// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // MD4 block step. // In its own file so that a faster assembly or C version // can be substituted easily. package md4 var shift1 = []uint{3, 7, 11, 19} var shift2 = []uint{3, 5, 9, 13} var shift3 = []uint{3, 9, 11, 15} var xIndex2 = []uint{0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15} var xIndex3 = []uint{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15} func _Block(dig *digest, p []byte) int { a := dig.s[0] b := dig.s[1] c := dig.s[2] d := dig.s[3] n := 0 var X [16]uint32 for len(p) >= _Chunk { aa, bb, cc, dd := a, b, c, d j := 0 for i := 0; i < 16; i++ { X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24 j += 4 } // If this needs to be made faster in the future, // the usual trick is to unroll each of these // loops by a factor of 4; that lets you replace // the shift[] lookups with constants and, // with suitable variable renaming in each // unrolled body, delete the a, b, c, d = d, a, b, c // (or you can let the optimizer do the renaming). // // The index variables are uint so that % by a power // of two can be optimized easily by a compiler. // Round 1. for i := uint(0); i < 16; i++ { x := i s := shift1[i%4] f := ((c ^ d) & b) ^ d a += f + X[x] a = a<>(32-s) a, b, c, d = d, a, b, c } // Round 2. for i := uint(0); i < 16; i++ { x := xIndex2[i] s := shift2[i%4] g := (b & c) | (b & d) | (c & d) a += g + X[x] + 0x5a827999 a = a<>(32-s) a, b, c, d = d, a, b, c } // Round 3. for i := uint(0); i < 16; i++ { x := xIndex3[i] s := shift3[i%4] h := b ^ c ^ d a += h + X[x] + 0x6ed9eba1 a = a<>(32-s) a, b, c, d = d, a, b, c } a += aa b += bb c += cc d += dd p = p[_Chunk:] n += _Chunk } dig.s[0] = a dig.s[1] = b dig.s[2] = c dig.s[3] = d return n }