end; + end; + end; + acUndo.Enabled := FUndoList.Count > 0; + SelectedTile := nil; + FRepaintNeeded := True; + Logger.ExitMethod([lcClient, lcDebug], 'MouseUp'); +end; + +procedure TfrmMain.oglGameWindowMouseWheel(Sender: TObject; Shift: TShiftState; + WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean); +var + cursorNeedsUpdate: Boolean; + newZ: ShortInt; +begin + //We want single steps ... + WheelDelta := WheelDelta div WHEEL_DELTA; + + cursorNeedsUpdate := False; + if (CurrentTile is TVirtualTile) or ((ssCtrl in Shift) and + (frmVirtualLayer.cbShowLayer.Checked)) then + begin + frmVirtualLayer.seZ.Value := EnsureRange(frmVirtualLayer.seZ.Value + + WheelDelta, -128, 127); + frmVirtualLayer.seZChange(frmVirtualLayer.seZ); + cursorNeedsUpdate := True; + Handled := True; + end else if not (ssCtrl in Shift) then + begin + FUndoList.Clear; + newZ := EnsureRange(CurrentTile.Z + WheelDelta, -128, 127); + if CurrentTile is TStaticItem then + begin + FUndoList.Add(TElevateStaticPacket.Create(CurrentTile.X, CurrentTile.Y, + newZ, CurrentTile.TileID, TStaticItem(CurrentTile).Hue, + CurrentTile.Z)); + dmNetwork.Send(TElevateStaticPacket.Create(TStaticItem(CurrentTile), + newZ)); + cursorNeedsUpdate := True; + Handled := True; + end else if CurrentTile is TMapCell then + begin + FUndoList.Add(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y, + CurrentTile.Z, CurrentTile.TileID)); + dmNetwork.Send(TDrawMapPacket.Create(CurrentTile.X, CurrentTile.Y, + newZ, CurrentTile.TileID)); + Handled := True; + end; + acUndo.Enabled := FUndoList.Count > 0; + end; + + if cursorNeedsUpdate then + begin + SetCursorPos(Mouse.CursorPos.X, Mouse.CursorPos.Y - 4 * WheelDelta); + UpdateCurrentTile(MousePos.X, MousePos.Y - 4 * WheelDelta); + end; + + FRepaintNeeded := True; +end; + +procedure TfrmMain.FormCreate(Sender: TObject); +var + searchRec: TSearchRec; +begin + FAppDir := IncludeTrailingPathDelimiter(ExtractFilePath(Application.ExeName)); + FConfigDir := GetAppConfigDir(False); + ForceDirectories(FConfigDir); + + XMLPropStorage1.FileName := FConfigDir + 'CentrED.xml'; + XMLPropStorage1.Active := True; + + FLandscape := ResMan.Landscape; + FLandscape.OnChange := @OnLandscapeChanged; + FLandscape.OnMapChanged := @OnMapChanged; + FLandscape.OnNewBlock := @OnNewBlock; + FLandscape.OnStaticDeleted := @OnStaticDeleted; + FLandscape.OnStaticElevated := @OnStaticElevated; + FLandscape.OnStaticHued := @OnStaticHued; + FLandscape.OnStaticInserted := @OnStaticInserted; + + FTextureManager := TLandTextureManager.Create; + FScreenBuffer := TScreenBuffer.Create; + FScreenBufferState := []; + X := 0; + Y := 0; + edX.MaxValue := FLandscape.CellWidth; + edY.MaxValue := FLandscape.CellHeight; + FOverlayUI := TOverlayUI.Create; + + ProcessAccessLevel; + + vdtTiles.NodeDataSize := SizeOf(TTileInfo); + vdtRandom.NodeDataSize := SizeOf(TTileInfo); + BuildTileList; + Randomize; + + vstChat.NodeDataSize := SizeOf(TChatInfo); + pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom; + + FLocationsFile := FConfigDir + 'Locations.dat'; + vstLocations.NodeDataSize := SizeOf(TLocationInfo); + try + if FileExists(FLocationsFile) then + vstLocations.LoadFromFile(FLocationsFile); + except + on E: EVirtualTreeError do + begin + MessageDlg('Warning', 'The Locations could not be loaded. Most likely it is an' + LineEnding + + 'outdated version or the file is damaged.' + LineEnding + LineEnding + + 'A backup will be made as "Locations.bak".', mtWarning, [mbOK], 0); + RenameFile(FLocationsFile, FConfigDir + 'Locations.bak'); + end; + end; + + RegisterPacketHandler($0C, TPacketHandler.Create(0, @OnClientHandlingPacket)); + + FVLayerImage := TSingleImage.CreateFromStream(ResourceManager.GetResource(2)); + + FGLFont := TGLFont.Create; + FGLFont.LoadImage(ResourceManager.GetResource(3)); + FGLFont.LoadFontInfo(ResourceManager.GetResource(4)); + + FVirtualTiles := TWorldItemList.Create(True); + FUndoList := TPacketList.Create(True); + + FRandomPresetLocation := FConfigDir + 'RandomPresets' + PathDelim; + if not DirectoryExists(FRandomPresetLocation) then + CreateDir(FRandomPresetLocation); + + if FindFirst(FRandomPresetLocation + '*.dat', faAnyFile, searchRec) = 0 then + begin + repeat + cbRandomPreset.Items.Add(ChangeFileExt(searchRec.Name, '')); + until FindNext(searchRec) <> 0; + end; + FindClose(searchRec); + + DoubleBuffered := True; + pnlBottom.DoubleBuffered := True; + + FLastDraw := Now; +end; + +procedure TfrmMain.btnGoToClick(Sender: TObject); +begin + SetPos(edX.Value, edY.Value); +end; + +procedure TfrmMain.btnRandomPresetDeleteClick(Sender: TObject); +begin + if cbRandomPreset.ItemIndex > -1 then + begin + DeleteFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat'); + cbRandomPreset.Items.Delete(cbRandomPreset.ItemIndex); + cbRandomPreset.ItemIndex := -1; + end; +end; + +procedure TfrmMain.btnRandomPresetSaveClick(Sender: TObject); +var + fileName: string; + index: Integer; +begin + fileName := cbRandomPreset.Text; + if InputQuery('Save Preset', 'Enter the name of the preset:', fileName) then + begin + vdtRandom.SaveToFile(FRandomPresetLocation + fileName + '.dat');; + index := cbRandomPreset.Items.IndexOf(fileName); + if index = -1 then + begin + cbRandomPreset.Items.Add(fileName); + index := cbRandomPreset.Items.Count - 1; + end; + cbRandomPreset.ItemIndex := index; + end; +end; + +procedure TfrmMain.cbRandomPresetChange(Sender: TObject); +begin + if cbRandomPreset.ItemIndex > -1 then + begin + try + vdtRandom.LoadFromFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat'); + except + on EVirtualTreeError do + begin + if MessageDlg('Error', 'The profile could not be loaded. Most likely it is an' + LineEnding + + 'outdated version or the file is damaged.' + LineEnding + LineEnding + + 'Should this profile be deleted now?', mtError, [mbYes, mbNo], 0) = mrYes then + begin + DeleteFile(FRandomPresetLocation + cbRandomPreset.Text + '.dat'); + cbRandomPreset.Items.Delete(cbRandomPreset.ItemIndex); + end; + end; + end; + end; +end; + +procedure TfrmMain.btnAddRandomClick(Sender: TObject); +var + selected, node: PVirtualNode; + sourceTileInfo, targetTileInfo: PTileInfo; +begin + vdtRandom.BeginUpdate; + selected := vdtTiles.GetFirstSelected; + while selected <> nil do + begin + sourceTileInfo := vdtTiles.GetNodeData(selected); + node := vdtRandom.AddChild(nil); + targetTileInfo := vdtRandom.GetNodeData(node); + targetTileInfo^.ID := sourceTileInfo^.ID; + selected := vdtTiles.GetNextSelected(selected); + end; + vdtRandom.EndUpdate; +end; + +procedure TfrmMain.btnClearLocationsClick(Sender: TObject); +begin + if MessageDlg('Are you sure you want to delete all saved locations?', + mtConfirmation, [mbYes, mbNo], 0) = mrYes then + begin + vstLocations.Clear; + end; +end; + +procedure TfrmMain.ApplicationProperties1Idle(Sender: TObject; var Done: Boolean); +begin + if (FScreenBufferState <> CScreenBufferValid) or + ((FRepaintNeeded or mnuShowAnimations.Checked) and + (MilliSecondsBetween(Now, FLastDraw) > 50)) then + begin + //Logger.Send([lcClient, lcDebug], 'Repainting Game Window'); + oglGameWindow.Repaint; + FLastDraw := Now; + FRepaintNeeded := False; + end; + Sleep(1); + Done := False; +end; + +procedure TfrmMain.btnAddLocationClick(Sender: TObject); +var + locationName: string; + locationInfo: PLocationInfo; +begin + locationName := ''; + if InputQuery('New Location', 'Enter the name of the new location:', + locationName) then + begin + locationInfo := vstLocations.GetNodeData(vstLocations.AddChild(nil)); + locationInfo^.X := X; + locationInfo^.Y := Y; + locationInfo^.Name := locationName; + end; +end; + +procedure TfrmMain.acSelectExecute(Sender: TObject); +begin + acSelect.Checked := True; + tbSelect.Down := True; + mnuSelect.Checked := True; + ProcessToolState; +end; + +procedure TfrmMain.acUndoExecute(Sender: TObject); +var + i: Integer; +begin + for i := FUndoList.Count - 1 downto 0 do + begin + dmNetwork.Send(FUndoList[i]); + FUndoList[i] := nil; + end; + FUndoList.Clear; + acUndo.Enabled := False; +end; + +procedure TfrmMain.acVirtualLayerExecute(Sender: TObject); +begin + frmVirtualLayer.Show; +end; + +procedure TfrmMain.acDrawExecute(Sender: TObject); +begin + acDraw.Checked := True; + tbDrawTile.Down := True; + mnuDraw.Checked := True; + frmDrawSettings.ShowModal; + ProcessToolState; +end; + +procedure TfrmMain.acDeleteExecute(Sender: TObject); +begin + acDelete.Checked := True; + tbDeleteTile.Down := True; + mnuDelete.Checked := True; + ProcessToolState; +end; + +procedure TfrmMain.acBoundariesExecute(Sender: TObject); +begin + frmBoundaries.Show; +end; + +procedure TfrmMain.acElevateExecute(Sender: TObject); +begin + acElevate.Checked := True; + tbElevateTile.Down := True; + mnuElevate.Checked := True; + ProcessToolState; + frmElevateSettings.Show; +end; + +procedure TfrmMain.acFilterExecute(Sender: TObject); +begin + if acFilter.Checked then + begin + frmFilter.Show; + frmFilter.Locked := False; + end else + frmFilter.Hide; + InvalidateFilter; +end; + +procedure TfrmMain.acFlatExecute(Sender: TObject); +begin + acFlat.Checked := not acFlat.Checked; + RebuildScreenBuffer; +end; + +procedure TfrmMain.acHueExecute(Sender: TObject); +begin + acHue.Checked := True; + tbSetHue.Down := True; + mnuSetHue.Checked := True; + ProcessToolState; + frmHueSettings.Show; +end; + +procedure TfrmMain.acMoveExecute(Sender: TObject); +begin + acMove.Checked := True; + tbMoveTile.Down := True; + mnuMove.Checked := True; + ProcessToolState; + frmMoveSettings.Show; +end; + +procedure TfrmMain.acNoDrawExecute(Sender: TObject); +begin + acNoDraw.Checked := not acNoDraw.Checked; + RebuildScreenBuffer; +end; + +procedure TfrmMain.btnClearRandomClick(Sender: TObject); +begin + vdtRandom.BeginUpdate; + vdtRandom.Clear; + vdtRandom.EndUpdate; +end; + +procedure TfrmMain.btnDeleteLocationClick(Sender: TObject); +begin + vstLocations.DeleteSelectedNodes; +end; + +procedure TfrmMain.btnDeleteRandomClick(Sender: TObject); +begin + vdtRandom.BeginUpdate; + vdtRandom.DeleteSelectedNodes; + vdtRandom.EndUpdate; +end; + +procedure TfrmMain.cbStaticsChange(Sender: TObject); +begin + if (not cbStatics.Checked) and (not cbTerrain.Checked) then + cbTerrain.Checked := True; + BuildTileList; +end; + +procedure TfrmMain.cbTerrainChange(Sender: TObject); +begin + if (not cbTerrain.Checked) and (not cbStatics.Checked) then + cbStatics.Checked := True; + BuildTileList; +end; + +procedure TfrmMain.edChatKeyPress(Sender: TObject; var Key: char); +begin + if Key = #13 then + begin + Key := #0; + if edChat.Text <> '' then + begin + dmNetwork.Send(TChatMessagePacket.Create(edChat.Text)); + edChat.Text := ''; + end; + end; +end; + +procedure TfrmMain.edFilterEditingDone(Sender: TObject); +begin + BuildTileList; +end; + +procedure TfrmMain.FormActivate(Sender: TObject); +begin + if oglGameWindow.MouseEntered then + oglGameWindowMouseEnter(Sender); +end; + +procedure TfrmMain.FormClose(Sender: TObject; var CloseAction: TCloseAction); +begin + dmNetwork.CheckClose(Self); +end; + +procedure TfrmMain.FormDestroy(Sender: TObject); +begin + CurrentTile := nil; + SelectedTile := nil; + + vstLocations.SaveToFile(FLocationsFile); + + FreeAndNil(FTextureManager); + FreeAndNil(FScreenBuffer); + FreeAndNil(FOverlayUI); + FreeAndNil(FVLayerImage); + FreeAndNil(FVLayerMaterial); + FreeAndNil(FVirtualTiles); + FreeAndNil(FUndoList); + FreeAndNil(FGLFont); + + RegisterPacketHandler($0C, nil); +end; + +procedure TfrmMain.edSearchIDExit(Sender: TObject); +begin + edSearchID.Visible := False; + edSearchID.Text := ''; + //edSearchID.Font.Color := clWindowText; +end; + +procedure TfrmMain.edSearchIDKeyPress(Sender: TObject; var Key: char); +var + enteredText: String; + tileID: Integer; + tileType: Char; + node: PVirtualNode; + tileInfo: PTileInfo; +begin + if Key = #13 then + begin + Key := #0; + enteredText := edSearchID.Text; + tileType := #0; + if Length(enteredText) > 1 then + tileType := enteredText[Length(enteredText)]; + + if not (tileType in ['S', 'T']) then + begin + if cbTerrain.Checked then + tileType := 'T' + else + tileType := 'S'; + end else + Delete(enteredText, Length(enteredText), 1); + + tileID := 0; + if not TryStrToInt(enteredText, tileID) then + begin + //edSearchID.Font.Color := clRed; + MessageDlg('Error', 'The specified TileID is invalid.', mtError, [mbOK], 0); + vdtTiles.SetFocus; + Exit; + end; + + if tileType = 'S' then + Inc(tileID, $4000); + + node := vdtTiles.GetFirst; + while node <> nil do + begin + tileInfo := vdtTiles.GetNodeData(node); + if tileInfo^.ID = tileID then + begin + vdtTiles.ClearSelection; + vdtTiles.Selected[node] := True; + vdtTiles.FocusedNode := node; + Break; + end; + node := vdtTiles.GetNext(node); + end; + + if node = nil then + begin + //edSearchID.Font.Color := clRed; + MessageDlg('Error', 'The tile with the specified ID could not be found.' + + LineEnding + 'Check for conflicting filter settings.', mtError, [mbOK], 0); + vdtTiles.SetFocus; + Exit; + end; + //edSearchID.Font.Color := clWindowText; + edSearchID.Visible := False; + end else if Key = #27 then + begin + edSearchID.Visible := False; + //edSearchID.Font.Color := clWindowText; + Key := #0; + end else if not (Key in ['$', '0'..'9', 'a'..'f', 'A'..'F', 's', 'S', + 't', 'T', #8]) then + Key := #0; +end; + +procedure TfrmMain.lblChatHeaderCaptionClick(Sender: TObject); +begin + if pnlChat.Visible then + begin + pnlChat.Visible := False; + spChat.Visible := False; + pnlChatHeader.AnchorSide[akBottom].Control := pnlBottom; + end else + begin + spChat.Visible := True; + pnlChat.Visible := True; + spChat.Top := pnlChat.Top - spChat.Height; + pnlChatHeader.AnchorSide[akBottom].Control := spChat; + + lblChatHeaderCaption.Font.Bold := False; + lblChatHeaderCaption.Font.Italic := False; + lblChatHeaderCaption.Font.Color := clWindowText; + + edChat.SetFocus; + end; +end; + +procedure TfrmMain.lblChatHeaderCaptionMouseEnter(Sender: TObject); +begin + lblChatHeaderCaption.Font.Underline := True; +end; + +procedure TfrmMain.lblChatHeaderCaptionMouseLeave(Sender: TObject); +begin + lblChatHeaderCaption.Font.Underline := False; +end; + +procedure TfrmMain.mnuAboutClick(Sender: TObject); +begin + frmAbout.ShowModal; +end; + +procedure TfrmMain.mnuAccountControlClick(Sender: TObject); +begin + frmAccountControl.Show; +end; + +procedure TfrmMain.mnuDisconnectClick(Sender: TObject); +begin + dmNetwork.Disconnect; +end; + +procedure TfrmMain.oglGameWindowPaint(Sender: TObject); +begin + glClear(GL_COLOR_BUFFER_BIT); + + InitRender; + InitSize; + + glDisable(GL_DEPTH_TEST); + Render; + + oglGameWindow.SwapBuffers; +end; + +procedure TfrmMain.oglGameWindowResize(Sender: TObject); +begin + InvalidateScreenBuffer; +end; + +procedure TfrmMain.pmGrabTileInfoPopup(Sender: TObject); +begin + mnuGrabHue.Enabled := CurrentTile is TStaticItem; +end; + +procedure TfrmMain.tbFilterMouseMove(Sender: TObject; Shift: TShiftState; X, + Y: Integer); +begin + if acFilter.Checked and (not frmFilter.Visible) then + frmFilter.Show; +end; + +procedure TfrmMain.tbRadarMapClick(Sender: TObject); +begin + frmRadarMap.Show; + frmRadarMap.BringToFront; +end; + +procedure TfrmMain.tbStaticsClick(Sender: TObject); +begin + RebuildScreenBuffer; +end; + +procedure TfrmMain.tbTerrainClick(Sender: TObject); +begin + RebuildScreenBuffer; +end; + +procedure TfrmMain.tmGrabTileInfoTimer(Sender: TObject); +begin + tmGrabTileInfo.Enabled := False; + if CurrentTile <> nil then + pmGrabTileInfo.PopUp(Mouse.CursorPos.X, Mouse.CursorPos.Y); + + SelectedTile := nil; +end; + +procedure TfrmMain.tmMovementTimer(Sender: TObject); +begin + case FOverlayUI.ActiveArrow of + 0: MoveBy(-8, 0); + 1: MoveBy(-8, -8); + 2: MoveBy(0, -8); + 3: MoveBy(8, -8); + 4: MoveBy(8, 0); + 5: MoveBy(8, 8); + 6: MoveBy(0, 8); + 7: MoveBy(-8, 8); + end; +end; + +procedure TfrmMain.tmTileHintTimer(Sender: TObject); +begin + frmTileInfo.Show; + tmTileHint.Enabled := False; +end; + +procedure TfrmMain.vdtRandomClick(Sender: TObject); +var + node: PVirtualNode; + tileInfo: PTileInfo; + selectedID: Integer; +begin + if vdtRandom.SelectedCount = 1 then + begin + node := vdtRandom.GetFirstSelected; + if node <> nil then + begin + tileInfo := vdtRandom.GetNodeData(node); + selectedID := tileInfo^.ID; + + node := vdtTiles.GetFirst; + while node <> nil do + begin + tileInfo := vdtTiles.GetNodeData(node); + if tileInfo^.ID = selectedID then + begin + vdtTiles.ClearSelection; + vdtTiles.Selected[node] := True; + vdtTiles.FocusedNode := node; + node := nil; + end else + node := vdtTiles.GetNext(node); + end; + end; + end; +end; + +procedure TfrmMain.vdtRandomDragDrop(Sender: TBaseVirtualTree; Source: TObject; + DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState; + Pt: TPoint; var Effect: Integer; Mode: TDropMode); +begin + if Source = vdtTiles then + btnAddRandomClick(Sender); +end; + +procedure TfrmMain.vdtRandomDragOver(Sender: TBaseVirtualTree; Source: TObject; + Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode; + var Effect: Integer; var Accept: Boolean); +begin + if source = vdtTiles then Accept := True; +end; + +procedure TfrmMain.vdtRandomLoadNode(Sender: TBaseVirtualTree; + Node: PVirtualNode; Stream: TStream); +var + tileInfo: PTileInfo; +begin + tileInfo := Sender.GetNodeData(Node); + Stream.Read(tileInfo^.ID, SizeOf(tileInfo^.ID)); +end; + +procedure TfrmMain.vdtRandomSaveNode(Sender: TBaseVirtualTree; + Node: PVirtualNode; Stream: TStream); +var + tileInfo: PTileInfo; +begin + tileInfo := Sender.GetNodeData(Node); + Stream.Write(tileInfo^.ID, SizeOf(tileInfo^.ID)); +end; + +procedure TfrmMain.vdtRandomUpdating(Sender: TBaseVirtualTree; + State: TVTUpdateState); +begin + if acDraw.Checked then + ProcessToolState; +end; + +procedure TfrmMain.vdtTilesClick(Sender: TObject); +begin + {if vdtTiles.GetFirstSelected <> nil then + begin + if not tbDrawTile.Down then + begin + frmDrawSettings.rbTileList.Checked := True; + tbDrawTileClick(Sender); + end else + ProcessToolState; + end;} + if acDraw.Checked then + ProcessToolState; +end; + +procedure TfrmMain.vdtTilesDrawNode(Sender: TBaseVirtualTree; + const PaintInfo: TVTPaintInfo); +var + tileInfo: PTileInfo; + textStyle: TTextStyle; + artEntry: TArt; + tileData: TTileData; + id: Integer; +begin + tileInfo := Sender.GetNodeData(PaintInfo.Node); + textStyle := PaintInfo.Canvas.TextStyle; + textStyle.Alignment := taCenter; + textStyle.Layout := tlCenter; + textStyle.Wordbreak := True; + case PaintInfo.Column of + 0: + begin + id := tileInfo^.ID; + if id > $3FFF then + Dec(id, $4000); + PaintInfo.Canvas.TextRect(PaintInfo.CellRect, 0, 0, Format('$%x', [id]), + textStyle); + end; + 1: + begin + if ResMan.Art.Exists(tileInfo^.ID) then + begin + artEntry := ResMan.Art.GetArt(tileInfo^.ID, + RGB2ARGB(PaintInfo.Canvas.Pixels[PaintInfo.CellRect.Left, + PaintInfo.CellRect.Top]), nil, False); + DisplayImage(PaintInfo.Canvas, PaintInfo.CellRect, artEntry.Graphic); + artEntry.Free; + end; + end; + 2: + begin + tileData := TTileData(ResMan.Tiledata.Block[tileInfo^.ID]); + PaintInfo.Canvas.TextRect(PaintInfo.CellRect, PaintInfo.CellRect.Left, + PaintInfo.CellRect.Top, ISO_8859_1ToUTF8(Trim(tileData.TileName)), + textStyle); + tileData.Free; + end; + end; +end; + +procedure TfrmMain.vdtTilesEnter(Sender: TObject); +begin + if acFilter.Checked and (not frmFilter.Visible) and (not frmFilter.Locked) then + begin + frmFilter.Locked := True; + frmFilter.Show; + frmMain.SetFocus; + frmFilter.Locked := False; + end; +end; + +procedure TfrmMain.vdtTilesExit(Sender: TObject); +begin + {TODO : Fix mouse over on !Windows platforms} + {$IFDEF Windows} + tmTileHint.Enabled := False; + {$ENDIF Windows} +end; + +procedure TfrmMain.vdtTilesHotChange(Sender: TBaseVirtualTree; OldNode, + NewNode: PVirtualNode); +{$IFDEF Windows} +var + tileInfo: PTileInfo; +{$ENDIF Windows} +begin + {TODO : Fix mouse over on !Windows platforms} + {$IFDEF Windows} + if NewNode <> nil then + begin + tileInfo := vdtTiles.GetNodeData(NewNode); + frmTileInfo.Update(tileInfo^.ID); + tmTileHint.Enabled := True; + end else + begin + frmTileInfo.Hide; + tmTileHint.Enabled := False; + end; + {$ENDIF Windows} +end; + +procedure TfrmMain.vdtTilesKeyPress(Sender: TObject; var Key: char); +begin + if Key in ['$', '0'..'9'] then + begin + edSearchID.Text := Key; + edSearchID.Visible := True; + edSearchID.SetFocus; + edSearchID.SelStart := 1; + Key := #0; + end; +end; + +procedure TfrmMain.vdtTilesMouseMove(Sender: TObject; Shift: TShiftState; X, + Y: Integer); +begin + if tmTileHint.Enabled then + begin + tmTileHint.Enabled := False; + tmTileHint.Enabled := True; //Restart timer + end; + + if frmTileInfo.Visible then + begin + frmTileInfo.Hide; + tmTileHint.Enabled := True; + end; +end; + +procedure TfrmMain.vdtTilesScroll(Sender: TBaseVirtualTree; DeltaX, + DeltaY: Integer); +begin + if Sender.CanFocus and Sender.MouseEntered then + Sender.SetFocus; +end; + +procedure TfrmMain.vstChatClick(Sender: TObject); +begin + edChat.SetFocus; +end; + +procedure TfrmMain.vstChatFreeNode(Sender: TBaseVirtualTree; Node: PVirtualNode); +var + chatInfo: PChatInfo; +begin + chatInfo := Sender.GetNodeData(Node); + chatInfo^.Sender := ''; + chatInfo^.Msg := ''; +end; + +procedure TfrmMain.vstChatGetText(Sender: TBaseVirtualTree; Node: PVirtualNode; + Column: TColumnIndex; TextType: TVSTTextType; var CellText: String); +var + chatInfo: PChatInfo; +begin + chatInfo := Sender.GetNodeData(Node); + case Column of + 0: CellText := TimeToStr(chatInfo^.Time); + 1: CellText := chatInfo^.Sender; + 2: CellText := chatInfo^.Msg; + end; +end; + +procedure TfrmMain.vstChatPaintText(Sender: TBaseVirtualTree; + const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; + TextType: TVSTTextType); +var + chatInfo: PChatInfo; +begin + chatInfo := Sender.GetNodeData(Node); + if chatInfo^.Sender = 'System' then + begin + if Column = 1 then + TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic, fsBold] + else + TargetCanvas.Font.Style := TargetCanvas.Font.Style + [fsItalic]; + end; +end; + +procedure TfrmMain.vstLocationsDblClick(Sender: TObject); +var + node: PVirtualNode; + locationInfo: PLocationInfo; +begin + node := vstLocations.GetFirstSelected; + if node <> nil then + begin + locationInfo := vstLocations.GetNodeData(node); + SetPos(locationInfo^.X, locationInfo^.Y); + end; +end; + +procedure TfrmMain.vstLocationsFreeNode(Sender: TBaseVirtualTree; + Node: PVirtualNode); +var + locationInfo: PLocationInfo; +begin + locationInfo := Sender.GetNodeData(Node); + locationInfo^.Name := ''; +end; + +procedure TfrmMain.vstLocationsGetText(Sender: TBaseVirtualTree; + Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType; + var CellText: String); +var + locationInfo: PLocationInfo; +begin + locationInfo := Sender.GetNodeData(Node); + case Column of + 0: CellText := Format('%d, %d', [locationInfo^.X, locationInfo^.Y]); + 1: CellText := locationInfo^.Name; + end; +end; + +procedure TfrmMain.vstLocationsLoadNode(Sender: TBaseVirtualTree; + Node: PVirtualNode; Stream: TStream); +var + locationInfo: PLocationInfo; + stringLength: Integer; + s: string; +begin + locationInfo := Sender.GetNodeData(Node); + Stream.Read(locationInfo^.X, SizeOf(Word)); + Stream.Read(locationInfo^.Y, SizeOf(Word)); + stringLength := 0; + Stream.Read(stringLength, SizeOf(Integer)); + SetLength(s, stringLength); + Stream.Read(s[1], stringLength); + locationInfo^.Name := s; +end; + +procedure TfrmMain.vstLocationsNewText(Sender: TBaseVirtualTree; + Node: PVirtualNode; Column: TColumnIndex; const NewText: String); +var + locationInfo: PLocationInfo; +begin + if Column = 1 then + begin + locationInfo := Sender.GetNodeData(Node); + locationInfo^.Name := NewText; + end; +end; + +procedure TfrmMain.vstLocationsSaveNode(Sender: TBaseVirtualTree; + Node: PVirtualNode; Stream: TStream); +var + locationInfo: PLocationInfo; + stringLength: Integer; +begin + locationInfo := Sender.GetNodeData(Node); + Stream.Write(locationInfo^.X, SizeOf(Word)); + Stream.Write(locationInfo^.Y, SizeOf(Word)); + stringLength := Length(locationInfo^.Name); + Stream.Write(stringLength, SizeOf(Integer)); + Stream.Write(locationInfo^.Name[1], stringLength); +end; + +procedure TfrmMain.XMLPropStorage1RestoreProperties(Sender: TObject); +begin + FTextureManager.UseAnims := mnuShowAnimations.Checked; +end; + +procedure TfrmMain.SetX(const AValue: Integer); +begin + SetPos(AValue, FY); +end; + +procedure TfrmMain.SetY(const AValue: Integer); +begin + SetPos(FX, AValue); +end; + +procedure TfrmMain.SetPos(AX, AY: Word); +begin + if InRange(AX, 0, FLandscape.CellWidth - 1) and InRange(AY, 0, + FLandscape.CellHeight - 1) then + begin + FX := AX; + edX.Value := FX; + FY := AY; + edY.Value := FY; + dmNetwork.Send(TUpdateClientPosPacket.Create(AX, AY)); + InvalidateScreenBuffer; + if frmRadarMap <> nil then frmRadarMap.Repaint; + end; +end; + +procedure TfrmMain.RegisterAccessChangedListener( + AListener: TAccessChangedListener); +var + i: Integer; +begin + for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do + if FAccessChangedListeners[i] = AListener then + Exit; //Prevent duplicates + SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) + 1); + FAccessChangedListeners[High(FAccessChangedListeners)] := AListener; +end; + +procedure TfrmMain.UnregisterAccessChangedListener( + AListener: TAccessChangedListener); +var + i: Integer; + found: Boolean; +begin + i := Low(FAccessChangedListeners); + found := False; + while (i <= High(FAccessChangedListeners)) and (not found) do + begin + if FAccessChangedListeners[i] = AListener then + begin + if i < High(FAccessChangedListeners) then + Move(FAccessChangedListeners[i+1], FAccessChangedListeners[i], + (High(FAccessChangedListeners) - Low(FAccessChangedListeners) - i) * + SizeOf(TAccessChangedListener)); //move subsequent entries + SetLength(FAccessChangedListeners, Length(FAccessChangedListeners) - 1); + found := True; + end else + Inc(i); + end; +end; + +procedure TfrmMain.SetCurrentTile(const AValue: TWorldItem); +begin + Logger.EnterMethod([lcClient, lcDebug], 'SetCurrentTile'); + if AValue = FCurrentTile then + begin + Logger.ExitMethod([lcClient, lcDebug], 'SetCurrentTile'); + Exit; + end; + Logger.Send([lcClient, lcDebug], 'Value', AValue); + + if FCurrentTile <> nil then + FCurrentTile.OnDestroy.UnregisterEvent(@OnTileRemoved); + FCurrentTile := AValue; + + if FCurrentTile = nil then + begin + lblTileInfo.Caption := ''; + end else + begin + FCurrentTile.OnDestroy.RegisterEvent(@OnTileRemoved); + if FCurrentTile is TVirtualTile then + lblTileInfo.Caption := Format('Virtual Layer: X: %d, Y: %d, Z: %d', + [FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z]) + else if FCurrentTile is TMapCell then + lblTileInfo.Caption := Format('Terrain TileID: $%x, X: %d, Y: %d, Z: %d', + [FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z]) + else if FCurrentTile is TStaticItem then + lblTileInfo.Caption := Format('Static TileID: $%x, X: %d, Y: %d, Z: %d, Hue: $%x', + [FCurrentTile.TileID, FCurrentTile.X, FCurrentTile.Y, FCurrentTile.Z, + TStaticItem(FCurrentTile).Hue]); + end; + + UpdateSelection; + Logger.ExitMethod([lcClient, lcDebug], 'SetCurrentTile'); +end; + +procedure TfrmMain.SetSelectedTile(const AValue: TWorldItem); +begin + Logger.EnterMethod([lcClient, lcDebug], 'SetSelectedTile'); + if AValue = FSelectedTile then + begin + Logger.ExitMethod([lcClient, lcDebug], 'SetSelectedTile'); + Exit; + end; + Logger.Send([lcClient, lcDebug], 'Value', AValue); + + if FSelectedTile <> nil then + FSelectedTile.OnDestroy.UnregisterEvent(@OnTileRemoved); + FSelectedTile := AValue; + if FSelectedTile <> nil then + FSelectedTile.OnDestroy.RegisterEvent(@OnTileRemoved); + + UpdateSelection; + Logger.ExitMethod([lcClient, lcDebug], 'SetSelectedTile'); +end; + +procedure TfrmMain.SetNormalLights; +const + specular: TGLArrayf4 = (2, 2, 2, 1); + ambient: TGLArrayf4 = (1, 1, 1, 1); +begin + glLightfv(GL_LIGHT0, GL_AMBIENT, @specular); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambient); +end; + +procedure TfrmMain.SetDarkLights; +const + specularDark: TGLArrayf4 = (0.5, 0.5, 0.5, 1); + ambientDark: TGLArrayf4 = (0.25, 0.25, 0.25, 1); +begin + glLightfv(GL_LIGHT0, GL_AMBIENT, @specularDark); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @ambientDark); +end; + +procedure TfrmMain.InitRender; +const + lightPosition: TGLArrayf4 = (-1, -1, 0.5, 0); +begin + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.1); + glEnable(GL_TEXTURE_2D); + glDisable(GL_DITHER); + glEnable(GL_BLEND); // Enable alpha blending of textures + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glShadeModel(GL_SMOOTH); + glEnable(GL_NORMALIZE); + + glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT0, GL_POSITION, @lightPosition); + glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); +end; + +procedure TfrmMain.InitSize; +begin + glViewport(0, 0, oglGameWindow.Width, oglGameWindow.Height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity; + gluOrtho2D(0, oglGameWindow.Width, oglGameWindow.Height, 0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity; +end; + +procedure TfrmMain.MoveBy(AOffsetX, AOffsetY: Integer); inline; +begin + SetPos(EnsureRange(FX + AOffsetX, 0, FLandscape.CellWidth - 1), + EnsureRange(FY + AOffsetY, 0, FLandscape.CellHeight - 1)); + UpdateCurrentTile; +end; + +procedure TfrmMain.PrepareMapCell(AMapCell: TMapCell); +var + current, north, east, west: PBlockInfo; + cell: TMapCell; +begin + current := FScreenBuffer.UpdateSortOrder(AMapCell); + if current = nil then + Exit; //off-screen update + + PrepareScreenBlock(current); + Exclude(FScreenBufferState, sbsIndexed); + + //Find surrounding cells + current := nil; + north := nil; + east := nil; + west := nil; + while ((north = nil) or (east = nil) or (west = nil)) and + FScreenBuffer.Iterate(current) do + begin + if current^.Item is TMapCell then + begin + cell := TMapCell(current^.Item); + if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y - 1) then + north := current + else if (cell.X = AMapCell.X) and (cell.Y = AMapCell.Y - 1) then + east := current + else if (cell.X = AMapCell.X - 1) and (cell.Y = AMapCell.Y) then + west := current; + end; + end; + + if north <> nil then PrepareScreenBlock(north); + if east <> nil then PrepareScreenBlock(east); + if west <> nil then PrepareScreenBlock(west); +end; + +procedure TfrmMain.InvalidateFilter; +begin + Exclude(FScreenBufferState, sbsFiltered); +end; + +procedure TfrmMain.InvalidateScreenBuffer; +begin + Exclude(FScreenBufferState, sbsValid); +end; + +procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo); + + procedure GetLandAlt(const AX, AY: Integer; const ADefaultZ, + ADefaultRaw: SmallInt; var Z, RawZ: SmallInt); + var + cell: TMapCell; + begin + cell := FLandscape.MapCell[AX, AY]; + if cell <> nil then + begin + Z := cell.Z; + RawZ := cell.RawZ; + end else + begin + Z := ADefaultZ; + RawZ := ADefaultRaw; + end; + end; + +var + item: TWorldItem; + drawX, drawY: Integer; + z, west, south, east: SmallInt; + rawZ, rawWest, rawSouth, rawEast: SmallInt; + staticItem: TStaticItem; +begin + //add normals to map tiles and materials where possible + + item := ABlockInfo^.Item; + + GetDrawOffset(item.X - FX, item.Y - FY, drawX, drawY); + + if acFlat.Checked then + begin + z := 0; + rawZ := 0; + end else + begin + z := item.Z; + rawZ := item.RawZ; + end; + + if ABlockInfo^.HighRes <> nil then ABlockInfo^.HighRes.DelRef; + if ABlockInfo^.LowRes <> nil then ABlockInfo^.LowRes.DelRef; + + ABlockInfo^.HighRes := nil; + ABlockInfo^.CheckRealQuad := False; + ABlockInfo^.Text.Free; + + if item is TMapCell then + begin + if not acFlat.Checked then + begin + GetLandAlt(item.X, item.Y + 1, z, rawZ, west, rawWest); + GetLandAlt(item.X + 1, item.Y + 1, z, rawZ, south, rawSouth); + GetLandAlt(item.X + 1, item.Y, z, rawZ, east, rawEast); + + if (west <> z) or (south <> z) or (east <> z) then + ABlockInfo^.HighRes := FTextureManager.GetTexMaterial(item.TileID); + + if (rawWest <> rawZ) or (rawSouth <> rawZ) or (rawEast <> rawZ) then + begin + ABlockInfo^.RealQuad[0][0] := drawX; + ABlockInfo^.RealQuad[0][1] := drawY - rawZ * 4; + ABlockInfo^.RealQuad[1][0] := drawX + 22; + ABlockInfo^.RealQuad[1][1] := drawY + 22 - rawEast * 4; + ABlockInfo^.RealQuad[2][0] := drawX; + ABlockInfo^.RealQuad[2][1] := drawY + 44 - rawSouth * 4; + ABlockInfo^.RealQuad[3][0] := drawX - 22; + ABlockInfo^.RealQuad[3][1] := drawY + 22 - rawWest * 4; + + with ABlockInfo^ do + begin + with ScreenRect do + begin + Left := drawX - 22; + Right := drawX + 22; + Top := RealQuad[0][1]; + Bottom := RealQuad[0][1]; + + if RealQuad[1][1] < Top then Top := RealQuad[1][1]; + if RealQuad[1][1] > Bottom then Bottom := RealQuad[1][1]; + + if RealQuad[2][1] < Top then Top := RealQuad[2][1]; + if RealQuad[2][1] > Bottom then Bottom := RealQuad[2][1]; + + if RealQuad[3][1] < Top then Top := RealQuad[3][1]; + if RealQuad[3][1] > Bottom then Bottom := RealQuad[3][1]; + end; + CheckRealQuad := True; + end; + end; + end else + begin + if mnuFlatShowHeight.Checked then + ABlockInfo^.Text := TGLText.Create(FGLFont, IntToStr(item.Z)); + end; + + if not ABlockInfo^.CheckRealQuad then + ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), + Trunc(drawY - rawZ * 4), 44, 44); + + ABlockInfo^.LowRes := FTextureManager.GetArtMaterial(item.TileID); + + if ABlockInfo^.HighRes <> nil then + begin + if ABlockInfo^.Normals = nil then + New(ABlockInfo^.Normals); + FLandscape.GetNormals(item.X, item.Y, ABlockInfo^.Normals^); + ABlockInfo^.DrawQuad[0][0] := drawX; + ABlockInfo^.DrawQuad[0][1] := drawY - z * 4; + ABlockInfo^.DrawQuad[1][0] := drawX + 22; + ABlockInfo^.DrawQuad[1][1] := drawY + 22 - east * 4; + ABlockInfo^.DrawQuad[2][0] := drawX; + ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south * 4; + ABlockInfo^.DrawQuad[3][0] := drawX - 22; + ABlockInfo^.DrawQuad[3][1] := drawY + 22 - west * 4; + end else + begin + ABlockInfo^.DrawQuad[0][0] := drawX - 22; + ABlockInfo^.DrawQuad[0][1] := drawY - z * 4; + ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width; + ABlockInfo^.DrawQuad[1][1] := drawY - z * 4; + ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width; + ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; + ABlockInfo^.DrawQuad[3][0] := drawX - 22; + ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; + end; + end else + if item is TVirtualTile then + begin + ABlockInfo^.LowRes := FVLayerMaterial; + ABlockInfo^.LowRes.AddRef; + ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - 22), Trunc(drawY - z * 4), + 44, 44); + ABlockInfo^.DrawQuad[0][0] := drawX - 22; + ABlockInfo^.DrawQuad[0][1] := drawY - z * 4; + ABlockInfo^.DrawQuad[1][0] := drawX - 22 + ABlockInfo^.LowRes.Width; + ABlockInfo^.DrawQuad[1][1] := drawY - z * 4; + ABlockInfo^.DrawQuad[2][0] := drawX - 22 + ABlockInfo^.LowRes.Width; + ABlockInfo^.DrawQuad[2][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; + ABlockInfo^.DrawQuad[3][0] := drawX - 22; + ABlockInfo^.DrawQuad[3][1] := drawY + ABlockInfo^.LowRes.Height - z * 4; + end else + begin + staticItem := TStaticItem(item); + + ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial(staticItem); + ABlockInfo^.HueOverride := False; + ABlockInfo^.ScreenRect := Bounds(Trunc(drawX - ABlockInfo^.LowRes.RealWidth / 2), + Trunc(drawY + 44 - ABlockInfo^.LowRes.RealHeight - z * 4), + ABlockInfo^.LowRes.RealWidth, + ABlockInfo^.LowRes.RealHeight); + + ABlockInfo^.Translucent := tdfTranslucent in + ResMan.Tiledata.StaticTiles[staticItem.TileID].Flags; + + south := ABlockInfo^.LowRes.RealHeight; + east := ABlockInfo^.LowRes.RealWidth div 2; + + ABlockInfo^.DrawQuad[0][0] := drawX - east; + ABlockInfo^.DrawQuad[0][1] := drawY + 44 - south - z * 4; + ABlockInfo^.DrawQuad[1][0] := drawX - east + ABlockInfo^.LowRes.Width; + ABlockInfo^.DrawQuad[1][1] := drawY + 44 - south - z * 4; + ABlockInfo^.DrawQuad[2][0] := drawX - east + ABlockInfo^.LowRes.Width; + ABlockInfo^.DrawQuad[2][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4; + ABlockInfo^.DrawQuad[3][0] := drawX - east; + ABlockInfo^.DrawQuad[3][1] := drawY + 44 - south + ABlockInfo^.LowRes.Height - z * 4; + end; +end; + +procedure TfrmMain.Render; +var + highlight: Boolean; + intensity: GLfloat; + blockInfo: PBlockInfo; + item: TWorldItem; +begin + if not (sbsValid in FScreenBufferState) then + RebuildScreenBuffer; + + if not (sbsIndexed in FScreenBufferState) then + begin + FScreenBuffer.UpdateShortcuts; + Include(FScreenBufferState, sbsIndexed); + end; + + if not (sbsFiltered in FScreenBufferState) then + UpdateFilter; + + blockInfo := nil; + while FScreenBuffer.Iterate(blockInfo) do + begin + if blockInfo^.State = ssFiltered then + Continue; + + item := blockInfo^.Item; + + if acSelect.Checked or item.CanBeEdited or (item is TVirtualTile) then + begin + intensity := 1.0; + SetNormalLights; + end else + begin + intensity := 0.5; + SetDarkLights; + end; + + if blockInfo^.Translucent then + glColor4f(intensity, intensity, intensity, 0.5) + else + glColor4f(intensity, intensity, intensity, 1.0); + + highlight := blockInfo^.Highlighted and item.CanBeEdited; + + if highlight then + begin + glEnable(GL_COLOR_LOGIC_OP); + glLogicOp(GL_COPY_INVERTED); + end; + + if blockInfo^.HighRes <> nil then + begin + glBindTexture(GL_TEXTURE_2D, blockInfo^.HighRes.Texture); + + if not highlight then + glEnable(GL_LIGHTING); + + glBegin(GL_QUADS); + glNormal3fv(@blockInfo^.Normals^[0]); + glTexCoord2i(0, 0); glVertex2iv(@blockInfo^.DrawQuad[0]); + glNormal3fv(@blockInfo^.Normals^[3]); + glTexCoord2i(0, 1); glVertex2iv(@blockInfo^.DrawQuad[3]); + glNormal3fv(@blockInfo^.Normals^[2]); + glTexCoord2i(1, 1); glVertex2iv(@blockInfo^.DrawQuad[2]); + glNormal3fv(@blockInfo^.Normals^[1]); + glTexCoord2i(1, 0); glVertex2iv(@blockInfo^.DrawQuad[1]); + glEnd; + + if not highlight then + glDisable(GL_LIGHTING); + end else + begin + glBindTexture(GL_TEXTURE_2D, blockInfo^.LowRes.Texture); + glBegin(GL_QUADS); + glTexCoord2i(0, 0); glVertex2iv(@blockInfo^.DrawQuad[0]); + glTexCoord2i(1, 0); glVertex2iv(@blockInfo^.DrawQuad[1]); + glTexCoord2i(1, 1); glVertex2iv(@blockInfo^.DrawQuad[2]); + glTexCoord2i(0, 1); glVertex2iv(@blockInfo^.DrawQuad[3]); + glEnd; + end; + + if highlight then + glDisable(GL_COLOR_LOGIC_OP); + + if (blockInfo^.Text <> nil) then + blockInfo^.Text.Render(blockInfo^.ScreenRect); + end; + + FOverlayUI.Draw(oglGameWindow); +end; + +procedure TfrmMain.OnLandscapeChanged; +begin + InvalidateScreenBuffer; + oglGameWindow.Repaint; + UpdateCurrentTile; +end; + +procedure TfrmMain.OnMapChanged(AMapCell: TMapCell); +begin + PrepareMapCell(AMapCell); + ForceUpdateCurrentTile; +end; + +procedure TfrmMain.OnNewBlock(ABlock: TBlock); +begin + InvalidateScreenBuffer; +end; + +procedure TfrmMain.OnStaticDeleted(AStaticItem: TStaticItem); +begin + FScreenBuffer.Delete(AStaticItem); + UpdateCurrentTile; + FRepaintNeeded := True; + ForceUpdateCurrentTile; +end; + +procedure TfrmMain.OnStaticElevated(AStaticItem: TStaticItem); +var + blockInfo: PBlockInfo; +begin + AStaticItem.PrioritySolver := FScreenBuffer.GetSerial; + blockInfo := FScreenBuffer.UpdateSortOrder(AStaticItem); + if blockInfo <> nil then + begin + PrepareScreenBlock(blockInfo); + Exclude(FScreenBufferState, sbsIndexed); + + ForceUpdateCurrentTile; + end; +end; + +procedure TfrmMain.OnStaticHued(AStaticItem: TStaticItem); +var + blockInfo: PBlockInfo; +begin + blockInfo := nil; + while FScreenBuffer.Iterate(blockInfo) do + begin + if blockInfo^.Item = AStaticItem then + begin + PrepareScreenBlock(blockInfo); + FRepaintNeeded := True; + Break; + end; + end; +end; + +procedure TfrmMain.OnStaticInserted(AStaticItem: TStaticItem); +begin + if (AStaticItem.X >= FX + FLowOffsetX) and + (AStaticItem.X <= FX + FHighOffsetX) and + (AStaticItem.Y >= FY + FLowOffsetY) and + (AStaticItem.Y <= FY + FHighOffsetY) then + begin + AStaticItem.PrioritySolver := FScreenBuffer.GetSerial; + PrepareScreenBlock(FScreenBuffer.Insert(AStaticItem)); + FRepaintNeeded := True; + ForceUpdateCurrentTile; + end; +end; + +procedure TfrmMain.BuildTileList; +var + minID, maxID, i, lastID: Integer; + node: PVirtualNode; + tileInfo: PTileInfo; + filter: string; +begin + if cbTerrain.Checked then minID := $0 else minID := $4000; + if cbStatics.Checked then maxID := $7FFF else maxID := $3FFF; + filter := AnsiLowerCase(UTF8ToISO_8859_1(edFilter.Text)); + + node := vdtTiles.GetFirstSelected; + if node <> nil then + begin + tileInfo := vdtTiles.GetNodeData(node); + lastID := tileInfo^.ID; + end else + lastID := -1; + + vdtTiles.BeginUpdate; + vdtTiles.Clear; + + for i := minID to maxID do + begin + if ResMan.Art.Exists(i) then + begin + if (filter <> '') and (Pos(filter, AnsiLowerCase( + ResMan.Tiledata.TileData[i].TileName)) = 0) then Continue; + node := vdtTiles.AddChild(nil); + tileInfo := vdtTiles.GetNodeData(node); + tileInfo^.ID := i; + if i = lastID then + vdtTiles.Selected[node] := True; + end; + end; + + if vdtTiles.GetFirstSelected = nil then + begin + node := vdtTiles.GetFirst; + if node <> nil then + vdtTiles.Selected[node] := True; + end; + + vdtTiles.EndUpdate; + + node := vdtTiles.GetFirstSelected; + if node <> nil then + vdtTiles.FocusedNode := node; +end; + +procedure TfrmMain.ProcessToolState; +var + blockInfo: PBlockInfo; +begin + if acSelect.Checked then + begin + //lblTip.Caption := 'Right click shows a menu with all the tools.'; + lblTip.Caption := 'Press and hold the left mouse button to show a list with' + + ' actions (eg. grab hue).'; + oglGameWindow.Cursor := crDefault; + + //no highlighted tiles in "selection" mode + Logger.Send([lcClient, lcDebug], 'Disable highlighting'); + blockInfo := nil; + while FScreenBuffer.Iterate(blockInfo) do + if blockInfo^.State = ssNormal then + blockInfo^.Highlighted := False; + end else + begin + lblTip.Caption := 'Press and hold the left mouse button to target an area.'; + oglGameWindow.Cursor := crHandPoint; + end; + + FRepaintNeeded := True; +end; + +procedure TfrmMain.ProcessAccessLevel; +begin + mnuAdministration.Visible := (dmNetwork.AccessLevel >= alAdministrator); + acDraw.Enabled := (dmNetwork.AccessLevel >= alNormal); + acMove.Enabled := (dmNetwork.AccessLevel >= alNormal); + acElevate.Enabled := (dmNetwork.AccessLevel >= alNormal); + acDelete.Enabled := (dmNetwork.AccessLevel >= alNormal); + acHue.Enabled := (dmNetwork.AccessLevel >= alNormal); + Caption := Format('UO CentrED - [%s (%s)]', [dmNetwork.Username, GetAccessLevelString(dmNetwork.AccessLevel)]); +end; + +procedure TfrmMain.RebuildScreenBuffer; +var + blockInfo: PBlockInfo; + i, tileX, tileY: Integer; + virtualTile: TVirtualTile; +begin + Logger.EnterMethod([lcClient], 'RebuildScreenBuffer'); + + FDrawDistance := Trunc(Sqrt(oglGameWindow.Width * oglGameWindow.Width + oglGamewindow.Height * oglGamewindow.Height) / 44); + Logger.Send([lcClient], 'DrawDistance', FDrawDistance); + + {$HINTS off}{$WARNINGS off} + if FX - FDrawDistance < 0 then FLowOffsetX := -FX else FLowOffsetX := -FDrawDistance; + if FY - FDrawDistance < 0 then FLowOffsetY := -FY else FLowOffsetY := -FDrawDistance; + if FX + FDrawDistance >= FLandscape.Width * 8 then FHighOffsetX := FLandscape.Width * 8 - FX - 1 else FHighOffsetX := FDrawDistance; + if FY + FDrawDistance >= FLandscape.Height * 8 then FHighOffsetY := FLandscape.Height * 8 - FY - 1 else FHighOffsetY := FDrawDistance; + {$HINTS on}{$WARNINGS on} + + FRangeX := FHighOffsetX - FLowOffsetX; + FRangeY := FHighOffsetY - FLowOffsetY; + + FLandscape.PrepareBlocks((FX + FLowOffsetX) div 8, (FY + FLowOffsetY) div 8, (FX + FHighOffsetX) div 8 + 1, (FY + FHighOffsetY) div 8 + 1); + + if frmVirtualLayer.cbShowLayer.Checked then + begin + Logger.Send([lcClient, lcDebug], 'Preparing Virtual Layer'); + + if FVLayerMaterial = nil then + FVLayerMaterial := TSimpleMaterial.Create(FVLayerImage); + + i := 0; + for tileX := FX + FLowOffsetX to FX + FHighOffsetX do + begin + for tileY := FY + FLowOffsetY to FY + FHighOffsetY do + begin + while (i < FVirtualTiles.Count) and (not (FVirtualTiles[i] is TVirtualTile)) do + Inc(i); + + if i < FVirtualTiles.Count then + begin + virtualTile := TVirtualTile(FVirtualTiles[i]); + end else + begin + virtualTile := TVirtualTile.Create(nil); + FVirtualTiles.Add(virtualTile); + end; + + virtualTile.X := tileX; + virtualTile.Y := tileY; + virtualTile.Z := frmVirtualLayer.seZ.Value; + virtualTile.Priority := virtualTile.Z; + virtualTile.PriorityBonus := MaxInt; + + Inc(i); + end; + end; + while i < FVirtualTiles.Count do + begin + if FVirtualTiles[i] is TVirtualTile then + FVirtualTiles.Delete(i) + else + Inc(i); + end; + end else + begin + for i := FVirtualTiles.Count - 1 downto 0 do + if FVirtualTiles[i] is TVirtualTile then + FVirtualTiles.Delete(i); + end; + + Logger.Send([lcClient, lcDebug], 'VirtualTiles', FVirtualTiles.Count); + + FLandscape.FillDrawList(FScreenBuffer, FX + FLowOffsetX, FY + FLowOffsetY, + FRangeX, FRangeY, tbTerrain.Down, tbStatics.Down, acNoDraw.Checked, + FVirtualTiles); + + //Pre-process the buffer + blockInfo := nil; + while FScreenBuffer.Iterate(blockInfo) do + PrepareScreenBlock(blockInfo); + + FScreenBuffer.UpdateShortcuts; + FScreenBufferState := [sbsValid, sbsIndexed]; + + Logger.ExitMethod([lcClient], 'RebuildScreenBuffer'); +end; + +procedure TfrmMain.UpdateCurrentTile; +var + localPos: TPoint; +begin + if oglGameWindow.MouseEntered then + begin + localPos := oglGameWindow.ScreenToClient(Mouse.CursorPos); + UpdateCurrentTile(localPos.X, localPos.Y); + end; +end; + +procedure TfrmMain.UpdateCurrentTile(AX, AY: Integer); +var + blockInfo: PBlockInfo; +begin + Logger.EnterMethod([lcClient, lcDebug], 'UpdateCurrentTile'); + FOverlayUI.ActiveArrow := FOverlayUI.HitTest(AX, AY); + if FOverlayUI.ActiveArrow > -1 then + begin + Logger.Send([lcClient, lcDebug], 'Overlay active'); + CurrentTile := nil; + Logger.ExitMethod([lcClient, lcDebug], 'UpdateCurrentTile'); + Exit; + end; + + blockInfo := FScreenBuffer.Find(Point(AX, AY)); + if blockInfo <> nil then + CurrentTile := blockInfo^.Item + else + CurrentTile := nil; + + Logger.ExitMethod([lcClient, lcDebug], 'UpdateCurrentTile'); +end; + +procedure TfrmMain.UpdateFilter; +var + blockInfo: PBlockInfo; +begin + blockInfo := nil; + while FScreenBuffer.Iterate(blockInfo) do + begin + if blockInfo^.State in [ssNormal, ssFiltered] then + begin + blockInfo^.State := ssNormal; + if (blockInfo^.Item.Z < frmBoundaries.tbMinZ.Position) or + (blockInfo^.Item.Z > frmBoundaries.tbMaxZ.Position) then + begin + blockInfo^.State := ssFiltered; + end else + if tbFilter.Down and (blockInfo^.Item is TStaticItem) and + (not frmFilter.Filter(TStaticItem(blockInfo^.Item))) then + begin + blockInfo^.State := ssFiltered; + end; + end; + end; + Include(FScreenBufferState, sbsFiltered); +end; + +procedure TfrmMain.UpdateSelection; + + procedure SetHighlight(ABlockInfo: PBlockInfo; AHighlighted: Boolean); + begin + if (ABlockInfo^.Item is TStaticItem) and acHue.Checked then + begin + if ABlockInfo^.HueOverride <> AHighlighted then + begin + ABlockInfo^.HueOverride := AHighlighted; + if AHighlighted then + ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial( + TStaticItem(ABlockInfo^.Item), frmHueSettings.lbHue.ItemIndex) + else + ABlockInfo^.LowRes := FTextureManager.GetStaticMaterial( + TStaticItem(ABlockInfo^.Item)); + end; + end else + begin + ABlockInfo^.Highlighted := AHighlighted; + end; + end; + + procedure AddGhostTile(AX, AY: Word; ABaseTile: TWorldItem); + var + blockInfo: PBlockInfo; + tileInfo: PTileInfo; + node: PVirtualNode; + cell: TMapCell; + ghostTile: TGhostTile; + i: Integer; + begin + tileInfo := nil; + if frmDrawSettings.rbTileList.Checked then + begin + node := vdtTiles.GetFirstSelected; + if node <> nil then + tileInfo := vdtTiles.GetNodeData(node); + end else if frmDrawSettings.rbRandom.Checked then + begin + node := vdtRandom.GetFirst; + for i := 1 to Random(vdtRandom.RootNodeCount) do + node := vdtRandom.GetNext(node); + + if node <> nil then + tileInfo := vdtRandom.GetNodeData(node); + end; + + if tileInfo <> nil then + begin + if tileInfo^.ID < $4000 then + begin + cell := FLandscape.MapCell[AX, AY]; + if cell <> nil then + begin + cell.IsGhost := True; + cell.GhostID := tileInfo^.ID; + if frmDrawSettings.cbForceAltitude.Checked then + cell.GhostZ := frmDrawSettings.seForceAltitude.Value + else + cell.GhostZ := cell.RawZ; + if frmDrawSettings.cbRandomHeight.Checked then + cell.GhostZ := cell.GhostZ + Random(frmDrawSettings.seRandomHeight.Value); + + PrepareMapCell(cell); + end; + end else + begin + ghostTile := TGhostTile.Create(nil, nil, 0, 0); + ghostTile.TileID := tileInfo^.ID - $4000; + ghostTile.Hue := frmHueSettings.lbHue.ItemIndex; + ghostTile.X := AX; + ghostTile.Y := AY; + if not frmDrawSettings.cbForceAltitude.Checked then + begin + ghostTile.Z := ABaseTile.Z; + if ABaseTile is TStaticItem then + ghostTile.Z := ghostTile.Z + + ResMan.Tiledata.StaticTiles[ABaseTile.TileID].Height; + end else + ghostTile.Z := frmDrawSettings.seForceAltitude.Value; + if frmDrawSettings.cbRandomHeight.Checked then + ghostTile.Z := ghostTile.Z + + Random(frmDrawSettings.seRandomHeight.Value); + + ghostTile.UpdatePriorities(ResMan.Tiledata.StaticTiles[ghostTile.TileID], + MaxInt); + ghostTile.CanBeEdited := True; + + FVirtualTiles.Add(ghostTile); + blockInfo := FScreenBuffer.Insert(ghostTile); + blockInfo^.State := ssGhost; + PrepareScreenBlock(blockInfo); + end; + + end; + end; + +var + selectedRect: TRect; + blockInfo: PBlockInfo; + item: TWorldItem; + cell: TMapCell; + i, tileX, tileY: Integer; +begin + Logger.EnterMethod([lcClient, lcDebug], 'UpdateSelection'); + + //If the current tile is nil, but we still have a selected tile, the + //procedure is pointless - the selection should stay intact. + if (CurrentTile <> nil) or (SelectedTile = nil) then + begin + if CurrentTile = nil then + selectedRect := Rect(-1, -1, -1, -1) + else + selectedRect := GetSelectedRect; + + //clean up old ghost tiles + Logger.Send([lcClient, lcDebug], 'Cleaning ghost tiles'); + for i := FVirtualTiles.Count - 1 downto 0 do + begin + item := FVirtualTiles[i]; + if (item is TGhostTile) and not IsInRect(item.X, item.Y, selectedRect) then + begin + FScreenBuffer.Delete(item); + FVirtualTiles.Delete(i); + end; + end; + Logger.Send([lcClient, lcDebug], 'FSelection', FSelection); + for tileX := FSelection.Left to FSelection.Right do + for tileY := FSelection.Top to FSelection.Bottom do + if not IsInRect(tileX, tileY, selectedRect) then + begin + cell := FLandscape.MapCell[tileX, tileY]; + if (cell <> nil) and cell.IsGhost then + begin + cell.IsGhost := False; + PrepareMapCell(cell); + end; + end; + + if (CurrentTile <> nil) and (not acSelect.Checked) then + begin + blockInfo := nil; + if (SelectedTile <> nil) and (CurrentTile <> SelectedTile) then + begin + Logger.Send([lcClient, lcDebug], 'Multiple Targets'); + Logger.Send([lcClient, lcDebug], 'SelectedRect', selectedRect); + //set new ghost tiles + if acDraw.Checked then + for tileX := selectedRect.Left to selectedRect.Right do + for tileY := selectedRect.Top to selectedRect.Bottom do + if not IsInRect(tileX, tileY, FSelection) then + AddGhostTile(tileX, tileY, SelectedTile); + while FScreenBuffer.Iterate(blockInfo) do + if (blockInfo^.State = ssNormal) then + SetHighlight(blockInfo, IsInRect(blockInfo^.Item.X, blockInfo^.Item.Y, + selectedRect) and not acDraw.Checked); + end else + begin + Logger.Send([lcClient, lcDebug], 'Single Target'); + if acDraw.Checked and not IsInRect(CurrentTile.X, CurrentTile.Y, + FSelection) then + AddGhostTile(CurrentTile.X, CurrentTile.Y, CurrentTile); + while FScreenBuffer.Iterate(blockInfo) do + if blockInfo^.State = ssNormal then + SetHighlight(blockInfo, (blockInfo^.Item = CurrentTile) and + not acDraw.Checked); + end; + end; + FSelection := selectedRect; + end; + Logger.Send([lcClient, lcDebug], 'Virtual Tiles', FVirtualTiles.Count); + Logger.ExitMethod([lcClient, lcDebug], 'UpdateSelection'); +end; + +procedure TfrmMain.OnTileRemoved(ATile: TMulBlock); +begin + if ATile = FCurrentTile then + FCurrentTile := nil + else if ATile = FSelectedTile then + FSelectedTile := nil; +end; + +procedure TfrmMain.WriteChatMessage(ASender, AMessage: string); +var + node: PVirtualNode; + chatInfo: PChatInfo; +begin + node := vstChat.AddChild(nil); + chatInfo := vstChat.GetNodeData(node); + chatInfo^.Time := Now; + chatInfo^.Sender := ASender; + chatInfo^.Msg := AMessage; + if vstChat.RootNodeCount > 30 then + vstChat.DeleteNode(vstChat.GetFirst); + vstChat.ScrollIntoView(node, False); + + if not pnlChat.Visible then + begin + lblChatHeaderCaption.Font.Bold := True; + lblChatHeaderCaption.Font.Italic := True; + lblChatHeaderCaption.Font.Color := clRed; + end; +end; + +procedure TfrmMain.OnClientHandlingPacket(ABuffer: TEnhancedMemoryStream); +var + sender, msg: string; + i: Integer; + accessLevel: TAccessLevel; +begin + case ABuffer.ReadByte of + $01: //client connected + begin + sender := ABuffer.ReadStringNull; + lbClients.Items.Add(sender); + if sender <> dmNetwork.Username then + WriteChatMessage('System', Format('User "%s" has connected.', [sender])); + end; + $02: + begin + sender := ABuffer.ReadStringNull; + lbClients.Items.Delete(lbClients.Items.IndexOf(sender)); + if sender <> dmNetwork.Username then + WriteChatMessage('System', Format('User "%s" has disconnected.', [sender])); + end; + $03: //Client list + begin + lbClients.Clear; + while ABuffer.Position < ABuffer.Size do + lbClients.Items.Add(ABuffer.ReadStringNull); + end; + $04: //Set pos + begin + FX := ABuffer.ReadWord; + FY := ABuffer.ReadWord; + SetPos(FX, FY); + end; + $05: //chat + begin + sender := ABuffer.ReadStringNull; + msg := ABuffer.ReadStringNull; + WriteChatMessage(sender, msg); + end; + $07: //access changed + begin + accessLevel := TAccessLevel(ABuffer.ReadByte); + FLandscape.UpdateWriteMap(ABuffer); + FRepaintNeeded := True; + + if accessLevel <> dmNetwork.AccessLevel then + begin + dmNetwork.AccessLevel := accessLevel; + if accessLevel = alNone then + begin + MessageDlg('AccessLevel change', 'Your account has been locked.', mtWarning, [mbOK], 0); + mnuDisconnectClick(nil); + end else + begin + ProcessAccessLevel; + MessageDlg('AccessLevel change', Format('Your accesslevel has been changed to %s.', [GetAccessLevelString(accessLevel)]), mtWarning, [mbOK], 0); + end; + end; + + for i := Low(FAccessChangedListeners) to High(FAccessChangedListeners) do + FAccessChangedListeners[i](accessLevel); + end; + end; +end; + +function TfrmMain.GetInternalTileID(ATile: TWorldItem): Word; +begin + Result := ATile.TileID; + if ATile is TStaticItem then + Inc(Result, $4000); +end; + +function TfrmMain.GetSelectedRect: TRect; +begin + if CurrentTile <> nil then + begin + if SelectedTile <> nil then + begin + Result.Left := Min(CurrentTile.X, SelectedTile.X); + Result.Top := Min(CurrentTile.Y, SelectedTile.Y); + Result.Right := Max(CurrentTile.X, SelectedTile.X); + Result.Bottom := Max(CurrentTile.Y, SelectedTile.Y); + end else + begin + Result.Left := CurrentTile.X; + Result.Top := CurrentTile.Y; + Result.Right := CurrentTile.X; + Result.Bottom := CurrentTile.Y; + end; + end; +end; + +function TfrmMain.ConfirmAction: Boolean; +begin + if acMove.Checked and frmMoveSettings.cbAsk.Checked then + begin + Result := frmMoveSettings.ShowModal = mrYes; + end else + if not mnuSecurityQuestion.Checked then + begin + Result := True; + end else + begin + frmConfirmation.Left := Mouse.CursorPos.x - frmConfirmation.btnYes.Left - frmConfirmation.btnYes.Width div 2; + frmConfirmation.Top := Mouse.CursorPos.y - frmConfirmation.btnYes.Top - frmConfirmation.btnYes.Height div 2; + Result := frmConfirmation.ShowModal = mrYes; + end; + + if not oglGameWindow.MouseEntered then + oglGameWindowMouseLeave(nil); +end; + +procedure TfrmMain.ForceUpdateCurrentTile; +begin + CurrentTile := nil; + UpdateCurrentTile; +end; + +procedure TfrmMain.GetDrawOffset(ARelativeX, ARelativeY: Integer; out DrawX, + DrawY: Integer); inline; +begin + DrawX := (oglGameWindow.Width div 2) + (ARelativeX - ARelativeY) * 22; + DrawY := (oglGamewindow.Height div 2) + (ARelativeX + ARelativeY) * 22; +end; + +initialization + {$I UfrmMain.lrs} + +end. +